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livid

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Everything posted by livid

  1. Thanks @almightybounter! You’ve motivated me to try crack and now I have to sell my house and sign the divorce papers my wife gave me. Good riddance, I love you.
  2. @For All The Dogs Drop all your beliefs and hope. Take a look at this thread that I made which literally designed a perfect system through which we could all flourish as roleplayers. It won’t ever work. Take a look at the poll and the abrupt unwarranted L&A that took place. This should tell you just how much the community hates this idea. They’ll keep bringing up namechanges. Why would you pay in order to namechange? Why would you pay for a character slot? Make the maximum character slot ten (10) and allow people to “freeze” their characters on the UCP so that they can “free” a spot once their slots are filled up. Oh, what, sorry, is that too radical? Is this a business or a passion project? I don’t see Management paying their bills with people buying VIP and all the features. Staff members are voluntary applicants - nobody gets paid a dime. So, why wouldn’t we remove the whole concept of having to “pay” for a namechange? Now that that’s out of the way, the “it’s a video game!” part comes in. As I’ve said a thousand times, people don’t share the same ideologies as the few of us who have to beg for permanent deaths do. The staff will always cater to the people who don’t want to take this server too serious and would rather repeatedly die and respawn like it’s a first person shooter and not a “heavy” roleplay server. People are going to absolutely hate me because I’m transparent and passionate about the implementation of more realistic rules, but I guess that’s a burden I’ll have to carry on my back for the rest of my roleplaying experience. You can’t win in these situations.
  3. You do have a point, however, other factors were key in people deciding to stop playing on the server. I’m all for bringing back the players that left rather than having to educate new players on how the system works with a text heavy roleplay game. I simply don’t see other people taking a liking to this specific genre of gameplay. There’s only a handful of people who enjoy servers like these, and they’ve either quit, gone inactive, or hopped onto other games/servers.
  4. I never implied your goal is to “divide the community”. I said “I don't think this thread is going to go much further than a divided discussion in which people will include other less important factors to prove why the current system must remain as it is in order to avoid player attrition.” Nor am I saying anyone is going to fight over the thread. Point is that I doubt the staff team is going to put “you can’t kill more than one person in two weeks” in the rules. The conclusion will always be “You can report someone if they’re breaking the rules and they’ll be handled appropriately.” I’m not saying that’s a bad thing, I’m saying that that’s how things go. I also appreciate your input and agree with you that the rules should be stricter, however, you should be a lot more specific with your suggestion when it comes to a revamp of a rule that’s been in place and not changed for almost a decade at this point.
  5. Hey, man! I'm sorry to say, but not only is your suggestion not going to be accepted, but if @Sparkles runs across this one - better be ready for this to be locked and archived before you even get a response! 🤣For reference, read through one of my suggestions to understand why I'm saying that. (I love you, Sparkles, just joshing around <3) In conclusion, people really don't like the rules to be altered in any single way (source: the poll on my above mentioned thread), which ultimately means that a certain group of people might slightly agree with you, while the other won't - and it'll all just come crashing down and all that text you wrote will amount to absolutely nothing, unfortunately. I suggested a very similar thing, however, people's experience on this server mostly revolves around "rule-playing" and exploiting that exact rule (deathmatching) that you so vigorously wish to be stricter. A majority of the community is here to have fun, and not necessarily spend too much time developing their characters at all. I, just like yourself and many others, have a different viewpoint on how roleplay should be approached, albeit, the most we can do is stick to ourselves and try to keep roleplay as interesting as possible. As for the forced character kills, this unfortunately won't ever be implemented due to the fact it has a pint of "mixing" involved; meaning that we're punishing them OOC for their IC actions (even though their IC actions are driven by OOC motives) - disbanding their characters due to something that they may or may not get punished for on an OOC level. Deathmatching punishments certainly should be harsher, or well, punishments in general. Thirty minute admin jails aren't going to do anyone any solid, because: A) These people are not here to contribute to the community, therefore, they certainly won't be applying for the staff team (rendering their admin record useless) B) These people are not here to contribute to the roleplay, therefore, they certainly won't be applying for any LEO faction (rendering their admin record useless) C) These thirty minutes that they get admin jailed for will ultimately be used to watch a single episode of their favorite show before resuming their shenanigans. Admin jails should be based on a point system and each punishment should have a certain amount of points that will be issued on the player's admin record; which means they'll obviously be ranked via severity (hacking, deathmatching, powergaming, metagaming, common courtesy, etc..) - and these punishments should last a minimum of twelve (12) hours to a maximum of seven (7) days. They should be completely banned from entering the server at all until their punishment expires. Once you accumulate a certain amount of points, your sentence either gets extended (for example: twenty-eight (24) to forty-eight (48) hours) for being admin jailed several times in a short time period, or you simply receive a permanent ban and are unable to log in until you appeal. Points should expire after a certain time period, let's say a month, and then the point system resets and the repeat offenses become less severe. Regarding the forensics and increasing IC punishments for murder - absolutely yes! Law enforcement roleplayers should be able to conduct thorough investigations in order to apprehend people guilty of murder. I have had several situations where I couldn't pursue a situation due to the lack of server/script support for Detectives or LEO roleplayers in general. People either ignore you when you ask for any sort of footage which would've realistically been caught on a camera in a replica of a modern day Los Angeles in the middle of a popular and busy street where there are several businesses, both government and citizen led - and then you'll be asked to request mapping of a physical CCTV entity to be present in order for you to be able to roleplay having any sort of footage (because doing the opposite will render you as a mere rule-breaking powergamer), which, of course, is rarely ever going to happen, and being told that is ultimately useless because the crime already took place and there's no use in requesting the camera. My honest conclusion? I don't think this thread is going to go much further than a divided discussion in which people will include other less important factors to prove why the current system must remain as it is in order to avoid player attrition. I would love more than anything to be proven wrong, however! So excuse my slight pessimism and sarcastic jabs; that's just how I mess around.
  6. Gosh diggity darnit, pardner! Good looks.
  7. livid

