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Showing content with the highest reputation on 10/10/2023 in all areas

  1. Skip the snarky comments. The customer is always right. Who. Do. We. Look. To. Then. Maybe if you weren't so busy thinking of snappy come backs you'd have the time to answer a simple question. This isn't a rant if you read the first post. Contrary this goes to show the only attention this is getting is from admins who have friends sharing specific posts. If you give so much of a fuck do some reading and get together a put together thought.
    3 points
  2. I couldn’t agree more. I opened it back up for constructive criticism, but this whole staff history is just something else. There’s plenty of ways to relay feedback to staff, my PM inbox is one of them.
    2 points
  3. I've combed through every post on this thread, and I have not seen any actual constructive criticism except for a select few posts. All I've read so far are attacks on different staff members, specifically bringing up history from several years ago on SA-MP and going back and forth for the sake of just wanting to argue. Threads like this never really work because one side of the isle provides criticism and raises concerns with ideas on how to fix these issues, while the other is usually only interested in shit-posting & spreading nonsense. The positive feedback and legitimate concerns raised in the thread are appreciated. As stated in an earlier post by Jack; If there any areas of concern such as faction management, quality assurance, illegal schemes and so forth, you may direct yourself to the link above and speak to the person in charge of that respective area. I will be locking this thread as it has been completely derailed and more than half of the posts serve no actual purpose in terms of looking for ways to fix areas of concern. Have a good night.
    2 points
  4. Just so you know, quality assurance isn’t about roleplay, it’s about the script and big testing, good rant anyway.
    2 points
  5. Hi everyone, We know it may have seemed a little quiet the last week or so, but rest assured, there are many big development updates on the way. With a 7-strong team of developers (with more incoming), we're now able to focus on a range of features all at once. As they're all fairly sizeable and potentially complex features however, they're taking some time to complete. Even so, we'd like to give you an idea of what you can expect to see in the coming weeks. Major Features Pawnshop and Burglary - Matical is working on this and there have been many discussions on how we can create an economy for stolen goods, whilst still entertaining a fair element of risk. Naturally, this is also going to give our law enforcement agencies something else to keep an eye out for. Marijuana Growing - Giampy is working on this, and we know it's been a requested feature for some time. Aside from overhauling drugs and their effects, we want to ensure that different elements of the 'supply chain' for narcotics isn't just limited or managed by the Darknet feature. Vehicle Modding - java has been working on this, and has already made considerable progress. Soon you'll be able to change the attributes of vehicles, both physically and in terms of performance. Keep an eye on the snippets channel on Discord for the latest. Graffiti - Imperium is working on this, allowing gangs to tag up neighbourhoods and bring a bit of creativity to the server. Blackjack (and more updates to gambling) - Mmartin is working on this. As you may have seen in the past week, we already have the server's first casino opening, and we'll be building on the gambling scripts to allow for further roleplay in this area. Other Updates Drug Effects - as mentioned above, drugs will start to have an effect on gameplay, which should affect the supply and demand cycle for narcotics. Hand pointing - as mentioned, and the sneak peaks that you have seen we are going to be having hand pointing on the server very soon! Phone animations - various actions on phones will soon come with animations associated with them. Vehicle towing - Players are constantly reporting that their vehicle is missing, so we're adapting and adding a simple vehicle towing solution. Another big update we'll be bringing in to the UCP will be the ability to vote on which upcoming features you'd like to see implemented as a priority. We're committed to both ensuring transparency and giving you, the players, the chance to influence what we do next. As with all of our development work, the actual implementation date is dependent on dev availability and testing - we'd rather avoid releasing features unless we're pretty confident that all bugs have been squished. We will however do our best to let you know where things are up to regularly. On that note, you can also expect to see further updates from myself and the various sub-teams on what activities they'll be doing each month. A survey organised by the communications team is also on its way, along with a community meeting as soon as availability permits. Thanks for reading.
