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Showing content with the highest reputation on 04/08/2024 in all areas
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Hello, Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being. We'll be releasing the SA-MP server in pretty much the same state as it was last turned off in 2021. We won't be deleting any characters or assets. We'll have to do some database cleanup at least, but it'll be very minimal. This of course opens a whole new sets of challenges, both personal and technical. I'll try to answer some of the more pertinent ones right off the bat, and the rest will be clarified as we go: We'll continue to use this forum and create new sections that are necessary. The old forums will remain available as an archive as they are now. Staff members will be staff on both game servers. Reinstatements into the staff team will be available, even for members who only want to play on SA-MP. We don't want to set any expectations in regards of longevity of the SA-MP server. If there's reasonable interest in it, players want to play it, and it'll support itself financially, this can be more than a limited time experiment "nostalgic blast from the past". Most legal factions will, at least for the time being, remain with shared boards and leadership across both game modes. Reinstatements will be possible, even for players who only want to join on SA-MP. Technicalities of this implementation will be made available later on. Factions will be fully supported by the IFT. We're also going to facilitate some form of asset transfer (cash) from SA-MP to V. This will of course have its restrictions to avoid just massively flooding the RageMP server with hundreds of millions; however with our pending economy overhaul on RageMP, assets will be much easier to come by regardless. As far as the timeline goes, the main technical challenge why we can't just turn it on now is that some functionality on the SA-MP server heavily relied on the old UCP (spawn change, skin change, etc). We need to re-add this functionality to our current UCP, and adjust our infrastructure to support the new (old?) server. There's also a bunch of small tidbits that aren't compatible with our current database structure (bans and such) that we need to adapt. This won't take too long, but given our track record with release dates, I'll save it for when we really know. But since I can't help it, my current estimate is 3-6 weeks from now we should be open for business! Keep in mind that some of the information above may change, if it does, you'll know. I'm sure you're wondering what exactly this means for our RageMP server. The way I see it, opening the SA-MP server up will help us with our current goal to reach the players we've left behind one way or another throughout months since launch. We hope that by engaging players in our community and platform, we'll be able to show you all the incredible progress we've made on both our game mode and process since launching last year. Our primary development focus will remain on RageMP and improving on the already great game mode we've created for you. We've a new defined set of priorities that we want to follow, and most of our focus will be going towards customization, ease of access to assets and features with a non-restrictive economy, and support for illegal factions. Check our Roadmap to see what we're working on right now as a part of 2.0 update, which includes long-awaited features such as Burglary, Social Media, Blackjack (yes, I know), further character customization and more. We're on a good track here, with both Burglary and Blackjack going into testing next week. All of this was announced earlier today on our Community Meeting. I believe that essentially stopping doing these after launch was unfortunate, however hindsight is 20/20 and with the constant chaos going on, it was easy to forget why they were so important. You can expect these to return on a semi-regular, roughly bi-weekly basis. I'd like to close this post by pleading to those who left our community because they were unhappy with the direction, or features we launched with. Now that the chaos of initial months are over, we're steady building on the solid foundation we laid out. Over the months, we've released many great features such as Graffiti, Pets, Purchasing properties, Drug packages, Cinematic mode, Startshift, Turf map, Facial expressions, thousands of clothing, animation and furniture mods, Second hand car dealerships, Spawning multiple cars at once, Hair ties, Paintball, Modshop, new Makeup script, Scratch off lottery, and many, many more. We've fixed hundreds of bugs and hosted around 40 official events. And we're going to keep doing that and more. Our sole motivation for doing so, and keeping on even when times are tough and the player base isn't what we'd have hoped it to be, is that we want to bring you, the community, a fun place to play. So consider (re-)joining a faction or creating a one, or joining the staff team. If you believe you can make LS-RP better, reach out to me directly and if it's in the best interest of the server, I'm sure we'll find a way for you to be involved. If you've unresolved grievances that stop you from returning, reach out to me directly as well. I'm here to hear you out. Martin on behalf of LS-RP Leadership4 points
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Hello, we're bringing out yet another update from our workshop tonight, which includes two new features. One is the first feature in our Gambling update series - a scratch off script. You can now buy scratch off tickets in gas stations around the city and win prizes up to 10 mil. Second important part of this update is a complete remake of our makeup script. You can now use /makeup anywhere to edit your look, and also save and load makeup presets. [Game Update 1.9.3] - Added scratch off ticket script - Added new makeup script - Added ability to buy multiple items of the same type from stores at once - Maintenance work on the script I'd like to also remind everyone there's a rally event hosted in-game tonight at 10 PM server-time with cash prizes totaling $60,000, so come join us for a chance to win. We're also hosting a community meeting tomorrow at 9 PM server-time on Discord, where we plan to announce important changes to our community and clarify on the future of what's going to happen with LS-RP going forward.1 point
