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Showing content with the highest reputation on 11/02/2023 in all areas

  1. CRACK 101 THIS GUIDE WILL UNDERGO THE FOLLOWING TOPICS: What is crack? Where does crack come from? Why is crack a cheaper alternative of cocaine? What are the effects of crack? WHAT IS CRACK? Crack cocaine, commonly known simply as crack, and also known as rock, is a free base form of the stimulant cocaine that can be smoked. Crack offers a short, intense high to smokers. It is an addictive stimulant that was popular in the 80's for it's immediate high and affordable prices. When you smoke crack, it zooms straight to your brain at lightning speed, hitting you with a more intense rush compared to snorting powdered cocaine. The high you get from smoking crack usually lasts around five to ten minutes. So, to put it simply, crack is like solid cocaine that you smoke to get high. Some folks call it rocks or hard, mostly in the street terms. WHERE DOES CRACK COME FROM? When it comes to cooking crack, there are two main methods: using a stove or a spoon. People who have been using crack for a while usually go with the spoon, while the folks in the trap, the ones selling it, prefer the stove. If you're using a spoon, you want to keep it simple and not go over a gram of powdered cocaine. Just grab your cocaine, a spoon, and a lighter. Now, for the trap hustlers, they take it up a notch. They use a stove and a few more ingredients like pure cocaine (you don't want to use low-quality stuff), baking soda, a Pyrex container, and, of course, a stove to cook their crack. The key to cooking crack is the ratio. Experienced chemists can double their product by turning 2 grams of cocaine into 4 grams of crack. That's why they often start with pure cocaine. However, if you're new to crack cooking, don't worry if you lose a bit of the product during your first attempts. It happens to everyone. To give you an idea, let's say you have 7 grams of pure cocaine. By adding 7 grams of baking soda and using the right technique, you can end up with a total of 14 grams of crack cocaine. But remember, it takes practice to get it just right. So, be mindful of the ratio and keep honing your skills in the art of crack cooking. WHY IS CRACK A CHEAPER ALTERNATIVE TO COCAINE? Is crack cheaper than cocaine? That sounds intriguing! But hold on, folks, I must clarify that crack is typically never pure cocaine. In fact, a significant portion of the crack rock might consist of baking soda. Mixing 0.6 grams of pure cocaine with 0.4 grams of baking soda yields one gram of crack. Would you be able to discern the difference? Most likely not, depending on the specific ratio. Distributors or "plugs" often dilute their cocaine during the production process to increase their product quantity, thus maximizing profits. Acquiring pure cocaine is challenging unless you have access to a reliable source or are purchasing large amounts, such as 36 ounces. In simpler terms, crack cocaine caters to individuals with lower income, while pure cocaine is sold to those with higher incomes or more financial means. WHAT ARE THE EFFECTS OF CRACK? The physiological effects of crack cocaine can have both short-term and long-term impacts on the body. In the short term, cocaine use can result in constricted blood vessels, dilated pupils, increased temperature, heart rate, and blood pressure. Some users may experience restlessness, irritability, and anxiety. In rare cases, sudden death can occur, often due to cardiac arrest or seizures followed by respiratory arrest. Smoking crack can specifically lead to cardiovascular problems, such as increased heart rate and blood pressure, which can have long-term consequences. Research suggests that smoking crack or freebase cocaine may pose additional health risks compared to other methods of using cocaine. These risks are associated with the release of methylecgonidine, which can affect the heart, lungs, and liver. Crack cocaine is often adulterated with various substances to increase its weight and volume, and some of these additives can be highly toxic. Adulterants used with crack and cocaine include substances like milk powder, sugars, caffeine, lidocaine, and even dangerous compounds like strychnine. These toxic adulterants can pose short-term and long-term health risks. Smoking crack also presents specific health risks. It is considered more harmful than other administration routes. Crack pipes are designed to minimize the time between evaporating and ingestion, but the smoke loses potency quickly. The use of short crack pipes can cause cracked and blistered lips, commonly known as "crack lip." Sharing pipes can also lead to the transfer of bacteria or viruses between individuals. It's important to be aware that the quality of crack can vary greatly, and using larger amounts of diluted crack without knowledge of its potency can increase the risk of overdose and heart problems. Furthermore, studies on animals have shown that crack cocaine can cause DNA damage in multiple organs. Overall, the use of crack cocaine can have significant physiological effects on the body, both in the short term and long term, and it is crucial to understand and consider these risks before engaging in its use. credits: wavy, almightybounter, wiki.