    1 point
  6. OVER THE HILL AND FAR AWAY A SMELLY TUBBY CAME TO PLAY 1 , 2 , 3 , 4 TELETUBBIES STINKYWINKY! DIPSY LAALAA POO! TELETUBBIES INTRODUCTION: Stinkywinky! - Been part of LSRP since 2007, I went by the name Smarty. A few of my chars are Franky Wilcox, Francis Burkhart, Melissa Smart, and Dan Smart. As for real life, I love fish fingers and I'm a brad pitt look alike. I'm a yam yam, come from a place called Dudley on the out skirt of Birmingham. I love talk shite and really just doing as I please. Current chars on LSRP - Francis Burkhart - Licensing officer - LS GOV
    1 point
  7. OUT OF CHARACTER INFORMATION: The Hell Runners Motorcycle Club is a faction created with the intent to portray a modern 1% motorcycle club in the fictional state of San Andreas. Our aim is to enrich the biker culture on this community by portraying authentic characters that are members of an outlaw motorcycle club in today's society, without any of the stereotypes that people expect from this type of roleplay. We are more than happy to provide any player that wants to join with guidance towards outlaw bikers roleplay. Your best bet to interact with us is to show up at one of our businesses openings and show interest in the club. We reserve the right to exclude members based on roleplay quality as we aim to upkeep a high standard in this regard. We are mostly active between 5 PM and 2 AM (/servertime). If you have any questions or concerns, join our Discord or direct them to @danut or @trickster. Discord Invite Link: https://discord.gg/g8b2fMAf3B
    1 point
  8. "Another big update we'll be bringing in to the UCP will be the ability to vote on which upcoming features you'd like to see implemented as a priority. We're committed to both ensuring transparency and giving you, the players, the chance to influence what we do next." This is sort of my plans, so when the voting has been done. You will then have a roadmap for the upcoming features that you would like to see implemented going from most prioritised to least priority If you can think of any ideas, on what can be added to this feature via the UCP. Please throw them my way via forum PM's, or discord PM's.
    1 point
  9. All of this, plus we need a roadmap that shows where we are and where we're going.
    1 point
  10. TLDR: I am not calling anyone out, just highlighting points as a member of the community and meant it to be constructive. Please do not take anything mentioned personally. I have read this as a legacy member of the LS-RP community. I have played LS-RP since 2011 and waited to come back. Server management made False promises for the server launch on more than one occasion. That said, it's behind us, and the server is open. During pre-launch, the server had a population of around 90-100 players at peak. After launch, the server had a population of around 200ish, a good amount for a recently launched server. Since launch, we have been promised weekly updates that turned out to be nothing more than clout. Come around to a server peak of approximately 90 players a few months after full launch, and we get a post from the owner Mmartin https://community.ls-rp.com/entry/76-we-need-to-talk/ -- promising fixes and updates. Management failed to produce these updates, and then whispers of an update kept coming from members of the staff team. Nothing, now we are in October, passed an entire month since any update worth mentioning. Nothing has been delivered. As a member of the community, this is sad and frustrating at the same time. We brought people back who were skeptical of LSRP Management for this reason and have since left the server. We had legacy members depart from the server silently due to these reasons. The management team needs to take a complete step back. Drop any ego or feelings they may have about this message or post and examine what can be done to fix this. You will only lose the player base without immediate fixes, updates, and debugging being dropped. Secondly, this economy is a slap in the face to the players. Tapering has done more harm than good. Good intentions behind the move, yes. Horrible execution. I would like to see members of this management care about its player base and change the economic system for the better. Faction start-ups are currently hard to manage with the servers' current state. Factions and their ability to survive drive the server base as a whole. It is a balance between illegal and legal factions. Currently, there are more LEO roleplayers like myself than illegal roleplayers on the server, causing frustrations from the criminal community. Currently, applications have been closed since late August for companies and businesses. I'd estimate approximately 80% of these companies are inactive and should be removed by management while reopening applications to allow roleplay to thrive and continue. The number of schemes is excellent for the server; unfortunately, the management team has allowed it to be inflated to the point where it's currently hard to sell in the inflated market. I believe most people will agree on this point. Third, legal roleplay needs to be improved. It completely lacks incentives for legal roleplayers to thrive. Legal roleplayers can do nothing besides visit open businesses, drive around aimlessly, and play dice games in the casinos with the current opportunities.
