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Mmartin

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Blog Entries posted by Mmartin

  1. Mmartin

    General
    Howdy gamers,
     
    Today marks an incredible milestone for our community - Los Santos Roleplay is now eighteen years old. That’s old enough to vote, drive, purchase alcohol in most of the world (shout-out US of A), or take out a an unfavorable loan to finance a vehicle that’ll drop in value by half the moment you drive it off the lot. Yay!
     
    Around this time last year, when LS-RP was turning 17, we re-released our San Andreas Multiplayer server. Although it’s been a whirlwind of a year since then, I must say re-launching SA-MP has been one of the best decisions we’ve ever made - which is something to say, considering I was adamantly against it until last minute. I feel our unsuccessful effort to transition into GTA V throughout 2023-2024 humbled us a lot. We learned a great deal about our approach to the community and how to prioritize our efforts so they’re as impactful as they can be.
     
    I’ve said this before, but I can’t overstate how happy I am with the place LS-RP is in currently. Not without flaws for sure, however after years of looking at descending trendlines, barring the occasional boost (RAGE launch, SA-MP relaunch), we’re finally seeing organic, steady growth month over month, for the past half year or so. A statistic that keeps surprising me every time I remember it is that over half of the players who play our SA-MP server today have never played LS-RP before we relaunched the SA-MP. That really goes to show this platform is still thriving and gives us the drive to continue improving it for a long time to come.
     
    Credit where credit is due, none of this would be possible without the amazing staff we have, and the passionate, engaged community which keeps pushing the envelope year by year, and day by day. So shout-out to all of you, and an even louder shout-out to people who refuse to simply embrace the status quo but instead choose to actively look for ways how to improve the community and our servers. I do my best to surround myself with people like that, as comfort and complacency are my (and LS-RP’s) worst enemies.
     
    To bring you some RAGE updates - we’re currently working on the last few features to finish before relaunch. We’ll be integrating the new Insider scheme shortly as we enter a testing phase to make sure all the features our RAGE team has worked on tirelessly for the past year work well. I’m stoked to show you some of the features and mechanics we came up with. There’s so much more I want to say in regards to RAGE, however as I mentioned a good few times previously, I’ve learned from my mistakes and I won’t speak on them too soon. But we’re close. Very close.
     
    Birthday Giveaway
     
    To celebrate LS-RP turning 18, we’re also giving away a month of free Premium membership to 18 of our players.  
     
    Each hour spent in-game between 17th of May 2025 00:00 GMT+1 and 31st of May 2025 23:59 GMT+1 including, translates into 1 ticket for the giveaway. The more tickets you collect, the better chance of winning you have! Winners will be drawn on June 1st, 2025. We restrict the right to remove a player from the giveaway pool at our discretion, for example but not limited to if evidence is found of abusing the system to avoid AFK kicks, excessive AFK kicks, or if the player is banned at the time of drawing. No purchase is necessary to enter the giveaway, as LS-RP is free to play. Premium members do not receive preferential treatment during drawing.  All players, including staff members have equal probability of winning per amount of tickets collected.  
    Happy birthday, LS-RP, here’s to another 18!
  2. Mmartin
    Hello gamers,
     
    After months of hard work from our development team, we’re excited to reintroduce the Rage Insider Team – initiative designed to bring passionate community members into the heart of LS-RP 3.0’s development process.
     
    RAGE Insider

    You might be asking what the RAGE Insider Team is; it is your chance to get early access to upcoming features, updates and testing modules before the official re-release. You’ll be part of the team that has a direct role in shaping our RAGE server by providing valuable feedback that helps refine our gamemode for public relaunch.

    If you are dedicated, want to get involved, enjoy testing new systems and have ideas to share, we want you onboard. Please see the requirements to join the team below:
    Prior RAGE:MP experience Ability to provide insightful and constructive feedback Willingness to participate in testing activities and feedback sessions/topics  
    Whether you just started following LS-RP:V’s development or have been a long time member of the community and want to help shape its future, consider applying if you'd like to contribute. Bare in mind, this role requires you to actively test features on our RAGE server as we inch closer to a well anticipated relaunch.
     
    Please send your letters of interest to @danut via a private message, include a bit about yourself, and why you'd like to contribute and help test. Applications will be responded to in bulk, please allow us a week or two to start setting you up.
     
    We've some exciting news regarding our RAGE comeback we'd like to start sharing soon. I know plenty of our players are excited for this one, and we'll hold a community meeting during May to bring you more information on that front (& answer your questions, of course). We've been intentionally keeping information on the down-low, but this will change as we're approaching our goals for the relaunch. Stay tuned!
     
    Tester Recruitment
     
    We're also opening tester recruitment as of today. If you'd like to join our team as a fully fledged tester, I encourage you to read more & apply here! We're also continuously looking for new developers, modders, mappers and more for both our SA-MP and RAGE servers - you can find more information here: Staff Recruitment - Los Santos Roleplay
     
    Thanks for your attention and I'm eager to share more exciting updates with you in our upcoming monthly update at the beginning of May. 
  3. Mmartin

    General
    Hey all,
     
    I hope the start of the spring term is bringing out everyone's good moods now we're coming out of the gloomy rainy weather. We've got quite a bit to get through for this update, so stick around and have a good read through.
     
    First and foremost I'd like to share some positive stats; our SA-MP server has been doing very well in the last few months which can also be seen in the time spent in-game and the average peaks we reach every day. Just for comparison, here's two graphs showing the total playtime and peaks evolving over the last ~3 months:
     
        
     
    Happy to see it! I'll say the vibes both in-game and within the community just feel much more healthy and positive than they did come end of last year. I've to say I'm happy with where the community is headed in general.  
     
    Private Skins
    Last week we launched a long-requested and anticipated premium feature: Private Skins. You can now upload your own skin mod (.dff and .txd) to use on the SA-MP server. Everyone will see your skin in-game! To request a Private Skin, head over to the UCP > Premium Central > Private Skins.
     
    We implemented a strict approval process to make sure silly skins don't get in-game (you MAY see me in a Mr. Bean skin on admin duty, sorry immersion frogs). We will only approve skins that are appropriate and do not break any server rules. We also intend on this being an exclusive feature, since we don't want everyone on the server having to download hundreds of unused private skins when they log in. You can read the Private Skin Rules here.
     
    Illegal Faction Team Update
    We'd like to start be announcing the return of The Bellantonio Crime Family as an official faction once again. Some of you may be aware that Bellantonio have had their fair share of issues in the past, however they've worked tirelessly to produce high quality roleplay for the server ever since. Following several months of candidacy, we're happy to announce their return - Welcome back! 🦊🍷
     
    Further to this, to shed some light on a recent post which had an effect on Official Factions in general. Stockpiling has become quite a serious issue which the Illegal Faction Council are taking steps to resolve. This month, Official Factions were subject to an In-Character event which has been implemented in collaboration with PD & SD leadership in order to provide roleplay for everyone involved rather than implementing these restrictions as an OOC measure. Moving forward, Official Factions (and scheme holders) will be subject to limited amounts of weapons through their warehouses and schemes. We understand almost everyone, including the general playerbase, has incredible stashes from pre-closure of SAMP however this has been compounded by the fact that warehouses are still available to Official Factions, leading to these stashes growing instead of depleting over recent months. Moving forward, warehouse access and logs will be under scrutiny from the Illegal Faction Council as we hope to achieve some reduction in stockpiling, and improve the flow of guns throughout the server. 
     
    Following feedback from our Illegal Faction Team, we're also working on increasing the weapon price agreement. Right now, weapons are being bought at very low profit margins and sold on by the buyers for ludacris prices. The increase in the weapon agreement only applies to Official Faction & Scheme Holders to allow them to reap actual benefit from the sale of weapons. This is subject to review/change and will be closely monitored and enforced by the Illegal Faction Team & Council. This will be announced once the figures are finalised.
     
