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Superb

Senior Admin
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Everything posted by Superb

  1. Superb

    April 2024 Player Survey

    Loving your insistence.
  2. Superb

    Sal

    Moved to staff, welcome back
  3. Superb

    ROZE

    Welcome back I guess
  4. Superb

    Future of LS-RP

    Nostalgia hits
  5. Superb

    Nature

    orange suits you
  6. Superb

    CYBER

    look who is here
  7. All rageMP interiors are within the server. I will elaborate more details on that within the property section.
  8. Superb

    Superb

    @CYBERTell me that's not loser, you have been calling me that for years and I only noticed damn =_=
  9. Great update, keep it up.
  10. Superb

    Superb

    one year later .. hello there good old days
  11. Kiabr summed it up nicely. I can agree with every word in here. I don't think making the economy hard or realistic is what we should be after as that's basically making it hard for everyone. We are a few months from launch now and no one is even able to make a used dealership business. A business that used to have some active roleplay around it, why? Because it's pretty to buy or sell anything. The argument of you can buy it off loan is not cutting it as well, it just makes it harder. I'm not saying removing the loans, just keep them for the new players to use but players who have been on the server for a few months should be able to buy and sell vehicles at ease. Remove tapering, make economy far easier than how it is now for businesses to flourish, and let the players who want to spend more time IG get rewarded for it. No harm done, SAMP LS-RP kept alive for over a decade with a bartender getting paid 20k an hour, I least care about the number if it makes sense inside the cycle and make the players interact more with eachother. I will say it again, supply and demand makes magic let it be a free market don't put limits on anything and it will reach it's equilibrium point whether it being a high or a low point doesn't really matter if things are working. The current systems rewards players who aren't active enough and punishes the players who are actually IG.
  12. So with the same values being divided by 8, that player would get paid $192. So if he plays for 2 hours a day, full week, he gets $2688. That can barely pays the rent. This shouldn't be the path to take in my opinion, but rather something like the formula above. My two cents. Excuse me for double posting, had to make them on different replies.
  13. I voted for removing tapering but with a different perspective of how it should be. Let me start that I personally don't agree that removing tapering will inflate the economy so bad because anyone claiming so calculates it as if the player is going to be playing for 8 hours a day, which will not happen. And if there is an exception (rare case) that someone plays that much then let it be. Players will most likely play the same hours as they play right now, there might be a slight increase but nothing drastic. And if removing tapering would result in more players online in the expense of IG cash being inflated then I don't see a loss in it, I'd rather have more players than a realistic economy. My proposal solution would be to lower paychecks and scripted job payments a bit and to entirely remove tapering. I have a formula that I believe might work: Take the first current 3 hours values and divide it by 3, get an average for it and just put it as the new value for the hourly payment. Taking the below example: 525+493+215 / 3 = 411 So playing 3~4 hours a day with the above formula will net 1233~1644. While playing 3~4 a day right now with tapering on would net 1233~1327 That's not a huge difference in my eyes, but it will remove the cap. So if a player wants to grind for more hours, then he can do it.
  14. Lovely screens, keep it up nice interior too
  15. Superb

    October Staff Update

    Gratz everyone, well deserve everyone. Special salute to my homies @_CYBER_ @Kenado @Stinkywinky @Endri @xtcGOAT @HydraPlayer
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