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Superb

Retired Administrator
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Everything posted by Superb

  1. So with the same values being divided by 8, that player would get paid $192. So if he plays for 2 hours a day, full week, he gets $2688. That can barely pays the rent. This shouldn't be the path to take in my opinion, but rather something like the formula above. My two cents. Excuse me for double posting, had to make them on different replies.
  2. I voted for removing tapering but with a different perspective of how it should be. Let me start that I personally don't agree that removing tapering will inflate the economy so bad because anyone claiming so calculates it as if the player is going to be playing for 8 hours a day, which will not happen. And if there is an exception (rare case) that someone plays that much then let it be. Players will most likely play the same hours as they play right now, there might be a slight increase but nothing drastic. And if removing tapering would result in more players online in the expense of IG cash being inflated then I don't see a loss in it, I'd rather have more players than a realistic economy. My proposal solution would be to lower paychecks and scripted job payments a bit and to entirely remove tapering. I have a formula that I believe might work: Take the first current 3 hours values and divide it by 3, get an average for it and just put it as the new value for the hourly payment. Taking the below example: 525+493+215 / 3 = 411 So playing 3~4 hours a day with the above formula will net 1233~1644. While playing 3~4 a day right now with tapering on would net 1233~1327 That's not a huge difference in my eyes, but it will remove the cap. So if a player wants to grind for more hours, then he can do it.
  3. Superb

    October Staff Update

    Gratz everyone, well deserve everyone. Special salute to my homies @_CYBER_ @Kenado @Stinkywinky @Endri @xtcGOAT @HydraPlayer
  4. Superb

    Redz

    hello captain, where r u
  5. and how do you fix cars remotely, that's an insane power you got
  6. that was a long way, gratz dude
  7. This is a really good suggestion. Making more engine varieties for vehicles would be nice for anyone roleplaying around tuning cars. I believe it should be turbo and superchargers add-ons not engines.. As making more engines might be hard to balance. So it would give like 10% or 20% boost.
  8. That's fire, great job!
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