Jump to content

ImperiumXVII

Retired Administrator
  • Posts

    1,875
  • Joined

  • Last visited

  • Days Won

    29

Everything posted by ImperiumXVII

  1. A message from @Dos Santos We have recently expanded the company system by opening our first lot of private owned government contract companies. The main reason behind us locking it at the initial server launch was to make sure that we could monitor the economy and making sure that the system wasn't going to be over-complicated. I feel like I am now at a place, where we can have private owned government contract companies, this being mechanics and trucking companies. Cypress Logistics - The reward cut has been set to 40% - this means, that Cypress Logistics employees will be earning significantly less than a private owned trucking company. The main reason behind this is when a player joins the server we still want them to be able to earn money, and we understand that it may be tedious and unfamiliar with the script, but the main way to earn a good amount of money is going down the route and working for a private owned trucking company as this trucking company can set their own reward cut percentage. Good news for you, this means that there will be a market for competitiveness with different trucking companies. Myself, I have reached out to two individuals to kick-start the trucking system by giving them their own government contract to trial it for the initial process and then hopefully, expand in the future to allowing people to apply. Los Santos Customs - The reward cut has also been set at 40% - this means that Los Santos Customs will be at a disadvantage. But, if you work for a private owned company you have more chances of earning more money. And this goes down the route of providing more, great roleplay. Myself, I have reached out to four individuals to kick-start the Mechanic system by giving them their own government contract to trial it for the initial process and then hopefully, expand in the future to allowing people to apply. What are the benefits behind Player Owned Government Contracts? The person running the company is able to set their own reward cut, which means for them if another company is trying to gain a lot of their staff then this is a good way for a recruitment perspective. It will enhance roleplay, at the moment the scripted element of Cypress Logistics means you get in a truck, and you do /mission - hopefully with the player owned trucking companies they will provide, and cater a lot of roleplay to their employees. Certain amount of money goes to the company, so in-fact the owners of the company can have a reward system. So there is potential for you earning more money with the owners setting up schemes. What's our plans? The plans at the moment are to make sure that we're getting people roleplaying and surely not focusing on the scripted jobs, as let's be realistic we want people to roleplay, we want these companies to be interlinked with factions, we want people to be communicating and starting their own enterprises. This is the greatest route towards the script that we have access to by allowing the company owners to set their own types of reward cut. How does the Reward Cut work? If you work for a private company - and the reward cut is set at 50% - if you earn $500 from your trucking route. $500 goes to the company, and then come payday 50% would go to yourselves, while the other 50% remains with the company so the company would keep $250, while you would get $250. We are still trialling this at the moment and changes should be expected. If we find that private trucking companies do not get much activity, we will look at lowering the company cut again for Cypress Logistics.
  2. This was forgotten about in the main post, thank you for reminding me! We will begin giving access to the vehicle theft scheme during the course of the week. Individuals (not in a faction) will also be able to apply for the scheme, and they will be put into a special "car thieves" faction to gain access to the scheme. This will be a test run for opening up other faction-only schemes to individual players! Keep an eye out for more information being posted in the coming week.
  3. Hello again on this wonderful Sunday, Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes. In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain illegal factions that can access the Vehicle Theft scheme, so if you want to take part, make sure you know how to evade the cops! As a side note, factions with access to the vehicle theft scheme are expected to also delegate the thieving of vehicles to other factions and players - a player shouldn't have to be in your faction to go and steal a car. Go find some poor sucker on a street corner and tell him you need a new SUV - surely you don't want to attract police attention to your faction! If your car is stolen and sent away by pesky vehicle thieves, you cannot spawn it for 1 hour after it is delivered, so make sure you protect your car with the latest security upgrades if you need to use it. Rest assured, though, as once your car is stolen, it cannot be stolen again for 24 hours so you've got plenty of time to get that bread and splash out for an immobiliser. We will begin giving access to the vehicle theft scheme during the course of the week. Individuals (not in a faction) will also be able to apply for the scheme, and they will be put into a special "car thieves" faction to gain access to the scheme. This will be a test run for opening up other faction-only schemes to individual players! Keep an eye out for more information being posted in the coming week. If you haven't seen, the video, you can find it on our Discord server in the #snippets channel. The full changelog is: - Added vehicle theft feature - Added /spellcheck - Added /resetpos (bindable in /keybinds, default F3) to reset your position to an interior's /exit point - Added /fixcar for faction members to fix their vehicles at faction properties (for free) or company-owned garages (for a cost to the faction) - Added the ability to /uniform anywhere - Added faction /duty time tracking for faction leaders - Added furniture function tags (so far, only "door" and "music) available for admins to add to furniture hashes - Added ability to /setstation on any furniture with the function tag "music" (so you can play music inside your house now) - Added /inmates to see how many prisoners there are online and offline - Added "other government employees" to /onduty - Added permission to hide people from /onduty, i.e. for hospital staff that do not count as first responders - Added the ability to use both company vehicles AND personal vehicles for the taxi job using /mission - Added a message when pressing F8 to explain how to take screenshots that save without any extra software - Changed chat limit to 256 characters instead of 128 - Changed bleedout time to be 50% speed, so you can bleed for longer before dying - Changed /door to only work on furniture hashes that