    1 point
  11. Management and Administration Admins are, have been and always will be chosen on the basis of some bureaucratic selection process and out-of-character networking which results in those with the most connections and/or ability to file an application in the best way possible, not those who are gifted at roleplaying, to be appointed to staff positions. This is due to a variety of factors, not least the fact that most of those whom you could consider good roleplayers are here exactly to do just that, roleplay, and not get embroiled into some senseless web of Discord politicking or endless talks about "quality", "standards", etc. that ultimately serve only to stroke someone's ego. What management can do, however, is fostering a mentality where those who are ultimately appointed carry out their duties with humility and with the intent of teaching rule breakers, rather than wantonly punishing them for the sake of it and assuming they know better than the rest of the community by virtue of their forum name being colored differently. Make it so that those in a position of responsibility keep an open mind when it comes to player requests and allow them to use their admin abilities to help the players create interesting scenarios instead of immediately shutting these ideas down because they don't fit some made-up criteria. Grinding and Scripted Jobs Despite this having been noted before, the scripted job system still is scripted backwards. Scripted jobs that should be a magnet for new players, make earning a salary easy and encourage random encounters (i.e. two truckers sharing a truck for faster unloading or a route to the same loading spot, two garbagemen randomly meeting at the landfill and going on shift together) are instead designed to be as complicated as possible with almost zero guidance, offer no way of long-term sustenance and purposefully keep players separate. Staying AFK two hours nets you the amount of 20 garbage trips around the city while offering an arguably better experience in terms of roleplay. Why would anyone waste their time engaging in something that isn't entertaining in the slightest and with no interaction with other players when they could simply leave their PC running and obtain the same reward? What Makesde LSRP Great What made SAMP's LSRP great was creativity and risk-taking. What makes RAGE:MP's LSRP a failure is the fact that it's the same soup as everywhere else, just reheated. At its peak, LSRP was LSRP because everyday was an improvement over the day before. There was a constant search for something new, there was innovation and players were not afraid of trying out new concepts or creating organizations completely from scratch. And it worked, until the powers that be decided that making a 1:1 model set of the biggest failure of a State in the Continental US was the new golden standard, at which point any and all attempts at exploring new avenues were promptly shut down and people settled into this California Dreamin' mindset where if you dare to do something that isn't "backed up by sources" you automatically qualify as a "bad roleplayer", as if roleplay meant copying things from government organizations websites or acting out your favorite gangland documentary in-game. There's already a community that does just that, with far more advanced scripts, so for LSRP to follow into the same path was a disaster waiting to happen. It's genuinely appalling that no one ever questioned whether this was a good idea, especially in light of the server's long and tenured history of taking risks that ultimately paid out, making it the premiere English-speaking server on which to play. Faced with having to choose between two similar servers, players obviously flocked towards the more advanced one. LSRP's chance to succeed was at doing the opposite and coming up with new ways to keep the setting interesting and fresh while also maintaining a certain degree of immersion (San Andreas still is a state on the US West Coast, gangs of Liverpool hooligans still are outliers that shouldn't be allowed). LSRP's management decided to not take the opportunity and now the server is paying the price for that. It's not too late to steer the ship in a different direction, but you all need to take a bit of pride in LSRP's history and remember what it was that made 600 players play every day. Player Trust and Communication Speaking of which, LSRP used to cater to such a large playerbase because the players mostly trusted the administration and felt they were approachable. Crooked admins, people who got their staff position through questionable means and outright malicious administration members were a staple, but the majority of the time there was strong forum communication and discussion between the regular players and the staff. This constant communication and discussion made it easier for players to accept a delayed script, an unpopular decision, a lagging in development. Admins, leads and managers would often show up in general discussions and throw their opinion into the midst and, in general, would keep the players in the loop as to what was going on behind the scenes. It created a good sense of community because even if the divide between staff members and regular players was always present, it gave players a voice and made them feel like they could trust those in charge to listen to their opinions. This attitude started fading in the days of post-2016 terminal stage LSRP with the restriction of important discussions to a bunch of selected individuals only, and eventually devolved into what it is now, with a post once every blue moon detailing things that may become a reality at some point, passing through the multiple instances of the server being delayed while the staff was incommunicado. You could argue that this lack of communication between the higher-ups and the playerbase is common on LSRP's main competitor, too, and you'd be right, but LSRP doesn't run itself like the opposition. The LSRP brand doesn't mean anything anymore to most people. Whatever fidelity was built between 2007 and 2021 is gone. Player trust at the moment is more or less at zero. Yes, there is a constant base of holdouts that show up everyday and play on the server and keep it alive, but it's not sustainable long-term and anyone telling you otherwise is outright delusional, and everyone else, people who left for whatever reason, are going to need a little more than an announcement saying "times are tough and we need to do better" to come back. For anyone thinking there was no mass exodus, the server opened with 300 players, which were down to 150 about a month later, which were down to 50 yesterday. The steps taken by @Dos Santos to keep the playerbase in the loop are good, but a "mistakes were made" post every once in a while is not going to change things, and neither are going to be snippets of server features posted on an obscure Discord channel of a server whose notifications most people likely turned off or who have never joined it in the first place. Set and illustrate a vision for the server, both in terms of roleplay and when it comes to features. Explain what you aim to achieve within the next six months and what possible hurdles are on the way so as to prepare the players in case you don't meet the deadlines. Liaise with factions and players and make sure they have what they need to roleplay what they want, don't wait to be approached, and don't let concepts be restrained by some artificial standards that only stifle creativity. Make these things visible to everyone on the forums for maximum impact. It's not rocket science, it's not even Management 101, it's just common sense. Pretending issues don't exist by isolating yourselves into some ivory towers like others do certainly is an alternative solution. Too bad it isn't the one that will make LSRP succeed.