    Schemes:
    Illegal Faction Team have been working hard on a number of things throughout this month. In December-January, a number of schemes were put on the back-burner as adjustments were required before they could reopen. Drug Scheme, Strawman Scheme, Melee Scheme and Turf Requests have all been assigned a new 'Head of' each respective scheme. Drug Scheme and Strawman for both faction and solo roleplayers have opened this month, and accepted candidates have been selected and set up. We hope to regularly open these schemes moving forward to keep rewarding players for showcasing high quality roleplay, and activity on the server. We've also been working with @Rye and @Scumpy who oversee Scenario Scheme applications, and have introduced a new use for the scheme as a temporary measure in place of scripted drug manufacturing. Players who are approve in their application can now roleplay the manufacturing of crack cocaine and through the scheme, an admin will then reward them with crack in place of their cocaine. Our Scenario Schemes are extremely flexible, and we'll always do our best to try to support those who apply for it. If you have an idea you believe the Scenario Scheme can help with, please feel free to apply. 

    For more information, please click here. 

    Drug Decay:
    Drug decay is back by popular demand! We announced this approximately two weeks ago, and allowed for a two week grace period before the decay kicks in. As of 29 March 2025, decay is live - while IFC & the general community would've preferred for all stashes from prior to the server closing would be wiped/depleted significantly, this isn't something that the script can necessarily identify. Drug decay can be managed dynamically in-game, and we'll be closely monitoring the effects and strength of decay on drugs of all kinds throughout the server. For more information regarding decay and the drug system, click here.

    Illegal Faction Team:
    We've decided to reopen Illegal Faction Team applications this week. While we're still very focused on improving the illegal faction scene for our SAMP server. We've also been making alot of progress alongside our Development Team on RAGE/LSRP:V. @Dos Santos as previously mentioned in our last update is very much invested in RAGE and we'd like to appeal to anyone with an interest in supporting LSRP:V to reach out to any member of the Illegal Faction Council with an expression of interest. Interest in RAGE/LSRP:V is not necessary however, if you'd like to work with us on SAMP, please feel free to apply too as we're always looking for dedicated and active members to support our SAMP server. 

    If you'd like to apply for Illegal Faction Team, please click here. 
     
    Mapping Team Update
    Our Mapping Team have been hard at work for the last month or so bringing some updates to existing maps at request of factions in different parts of the map, we are currently in a testing phase and expect to see them in game very soon.
     
    Our mapping team is more active than ever, if you have anything you feel would bring a well needed update to the map then please don't hesitate to reach out to the Mapping Team Leader @Fiellavin. Below are some examples of the maps coming:
     

     

     

     
     
    Event Team Update
    March has been a successful month for our Event Team, we've held some large scale events, some of the ones that are memorable are the St Patricks Day Event and the most recent Flexing Loud Festival. We saw massive turn outs for both of these events and the other ones held within the community.
     
    These would not be possible without our Events Team, if you're interested in bringing new ideas forward then please reach out to @JustSid if you're interested to join, below are some images from the above events.
     
     

     

     

     

     
    Staff Update
    March has been a very good month for the community as a whole, consistently reach high numbers of players on our server. But with an increase number of players we received an even larger increase of work for that the staff team work on and plow through each and every month, before I move on and share promotions within the team I want to share some of the key stats:
     
    There were a total of 3418 reports handled There were a total of 3382 help requests handled There were a total of 17 refund requests handled There were a total of 63 forum reports handled There were a total of 305 character applications handled  
     
    This is just a small insight to what our staff team have to deal with a monthly basis while also indulging in their own roleplay and positions they are in, whether it be faction, companies and more. I want to give them a massive shoutout and thank you. The number of applications coming through is great to see and I want to give a warm welcome to the new players in our community, I hope our team is welcoming and provides the best possible experience for you!
     
    Moving on, congratulations to our newly promoted staff members:
     
    Senior Admin
    Lemon
     
    Trainee Admin
    demigod — alooshy
  4. Mmartin

    General
    Hello everyone,
     
    after weeks of hard work, I'm happy to say that today we're bringing you the 14.0 SA-MP Game Update. This update includes several new environmental maps, burglary system (stealing and selling furniture), enterable vehicle interiors, graffiti updates, peepholes, furniture objects, and many other features, changes and fixes.
     
    I'd like to give a big shoutout to danut & Kane who worked hard on completing this update, and Cake for starting the work on several of the features included. Same shoutout goes to the modding & mapping team for delivering on the new skins, objects, and maps.
     
    The 14.0 update is quite a big one, so it took a while to complete and fully test. The journey doesn't stop here though and we'll continue to work on more incremental updates. Several of our developers have also been working hard on the RageMP relaunch, but more on that another time.
     
    We'll be also publishing a February community update this weekend, so stay tuned for that! 
     
    The full changelog is as follows:
    [SA-MP Game Update 14.0.0] Added random natural disasters (fallen trees) Added burglary system (stealing and selling furniture) Added grants to business entries per player Added /grantspawn to allow other players to spawn objects on an already approved spawn Added /rpm as a shortcut for responding to the last received PM Added Dozer to the list of towable vehicles Added new graffiti fonts, sizes and spots Added gunban records for admins Added new civilian skins and vests Added peephole for properties (/peek, /snakecam, /coverdoor) Added street name to vehicle alarms Added weapon name parameter to /place, /takegun, /passgun and /givegun Added materials to vehicle furniture Added permission for /drone in any faction vehicle Added Furniture Reload to /furniture to fix issues Added new word list for unscrambling Added /addresses to show numbers on properties Added routing to apartments in /samaps and abbreviation support (ave, blvd, st, rd, dr) Added Barons MC logo Added Serbian Transnational Criminal Organisation logo Added a new custom backpack Added new furniture objects Added enterable vehicle interiors for large vehicles Added license object to /hold and /licenses Added Sculpture Projects mapping Added new projects mapping for EHC Added new mapping in Idlewood replacing the construction site Fixed FCR-900 not displaying properly while towing Fixed LSSD vehicles falling through the map Fixed tester stats showing incorrectly Fixed Ocean Docks streaming issues Fixed taxi fare issues Fixed chat bubbles being overwritten Fixed fighting styles not being properly reset on relog Removed Idlewood Construction Map Removed old Sheriff's Station objects Removed unused faction logo  
    Peace & Love,
    Martin
     

    3L3XSG6.mp4
     

     

     

     

     
    bYydOuL.mp4
  5. Mmartin

    General
    Hello everyone,
     
    2024 is over and it marks yet another year spent together on LS-RP. This was quite a big year for us, as we reopened our SA-MP server and the community underwent several major changes. We officially relaunched our SA-MP server on LS-RP's 17th birthday, May 17th. Let's take a look at some interesting stats from these 7 and half months.
     
    In 2024, there were
    8,217 new accounts created! Surprisingly, 87% of players who played on SA-MP last year were new accounts that never played on LS-RP before. 55,952 in-game reports and 74,898 helpmes accepted by our wonderful staff team. 2,489 refund requests and over 900 forum reports processed. 43,377 in-game kills (!), with the most dangerous area being to nobody's surprise Idlewood, which saw 15,099 tragic deaths. 514,842 total hours spent ingame by players. Over 40,000 AFK/Idle kicks.  
    It sure was a busy year with its ups and downs, and I want to thank everyone who chose to spend their time playing, or contributing to our community. I value every one of you.
     
    Looking forward into 2025, we've laid out several goals internally that will help us achieve two main goals that we're focusing in 2025: Expand our SA-MP community and re-launch our RageMP server. Both are actively worked on as we speak and I can't wait to share more information with you when the time is right.
     
    One of our first goals for January 2025 is to finish our big 14.0 update. If you'd like to see snippets from this update, you can check out Discord's #snippets; some of them you've probably already seen but we'll post more as the update nears finishing.
     
    To help us with that, I'm happy to welcome two new developers on board: Lead Developer Kane & Developer n0de101
     
    Another goal we set out for ourselves, which we've largely completed is stricter activity enforcement in our staff team. I'm aware that activity and motivation works from top to bottom, so we've tightened our activity/LOA policies to ensure we've stable and active Leadership, Heads Of, Development and Admin team. 
     
