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Hello, Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy: [San Andreas Multiplayer Game Patch 13.3.5] - Players now have the option to spawn at last location - Armor saves after reconnecting until next server restart - Duty state saves after reconnecting (not only crash) for 10 minutes or until next server restart - Added /uniform off - All factions with access to /uniform can now do so near their faction car's trunks - Attempted a fix to the poker all in bug - Added additional debug traces to server crash caused by some dialogs - Replaced faceinvader billboards with myface ones - Martin4 points
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Usergroup members are expected to keep up to date with the topics found in our private forum section which is linked below: Private Forum - Los Santos Roleplay (ls-rp.com) Thank you to everyone for the support.4 points
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This isn't talked about nearly enough. It's high time to stop pretending that spouting such nonsense as "you're expected to realistically portray the LASD/LAPD" is conducive to good roleplay, or that simply integrating real-life codes and procedures is a gateway to unlocking the secrets of police portrayal, or that pasting actual slogans over in-game mappings is all you need to achieve your best performance as a pixel cop, because nothing could be further from the truth. If the only defining trait of your character is acing 100% of the LASD/LAPD lingo while jumping from shootout to pursuit to tactical deployment, then you're not much better than any other virtual gangbanger who uses gang roleplay and AAVE as a paper-thin disguise to engage in server-sanctioned DM without any consequence. Law enforcement roleplay somehow managed to pull a complete 360 and move from robocops whose only aim was to rack up as many arrests as possible while only engaging in action-packed scenarios, to a somewhat engaging and balanced level of police portrayal, right back to robocops whose only aim is to fill their sentences with as many LASD/LAPD terms as possible while only engaging in action-packed scenarios. It's just a long string of disjointed episodes without anything holding the whole thing together, and how could it be otherwise? Hardly anyone takes their time to do some station roleplay or get to know other characters beyond a cursory introduction, debriefs after situations are done just because it's "real life procedures" and not out of a genuine interest of interacting with fellow faction members, good luck finding anyone above a first-line supervisory rank to discuss important matters because it's not "realistic" for commanders to be in-game and expect to be called out over faction chat if you don't use the right code or just say it in plain English instead of getting your message across in numbers. While it's true that law enforcement factions receive a large amount of calls and can't possibly handle them all, it's also true that almost zero attention is given to anything else beyond the run and gun. Investigative roleplay is in shambles, held up by maybe five or six people in total. Patrol work is more shallow than it was in 2014 because even though the characters use more accurate terminology, they're nowhere near as interesting or have as much of a personality as they used to 10 years ago. Passive police roleplay is basically unheard of. And there's still people who somehow feel it's appropriate to use the "it's not about policing the server" motto. And it's absolutely not a problem limited to this server only, regardless of how popular others might be on other platforms. The law enforcement roleplay scene these days can be summed up as people playing LSPDFR in multiplayer.4 points
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810-969-7118 Call that number right now, you tryna get some yay But I got another number you can call for weight 45-0-0-0, oh nah, that's what you gotta pay I dropped three hundred shots, I can't believe them niggas got away3 points
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A multiplayer mod for Grand Theft Auto: San Andreas that is fully backwards compatible with San Andreas Multiplayer. Installation FAQ What is open.mp? open.mp (Open Multiplayer, OMP) is a substitute multiplayer mod for San Andreas, initiated in response to the unfortunate increase in problems with updates and management of SA:MP. The initial release is a drop-in replacement for the server only. Existing SA:MP clients are able to connect to this server. In the future, a new open.mp client will become available, allowing more interesting updates to be released. Is it a fork? No. This is a complete rewrite, taking advantage of decades of knowledge and experience. There have been attempts to fork SA:MP before, but we believe these had two major problems: They were based on leaked SA:MP source code. The authors of these mods had no legal right to this code, and were thus always on the back foot, both morally and legally. We outright refuse to use this code. This slightly hampers development speed, but is the right move in the long-run. They tried to reinvent too much at once. Either replacing all the scripting engine, or removing features while adding new ones, or just tweaking things in incompatible ways. This prevents existing servers with huge codebases and playerbases from moving over, as they would have to rewrite some, if not all, of their code - a potentially massive undertaking. We fully intend to add features, and tweak things, over time, but we are also focussed on supporting existing servers, allowing them to use our code without changing theirs. Why are you doing this? Despite numerous attempts to push SA:MP development forward officially, in the form of suggestions, chivvying, and offers of help from the beta team; alongside a community crying out for anything new at all; no progress was seen at all. This was widely believed to be simply down to a lack of interest on the part of the mod leadership, which is not a problem in itself, but there was no line of succession. Rather than handing development reigns over to those interested in continuing to work on the mod, the founder simply wanted to bring everything down with himself, while apparently stringing things along as long as possible for minimal effort. Some claim this is for passive income reasons, but there is no evidence of that. Despite huge interest, and a strong and familial community, he believed there was only 1-2 years left in the mod, and that the community that had worked so hard to make SA:MP what it is today did not deserve a continuation. We disagree. What are your opinions on Kalcor/SA:MP/whatever? We love SA:MP, that's why we're here in the first place - and we owe creating that to Kalcor. He has done a huge amount for the mod over the years, and that contribution should not be forgotten or ignored. The actions leading to open.mp were taken because we disagreed with several recent decisions, and despite repeated attempts to guide the mod in a different direction, no solution was seen to be forthcoming. Thus we were forced to make the unfortunate decision to try and continue SA:MP in spirit without Kalcor. This is not an action taken against him personally, and should not be seen as an attack on him personally. We will not tolerate any personal insults against anyone - regardless of where they stand on the open.mp issue; we should be able to have a reasonable debate without resorting to ad-hominem attacks. Isn't this just splitting the community? That is not our intention. Ideally no split would be required at all, but splitting off some and saving that part is better than watching the whole thing wither away. In fact, since this mod was announced a large number of non-English communities have re-engaged with the English community. These communities were slowly pushed out and side-lined previously, so their re-inclusion is actually bringing a split community back together. A large number of people have been banned from the official SA:MP forums (and in some cases, their entire post history purged), but Kalcor himself has pointed out that the official forums are not SA:MP, merely a part of SA:MP. Many players and server owners have never posted on, or even joined those forums; so talking to these people again is unifying yet more parts of the community. How can I help? Keep your eyes on the forums. We have a topic for exactly this, and will keep it updated as more work becomes available. While the project was revealed a little earlier than intended, we are already well on the way to an initial release, but that doesn't mean more help is not always massively appreciated. Thank you in advance for taking an interest, and believing in the project: "How to help" topic What about OpenMP? The Open Multi-Processing project is "OpenMP", we are "open.mp". Totally different.1 point
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Yes it's true that I find that the OOC factions are extremely weak. When I see simple kicks or 15/30 minute jails for DM, it surprises me a lot. That's way too little.1 point
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Try not to be the super strict community like the other ones that exist. Let people enjoy it as long as they're not Mass DMing or hacking.1 point
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