    October Staff Update

    Congratulations, people!
  8. Good thing you can just simply remove the serial from the weapon and cops won’t know where you got the gun from! Great stuff.
  9. I done told y’all on Discord that CKs aren’t gonna be implemented and that this is literally a waste of time. This has been a discussion for so long and each of these debates ended in the same way; it goes up to an X number of pages, eventually gets heated or doesn’t, admin makes the last comment “We are not going to be forcing CKs on this server, this conversation is over.” and lock the thread. Kudos to everyone still trying though, but you gotta remember this is the way LSRP operates and the way it’ll continue operating.
  10. livid

    ...

    The Rookie is alright but it has some unrealistic elements (and by some I mean a lot), and it kinda makes me cringe knowing the LAPD culture in depth. It does a good job with the uniforms, but the sheer amount of action and being in twenty shootouts before reaching the rank of a P2 just seems unsettling. Just my take on it, though!
  11. As a compromise to the argument of the two beautiful gentlemen above; I propose that everyone gets a starter-pack of two pistols and ten (10) ounces of drugs to begin their roleplay upon spawning (should be set by script), regardless of what their character's goals and ambitions are. And, also, remove the staff team completely, so that we all have equal rights in the community. Every player should also have access to admin commands to make everything equal as well.
  12. My doppelganger, Gerardo Alvarez..
  13. livid

    livid

    Thank you very much!
  14. Great! We roleplayed together.
  15. Is this Raul Cuevas?
  16. Do you do any combat or other sports? How long have you been training for? What are your accomplishments? I've been competing in Mixed Martial Arts and No-Gi Brazilian Jiu-Jitsu since 2019. and have been training since 2018. I've won several international and national gold medals in both sports and I'll be making a transition from amateur to professional MMA sometime next year.
  17. livid

    Tattoos!

    I got Brazilian Jiu-Jitsu tattooed on the left side of my chest. It's read as "rou-shu" and it's a traditional Japanese kanji script - with the font and size altered from the original. It also has another meaning which is "soft" - therefore, the duality of a man. Soft and combative side.
  18. Italy Mafia Roleplay (IM:RP) way back in the day.
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