    I'm happy to say that more and more staff members are taking it upon themselves to improve the server and come up with solutions on how we can achieve our goals for 2025, and I'm glad that we've a solid plan going forward. Speaking of which — a message from Jack, our current Head of Staff:
     
    You talked, we listened
     
    Over the course of the last month or two, we've had many channels for members of the community to openly give feedback in a constructive way, we've been listening and already implemented some of the things spoken about. We're also in the planning and preparation stages for further changes listed within those topics.
     
    We had a standardised way of dealing with rulebreakers, typically we went down the education over punishment route, which resulted in a warning, kick, ajail then eventually a ban. Somewhere down the line the communication within the team broken down, resulting in education and warnings for very blatant rule breaking. Over time some players abused this stance and ended up being warned again after again with no real punishment. Due to this happening we have cleared it up within the team, that if players exhibit blatant rule breaking, we don't need to follow the line of education but to take direct action.
     
    Since the re-opening of SA-MP we introduced a Conflict of Interest rule, this prevented admins dealing with situations they are directly involved. In theory this change was great, as it meant little to no bias once a handling administrator could accept reports. In time the implementation of this rule ended in report times taking longer and sometimes no action being taken right away, if someone was to log or too much time had passed. Based on feedback from within staff and members of the community this rule was removed and we implore admins to use common sense and the knowledge they gain going through our Trainee Admin scheme.
     
    Transparency has been one of the most sought after comment since before I even joined the Staff team back in 2020. Over the past 5 years we've improved on this by ten fold, we continue to do this as the weeks go by. We're taking a new approach to transparency, including talking about staff policies which has never been done. If and when there is information to be shared to the community you can bet on knowing about it, sometimes its better to hold of on being transparent when some underlying details are missing or have not been fully completed. I hope the new approach we are taking is one for the betterment of our Staff and Community relationship.
     
    You may of seen we've inducted more modders and mappers within the team who are active and engaging with what the server needs, new maps and new mods. For some time now we've been stagnant in this area and it's affected many areas of the server. But we've now put the channels in place to allow factions, companies and such to have direct access to request maps to be made, implemented and the same with mods, it's never been easier than now.
     
    The above is a small insight to what is happening within staff. We've been through the many various posts and now have a solid list and foundation to work off and take inspiration to work towards a better community and experience for players as a whole.
     
    Illegal Faction Team Council Update from Klag & badhbh
     
    We'd like to start by introducing Serbian Transnational Criminal Organisation (STCO), who've been successful in reaching official faction status.
     

     
    'Serbian Transnational Criminal Organisation is a Los Santos and San Fierro based criminal organization with its main roots coming from a now defunct criminal organization from Serbia. It's a continuation of many generations of Serbian American organized crime, with their involvements being weapon and drug trafficking, smuggling contraband and international fraud. STCO's reach is currently widespread over the city, with them being involved in both the political scene with the mayor's office as the financial sector with their many businesses primarily focused on providing alcohol and entertainment. Their influences in the streets reach multiple areas within Los Santos, primarily East Los Santos and Mulholland, with some parts in Vinewood and a few areas in San Fierro.  Its founding members were part of previous generations of Serbian American organized crime having revived the old tradition reaching back over ten-plus years. From Pančevačka Grupa, to Srpska Mreža, to eventually continuing the legacy of the old Serbian Transnational Criminal Organization.'
     
    At the moment, the Illegal Faction Team are currently working on a restructure of one of our most popular schemes, the Strawman Scheme along with conducting a review of the drug-flow on the server. As of late, the Illegal Faction Team has undergone some significant changes not only in terms of leadership, but also the members of Illegal Faction Team itself. We're eager to support the server, and it's factions and would love to hear your feedback and concerns. As always, if you're interested in joining the Illegal Faction Team (Public), please reach out to a member of the Illegal Faction Team or private message, @Scumpy.
     
    Commerce and Estate Update by Izumi
     
    There is current changes taking place in Commerce and Estate and that is property changes such as Interior changes are not longer required to be posted on the forums and can now be /report'ed in-game where both the Commerce and Estate team and Senior Admin+ team can quickly get your property request done without the need to post on the forums. This should hopefully help people instead of having to wait for someone to check the forums for interior changes. Additionally, backdoor access can be reported in-game and finally, PTPs for both businesses and properties can be requested in-game instead of through the forums. You will still have to charity the amount for the warehouse, backdoor access and PTPs, however, this should hopefully help players without the need of posting on the forums. You can also still post on the forums if you cannot be in-game at the same time as commerce and estate staff.
     
    Lastly, with this update, we're rolling out the scheme which was posted in December for companies to be reimbursed a set amount of money for their employees to help cover the staffing cost for the roleplay they provide whilst under the company. You can find more information about it here; 
    Note: Please keep in mind the Employee Reimbursement Scheme is in a trial run and the rates are subject to change based on the market behavior.
     
    Staff Updates by Jack
     
    Now, onto the Staff Update. Congratulations to our newly promoted staff members ...
     
    Senior Admin
    celestine
     
    Game Admin
    Kaibr — n0de101
     
    Trainee Admin
    consistency — barney
     
    Senior Tester
    andr3y — Klag — Kunis — costinl — shmoney
     
     
    Welcome back to our recently returned staff members ...
     
    Senior Admin
    DDaniels
     
    Game Admin
    Duco
     
    And congratulations to the new mapping team leader!
     
    Mapping Team Leader
    Fiellavin
     
     
    All that being said, I'd like to once again wish you all the best going into 2025, may it be your best year yet!
  6. Mmartin

    General
    Hello everyone,
     
    holidays are well underway & I hope you managed to spend time with the ones close to you, whether you celebrate or not. As announced in our December Update, we're running a giveaway this month as a token of appreciation and means to give back to our community. While I've plenty of interesting and exciting updates to share with you, I'll save those for the end of year update and focus solely on the giveaway today, so you can return to indulging in gluttony, or perhaps more innocuous festive activities.
     
    The prize pool for our giveaway was a grand total of 800 EUR in value! This includes 5 gift cards worth of 50 EUR each; 10 gift cards worth 25 EUR each; and 15 credit packages worth 2500 credits each.  You can discover the full rules of the giveaway here.
     
    Without any further ado, I'd like to congratulate to the winners:
     

    Prize Winner (Account Name) 50 EUR Gift Card Dat_Block 50 EUR Gift Card Toby_Broakscrup 50 EUR Gift Card croxy 50 EUR Gift Card Yamagucci 50 EUR Gift Card Lamar_Coleman 25 EUR Gift Card Kazano 25 EUR Gift Card Mark_Lim 25 EUR Gift Card ElAlucin062 25 EUR Gift Card EskimoElephant 25 EUR Gift Card karol.pl 25 EUR Gift Card costinl 25 EUR Gift Card Togona 25 EUR Gift Card Cordell20s 25 EUR Gift Card MurphyTheGamer 25 EUR Gift Card beckardi 2500 Credits Drumj 2500 Credits SaintWoke 2500 Credits Kurdii 2500 Credits Husoparac11 2500 Credits terriblejamie 2500 Credits princip33 2500 Credits TALA 2500 Credits Betelgeuse 2500 Credits ShonSk1y 2500 Credits almightybounter 2500 Credits Ejiofor 2500 Credits EaglesWiz 2500 Credits Hoch 2500 Credits Mico_Castillano 2500 Credits Valchek  
    Congratulations! If you won a gift card, I'll reach out via email within 48 hours with more information; if you won credits, they'll be applied to your account automatically within 48 hours & you'll receive a confirmation email.
     
    Once again happy holidays everyone, and talk soon with more updates!
     
    - Martin
  7. Mmartin

    General
    Hello everyone,
     
    Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back — we'll be doing a "Your year on LS-RP" (think Spotify Wrapped, etc) so that's something to look forward to.
     
    Keeping up with the End Of Year theme and the spirit of holidays, I want to encourage everyone to start decorating their houses with outside furniture for the season. If you're unable to do this for whatever reason worry not, we'll be allowing for holiday decoration submissions soon, available for personal properties, businesses, factions and companies. Keep your eyes peeled!
     