    3 points
  2. Hello, everyone, We're excited to share another announcement, this time focusing on everything related to our great community! It's exciting and we hope you are enjoying the more frequent announcement updates. Where We Currently Stand We deeply appreciate the loyalty and dedication of our players who have stood by us during this journey. Your commitment is what keeps us motivated to make LSRP the best it can be. We're actively working on initiatives to reward and recognize those players who have been instrumental in propelling our server forward. Listening to our community, we've received a trove of suggestions that we're excited to implement in the coming days and weeks. In fact, many of these proposed changes have already found their way into our latest Major Update 1.6.0, which includes the fantastic new graffiti system which was created by a collaboration between @ImperiumXVII & @java! But we're not stopping there. In the weeks ahead, we're planning to fully harness the power of LSRP's social media presence. Expect to see us engaging on platforms like YouTube, TikTok, Twitter, and even collaborating with content creators to live-stream their in game sessions on Twitch. This broadened presence is part of our strategy to reach a new audience for player acquisition. Just as important, we understand the significance of player retention. We want every active player to feel valued and appreciated for choosing LSRP as their daily server. To accomplish this, we're introducing an exciting media scheme. If any of your LSRP-related content is featured on our social channels, you'll be rewarded for your contributions. While the specifics of these rewards are still in the works, we believe that this will motivate and inspire individuals to continue showcasing their creativity through LSRP media. Here is just a few of the creative interiors made by our great community, pushing the boundaries of /furniture. Imgur album Properties Our players' creativity has no bounds, and it's on full display with the use of the /furniture feature. This command has allowed our community to craft incredible interiors for their properties, taking their ingame experience to new levels. We're delighted to see how properties have become a canvas for character development and storytelling. Properties are something the staff team has a high priority to focus on, as they're where players spawn and begin their ingame activities. Recognizing their significance, our dedicated staff team has been channelling their efforts into enhancing the property system. We're excited to announce that we've introduced over 4,500 new /furniture items, expanding your options for interior design. Our tireless teams are hard at work, categorizing these items to make your decorating experience smoother and more enjoyable. We're also aware that some /furniture items may not be functioning as intended, and we're committed to resolving these issues promptly. In the coming weeks, we aim to address any problems and ensure that your property decorating experience remains seamless and simple. Properties are the foundation of your ingame journey, and we're here to ensure they continue to be a space for your creativity and imagination to thrive. Stay tuned for more exciting updates in this realm as we make your properties even more extraordinary. Factions / Illegal Factions Team (ILT) Factions are another big focus for us, creating a dynamic and engaging environment for our players. We're proud to host a diverse selection of established factions, each with its own unique identity and role in the server. Some of these factions include The Bellomo Crime Family, LSPD, LSSD, Hell Runners, TKG18, and many others. If you're looking to become a part of something bigger, keep your eyes peeled as many of our server factions frequently open opportunities for recruitment. It's your chance to get involved and make your mark. In the upcoming weeks, we have an array of exciting illegal-based suggestions that we're eager to bring to life on the server. One notable addition is the introduction of the graffiti system which is able to be used by anyone however will be primarily used by factions for spraying faction turf. Another new feature is the overhaul of the prison system and the introduction of parole, this really allows players to have as much freedom as they need to fully develop their character through the prison system. These are just two of the implementations we have in store for our factions and illegal players with many more in the pipeline. We're all ears when it comes to your suggestions. If you have ideas that can elevate our faction experience, please don't hesitate to reach out to our dedicated Factions Team. You can also post your suggestions here. Your feedback and insights play a pivotal role in shaping the future of our faction system, and we look forward to working together to make it even better. Companies Ever since we introduced Companies to the server, the response has been nothing short of incredible. This feature empowers players to set up their businesses, make hiring and firing decisions, maintain