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About San Andreas State Prison - Los Santos County (LSC) About the Warden Timothy Locke has been the acting Warden of San Andreas State Prison - Los Santos County (LSC) since August 2023. He served at SASP LSC as the Chief Deputy Warden since January of 2020. He was previously named Associate Warden at SASP LSC in 2016. During his tenure as Associate Warden, Timothy Locke was responsible for overseeing SASP LSC's Division of Adult Institution, which comprised of correctional staff and the supervision and management of the inmates at the prison. Prior to 2016, he climbed the ranks through the Division of Adult Parole Operations to Captain. As a Parole Agent, Locke was attached to a Fugitive Apprehension Team, also known as a FAT team. During his first few years of service in the SADCR, before transferring to Parole Operations, Locke did a brief stint in the Emergency Operations Unit. He earned a Bachelor of Science degree in Criminal Justice with an Associate of Science degree in Business Administration.5 points
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Discord • Forums TBA About SADCR Department Organization and Ranks Career Executive Assignments The SADCR currently has three Career Executive Assignments (CEAs), which are positions appointed by the Governor of San Andreas after passing a CEA examination and indicate an appointment to a high administrative and policy influencing position within the state civil service in which the incumbent’s primary responsibility is the managing of a major function or the rendering of management advice to top-level administrative authority. These assignments hold the classes CEA 1, CEA 2, and CEA 3. Examples of such positions are below: Warden Chief Deputy Warden / Chief Deputy Administrator Associate Warden / Correctional Administrator Other assignments within the Department may also fall under a CEA class but are not necessarily explicitly listed below. An example of one such assignment would be the Equity Officer of the Office of the Secretary, who is responsible for developing, implementing, maintaining, and evaluating a department wide equity and inclusion framework through collaboration with departmental program leadership. Division of Adult Institutions The objective of the Division of Adult Institutions is to provide security and staffing to the Bolingbroke Correctional Facility and optionally provide staff to more specialized units or departments, such as Education. This division is led by an Associate Warden (equal in class to the Correctional Administrator) and the ranking structure is as follows: Correctional Lieutenant Senior supervisor within the instution, usually leads a unit or supervises a watch Correctional Sergeant Basic supervisory rank of the division. Correctional Officer A full correctional officer and member of the department able to take on the role of Apprentice Instructor. Correctional Officer Apprentice A correctional officer who has graduated the Basic Correctional Officer Academy, but has not passed their apprenticeship phase (basic training). Division of Adult Parole Operations The objective of the Division of Adult Parole Operations is to monitor parolees who have been released back into the general public and apprehend fugitives and parolees at large. This division is led by a Captain and the ranking structure is as follows: Parole Agent III Senior supervisor of division, equivalent to Correctional Lieutenant. May run and manage a Parole Area. Manages Parole Agent IIs and performs evaluations for promotions from Parole Agent I to a Parole Agent II class. Parole Agent II (Supervisor) Supervisor of division, equivalent to Correctional Sergeant and is a staff supervisor. May run and manage a Parole Area. Parole Agent II (Specialist) Senior officer and basic administrative supervisor of the division, equivalent in grade to Correctional Sergeant in class - this class has no staff supervision responsibility. Parole Agent I Full line officer, equivalent to Correctional Officer. Must have passed the Basic Parole Agent Academy. Office of Correctional Safety The Office of Correctional Safety is led by a Captain and is broken down into 3 different categories: Fugitive Apprehension Team This team is lead by a Parole Agent III. Ranks are filled from the Division of Adult Parole Operations. The objective of the Fugitive Apprehension Team is to provide law enforcement support to state-run hospitals when prisoners are present, and provide tactical support for: Apprehending Violent Parolees Apprehending Prison Escapees Special Services Unit This team is lead by a Correctional Lieutenant. Ranks are filled from the Division of Adult Institutions. The objective of the Special Services Unit is to provide investigation capabilities for: Tackling gang presence within the prison Detecting and prosecuting the smuggling of narcotics and contraband Emergency Operations Unit This team is lead by a Correctional Lieutenant. Ranks are filled from the Division of Adult Institutions. The objective of the Emergency Operations Unit is to provide