    LS-RP Christmas Giveaway '24
     
    And finally, to celebrate this years' holidays and give back to the community, we're holding a prize giveaway for all of our players. The prize pool consists of Gift Cards in total value of 800 EUR! On December 25th, we'll be giving out:
    Prize #1: 5 Gift Cards of 50 EUR each Prize #2: 10 Gift Cards of 25 EUR each Prize #3: 15 LS-RP Premium Credit packages of 2500 Credits each Upon winning, you can choose any widely available Gift Card of your liking (Steam, Amazon, etc). As long as we can purchase it directly, you can have it!
     
    To read more about the giveaway, how to enter, and its rules, please visit: LS-RP Christmas Giveaway 2024 - Los Santos Roleplay.
     
    Faction Updates
     
    Faction Team Public
     
    We've recently revamped FTP to improve its functionality for the greater FT. The FTP is a great avenue to get in touch with the FT and voice your opinions, whether you're a seasoned veteran or a player just getting the ropes of things. It is a team designed for people to voice their concerns and partake in discussions without the stringent experience requirements of FT. 
     
    If you're interested in joining the faction team and seriously impact the server's infrastructure, FTP is a great way to prove yourself. We're actively on the lookout of members that possess a sound acumen when it comes to the illegal mechanism, and FTP is somewhere you can demonstrate it in the best possible way. Please reach out to @Scumpy for all queries related to FTP.

    Barons Motorcycle Club




     
    I'd like to announce and congratulate Barons Motorcycle Club on reaching official status!
     
    Barons Motorcycle Club is an outlaw organized motorcycle club primarily based within Flint County, San Andreas. The establishment of the club was primarily based on a late succession from the defunct White Knights Motorcycle Club, which involved core past members of said club alongside newer faces to reunite under a new banner yet following their same outlaw ideology. Over an extensive period after first settling on the Flint-Whetstone highway, Barons had rapidly expanded its presence within the Flint County and Whetstone regions whilst primarily associating with other organizations and motorcycle clubs alike within the Los Santos city limits.
     
    - Spectre, Faction Team Council
     
    Faction Team Council
     
    I'd also like to congratulate @Klag for advancing into the Faction Team Council! He's now joining Spectre and badhbh in the council to help facilitate a fair and supportive ecosystem for the illegal factions on the server. I have personally taken an interest in illegal factions recently and will be working with the council closely to address some of the concerns that have been raised by the faction team, and illegal faction players recently. As always, communication is key, so if you've anything to bring up to the council or me directly, please create a ticket in the Factions Discord, and if necessary, escalate to me directly. As an example, we'll be trying to provide a more robust pipeline for factions to add custom maps into the server; even if they can't procure the maps themselves. We're adding 4 new mappers today to help us with that!
     
    Staff Updates & More
     
    Now, onto the Staff Update. Congratulations to our newly promoted staff members ...
     
    Senior Admin
    jungsaeo
     
    Trainee Admin
    n0de101
     
    Senior Tester
    consistency
     
    And congratulations to the new mappers!
     
    Mapper
    peculata - Ricta - ganchew - Leg4nd114
     
    As you may remember, a few updates ago we introduced a new role to the staff team; the Head of Player Experience. This role is supposed to bridge the gap between the player base and the staff teams, mainly the development team. This will help us understand the needs of the community better and translate that into a list of priorities for the teams to work on. Having an individual responsible for this is crucial so that nothing falls through the cracks. The position solidified and integrated more recently, and given its importance and wide reach across the staff team, we made this a lead position. There are two HOPE positions, one for SA-MP and one for our RageMP server (more on that later). So congratulations to our two new leads:
     
    Lead Admin ROZE
    Head of Player Experience (SA-MP)
     
    Lead Admin Helius
    Head of Player Experience (RageMP)
     
    I honestly can't find more fitting candidates for both of those roles, so I'm really excited about this setup. Also shoutout to risen, who was promoted to a Lead Admin just days after last month's announcement:
    Lead Admin risen
    Head of Testers
     
    Now you might be asking - RageMP? Is this still a thing?
     
    Yes. We've (when I say we, mostly a taskforce consisting of Helius, danut, and Conor) gone and looked back at our stint with RageMP last year and tried to learn from our mistakes why the server didn't work out as we might've hoped it would. We've learned a lot from the community and staff feedback, and are working on a plan to bring the server back to thrive. This takes some time as it involves quite a lot of further development, economy overhaul, factions overhaul, marketing and more. We aren't quite ready to share more details just yet, but we've several developers whose main interest is the RageMP platform and when I say they're cooking, they're cooking. Big ups for the group for not giving up on the project and bringing my morale back into it. Anyway more on that later, as I said, lots of work to do still and I don't want to get everyone excited too early. Considering danut's endless efforts with the project and continuous work on the gamemode ever since joining the team, I'm excited to announce he'll be taking a role of a Lead Developer on RageMP! I've no doubt that with his and Helius' effort as the HOPE for the project, we'll be able to see it really succeed.
     
    Lead Developer danut 
    Lead Developer (RageMP)
     
    In the SA-MP department, we're working on the next juicy update to bring you. Make sure to cast your vote at the Feature Voting on the UCP as we use it to influence priorities. There's a lot of big things on the list, so they take time to implement, but every vote matters. Currently the two big things we're working on is the Thief/House Burglary revamp (see #snippets on Discord!) and Premium/Custom Skins feature to let players add their own skin to the game.   
     
    Note from ROZE re. marketing: We have noticed that new players are being retained on the server pretty well now, we've had a lot of new people join and stick around, often logging hundreds of hours. As we're now in a comfortable position to retain new players we will be taking a more in-depth look at marketing. We recently spoke to several new players to gain feedback about how they found LS-RP, and we have also reached out to some content creators in order to get feedback on how we can better work with them to create a system where we can get a constant stream of publicity and 2-way support. On top of this, we are also looking at the possibilities of being put back onto the server browser.
     
    That's it from me for today! I hope you all are able to enjoy the holiday season (or suffer through it, at least, shoutout to fellow season depressos iykyk). We've a few things prepared to make the season on LS-RP festive, so join us and let's enjoy the game together.
     
    - Martin
  8. Mmartin

    General
    Hello,
     
    For over a year now, we've used path.net as our game server network provider to mitigate DDOS attacks. This has been a largely successful choice, as within that time we've managed to fight off countless attacks (going even as high as 1Tb/s) without anyone noticing. Unfortunately, general stability of the network isn't that great and we're experiencing excess packet loss for the last few weeks, with the last few days being much more noticeable. While this would pass on its own as it has in the past, we chose to explore other competitive offerings that should bring the same level of protection but with more stability.
     
    We're switched to GCORE today to do just that. Since we're changing our network provider, the game server IP will change. It's important to:
    Make sure you have the server stored in favorites as server.ls-rp.com:7777, not via direct IP. You may need to wait for a bit for your DNS records to update. You can try flushing your DNS records manually. To avoid redownloading all the models on connect, rename our cache folder from 141.11.196.206.7777 to 185.29.166.210.7777 Cache folder is in your Documents, mine is in "C:\Users\Martin\Documents\GTA San Andreas User Files\SAMP\cache"  
    We'll keep the old IP attached for a few days, so a notice shows in the SA-MP server browser, to smoothen the transition.
     
    - Martin
  9. Mmartin

    General
    Hello,
     
    Even though the temperature (at least here in Europe) wouldn't let you think that, summer is coming to a close. We're all slowly returning back to work and school from holidays and time off, though the same can't be said about the development team which has been busy bringing yet another update to our gamemode.
     
    Although it's been less than a week since we added five new developers to the team, they've already been hard at work and I can proudly say that the vast majority of today's game update has been prepared by them! Today we're adding quite a few fixes, QOL updates and changes that have been requested for quite a while.
     