have the function tag "door" - Changed /fill to now always use the faction bank, even if it is empty - Changed /mission for taxis so you no longer get warned for being inactive on your mission - Changed driver's licences to renew in 6 months rather than 1 month - Changed vehicle registrations to renew in 6 months rather than 21 days - Fixed some undershirt clothing objects that clipped through outer jackets - Fixed company vehicles not loading in /mdc Foreign Section Those eagle-eyed amongst you will have seen we have now set up our Foreign Section and have opened sections for 18 different languages and have opened suggestions in that section for more to be added, if there is enough support from the community. We will only be opening sections that have active moderation that speak the language, keep in mind! The rules in these sections is the same as the regular forum rules, with the exception of requiring you to speak English. These sections are moderated by the Foreign Section Team, which comprises @Mikee as its head and @Daidough as its assistant head. Feel free to take a look through the posts there and engage in other languages, whether you're simply learning German or are a native Arabic speaker, these sections are for you! Legal Faction Updates We have heard loud and clear from both members of legal factions and the people affected by them that something is not quite right. We have gathered lots of feedback over the past week and understand where the issues lie - for faction members, a lack of trust in the average player, too many guns in the server, and bugs not being fixed promptly, or a lack of necessary script features. Rest assured, we have heard them and are now working on the most requested features (roadblocks, spike strips, etc) as a priority, and have taken a step towards placing more trust in our players with the ability to use /uniform anywhere. Perhaps we are still leaning on our experience of SA-MP, when most people in this community were in their mid-teens and not as patient as they were now - we are still learning here, so please keep giving us feedback where you think we could do better! We do understand that some features need to be moderated, however, especially ones that give huge advantages over others. For this reason, the use of police helicopters for patrol is being reviewed through a lens of realism as we believe that they are used far too often for things that the city would not spend millions in operating costs on, for example regular patrolling of gang neighbourhoods. Something we have already implemented is the requirement for police to not engage with gang members or gang neighbourhoods too often. We understand that it should be a risk to stand outsdide and deal drugs on the street corner, but at the same time, we don't want to force all this roleplay to take place inside a house. Police presence in gang neighbourhoods, specifically Davis, should reduce - unless of course you're planning on starting a war with a rival gang, don't forget the LSSD has a patrol station in Davis and they will show up to any shootings!
  4. Hello, Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new. Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are introducing the ability to be employed in multiple companies - currently, you will be permitted to be in one server-owned company, and one player-owned company. This will greatly improve the flexibility of our players in roleplaying what they wish, without being unnecessarily restricted. In addition, we have allowed players who have previously (before today) added 2-factor authorisation to their account to reset it via the UCP, either on the login page or in their account preferences. The full changelog is: - Added 2FA reset ability on the UCP - Added ability to be in multiple companies - Added reward cut for companies - Added the ability to respawn individual cars for factions and companies - Added the ability to choose which company gets the profits from /pos and /servedrink - Added a reminder that you can run the taxi mission in personal vehicles - Added the ability to reward businesses per unique visitor - Added green icons on the map for open businesses - Added stock to gun stores throughout the city and county (pistol icons on the map) - Added the ability for companies to be awarded contracts from the government - Fixed a bug preventing people from using /respawnme - Fixed an issue where trucks despawned during missions and caused forklift issues - Removed the ability to shoot whilst driving Multiple Companies One of the most squawked about blocks to players' roleplay is the restriction that players can only be in one company. We have made a change so that players can now be hired to one server-owned company and one player-owned company. You are no longer restricted to just being a trucker if you want to become a bartender, or a mechanic. Further, you can be in two companies of the same type if you so wish! For example, the TaxiTaxi server-owned company, and a BetterTaxi player-owned company. In this case, you can use either your company car, or your private car, and you can choose which company to represent when you begin your taxi mission. While we are currently only allowing being a member of one server company and one player company, we will in the future be looking at expanding this to be in more than 2 companies, so be on the lookout for that! Company Positions Included with this update is the ability to set your members to other positions in the company using the /companyposition command. This will allow companies to assign different permissions to different members of their companies without affecting any other part of their game. Examples of permissions you might set include the ability to hire or fire employees - perfect for Human Resources members! Gun Stores As you may have seen, and heard in our last community meeting, licenses to purchase firearms (PF) are now able to be bought, and Ammu-Nations have been opened across the city. Anything you see in those stores is completely fair game - that includes the shotguns and rifles you see in there as well, and any of the ammunition you see. Do remember that these weapons have serial numbers, so if your weapon is stolen or sold, you can be held accountable. Roleplay Hubs You might have seen that the LSSD faction held a barbecue in Davis the other day, and a map icon to boot. We are now showing on the map green icons where player companies are open to show you, as a player, where the roleplay is happening. We hope that this increases the custom to different player owned businesses as well, boosting their income with our new feature - a reward amount per unique visitor, per opening! Thank you once again for all the feedback. It is so valuable to us and makes us as a team so happy that you all care about our passion project as much as we do. Please, keep the feedback coming.
  5. i remember being rpg'd at a bank robbery once, was it market bank/next to the dealership?
  6. ImperiumXVII