armored and tactical support within the grounds of the Bolingbroke Correctional Facility for: Critical Incident Response Riot Suppression Hostage Rescue Office of Peace Officer Selection The objective of the Office of Peace Officer Selection is to provide recruitment, academy and apprenticeship services to SADCR. This division is led by a Captain. Ranks are filled from either the Division of Adult Institutions or Division of Adult Parole Operations Office of Training and Professional Development The objective of the Office of Training and Professional Development is to provide specialized in-house training, such as the use of less lethal weapons, de-escalation techniques or firearm certifications. This division is lead by a Captain. Ranks are filled from either the Division of Adult Institutions or Division of Adult Parole Operations Office of Internal Affairs The objective of the Office of Internal Affairs is to provide internal administrative and criminal investigations and uphold the standards of the SADCR. This division is lead by a Correctional Administrator (equal in class to the Associate Warden). Ranks are filled from either the Division of Adult Institutions or Division of Adult Parole Operations2 points
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This guide will run you through all the available legal firearms so you can go into that PF license with a bit more know-how. This list will be updated as more weapons are added in the future but for the time being here is every available legal firearm and its related attachments. Please check out @matical's post HERE, for additional information about ammunition, if a pistol on my list is marked as .45 as example it can take any .45ACP ammo legally available (FMJ and JHP in this case).2 points
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Hello everyone, Clown_Taxi here! What I'll provide in detail under here have already been discussed to an extend in a couple of @SCANDALOUZ's topics and we've exchanged some opinions with @Tungsten within their comments. Thanks for their interest in trying to provide healthy solutions to the LSRP-V community! What I would like to explain & explore more under this topic is how a change in how we implement PKs could be a solution towards the ongoing PF license abuse and constant deathmatching problem. My hypothesis is that both of these problems continuously brew to be a constant problem, because PKs itself act as a clean slate against any of the risky/no-value-for-life/heavily-criminal-chargable actions. Currently, in an example case, when a character gets killed in a PD shootout: They're treated as a shot-and-dead body. All of the illegal items they were carrying gets erased from their inventory. Their memory is voided. These three outcomes have their respectable reasons to be as it is. However, crucial negatives they also provide is as follows: PDs RP is limited to "Damn, it is what it is." and acting out as the procedures of the corpse being taken out is proceeding. (basically /respawnme) Once a /respawnme is used, there isn't a single lead for the PD itself left to trace back the carried items to its illegal origins, whether it's a wrongly used licensed gun, a black market gun or drugs. Killed player itself has no memory of the event leading to his/her death, again, leaving with no lead to provide to PD as evidence. I know that how we currently implement PKs basically acts as a justification for the deadliness of a shootout, a loss-in-progression for player and a foundation for the Revenge Kill rule itself. PD treats the body as a corpse, because taking shotgun slugs to your brain is pretty deadly. Items are lost, because well, you lost in that scenario. Memory is erased, so your character and the killer won't be RP'ing a "I killed you, you killed me." till the end of the time. However, the underlying problem here is that PKs represent death with no consequences. Within the overabundance of black market guns in the game right now, I don't feel that losing a couple of illegals from your inventory is an actual, mattering consequence. And I tell you this, I think that highly-suggested forced-CK is a bad solution too. RP rules-wise, it might be the most plausible idea out there. You don't value your life as a character, well, the game won't value your character's life either. However, forced-CKs lead to a more OOC-kind problem, where you incentivize people more into leaving the server. People don't like losing their progression and potentially having to pay 5$ of fee to keep that progression. I know that a lot of you players are in the "quality over quantity" mindset here, where you directly support the server's cleaning of bad apples. But, please keep in mind that each and every player is an addition to that player count that people value in high regard. Even if server hits just 90 on a peak night, people already start complaining about the low count. You might think that a small community with quality people is always the best solution, but after you see 50 players max in peak hours for a week straight, struggling to find people to RP with