    13.3.15 change log is as follows:
    - Increase max. chips in poker outside casino to $250,000 - Adds /to (+ variations), phone-compatible /me and /do, and /lastame - Added /opencell, /lockcell and /cellmove aliases for QOL - Add info message to /sellhouse - Add fines lookup page to the MDC - Add error message when there's fewer than 3 players at poker table - Changed message when calling 1-800-BLBRD while the system is pending rework. - Reduce time for /helpup to 15 seconds from 120 seconds - Removed unused plugins & code to improve gamemode stability - Addressed server crash - Improve driver's license exam leniency and fix text messages - Fixed some language errors/inconsistencies - Fixed typos in bank statements - Fix area code inconsistencies with payphone adverts - Eject player if drive-bying without a driver - Fix fines amount formatting - Increase maximum impound time to reflect the penal code - Fix vehicle not showing up as impounded in MDC - Allow unloading fish from the boat to avoid taking health damage from physics bug - Save furniture door lock state on reloads - Fix /tv news not recognizing televisions - Remove outstanding crimes when a player has been remanded - Add reason to impounds and add impound history - Allow truckers to use airport gates during fuel/vehicle delivery - Fix /uniform for correctional officers - Disabled /harvest temporarily  
    There's more where that came from as we weren't able to fit everything into one update, so you can expect more updates to follow soon.
     
    Happy Gaming
    - Martin
  10. Mmartin

    General
    Hello everyone,
     
    Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team!
     
    Our focus has recently shifted to include more illegal/faction oriented features and changes, which many of you seem to appreciate. We've received a lot of positive feedback and suggestions which we're thankful for. To improve on this further, we're currently working on a more efficient way to structure our dev team to improve transparency and attention to all aspects of the even more as it is now. Quite a lot of you have also been asking about what's going on with our RageMP and what the future plans for it are — I assure you this topic has not been pushed to the side and it's been a target of a lot of my contemplation and brainstorming over the past few weeks. I should have more concrete information about the future of the RageMP server soon.
     
    Now to the topic of staff changes, I'm excited to announce one new and one returning member of the leadership team. @badhbh has been involved in leading and co-leading multiple teams on LS-RP for quite a while now, be it FTC, IGSM, the Tester Team and more. She has a lot of experience in illegal roleplay and has been a driving force behind several recent aforementioned updates that the community loved. I'm certain her advancement to the Leadership team as the Asst. Head of Operations will move the server forward in the right direction.
     
    @Dos Santos , who requires no further introduction as he's been in the management for about a year up until two months ago is also returning as Lead Admin. With this, I'm very happy about the balance in the team. It's been a goal of mine to eliminate the blind spots we have, and I feel with these two (re)-joining as leads, no area of the server or type of roleplay is without proper representation.
     
    So, without further ado;
     
    Congratulations to our newly promoted staff members ...
     
    Lead Admin
    badhbh
     
    Senior Admin
    axez - Cashew - Eren
     
    Game Admin
    Conor - luca - matt - danut

    Trainee Admin
    Flip
     
    Senior Tester
    kaibr - OhTwo - RyanW
    Proxy - Maxolino - unlawfulact
     
    Tester
    Vilbar - barney - RadioKilla - PerJon
    Ludacri$ - Biscanin - Cuppat - n0de101
    Cursed_King - HootiePumpkin - shmotives
    lostindreams - smalls - JustKid
    sousside - consistency
     
    And a welcome to our new developers ...
     
    Developer
    Cake - broker - Cashew
    gin - Storm
     
    And welcome back to our recently returned staff members ...
     
    Lead Admin
    Dos Santos
     
    Game Admin
    orbit - drumj 
     
    Tester
    Raymond_Ward
     
    Yours Truly,
    Martin & Michael
  11. Mmartin

    General
    Hey everyone,
     
    Koky's Deathmatch is launching on SA-MP today! Including Los Santos Deathmatch, an LS-RP inspired deathmatch mode which has weapon packages, LS-RP's damage system and death system.
     
    Arenas, team deathmatch and the perfect place to test your mods. 
     
    Launching in the next 30 minutes.
     
    Join the KDM Discord for more information: https://discord.gg/QvDbYNaZxe
     
    IP is 185.251.228.148:7777
  12. Mmartin

    General
    Hello,
     
    Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again.
     
    The full changelog is:
    - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations  
    Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself!
     
     

     

     
    Happy gaming!
    - Martin
     
     
     
  13. Mmartin

    General
    Hello,
     
    With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced.
     
    [Game Update 13.3.11] - Added ingredients - /myingr, /buyingr, /giveingr, /dropingr - Added drug cutting - /cutdrug - Added new furniture category Miscellaneous > Trap House - Fixed /hq and /togfam not showing properly - Edited the /givepropkey warning to include information re. furniture access - Fixed businesses buying cargo within TPDA, the calculation now takes into account the amount of storage space and how much they can afford  
     
    Cutting Drugs
    You can use an ingredient to cut some drugs, which will increase their amount but decrease their strength. This will then have effect on some of the effects the drugs have. Only some drugs can be cut, and they can't all be cut with the same dilutants. I won't give you a full breakdown with the numbers as to let you experiment and figure the system out with trial & error. We're looking to expand this ingredient system with more features in the future.
     
    Trap House Furniture
    Just a few screenshots to give you inspiration for your living room remodeling:
     

     

     

     
    Also quick update from the mapping team, we're working on redoing the area of the old PD GFU to replace the building with a new area suitable for faction roleplay.
     
    Happy gaming!
  14. Mmartin

    General
    Hey all,
     
    Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server.
     
    We've recently opened the first round of feature voting here: Roadmap - Los Santos Roleplay (ls-rp.com). Everyone can express their interest in features that have been approved, this helps us understand the priority of what you want to see implemented first. That being said, some features take longer to implement than others, so it may still happen that a lower-priority feature will be done first, because there's simply less work on it.
     
    We've begun work on the following major features from the list:
    - New phone system (Mmartin, I'm stoked to do this for the third time...)
    - Centralized Inventory System (Noble)
    - Forensics (ImperiumXVII)
     
    These are more long-term projects, so they may not come out in a week or two, but we'll make sure to keep you updated in #snippets. 
     
    We also have a working prototype for a safe way to do custom XM Stations in-game, so we'll be doing that next as well. All in all, I'm happy to see the Suggestions board engaged and you guys have a lot of cool ideas, so we're looking forward to implement many of them. It's super exciting to be doing feature development again now that we've resolved most of our technical related grievances.
     
    One more thing to tease, we'll be doing a major event very soon. Get ready for a pumping festival with limited edition clothing items, minigames and more. 
     
    All that being said, the changelog for 13.3.6 is:
    [San Andreas Multiplayer Game Update 13.3.6] - Added /relog to change your character without reconnecting! - Added marketprice payout back to /sellhouse - Added MDC & other permissions for Gov. Encorcement - Added granular permission system - Corpses now despawn faster - Added /corpse interact to increase corpse's lifespan during RP - /corpse bodybag, vehicle, deliver can now be used by GOV and also in vans, not just ambulances - Fixed a typo in phone call messages - Trucking help no longer shows twice in /jobhelp if you are a trucker and have a sidejob - Fixed a dialog with "NULL" showing for new characters - Removed LSSD Dillimore HQ references - Fixes faction subrank paychecks  
    Peace & Love
    Martin
  15. Mmartin
    Hello gamers,
     
    With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game.
     
    Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows:
     
    [San Andreas Multiplayer Game Update 13.3.7] - Added /bizicon to select an icon for your business. It will show during business openings. - /openbiz extended to 3 hours instead of 1 by default. - Removed number changes from LS Telefonica - Added /farmerjob navigation and increase command range - Fix rare instances of players unable to log in. - Add information about level restriction when purchasing an item from 24/7. - Members of official illegal factions can now become Mechanics and Truckers. - Added /selldrink for restaurant-type businesses. - Added boxing & kungfu instructor commands to /jobhelp. - Fixed burner phone operator. - Misc. internal optimalizations.  
    Hope you enjoy.
     