a fleet of company vehicles, and dictate when their business operates. It's a fantastic addition that not only enhances the gameplay experience but also opens up a whole new avenue for income. In fact, many players have seen their fortunes grow significantly in recent months, and the next success story could very well be yours. We're also glad to announce that business lease applications are currently open. If you're eager to join the ranks of entrepreneurs in our server, take a moment to explore the Company Section on our forums and submit your application. Player Support Player Support has demonstrated remarkable dedication in keeping our /help resource updated with highly informative content. This commitment extends to our WiKi as well. Huge thanks to @helius and the entire Player Support team for their outstanding efforts, and we truly appreciate their hard work So, what’s next? As mentioned earlier, we're on the cusp of some exciting changes. In the near future, you can expect a wave of new script implementations that will enhance your gaming experience. Additionally, our comprehensive social media strategy is just ready to roll out, offering rewards to players who get their media across any LSRP social channel. It's our way of celebrating your contributions and recognizing your influence in our community. Our commitment to player retention and acquisition is at the forefront of our plans. We're taking inspiration from our past to rebuild the structured and consistent playerbase we once had, ensuring that every day you spend in LSRP is more enjoyable and rewarding. The anticipation is very exciting, and we can't wait to share more about what lies ahead. Our dedicated staff team sincerely appreciates the support from every player in recent times. We're working tirelessly to make the server even better, and your enthusiasm is what drives us to reach new heights. Seasonal Events We're gearing up for an exciting lineup of seasonal events throughout the year. From cultural themed events to winter wonderlands, romantic Valentine's, and springtime celebrations, our calendar is packed with activities that cater to every season and offer players engaging experiences. Keep an eye out for event announcements to partake in the festive spirit. Starting with... Día de Muertos (Day of the Dead) Event (November 3rd) In addition to our regular seasonal lineup, we've been inspired to host a special event for Día de Muertos (Day of the Dead) on the 3rd of November. This event will immerse you in the vibrant traditions of this Mexican holiday, complete with specific makeup and clothing to enhance the experience. With the help of Imperium and the database format, we're excited to bring this unique celebration to life, adding an extra layer of cultural richness to our events calendar. Stay tuned for more details on this upcoming event! We've got an array of events like Día de Muertos lined up for the coming months, and your feedback and ideas are invaluable in shaping the future. If you have suggestions or concepts you'd like to share, don't hesitate to reach out. Feel free to connect with me or any member of the Events team. We're here to collaborate and create memorable experiences for the entire community. News / promotions: STAFF UPDATE NOVEMBER 2023 Lead Admin jack Senior Admin Superb Trainee Admin Mikee MikeDawg Izumi Welcome back to our returning staff members. Spanion - Sparkles @Nature Head of Admins @jack Head of Testers @Helius Head of Player Support @wdmcnr Head of Communications @almightybounterIllegal Faction Team Council @accursed Illegal Faction Team Head of Schemes @Sparkles Head of Mapping Upcoming Plans (No Dev Input Required): A comprehensive rework of the way schemes function is in the pipeline. We're committed to enhancing this aspect of the game for a more immersive experience. The introduction of BetaCoins is set to revolutionize the way factions are organized, tailored to their unique status. This change will streamline the faction experience and make it more dynamic. We're in the process of revamping the perks associated with verified and official statuses. These enhancements will offer a richer and more rewarding experience for our players. @almightybounter is working on posting informative guides that will benefit our community. These guides are ready to be shared with our players, so stay tuned. A rework of the Illegal Faction Team is underway, encompassing activity checks and roles. This initiative is aimed at making the team more efficient and responsive to your needs. To foster more engagement and support, we're actively assigning Faction Handlers to factions. This will facilitate smoother communication and collaboration between factions and the staff team. Finally a HUGE thank you.. We want to express our heartfelt gratitude to our dedicated staff and the entire LSRP community. Your exceptional contributions, dedication, and support are the cornerstones of our thriving server. We wouldn't be where we are today without each and every one of you. Thank you for making LSRP the vibrant community it is and continuing to push us in the right direction.
