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Sal

Retired Administrator
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Everything posted by Sal

  1. Sal

    Duco

    Chief bug squisher 🫡
  2. I got bored of Dragonflight. I enjoyed the Dragon Riding aspect but at the end of the day, it was the same old game with the same old problems. FF14 is the way forward for dungeons and raids as far as I'm concerned now.
  3. Sal

    Hogwarts Legacy

    Yeah lack of Quidditch is obviously an "oh shit we didn't have time to finish that part" move, either that or they were gonna do it as DLC. I have a mod which affects where students and teachers are during the day, closes shops at night etc, which makes it feel a bit more realistic. There's new mods coming out for it all the time, but mostly graphical ones to do with faces and presets etc.
  4. Sal

    hyena

    Greetings. 2011 was a good year. What was your char?
  5. Sal

    Hogwarts Legacy

    Yeah wonder if someone will ever manage to do this. RP on there would be cool.
  6. Ok so I ended up buying a Valve Index from Steam, and although it's good and I've completely rearranged my room to suit it... i've only used it like three times. Whoops. Half Life Alyx is supposed to be good on it though so I'll try that one next.
  7. Yeah tbf this would be great, and especially important in the beginning I reckon. It's a big ol' map and getting people together in little hubs where they know they can find casual RP is a pretty logical first step - and that can be helped along with events like the one you mentioned there. Big fan.
  8. I get that this one might be a bit contentious because of JK Rowling's views on the world, and I admit I had a considerable moral dilemma before buying it, but I got drunk and caved. One of the few games that has felt worth the price tag recently though. Great story so far, really good combat, open world is great and very detailed/immersive. Slytherin best house though.
  9. Reviving this since we're getting closer to launch. Got a few folks in this team now too (Alastair Crawford will be leading, I'll be supporting). Any more ideas / comments would be welcome!
  10. I only really remember my character visiting casinos etc for the ambience, not the gambling side of things. So long as effort goes into running casinos in a realistic way then it's all good with me. There were way too many car raffles and cheap/obvious lottery style things back in the days I last played; casinos should have live acts and shows on and stuff.
  11. Sal

    ...

    Performing necromancy on an old thread here but whatevs. The Last of Us - probably the first relatively good TV adaptation of a video game since well... ever.
  12. Oh look, I came back. What a surprise.
  13. Update: I'm afraid I do be leaving. Proper goodbyes and an explanation are on the original post. I'll still obvs nosy around here, just not gonna be where my focus is.
  14. Sal

    March Release Update

    As I've said before and to many people: the delays themselves don't bother me. The management around the delays is what's bothered me. Thank you Kane for sharing this list of what remains - as it feels like the only time where we've really had any idea of where we're up to and what remains. With that being said, we've had weeks of uncertainty and I'm not afraid to say that I feel like more could and should have been done to keep everyone up to date on where things have been at. There have also been opportunities to keep interest piqued which have been missed; I sent some of these ideas to Ben, but they were ignored. And frankly, to hear on the most recent meeting (which was still over a week ago, maybe two?) "I'm really excited about the launch and I hope you are too" just felt like a slap in the face. I have been one of the people who's vehemently defended the staff team, Mmartin and the delays that have happened. I understand, fully and wholeheartedly, that you're doing this in your spare time and that everyone has jobs and lives besides this. You, as an individual, along with the other developers that have picked things up in Mmartin's stead, are very good in my eyes and I feel sorry for you having to deal with such fallout when you've done everything you can. The snippets, for instance, have been one of the few things keeping people informed of where things are at. The sad fact here though is that in my eyes, the script and the physical release of the server has only been part of the problem. Keeping people fully informed has been one major issue, and I believe that there must surely be other things that could have occupied everyone's time and attention in the meantime. For instance, talk about the discussions that have been had regarding SA lore. Talk about the updates to laws. Show that the lead team has been listening to suggestions and so on. Show people that fucks are still being given. This again is not directed at you. I'm directing it more at anyone who claims to manage this community as a whole. Opportunities have been missed, the communication failures have been nigh on endless, and faith is being lost on a daily basis as a result. I'm not even sure if, at this point, anything that is said or done could convince me that this is still worth keeping an eye on. The manner it's been managed leaves much to be desired, and makes me worry for any time in the future in which difficult situations might arise again
  15. Welcome back. Would bang.
  16. Mommas, don't let your babies grow up to be cowboys.
  17. That's definitely a preference though; some people genuinely enjoy nightlife RP. I suppose even in real life, there are people who just go to clubs to find a hookup. It's obviously not for everyone but in which case I'd say... if it ain't your scene, don't go. Back in the day my character would have a group of friends who'd meet up each week at a bar, then a club (which we could plan because the clubs and bars tended to open on the same day each week). Innocent af and then we'd just let the characters dance and roll home drunk. Was fun. Club scene ain't gonna go away, but I agree it'd be good to see it interact more with the illegal side of things.
  18. Sal

    Shot

    Welcome, welcome back!
  19. Yeah I quite like that idea! As Flemwad mentioned, things like PKs would need to be considered though. I'm thinking of it more in the case of giving someone keys or potentially stealing them, but perhaps they should just not be able to be picked up on death.
  20. Yesssss fire fire fire! Good luck with everything 🙂
  21. First yessssss here we go boys and girls.
  22. Sal

    Age of Empires

    I've never actually tried this on multiplayer - I bought it when it first came out and it was buggy as hell. Clunky and weird mechanics especially with walls. I've heard these are fixed now so might have another go. I like the return to AOE2 style, but miss the storytelling aspect from AOE3 (I preferred having characters who spoke and had personalities).
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