    On the community side of things, we've some exciting news to share as well. @Michael (artist formerly known as ImperiumXVII) will finally be taking up a managerial spot alongside of Dos & Me. He'll be taking over the Head of Staff role. There's very few people as dedicated to LS-RP as Michael, so I'm very happy with this choice and I know he can help us take the server above and beyond. @badhbh is also stepping in to help out as the Asst. Head of Testers. Congratulations both!
     
    That's gonna be it from me for today. See you in-game!
     
    - Martin
  16. Mmartin

    General
    Hello,
     
    Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy:
     
    [San Andreas Multiplayer Game Patch 13.3.5] - Players now have the option to spawn at last location - Armor saves after reconnecting until next server restart - Duty state saves after reconnecting (not only crash) for 10 minutes or until next server restart - Added /uniform off - All factions with access to /uniform can now do so near their faction car's trunks - Attempted a fix to the poker all in bug - Added additional debug traces to server crash caused by some dialogs - Replaced faceinvader billboards with myface ones  
    - Martin 
  17. Mmartin

    General
    Hello everyone,
     
    we've now reopened the SA-MP server for everyone again. This is a very poetic way to celebrate LS-RP's 17th birthday. Normally I'd get all into it teary and sentimental, but I just want to go ingame. To join:
    Make an account on our User Control Panel Fill out a character application (or just create a character if you already have one and want another) Download SA-MP 0.3.DL-R1 Connect to server.ls-rp.com:7777 using your account name ("UCP name")  
    This is a very exciting evening, and I've to say that tonight is gonna be a real stress test for the server. Both from a technical and staffing OPV. We'll monitor for any issues and try to fix or mitigate them as soon as they occur. Please keep this in mind and I'm sure we'll iron out any major nuisances over the weekend.
     
    Can't wait to see you all in game!
     
    You have all the assets on your characters that you've had when the server closed. If you're missing a property or business, it's probably because it was sold for inactivity before the server closed. Also keep in mind we'll be extra vigilant re. poor reasons to kill and DM. You may want to hold off on any major conflicts, because punishments for any DM/PRTK in the days after launch will be ban.
     
    Notice re. PF licenses:
     
     
     
    Let's go gamers!
  18. Mmartin

    General
    Hello everyone,   Today we bring you an action packed update covering all floors of LS-RP, from the musky basements of development to the 24 carat gold-plated ivory towers of leadership. Our teams have been working tirelessly, and we have exciting progress to share from each area. A big thank you to everyone involved; your dedication is truly appreciated. Read on to find out more.   Development
    I’m happy to say we’ve made tremendous progress in work that was long overdue. We’ve significantly improved our gamemode’s stability, anti-cheat and ban evasion detection, so the in-game experience is much smoother now. This leaves us with a lot more time we can dedicate to feature development, which we’ve already begun to do. A small update will be released likely tomorrow to address some intermittent issues and changes as we work on feature development. We brought three new developers to help us this month, so a warm welcome to - Noble, KUnderwood and Koky. Which brings me to!   We’re teaming up with Koky’s Deathmatch
    That’s right, we’re now working with Koky’s Deathmatch to establish an official LS-RP Deathmatch server. I’ll save the details for a separate announcement when the server relaunches for SA-MP, but we’re going to be including some of the features you know from LS-RP in the DM game mode, such as our damage system, skin models, maps and more - so you can let the frustration out and train your shooting skills without leaving 17 corpses behind in Idlewood. The DM server being interlinked with LS-RP’s database and systems, I’m super excited for this unique venture and I’m sure it’ll fill the void that’s in the space right now. Stay tuned as we update you with more information.     Factions Team: (From Badhbh, Spectre, Kev, Spanion)
    We’d like to start off our announcement by properly congratulating The Valenti Crime Family on their return to the server yet again as an official faction. One of our longest-running factions to date, who've held official status throughout the ages. Welcome back!

    The month of May has been extremely busy as the team has had all hands on deck getting our Drug Schemes, Prison, and Weapon Schemes in order, and we are happy to announce that these schemes are once again open for applications. This includes both factions and solo roleplayers wishing to get involved in our Solo Schemes! The links to the scheme applications can be found here - Please pay attention to the tagged Illegal Faction Team member, as they are head of their respective schemes. Applications are now also open for the turf map, please click here to find out more. 

    We have kept our ears to the ground and have been listening to concerns raised around deathmatch mentality and escalation of beef between factions. We, as FTC, want to assure the server that this is not the precedent we want to push for factions to view as normal to do. As we monitor what’s happening in-game, we will be rolling out changes to the Rules of Engagement to make the faction scene more enjoyable for everyone.

    Finally, as always, if you'd like to make your voice heard, suggest changes or simply partake in formative discussions surrounding the server's illegal roleplay, please send an expression of interest to @Kev in order to join our public team.   Commerce & Estate: (From Superb)
    In-game Auctions: In-game auctions have been a hit! We are now preparing to launch business auctions, allowing players to bid on a variety of businesses. Stay tuned for specific dates and details. Apartment Complex System: We are setting up an apartment complex system, enabling players to own and manage apartment complexes in-game. This will add new dimensions to roleplay and economic interaction. More details coming soon.
    Business Leasing Success: Our business leasing initiative has been a tremendous success, ensuring greater accessibility to businesses and ensuring that there are plenty of places open at any given time. 
    Exclusive & Exotic Vehicles: We have also now started auctioning off exclusive and exotic vehicles for players to bid on and own!
     
    Community Engagement Team: (From Roze) 
    The Community Outreach team has been busy since we've launched. We are now posting regular content to our social media platforms, which have gained some decent traction. We are still looking for more video submissions to use on our social media, so if you have anything that you would like to submit, please send it to @ROZE
     
    We are also in initial talks with the OpenMP team, to see what sort of opportunities they can offer us for exposure. The first thing we are trying to achieve is a spot on the partnerships tab.
    Beyond this, we aim to market LS-RP within a variety of SAMP and GTA Roleplay forums
    Mapping: (From Caledonite)
    Since the re-opening of the SA-MP servers, I've been focusing on revamping the mapping team structure to address neglected areas. This process is taking some time. I'm thrilled by the interest in joining the mapping team. Applications have been forwarded for review, and you'll be notified of your status soon. Currently, there are no showcases due to the ongoing revamp and limited mappers. Once the revamp is complete, showcases will resume for both LS-RP and SA-MP. Here are the current plans:
    SA-MP: Add new objects and textures to the furniture system. Revamp the server map, reviving dead areas and removing outdated mapping.  
    LS-RP:V: Re-structure and prioritize pending projects. Fix furniture objects that can't be spawned by default. A survey will be sent out to gather player and staff feedback on mapping. Look for the announcement on Discord in #team-announcements.
    We are still looking for new mappers! The application is open indefinitely, and you can apply to focus on SA-MP, LS-RP, or both. No portfolio? No problem. Apply, and I'll guide you through the process. Feel free to message me on the forum or Discord with any questions. I may not reply immediately, but your messages won't go unnoticed. Suggestions & Improvements: (From Sal)
    We're pleased to be updating our Suggestions process with efficiency, transparency, and player agency in mind. Your input is invaluable in helping us create a better experience for everyone. Here’s how the updated process works:
    Submit Your Suggestion: Post your suggestion in the designated forum with the appropriate tag in the title. Community Discussion: Engage with other community members to discuss and improve the suggestion. Staff Review: Our staff team will review suggestions regularly. Promising suggestions will be moved to the "Forwarded Suggestions" forum for more in-depth review. Decision Making: The Head of Project will decide whether suggestions move forward to the development pipeline. Operational changes will be forwarded to the relevant staff team. Feature Voting: Significant features will be put to a vote using the Feature Voting option on the User Control Panel (UCP). Roadmap Integration: Approved suggestions will be added to our development roadmap based on community votes and priorities.
    Notes:
    We may need to modify suggestions to align with our technical capabilities, particularly given SA-MP's older codebase. Operational changes will be implemented by the relevant staff team based on the forwarded suggestions.  
    We look forward to seeing your suggestions, so be sure to head on over to the forums and get your ideas in!
    Staff Update (From Nature)
    May has been a busy month for us! Team admin responded to 16,158 reports, and team tester responded to 23,187 help requests! A massive thank you for your patience as we tackled the large influx of requests in-game, on Discord, and the forums. 