    2 points
  3. LS-RP is back, and it's definitely exciting and fun. However, if we're honest with ourselves, does it feel entirely new? As some of us old LS-RP players turned to other GTA 5 roleplay servers during the downtime, we may have realized that our experiences there didn't quite measure up to the memories we made on SA-MP. But let's not attribute the lack of joy solely to those servers not being LS-RP. The truth is, it's because they weren't San Andreas. Sure, our time back on LS-RP since its reopening has been great, especially reconnecting with old faces and friends, but we have to acknowledge that this feeling won't last long. The reality is that not much feels as enjoyable as it used to on LS-RP. We need something new, something that elevates this server and offers a different experience compared to both SA-MP's LS-RP and other GTA 5 roleplay servers. And it's not just about being different; it has to be better. I have a suggestion that could truly revolutionize our roleplay: implementing permanent character deaths upon dying with your character. Take a moment to consider the immense impact this would have on the server. It would completely transform the dynamics of our roleplay, from gang interactions to government affairs. I believe it would make the experience much more immersive and enjoyable. Rather than delving into lengthy paragraphs about the intricacies of implementing such a system and addressing its potential flaws, I'm genuinely curious to hear what the community thinks after contemplating its impact. Looking forward to hearing your perspectives on the idea of permanent deaths (obviously the deaths would still have to be reasonable, and abide by the rules)
    1 point
  4. Kayden Jackson Certificates: Licenses: To-Do: Archive: REQUEST FORM
    1 point
  5. Bump bc this is more relevant than ever with a bunch of "hardcore" games gaining traction recently. We need a RP server with permanent deaths. This would increase the player base significantly and completely change the dynamic of GTA Roleplay. To those above saying it would not work to implement such a thing - no,no ... it could work.
    1 point
  6. 1 point
  7. Nueve Flats 13, as a faction, was DM'd day in, day out. We had 60 people in that faction and majority eventually all quit from how often we'd get DM'd. We had to go through some lengthy reports to even get a fraction of punishment towards those who deserved it.. The amount of effort that had to be put in to get someone punished was annoying for all of us, due to how crappy the punishment was. Punishments should be much harsher to deter those from killing the playerbase. A lot of the deathmatchers actually knew how to roleplay but didn't take LS-RP seriously like they did their other servers. People may disagree with what I've said but if you weren't in NF13, you had no idea how bad it was. Luckily we had @Birdman & @Marshall as admins in our faction. I could only imagine how fucked it would've been if we didn't have staff in the faction. Regardless, DM'ing literally killed the largest and most active faction on this server. Also, DMs punishments were extremely light at the time so idk about now. Just thought I'd put it out there cause I'm sure I'm speaking on alot of behalfs.
    1 point
  8. 1 point
  9. I believe the punishments need to be harsher in general. I've noticed a trend of people leaving after being DM'd or people leaving because of DM occurring to much within the community. Deathmatching isn't something that should be let off with just a 20-30 minute ajail. Deathmatching should be a break from the server.
    1 point
  10. Let's get it bro, looking forward to see you in our colors, you know the brand.
    1 point
  11. The main problem is that, unlike some other platforms - GTA RP servers feature /a lot/ of RPG elements to grind towards. Say, back in WoW, we still had systems and all, but that was nearly not as focused on as it is on GTA. Most of the stuff was easily accessible and you could do whatever you want from the get-go as opposed having to first have 5M in the bank to execute/portray it. There's simple solutions like keeping your assets, albeit losing your character, which aren't ideal - but that's not the point. The point is that you're overestimating the general public, most of whom do not see roleplaying as a collective storytelling exercise, but rather a virtual world they want to be on top of. There is a lot of playing to win, a lot of main character syndromes and what-not. This has created an OOC culture where people want to put in the work, so they can be able to flex about it. The whole "storytelling" element has taken a backseat (in general, theres GREAT FACTIONS) years ago. Edit: Personally, I get you completely, and I agree with every single point you made for this. The unfortunate reality is that the majority of the playerbase historically has not liked this, and LSRP management after all wants the place to be populated as opposed to 20 elitists hanging around and watching each other's every step.
    1 point
  12. Heard. I do strongly believe, though, that it could enhance the overall enjoyment and engagement for a broader range of players. By introducing consequences that carry weight and meaning, players will experience a heightened sense of adrenaline and immersion. This would inevitably make the roleplaying experience more thrilling and meaningful, appealing to a wider range of players who seek a deeper level of engagement and a sense of accomplishment. I do not think the implementation of this would necessarily exclude the notion of having fun. I believe it would push and enhance the fun factor by adding a layer of excitement and urgency to the gameplay. Knowing that your character's choices and actions have long-lasting consequences can create intense and thrilling moments, where every decision matters. This dynamic element can inject a sense of excitement and challenge into the roleplaying experience, elevating it beyond mere entertainment and transforming it into a truly immersive and unforgettable adventure. But, perhaps such system would call for certain restrictions. Those are what I would love to see discussed in this thread. Perhaps this system would only apply for characters beyond a certain level? Perhaps it would not apply to LSPD? I don't know.
