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Showing content with the highest reputation on 07/06/2023 in all areas

  1. Hello, Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are. We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on will reflect that. The full changelog is: - Added Tattoos - Added Makeup - Added business entrance rewards - Added loan extra payments & option to repay loan - Added another motorcycle and bicycle dealership with more showroom slots - Added ~1500 new furniture items - Added ~250 new hair styles - Added /confiscate for pd sd - Added LSFD siren, pager - Added auto cancelling inactive missions - Added Social Security payments even after level 3 (every 2.5 hrs instead of every 1 hour) - Added LSSD West Vinewood Station - Changes to the LSPD Traffic Station - Changes to the LSFD Faction Vehicles & Stations - Enabled weapon stores [setup may be pending] - Re-enabled reset appearance on UCP - Fixed dealership showroom vehicles not respawning - Fixed /localtime 0 - Disabled /extras for non-admin Tattoos Perhaps one of the most important missing pieces of character customization were tattoos. We decided to split the tattoo feature into three releases, with the base script starting today. You can find several tattoo shops around the map and use /tattoo to configure your appearance. The system allows you to specify 6 levels of opacity for each tattoo, it can be as transparent or as opaque as you want it to be. As with many things in the gamemode, we aim to create consequences for your character's actions. To remove a tattoo, you need to attend a laser removal session to decrease the opacity of the tattoo until it's completely gone. The lower the initial opacity, the faster it is to remove. This baseline tattoo script is released with the native tattoo set. We've reached out to Factions and are compiling a pack for faction-oriented tattoo, to give every type of a faction enough variation to represent their character accurately. If you'd like to be a part of this, please reach out to DDaniels. Custom tattoos are currently very high on our priority list and we already started working on them. In the third phase of the tattoo system roll out, we want to add faction/company specific tattoos and allow players to create their own tattoo parlors, to give unique tattoos to other players. Other Customization Besides tattoo, we've also added over 250 new hairstyles and over 1500 new furniture items. We've finally populated and enabled our makeup script - you can find a few beauty stores around the map marked by a blip of lips. The initiative of course doesn't end here and we're looking at adding more clothing items and accessories next. Economy We put a lot of thought and effort into our current economy system. We got some things right, but clearly we've missed the mark in some places. Here are some of the changes we've made in 1.1 to stimulate the economy: Social Security is extended past level 3. You will receive payments like before, except every 2 hours 30 minutes instead of every 1 hour of play time. Entrance Rewards for businesses. Your business can now be configured by Company Team to receive a cash reward for every unique visitor over a period of time. It's hard to extract the same profit from characters in-game as you can IRL, this system is meant to reflect realistic earnings a business would have. Our goal here is to promote RP and encourage players to set up businesses that are frequented by players. You can now make exceptional payments, or pay off any loans early with zero interest. All furniture items are temporarily free. The list does not end there. We're currently revisiting overall earnings once again, and will be increasing them in the near future. We won't be changing the economy model as a whole, but rather shortening the earnings cycle to allow everyone, regardless of their available time to earn more money. Release Cycle From here on, we'll focus on a more dynamic release cycle. We chose to bundle several highly requested features together for 1.1 and we won't be doing this for updates going forward. Instead of working on a single update for 2-3 weeks, we'll instead release features as they're ready. This will allow us to test faster and deploy more frequently. Player Retention The server roll out is currently going according to our predictions. After initial spike of interest, the numbers are starting to settle down and we're approaching a baseline for our community from where we can freely grow upwards. We do however understand that we could be doing much more for player retention. We've identified a few steps to take within the staff team and will be implementing them, if we haven't already, shortly. Thank you for all your extensive feedback. We value it and learn from it as we enter the new space that is GTA V.
    32 points
  2. All lipstick swatches were applied with (Medium 3), each setting has different lipstick styles but this is a list of all swatches. Amber Burst Amethyst Dream Autumn Ember Azure Waters Berry Crush Blossom Whisper Caramel Kiss Caramelized Ginger Charcoal Grey Cherry Noir Cinnamon Spice Coral Flame Crimson Velvet Dark Chocolate Dusty Rose Ebony Noir Enigmatic Eggplant Fiery Passion Fiery Sunset Forest Green Fresh Lime Fuschia Fizz Golden Yellow Green Oasis Honey Sand Lemon Zest Magenta Muse Mahogany Spice Mauve Enchantment Midnight Berry Minty Fresh Misty Morning Mocha Delight Mulberry Blush Navy Eclipse Nude Cashmere Oceanic Blue Orchid Whisper Pearl Essence Pink Orchid Pink Peony Plum Noir Plum Passion Raspberry Sorbet Rich Espresso Rosewood Passion Royal Orchid Ruby Red Sandy Taupe Scarlett Siren Sapphire Night Serena Sea Silver Mist Steel Gray Sunny Yellow Sweet Blush Tangerine Tango Teal Breeze Terracotta Temptation Turquoise Tides Vanilla Cream Velvet Plum Wine Stain
    7 points
  3. milly billy bee
    2 points
  4. 2 points
  5. Massive W, now we await the blush and eyeliner 😬
    2 points
  6. hi, i'm mar$
    1 point
  7. my guy, the main man, the myth, the legend! also one of the best things to ever happen to lsrp
    1 point
  8. mars, the main man, the myth, the legend! one of the best things to ever happen to lsrp
    1 point
  9. Fantastic work, love this!
    1 point
  10. hi red devil
    1 point
  11. wee mars bar
    1 point
  12. 1 point
  13. Hey damn nice car, who painted that?
    1 point
  14. kinda like ice cream flavors, no?