    Thank you to everyone for submitting your reinstatements. We've received over 70 since we re-launched our SA-MP server!
     
     
    Congratulations to our newly promoted staff members ...
     
     
    Lead Admin
    Izumi (Assistant Head of Operations)
     
    Senior Admin
    Spectre - Caledonite - risen

    Game Admin
    leo - Xanakin - Este - axez - badhbh 
    ScubaStef - Duco

    Trainee Admin
    celestine - Conor - Draxxler

    Welcome back to our returning staff members ...
     


    Game Admin
    Amine - gus 

    Junior Admin
    Cashew - Joey - Shaikh - JesterJr (Mood)
    Eren - Ace

    Trainee Admin
    luca. - Zaw

    Senior Tester
    matical - Eagle - LaMarcus_Boone 

    Tester
    Caleb410 - kaibr - Maxolino - Christian - PrOxyy
    amity - RyanW - Hanky


    Junior Tester
    trewen - zeeksteezy - Connor_Don - BO. - Tadija - Consistency
    Allik - Kelav_Kiro - rancor - ic3squid
     
     
     
     
     
    This list is not final and subject to change. @accursed will reach out to Team Tester in the following days to begin your onboarding process. Team Admin will be contacted by @jack. Thank you to everyone who showed interest. If you were not selected during this cycle, we encourage you to try again next time.
     
    So, to conclude, we're really pleased to see that so many are enjoying the SA-MP server and hopefully not just for nostalgic reasons; our goal here is to ensure that it remains a competitive and entertaining form of escapism that everyone genuinely enjoys playing.
     
    Thank you for reading, and for your ongoing support, we're looking forward to another month of RP both on RageMP and SA-MP!
  19. Mmartin

    General
    Hello everyone,
     
    as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates.
     
    We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link.
     
    Changelog:
     
    - Bats are restricted to level 5 and above (shouldn't be able to purchase, /takegun or /gg) - Bat damage significantly nerfed - Increased AFK limit to 30 minutes instead of 10 - Clothing items save on /acceptdeath for Premium Members - Fixed BMX permissions not assigning to characters of Premium Members sometimes - Fixed garbage job messages not showing - Removed Premium Member restriction of /blockpm, /blockallpm - Removed restriction of /withdraw when savings are active  
    Happy playing!
  20. Mmartin

    General
    Hello,
     
    Today we're releasing a game update for our RAGE Multiplayer server. This update has been in the works for weeks now and I'm happy to see it come to fruition now that the hectic preparation for SA-MP reopening is done. In 2.1, we're introducing a sought after TV feature. You're now able to watch videos ingame with your friends, fully synchronized. We were able to achieve this through RageMp's new CEF functions and collaboration with the W2G team. Besides that, we've also added over 900 new clothes that you can find around the city today. Special shoutout to @danut and @stringer who played the main roles in putting this update together.
     
    The full changelog is:
     
    [Game Update 2.1] - Added furniture based CEF TV system - Added 122 pants, 569 tops for females and 39 pants, 42 shoes, 193 tops for males - Added /reply, /rpm, /rp and /rep to reply to the latest PM - Added always prompting for spawning at the last location - Added physics to furniture doors - Removed /door - Changed breakin/burglary minigame - Changed vehicle names loading - Fixed chat color in company chat - Fixed nails overwriting faction uniform  
    I'd also like to mention that we're hosting a Community Meeting this Sunday - 19th of May at 8 PM server time. You can RSVP and join here: https://discord.com/events/351090890456170498/1241114441559314452 . We'd like to talk a bit about how the SA-MP launch went, and what the plans are moving forward. Hope to see you there.
     
    Happy watching!
     
     
  21. Mmartin

    General
    Hey all,   it's now been over a week that the SA-MP server opened its doors to everyone again. I want to reflect a bit on what's been happening, and provide my thoughts on where we’re at.   It’s fun.
    I almost forgot how much fun our SA-MP server is. Not just from the perspective of a player, but also from the perspective of a staff member and developer. It’s been an absolutely hilariously hectic week full of rollercoasters, ups and downs and all. The creative aspect of our community has been blooming even this early on, whether in game or out of it. It’s good to see factions finding their place again and providing players a great roleplay experience. Lots of you have been making videos from LS-RP as well already, which is great to see. I feel our strength as a community is off to a great start.
    What really surprised me that according to our metrics it appears about 1/4 to 1/3 of the players who join our SA-MP server have never played LS-RP before. So welcome everyone, make yourself at home and I hope you'll enjoy playing with us.    Just to give a quick shoutout to a few channels posting LS-RP content:   Big Tank - YouTube Cycool100 - YouTube BlackAngellify RP - YouTube Neezoo The Cursed - YouTube   Honorary mention to LSRP: Grand Reopening 2024 (youtube.com)   We’ve also been posting a lot of content on our socials - see Los Santos Roleplay (@lsrpgta) • Instagram photos and videos and ls-rp (@lsrpgaming) | TikTok - show us some love there.   It’s a challenge.
    From about all ends. The launch day itself went very smooth, but we were soon met with a crowd of seventeen year old skeletons clacking their way out of the closet right onto the doorstep of the Development and Staff team. Although not all of the technical difficulties we’ve faced were within our reach to fix (looking at you, pesky network providers), the ones that were within our power, we’ve managed to fix. That’s not to say it’s fully smooth sailing from here on out, we’ve much work to do still in regards to stabilization and optimization, but despite an odd crash due to the obscure issues that running a SA-MP server brings, we’re trying to make the experience better every day. Be assured that the moment any technical difficulties arise, our entire team is all hands on deck working on a solution.   To stay on topic of infrastructure a bit longer, we’re currently considering switching to a US East Coast based datacenter. As much as I enjoy low ping, I acknowledge that a major chunk of our player base is from the US, and a significant portion is also from Asia, Australia and Oceania. The latter three suffer the most, since the routes from their countries to Europe are much less optimal than to US. We’re still yet to do some research into this to find the best option, and are waiting to see if GCORE perhaps creates a L7 layer for SA-MP to match our current Path offering, but the switch to US-E is something I’m planning to do, so please hand on tight for now.   The last week has also been a massive test of our staff’s strength. Just since pre-release (and majority of it since around 17th), our team has handled over 4000 character applications, over 17200 helpmes, over 11200 in-game reports, and over 600 discord support tickets, most of which were related to account recovery. Those numbers are nothing short of insane and a big shoutout goes to our staff teams who are holding the line. Worry not, reinforcements to our team are coming EOM, as we’ve received around 50 reinstatement requests by now.  It’s about you.
    To make meaningful progress forward with feature development, we require you to get involved. The suggestion board is open: Suggestions - Los Santos Roleplay (ls-rp.com) and we’re looking for your input on where to go from here. Now that we’re slowly resolving all the infrastructure and administrative issues that degrade player and staff experience, we want to shift a significant part of our focus onto feature development. Please get involved in discussing submitted suggestions.    I guess this would be a good place to congratulate the community on reaching an astonishing 10k members on our Discord server - https://discord.gg/ls-rp.    It’s great to see the server thriving,  It could be you.
    We’re always looking for modders, mappers and developers to join our team. Please send me an application if you’re interested in any of those. In a few weeks we’ll be opening up the tester applications to strengthen our ranks even more, so if you’re looking to apply, now is a good time to show your activity within the community, whether in game, on Discord or forums. By getting directly involved as a staff member, you get to contribute to making the LS-RP experience better for everyone.   Keep it real, keep it close, and I’ll see you in game.   Martin
  22. Mmartin