    1 point
  12. Additional points I'd like to throw out there. Adding a guide for new players when they first join the server. I previously stated in the tapering how some friends of mine quit the server because of how difficult it is to get money. However, another set of friends let me know that the reason they left is because they had no idea what to do. What do I mean by this? Well, they explained to me that once they logged into the server and created their character, there was no guidance whatsoever. They weren't sure where to start, what to do, what were the options to get money, etc. We need to have something implemented in-game that can show players what they can do when they first join. A little guide. We can't treat this server like it's old LS-RP where people know where everything is and how to do it. We need to cater to the new playerbase. Reviewing the Driving Test. The amount of players that have complained about the driving test was pretty big when the server first launched. A lot pf people, including myself, had some difficulty passing the written exam and I think it needs to be revisited and dumbed down. There are some questions that have two right answers but you can only pick one. Despite it being mostly common sense, we still need to cater to the players that get filtered by something like this. One friend of mine has quit because of this alone and even I explained to them how I failed twice before passing it.
    1 point
  13. Here are a couple of points I quickly thought of that I'd love for people to discuss. Some have already been listed. Player Hubs. The server really needs a hub where players can come and meet each other ICly. Mirror Park would be a perfect place for this to happen, in my opinion. It has a lot of buildings for potential businesses to open and would create a sense of community in such a small neighborhood. Tapering. Tapering needs to be reviewed as it can be a little difficult for a player to earn money. Despite us wanting to maintain an economy that seems realistic, giving the player more freedom in the money they earn would make it seem easier for them to get settled. I've had friends who left the server because earning money seemed like a hassle. It might not seem hard with the amount of businesses hiring, but we need to, unfortunately, cater to that minority. Providing a public roadmap for the community. Providing a roadmap to the player base with what the developers are currently working on and their progress would provide more transparency on the development of the server. People right now are looking at the bare-bones script and want to know what's to come instead of waiting weeks for something to be posted in the snippets channel on Discord. Transparency will show that there's "hope," in a sense. Focusing on factions. Factions are such an important and integral part of a servers growth. Graffiti was teased at the beginning of September and this is going to be a great addition for gang roleplay. House Burglary / Pawn Shops < People should also take a look at this post in the Faction Team Public club regarding a future feature that'll provide more roleplay opportunities for players. Drugs need to be worked on as well as they're just used for roleplay without actual benefits which some players are used to. The first two examples are steps in the right direction and I hope the development team continues with the great work. Faction team can step it up as there doesn't seem to be much transparency on their discussions that can potentially impact the server in major ways. Overall, we're moving in a good direction. More features need to be catered around illegal and legal factions so that their growth can continue and provide a stable community within the server.
    1 point
  14. Hello StinkyWinkyyyyyyyyyy! Also first! 😄
    1 point
  15. To be honest, I'm a solo RPer who does alot of stuff, legal and illegal. When I can't find anything to do I tend to create my own scenarios and post on my character thread, it's fun for me. But I feel like most of the scenarios that get scriptsupport are faction exclusive, with the solo schemes opening I'm really hopping I get a chance to get into the scheme since it'll fit my character and his development. I feel like if you look for RP you'll find it it, even though alot of groups tend to be closed circles but some of them are very welcoming. Even though I have a full time job and I'm a father, I always find make time to play on the server since it's the only game I'm playing at the moment. Sadly the only thing that make me don't want to play is the OOC drama, it looks like everyone finds something to complain about, people cry and whine about anything. Too much drama going on with factions and their questionable methods of managing their schemes. Beside that, hop in, let's make an RP hub and chill.
    1 point
  16. back to the masses I go
    0 points
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