in the game, you'll start thinking about leaving the server too. The recent price-upping for the guns in the game might seem as a temporary fix to this solution, where people would refrain from getting into risky situations, because they would lose more-in-value now. However, another probable effect is that, that would also push people into more play-2-win mentality, where they will more likely jump into GTA Online shootout tactics and push the limits of OOC refund request. I would like to put my basic suggestion here once more, this time, in a more condensed matter: PKs should be treated as a "brutally wounded" state, rather than "((THIS PLAYER IS DEAD))". When you use /respawnme, if you were carrying any illegal items, you would automatically spawn in prison with a sentence based on what you were carrying at that time. Before you use /respawnme, if any PD character was included within the RP of your shootout, they can come up to your "brutally wounded" character and use a command like /addsentence [ID] [CHARGE] to add additional minutes/hours of the prison sentence you will receive after spawning in prison. This time, I don't want to include a potential hospital RP accompanying this to keep things more direct to the point. In this version, it's already adequate in my opinion. In this scenario, IC-wise, this means that when you use /respawnme, it means that PD was called on your "brutally wounded" character, EMS personnel carried you out, you received your treatment and taken away by PD to your cell. We gotta assume that LS has the state of art health technology to get you back up on your feet and to be honest, I don't have any problems to put aside the realism a bit to provide a cure to the ongoing no-value-for-life shootings. Current PK implementation itself puts more weight on unrealistic acts and consequences already. Better than an admin jail, this would punish players in an IC way, also providing the prison RP itself with more players to attend to. Rather than OOCly punishing players for bad behaviour, in a sense, rehabilitate them into more RP. Also this way, PD would also have actual criminal record of this individual on what they were carrying at the time of their "brutally wounded" state, following the leads of found items and potentially running an IC-investigation on where the source of these illegals might be. Of course, assuming that what items were detained from them when they've spawned in prison can be logged script-wise. I'm open to any kind of criticism and suggestions you have on this. I don't see this solution super-heavy script-wise from my perspective but I might still be mistaken on this point and other stuff too. Hope you're having a blast RP'ing in LSRP-V and have a great day!1 point
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Not just yet, since it is quite the tedious process, requires two testers to actually test and there is quite a lot of guns it can take some time. I believe a couple people are trying to put this together though.1 point
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SOLO SCHEME GUIDELINES With the introduction to the Solo Scheme, lone wolf roleplayers will be able to have access to EITHER drugs OR weapons. These players will be trusted in supplying roleplay for themselves and the community without having to be apart of a faction. By submitting an application, you agree to the rules surrounding the solo scheme, and accept potential removal from the scheme following any breach of the agreement: Name-changing in any form is not allowed and will result in removal. Administrative punishment (admin jail or ban), depending on severity and situation. Being a member of/joining a faction. Stockpiling firearms or drugs, unable to distribute them or keeping them for oneself. Distributing firearms or drugs OOCly. Poor roleplay regarding firearms/drug distribution. Lying in the selection application. Inactivity Prosecuted in-character by the DA/AG/Court for trafficking or racketeering activity. Other faction team decision. REQUIREMENTS Before applying for the scheme, please ensure you meet the below requirements. Have a clean administrative record for the past three months Not a current member of a faction with access to DarkNET on any character. Your applying character must have realistic reason(s) for said schemes. Not apart of a faction on the contributing character. Be able to showcase your roleplay around drugs/firearms on the character you're applying for the scheme on. Put a decent amount of effort into your application. You should have at least a character of level 5 on your account. APPLICATION Please private message your application to @Helius, @Spanion & @badhbh. Topic title: [SOLO] Character Name1 point
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Bienvenue dans la section française du forum, vous pouvez poser vos questions sur le topic Discussion Général ou en créer un si vous en voyez la nécessité. RÉGLES Les règles du forum s'applique tout autant ici, soyez respectueux entre vous, pas de spam, pas d'insulte.1 point
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