Leaderboard
Popular Content
Showing content with the highest reputation on 07/07/2023 in all areas
-
All lipstick swatches were applied with (Medium 3), each setting has different lipstick styles but this is a list of all swatches. Amber Burst Amethyst Dream Autumn Ember Azure Waters Berry Crush Blossom Whisper Caramel Kiss Caramelized Ginger Charcoal Grey Cherry Noir Cinnamon Spice Coral Flame Crimson Velvet Dark Chocolate Dusty Rose Ebony Noir Enigmatic Eggplant Fiery Passion Fiery Sunset Forest Green Fresh Lime Fuschia Fizz Golden Yellow Green Oasis Honey Sand Lemon Zest Magenta Muse Mahogany Spice Mauve Enchantment Midnight Berry Minty Fresh Misty Morning Mocha Delight Mulberry Blush Navy Eclipse Nude Cashmere Oceanic Blue Orchid Whisper Pearl Essence Pink Orchid Pink Peony Plum Noir Plum Passion Raspberry Sorbet Rich Espresso Rosewood Passion Royal Orchid Ruby Red Sandy Taupe Scarlett Siren Sapphire Night Serena Sea Silver Mist Steel Gray Sunny Yellow Sweet Blush Tangerine Tango Teal Breeze Terracotta Temptation Turquoise Tides Vanilla Cream Velvet Plum Wine Stain3 points
-
Hello, Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are. We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on will reflect that. The full changelog is: - Added Tattoos - Added Makeup - Added business entrance rewards - Added loan extra payments & option to repay loan - Added another motorcycle and bicycle dealership with more showroom slots - Added ~1500 new furniture items - Added ~250 new hair styles - Added /confiscate for pd sd - Added LSFD siren, pager - Added auto cancelling inactive missions - Added Social Security payments even after level 3 (every 2.5 hrs instead of every 1 hour) - Added LSSD West Vinewood Station - Changes to the LSPD Traffic Station - Changes to the LSFD Faction Vehicles & Stations - Enabled weapon stores [setup may be pending] - Re-enabled reset appearance on UCP - Fixed dealership showroom vehicles not respawning - Fixed /localtime 0 - Disabled /extras for non-admin Tattoos Perhaps one of the most important missing pieces of character customization were tattoos. We decided to split the tattoo feature into three releases, with the base script starting today. You can find several tattoo shops around the map and use /tattoo to configure your appearance. The system allows you to specify 6 levels of opacity for each tattoo, it can be as transparent or as opaque as you want it to be. As with many things in the gamemode, we aim to create consequences for your character's actions. To remove a tattoo, you need to attend a laser removal session to decrease the opacity of the tattoo until it's completely gone. The lower the initial opacity, the faster it is to remove. This baseline tattoo script is released with the native tattoo set. We've reached out to Factions and are compiling a pack for faction-oriented tattoo, to give every type of a faction enough variation to represent their character accurately. If you'd like to be a part of this, please reach out to DDaniels. Custom tattoos are currently very high on our priority list and we already started working on them. In the third phase of the tattoo system roll out, we want to add faction/company specific tattoos and allow players to create their own tattoo parlors, to give unique tattoos to other players. Other Customization Besides tattoo, we've also added over 250 new hairstyles and over 1500 new furniture items. We've finally populated and enabled our makeup script - you can find a few beauty stores around the map marked by a blip of lips. The initiative of course doesn't end here and we're looking at adding more clothing items and accessories next. Economy We put a lot of thought and effort into our current economy system. We got some things right, but clearly we've missed the mark in some places. Here are some of the changes we've made in 1.1 to stimulate the economy: Social Security is extended past level 3. You will receive payments like before, except every 2 hours 30 minutes instead of every 1 hour of play time. Entrance Rewards for businesses. Your business can now be configured by Company Team to receive a cash reward for every unique visitor over a period of time. It's hard to extract the same profit from characters in-game as you can IRL, this system is meant to reflect realistic earnings a business would have. Our goal here is to promote RP and encourage players to set up businesses that are frequented by players. You can now make exceptional payments, or pay off any loans early with zero interest. All furniture items are temporarily free. The list does not end there. We're currently revisiting overall earnings once again, and will be increasing them in the near future. We won't be changing the economy model as a whole, but rather shortening the earnings cycle to allow everyone, regardless of their available time to earn more money. Release Cycle From here on, we'll focus on a more dynamic release cycle. We chose to bundle several highly requested features together for 1.1 and we won't be doing this for updates going forward. Instead of working on a single update for 2-3 weeks, we'll instead release features as they're ready. This will allow us to test faster and deploy more frequently. Player Retention The server roll out is currently going according to our predictions. After initial spike of interest, the numbers are starting to settle down and we're approaching a baseline for our community from where we can freely grow upwards. We do however understand that we could be doing much more for player retention. We've identified a few steps to take within the staff team and will be implementing them, if we haven't already, shortly. Thank you for all your extensive feedback. We value it and learn from it as we enter the new space that is GTA V.2 points