    General
    Hello,
     
    As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward.    When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server and all the data connected to it has been sitting in the vault for around three years now and I was surprised to be reminded just how complex the infrastructure around it is.   Over the past month, we’ve been all hands on deck in development and leadership to bring the server out as soon as possible, no compromise. Majority of the work we’ve done was captured on our SA-MP Roadmap, which we kept updated periodically to keep you in the loop on our progress. There’s still a lot more to do, mainly staff and admin tools, and strengthening our AntiCheat, which has honestly been lackluster even three years ago, let alone now. We want to be prepared for the players and do our best to provide a fun space to play.    I’ll be honest I’m surprised by the amount of people interested in the pre-release already. We opened the server up to premium members yesterday, a day earlier than promised. As of writing this, 130 players have joined the pre-release so far by activating a premium membership (including those with leftover credits from Patreon). And that’s only during the sneaky-surprise-don’t-tell-anyone pre-pre-release!   But yes, it’s a huge relief to see the interest this early on. It allows the community to be self-sustainable for the foreseeable future without having to worry how to pool funds to keep the lights on. So I’d like to extend my gratitude to everyone who chose to donate by purchasing a premium membership, or plans on doing so - thanks to you we’re able to keep going.  Thankfully we haven’t experienced any major issues during the pre-release yet. We found a few issues in our infra, but nothing we couldn’t fix over the upcoming week. We’ll see what we’ll have thrown our way still. The early stability is a testament to the great work that’s been done by our staff team - thank you everyone who tested, developed or otherwise helped prepare for this milestone.   We're listening, hearing, watching and seeing. Your feedback during pre-release and post-launch is very important to us and we'll use it to shape what's going to be prioritized going forward. I've put our head of project @Sal (and of course rest of our lead team as well) on a mission to put the needs of the community, and the server, first and help us translate that into actions. We also realize the importance of marketing efforts we need to do now, and we're on top of it.    To join the pre-release: Make an account on our User Control Panel Fill out a character application (or just create a character if you already have one and want another) Purchase credits and activate Premium Membership in the Premium Central Download SA-MP 0.3.DL-R1 Connect to server.ls-rp.com:7777 using your account name ("UCP name")  
    Optionally, you can download the model cache directory from our Model List Page.
     
    Looking forward seeing many familiar, and new faces ingame!
    IC Social Media
    As promised, we’re also launching an In Character social media platform for our SA-MP server. Since we already use faceinvader for RAGE, welcome our newest domain portfolio addition: myface.site. The facebook inspired IC social media platform is available to use now and anyone can make account, even if you’re not a part of the pre-release, or are otherwise unable to go ingame.  Contact @badhbh, the head of in-game social media platforms  in case you have any questions.   Model Previews
    About four-five years ago I started working on a suite of tools to allow us to render any models from GTA:SA in the browser. This includes skins, vehicles (including mods!), objects, custom maps and so on. I spent some time dusting it off and adding support for edge cases in RW rendering and optimizing it so we can fully utilize it in our pipeline. What this allows us to do is to not only render all your skins and  modded vehicles on the UCP and render them in real time in your browser, but for example it allowed us to render the entire GTA:SA map, including our custom maps (including custom game models!) and outside furniture, in great detail. You can see a small preview of it already when you change spawn on the UCP, but just to get a picture for the actual scale of it, check out this POC and try zooming around different parts of the map to see (not only) our custom mapping in great detail. While this was maybe a bit over the top to prepare for a simple skin and spawn change, it lays out great potential for a very powerful “map on the web” feature, once we take full advantage of it. Anyway just something I got excited about.   Aerial view of a custom map in Pershing Square and the custom LSPD Metro Station  
    V-estern Front
    For our RAGE Multiplayer server, we’re currently testing two features: in-game television system to watch content together, and an improved minigame (breakin). I’ve also started work on a Casino Roulette script, as another part in our Gamba Feature Series.   Don't forget to have fun.   Martin    
  23. Mmartin

    General
    Servers open, more info here: SA-MP Pre-release - Los Santos Roleplay (ls-rp.com). testing the waters today, official pre-release launch tomorrow
     
    server.ls-rp.com:7777, pay to play rn (support the server by buying premium or wait a week for full availability)
     
    if you lost your account or don't remember password wait a day or two and maybe we'll help maybe not
  24. Mmartin

    General
    Hello,
     
    Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being.
     
    We'll be releasing the SA-MP server in pretty much the same state as it was last turned off in 2021. We won't be deleting any characters or assets. We'll have to do some database cleanup at least, but it'll be very minimal.
     
    This of course opens a whole new sets of challenges, both personal and technical. I'll try to answer some of the more pertinent ones right off the bat, and the rest will be clarified as we go:
    We'll continue to use this forum and create new sections that are necessary. The old forums will remain available as an archive as they are now. Staff members will be staff on both game servers. Reinstatements into the staff team will be available, even for members who only want to play on SA-MP. We don't want to set any expectations in regards of longevity of the SA-MP server. If there's reasonable interest in it, players want to play it, and it'll support itself financially, this can be more than a limited time experiment "nostalgic blast from the past". Most legal factions will, at least for the time being, remain with shared boards and leadership across both game modes. Reinstatements will be possible, even for players who only want to join on SA-MP. Technicalities of this implementation will be made available later on. Factions will be fully supported by the IFT.  
    We're also going to facilitate some form of asset transfer (cash) from SA-MP to V. This will of course have its restrictions to avoid just massively flooding the RageMP server with hundreds of millions; however with our pending economy overhaul on RageMP, assets will be much easier to come by regardless.
     
    As far as the timeline goes, the main technical challenge why we can't just turn it on now is that some functionality on the SA-MP server heavily relied on the old UCP (spawn change, skin change, etc). We need to re-add this functionality to our current UCP, and adjust our infrastructure to support the new (old?) server. There's also a bunch of small tidbits that aren't compatible with our current database structure (bans and such) that we need to adapt. This won't take too long, but given our track record with release dates, I'll save it for when we really know. But since I can't help it, my current estimate is 3-6 weeks from now we should be open for business!
     
    Keep in mind that some of the information above may change, if it does, you'll know.
     
    I'm sure you're wondering what exactly this means for our RageMP server. The way I see it, opening the SA-MP server up will help us with our current goal to reach the players we've left behind one way or another throughout months since launch. We hope that by engaging players in our community and platform, we'll be able to show you all the incredible progress we've made on both our game mode and process since launching last year. Our primary development focus will remain on RageMP and improving on the already great game mode we've created for you. We've a new defined set of priorities that we want to follow, and most of our focus will be going towards customization, ease of access to assets and features with a non-restrictive economy, and support for illegal factions. Check our Roadmap to see what we're working on right now as a part of 2.0 update, which includes long-awaited features such as Burglary, Social Media, Blackjack (yes, I know), further character customization and more. We're on a good track here, with both Burglary and Blackjack going into testing next week.
     
    All of this was announced earlier today on our Community Meeting. I believe that essentially stopping doing these after launch was unfortunate, however hindsight is 20/20 and with the constant chaos going on, it was easy to forget why they were so important. You can expect these to return on a semi-regular, roughly bi-weekly basis. 
     
    I'd like to close this post by pleading to those who left our community because they were unhappy with the direction, or features we launched with. Now that the chaos of initial months are over, we're steady building on the solid foundation we laid out. Over the months, we've released many great features such as Graffiti, Pets, Purchasing properties, Drug packages, Cinematic mode, Startshift, Turf map, Facial expressions, thousands of clothing, animation and furniture mods, Second hand car dealerships, Spawning multiple cars at once,  Hair ties, Paintball, Modshop, new Makeup script, Scratch off lottery, and many, many more. We've fixed hundreds of bugs and hosted around 40 official events.
     
    And we're going to keep doing that and more. Our sole motivation for doing so, and keeping on even when times are tough and the player base isn't what we'd have hoped it to be, is that we want to bring you, the community, a fun place to play. So consider (re-)joining a faction or creating a one, or joining the staff team. If you believe you can make LS-RP better, reach out to me directly and if it's in the best interest of the server, I'm sure we'll find a way for you to be involved. If you've unresolved grievances that stop you from returning, reach out to me directly as well. I'm here to hear you out.
     
    Martin
    on behalf of LS-RP Leadership
     
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