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When the SaMp server was already dying I went and did some stupid shit on a character that got me banned, thinking It was a point of no return (the server dying). I was never a rulebreaker when it was like "serious", for years. Will I be able to Get unbanned?1 point
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Greetings LS-RP'rs, Here's a summary of our February adventure but more importantly information on what lies ahead. So, let's get started with what everybody's been eagerly waiting for - the dev update! DEV UPDATE We're currently in the final phase of testing for LS-RP v1.9 and on the brink of LS-RP v2.0. Although there is no launch date yet, we anticipate it happening very soon! Version 1.9 is an ambitious undertaking where we're implementing several highly requested features, including the ability to purchase properties. Property owners will have the option to set them out for rent and adjust rent based on the tenant's affiliation, such as faction or company. Additionally, we are working on several quality of life updates, such as the ability to have multiple hairstyles (/hairtie) and /modshop for non-government faction vehicles. For more information, please refer to our dev roadmap >> here <<! EVENTS UPDATE It's been another busy month for the Events Team, as we've been operating at full throttle since the beginning of February and haven't slowed down. Despite February being the shortest month, we managed to host more events than ever before! We've continued our successful formula of collaborating with factions to ensure events are not only enjoyable out-of-character but also serve as a tool for in-character character progression. We understand that while this approach may not have been particularly effective for all character types, we are constantly striving to diversify events to be inclusive and enjoyable for everyone. We're also aware of the community's demand for illegal events. If anyone is interested in setting these up and needs our assistance with anything, please feel free to reach out to us. We'll be more than happy to help you make it work. Here's a list of events that we organised in the month of February, Midnight BBQ party (in collaboration with Hell Runners MC) Redwood Lights Motocross Rally (in collaboration with SAGOV) Vespucci Beach Jet Ski race (in collaboration with SAGOV) Presidents Day (in collaboration with SAGOV) Los Santos Business Expo (in collaboration with SAGOV) Drift King (in collaboration with SAGOV) COMMUNITY ENGAGEMENT TEAM The Community Engagement Team has undergone a few changes this month. Currently, the team is led by @Deceive, with @CChef serving as the Assistant Head. We understand that marketing has been under scrutiny for a while, and rightfully so. In this update, we won't delve too much into future plans, as we believe that it's time for action rather than just talk. Instead, here are a few things we've worked on this month: We are aware of the numerous suggestions that the community has put forward, including e-mail campaigns/newsletters, rebranding etc. Some suggestions may not come to fruition, and others will require time to implement, while some changes may be noticeable immediately. To utilize our time and resources efficiently, we will prioritize strategies that can be implemented independently and swiftly. For instance, focusing on social media accounts and advertising on social media was given higher priority over weekly newsletters as the latter required a dedicated personnel from the dev team to set up the infrastructure. However, we will continue to work on implementing the infrastructure and getting the show on the road while ensuring that ongoing projects do not come to a halt. How can we join Community Engagement Team? MAPPING TEAM UPDATE First and foremost, the mapping team leadership has recently changed, laying the foundation for new mapping opportunities, projects and processes. The new leadership will prioritize projects based on server interest, revitalize the mapping request process, and commit to growing our team. The team as a whole, especially Caledonite, would like to express the deepest and sincerest gratitude to Sparkles and kaibr for their tireless efforts and overall everything they contributed to both the team and the server as whole. We hope to see them both back someday. Our new mapping team leadership will consist of @Caledonite as the mapping team leader, and @MAK0 as the assistant mapping team leader. One of our main priorities is going to be getting apartment complexes furnished, including /bareswitch-able units. Eventually every apartment complex will retire the default apartment complex interior. More information is to come in the future. We will also be focusing on government interiors, getting them shaped up from the last time they had any type of furnishing started. Some of these were left as unfinished projects, but we will be revisiting these and getting them mapped as well. We are also looking for any new mappers to join the team! This is a great opportunity to show your creativity off. If any community or staff member wants to showcase any mapping examples they have through furnishing or any other type of mapping method, or if you have any questions about the mapping team, please feel free to contact Caledonite and MAK0 about it. We will answer any type of question or inquiry to the best of our ability. STAFF UPDATE Congratulations to our newly promoted staff members! Senior Admin bobster Izumi Game Admin Helius Trainee Admin ScubaStef Finally, we'd like to conclude this month's update thanking everybody once again for sticking with us through thick and thin. We understand that the journey hasn't been an easy one but we will make sure that it will be a fulfilling one.1 point
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