-
1 point
-
1 point
-
1 point
-
Support me on Patreon Join the Discord Server GRAPHICS RealityV for RAGEMP - Singleplayer - More : VisualV for RAGEMP - Singleplayer (83MB) - DL: VisualVanilla for RAGEMP (193MB) - DL: Natural Vision Remastered for RAGEMP (71MB)- DL: GTA V Redux for RAGEMP (60MB)- DL: Make Visuals Great Again (MVGA) for RAGEMP (70MB)- DL: PRV - Project REVIVE for RAGEMP (75MB)- DL: GTA V Remake for RAGEMP (22MB) - DL: QuantV 2.1.4 for RAGEMP (4MB) - DL: USE ONLY ONE ENBs RealityV Horizons ENB (60MB) - DL: PRSA ENB (86MB) - DL: Natural Vision Remastered ENB (3MB) - DL: ENB is performance costly, use them only if your hardware is capable TEXTURES GTA V: Definitive Edition (V:DE) for RAGEMP - Singleplayer - More : (HDMP) HD ONLINE MP_FEMALE and MP_MALE SKINS (63MB) - DL: Fixes & Improvements (245MB) - DL: Realistic Gore & Blood (16MB) - DL: Vanilla Vehicles Emissives Fix (14MB) - DL: Vegetation Remastered (520MB) - DL: L.A. Roads 2.0 (2.42GB) - DL: Satellite map with detailed street names (53MB) - DL: Atlas Road Map with street names / Atlas Park Rangers Map (35MB) - DL: Remastered Old Gen Radar (4MB) - DL: SOUND Realistic Audio Overhaul (55MB) - DL: MISC. Enhanced Ambient Occlusion - DL: Auto Hotkey chat assistant - DL: HOW TO USE THE MODS IN SINGLEPLAYER - GUIDE: RECOMMENDED MOD COMBINATION: V: Definitive Edition (V:DE) + RealityV + HDMP + Realistic Audio Overhaul + Vanilla Vehicles Emissives Fix + L.A. Vegetation + Fixes & Improvements + Realistic Gore & Blood + Atlas Road Map with street names1 point
-
We are organizing into a discord dedicated to all players who roleplay car enthusiasts. You don't need to necessarily race or anything a-like. We have room for any and all car enthusiasts. We're also setting up in-game and in-character stuff other than racing that revolves around cars. Any related factions and groups are more than welcome and we will be more than happy to setup custom ranks and all that for you. Once you're inside, please check out #welcome and the subsequent #role-request channels. https://discord.gg/h94CUFchpm1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
I thought the plan was to delay the server until it was feature rich so you had a comparative advantage against your major competitor? 1.5 years later and you release a barebones server anyway, that looks like it needs another 1.5 years of dev. Frankly, I think you guys severely underestimated the market for text-based GTA 5 RP. Some of you probably still think there are hundreds of players out there waiting to discover or move over to LSRP. There isn't. It's a limited subset of a community that's largely focused on voice RP, and the market isn't growing. It also doesn't help that there's now a 3rd player entering the market soon that will likely take a chunk out of your share of the pie too... This is a masterclass on how to fuck up a server launch. Your best bet was to offer something different from everyone else; instead, you open a server with a meta that came straight out of 2013 SAMP. No one wants to grind 40 hours of fishing just so they can RP what they actually want. You guys have done nothing innovative or interesting with this concept despite some of you having more than a decade of experience in GTA RP, and it's really disappointing. It's like you were banking on riding the wave of SAMP nostalgia and GTA W hate to establish your community. Now you're stuck trying to make a PB of 150 W rejects and ban evaders somehow "work". Judging from mmartin's sarcastic responses and constant deflection, it doesn't sound like you guys are smart enough to take the criticism to heart. Good luck.1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Oh, hello there, [Player's Name], We are just over the moon thrilled to read your oh-so-constructive criticism of our roleplay server. The level of sarcasm you've sprinkled throughout your post is simply astonishing. But fear not, dear player, we are more than ready to respond in kind. You see, we are absolutely delighted that transitioning to a realistic and immersive economy has left you feelin' all warm and fuzzy inside. We apologize profusely for creating a system that challenges your desire for instant gratification. Who needs meaningful progression anyway, right? We'll definitely take note and revise our entire approach to cater exclusively to your whims. Ah, the favoritism accusation. That's a real gem right there. We are thrilled to inform you that our team members have been secretly organizing favoritism parties, where we hand out all the goodies to our dearest friends while you, my friend, are left toiling away for minimum wage. It's like a modern-day fairy tale, where only the chosen ones receive the treasures of the land. We are truly grateful for your suggestion to abandon any sense of realism and hand out duffel bags filled with virtual goodies without any justification whatsoever. Who needs immersive roleplay when we can just throw random items at players without rhyme or reason? It's the recipe for unparalleled excitement, isn't it? But fret not, because we have been diligently working on our ego-stroking skills. Nothing brings us more pleasure than making everyone dance to our arbitrary rules while we sit back and bask in our supreme authority. You are absolutely correct in assuming that none of our admins will ever experience the agony of spending hours on end fishing at Del Pierro pier. We just sip martinis and laugh maniacally as you grind away, my friend. In conclusion, we are truly humbled by your incredible insight and wisdom. Your suggestions will undoubtedly guide us on the path to becoming the greatest server of all time. We hope you continue to bless us with your delightful presence and your invaluable feedback. Sarcastically yours, [Your Team Name]0 points