    We're done.

    on a real 1, @Natasha Valentine been putting in the work on the test server
  7. The frustration is understandable, but I ask for a little more patience. As will be announced today on the forums, we're back up and running and as mentioned earlier, the 13th of July is when we will announce a release date.
  8. There isn't a "truth" to expose; there's no conspiracy or major event to hide. I understand the frustration, especially as an Early Supporter, and I hope that in time we can repair what has been damaged by a series of unfortunate but sadly uncontrollable events that have happened in the past few months.
  9. Generally, I don't agree entirely with a wholesale replacement of California with San Andreas. It leaves very little scope for us to define our own history, and the LSPD and government agencies alike have their own history and policy that isn't 100% based on their real life equivalent. To scrap that all the way up to 2019 can be damaging to the factions. The weather system is based on California but exaggerated so that more extreme weathers like fog, snow, storms, etc are more common and the weather forecast is available ingame via the weather app on the phone. Weather & Temperature Weather App Most other things look good to me, though. Bordering Oregon and Nevada doesn't sit well with me because we have a very real coastline in San Andreas. How could you explain away the east or north coasts? How could we possibly hope to enforce a "San Fierro doesn't exist" rule, or Liberty City for that matter when so many people incorporate it into their roleplay and character? I don't think it should be officially mentioned but it certainly can't be banned. San Andreas has always been roleplayed as the 51st state, a small island state in the Pacific Ocean. I see no reason to change this. We can still model from California; many places, especially police departments, use the LA model. NorSan and SoSan is also completely viable without having to completely erase California.
  10. don't come to customs tomorrow
  11. it's GMT-5 in EST and tokyo is GMT+9 https://lmgtfy.com
  12. The healthbar is temporary:
  13. create cool features that make you say "wow!"
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.