    1 point
  13. If I can sum up my thoughts on this in a sentence - It's a great idea that isn't going to happen. I essentially hail from places like this. Some good 10 years ago there were popular and populated private world of warcraft servers that were dedicated solely for role playing within the universe (prologue, legacy, wake and etc) It was honestly a much better platform than SAMP. Most of the WoW mechanics as you know them were obsolete and unused. It was all designed for role playing and storytelling in mind. We had great things like dedicated teams of Dungeon Masters and the world around you was legitimately shaped by in-character events. Think about a couple of actual months of a DND esque in-character campaign in Northrend to kill the Lich King, and the world actually changed during it. Stuff was destroyed, stuff was built. Your progression was mapped in. These kinds of servers, for the most part, had that hardcore design philosophy that you speak of. If you die over the course of role play (granted everyone involved adheres to rules, standards, roleplaying fundamentals and etc) then you are dead. Your character is no more. Honestly? My fondest role playing memories are from there. The roleplaying quality overall was ten times better than 99% of what GTA ever had to offer. The level of detail and effort put into concepts was next level. Most importantly, in-character behavior was extremely immersive and realistic, few people were going around doing stupid stuff, because there were actual consequences. The fuck around and find out policy applied in full effect. That created amazing roleplaying depth and quality, but the community obviously was also toxic and elitist. I'm not going to go into the pros and cons of such a system, every kind of design philosophy - whether ours or the one we speak of has these. The point is - that kind of thing is very niche, exclusive and borderline elitist. This has never been GTA's demographic and these topics usually spiral into a fun v. realism debate, where most people will advocate that they don't want realism to the point where one wrong move can end their heavily invested into character. They want to have fun. The elitists will say that the real fun in role playing is when you do it hardcore. Neither side is wrong. All in all, again - this is a great idea that will not happen as the majority of GTA RP playerbase does not want an experience as hardcore as this. Which saddens me, but oh well. To add some uncomfortable truths, LSRP has lowered its standards as of 10 years ago as well. Obviously most of the old role players and concepts have improved and gotten better for a decade, but in general - I remember when "not fit for LSRP" bans were flying hourly. Nowadays you have to /really/ go full retard to deserve this. If I can offer a middle ground, I would propose: - More accessible CK applications/mechanisms. - Actually functioning role play quality team. Basically an administrative team that can slap players across the wrists, even when they aren't necessarily breaking some set in stone rules like metagaming. E.g. A billionaire who drives a rented taxi "for fun". May not be the best example and people will play devil's advocate for that one, but you get the point. EDIT: For all it is worth - I whole heartedly support this.
    1 point
  14. Fuck it, here's my take on how this could impact the server anyway. With the risk of permanent character death, every interaction and decision takes on a new level of significance. Players will become more invested in their characters' well-being, leading to richer and more emotionally charged storytelling. High-stakes situations, such as intense drama across characters, pursuits, or gang wars, will become truly adrenaline-pumping experiences, pushing players to think strategically and carefully about their actions. The fear of losing a character forever will motivate players to invest more time and effort into crafting complex and multi-dimensional personas. As characters grow and evolve, players will have a stronger sense of attachment to them, fostering deeper connections within the roleplaying community. Actions will have genuine repercussions. Instead of the usual respawn and resume mentality, players will have to confront the lasting consequences of their choices. This shift will encourage more thoughtful decision-making, promoting engaging and realistic roleplay scenarios. Permanent character death will necessitate players to think beyond the immediate moment and consider the long-term impact of their characters' actions. Storylines will naturally develop into epic sagas, as characters' legacies continue even after their demise, leaving lasting imprints on the server's narrative. The introduction of permanent character deaths will open up a whole new realm of roleplay opportunities. Mourning ceremonies, funerals, and tributes for fallen characters can become powerful and emotionally resonant events that bring the community together. With the risk of death, players will be more encouraged to explore new and diverse character concepts. This diversity will breathe life into the server, making the roleplay environment more vibrant and engaging. As players grapple with the concept of permanent death, the server will see an increase in various styles of roleplay. Some players may opt for cautious and risk-averse characters, while others might embrace daring and adventurous personas, leading to a dynamic and multifaceted roleplay experience.
    1 point
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