    1 point
  15. 1 point
  16. First time making screenshots so it's a WIP but here we go...
    1 point
  17. I think we should find a balance between the two: LEO RP has definitely improved, but illegal factions must do their part too. I don't feel like patrolling in a gang-infested area is bad per-se, especially because all the interactions I have had so far have been amazing. In the past few days we lost a lot of suspects in pursuits, I have pulled out of several of them because my car got involved in TC's (even small ones!). So please do understand that we are trying to make it as fair as possible for you guys, but we expect the same quality of RP from gangs/illegal factions too. If you are in a pursuit and hit a wall or a pole, think if you should RP it or if it would be realistic for you to continue. Please note: I am not asking you to make it boring for yourself, we all do love police chases, so it is fine to enjoy them on a more arcade-ish level, but find a balance between pure and enjoyment for yourself and for the other parties involved. In addition to that, I do feel that your perception of our presence in gang areas is altered by two main factors: 1) The SD station is literally on Davis, meaning you will get to see a lot of patrols around the area, and even if it looks like someone is camping it may just be another Deputy/Officer who, for the past thirty minutes, spent his time patrolling on the other side of the city. 2) Illegal factions are often outnumbered, while they have 10-15 players online, SD and PD combined may have 20+, resulting in a more capillary presence.
    1 point
  18. So I don't too many issues with the economy, the money you get for the first few levels is enough to allow you to finance a vehicle and get a place to rent, with enough left over, over time to play around with. With 1.1 adding that same income to all levels but at a reduced rate, there's at least that security net that you'll be getting a little income no matter what you're doing with your time. I think it's a good step without sacrificing the economy model where things that don't need to be are costing hundreds or thousands. With regards to the script, I am a bit concerned on some of the key features that it's lacking, and wonder what state the script was in last year when things were originally going to launch. That said it's obvious there's very skilled members on the team; the phone script is sleek as all hell and 'just works' in a really nice way for the most part. I also recognize we're less than a month into launch and things will be coming as time goes on - I just hope that LSRP is able to catch up with the vital QoL features other servers may have that players have come to expect to have available.
    1 point
  19. bcs people have the ability to separate IG wealth from OOC wealth lol. its way more authentic to roleplay having money issues then to actually have money issues scriptwise and be fucked the entire time. people are more than capable of rping poor or gang rp wouldnt be the primary medium for rp no we just prefer the freedom to portray our characters without an absurd time investment lol?? uve pointed out how much of a sick rper u are in every post uve made it has to be satire at this point. i dont wanna have to go thru a rigorous application or spend weeks accumulating wealth just to rp working in my dad's shitty chinese takeout its a pretty simple concept to understand and not everyone is a fresh off the boat poor person who has to earn and work their way through los santos. you're treating this shit like its gotham city lol let me rp a fashion mogul, let me quickly get a business so i can rp giving people food poisoning from chinese food, let me rp being a limo driver without spending 100k or whatever it is. people switch characters and try new things all the time and your way of doing things stunts creativity power in criminal enterprise should be earned through providing engaging rp. engaging rp that propels u into prominent positions because people want to be involved in ur dope rp. shouldnt be a competition on who read the most accounting books OOC
    1 point
  20. shoutout cnr for the banner
    1 point
  21. 1 point
  22. I won't comment on the GTA 5 RP marketplace and target audience concerns, and I agree in spirit with many points you made but there are two obvious logical fallacies: 1) We have enough data from SAMP to know how ”just so they can RP what they actually want.” works when there's an overabundance of money. There is endless evidence but I'll use one example from my immediate area of expertise: bookmaking in organized crime. I know plenty people who wanted to roleplay bookmakers. They had money (often not earned through roleplay) and they started a bookmaking operation they had made zero research for. I'm talking about people who don't know the absolute basics of balancing books or how margins and odds work. They could go around running betting shops, and roleplay hotshot bookmakers because they had money. They would rather never make a profit than actually learn how bookmaking really works. I hate to be blunt with you but if you don't think it breaks immersion for others, and that there's no learning curve necessary then we have very different views on quality roleplay. When money is scarce, it forces people to learn. Learning results in improvement. Improvement in anything from understanding how the real world works and roleplaying skills to English proficiency. Now, on that note, I think more factions should be new player friendly, and mentor them instead of rejecting them based on lack of experience. And the whole server should facilitate learning and progress (however not babysit them). Overprotectiveness keeps new players from engaging in situations restricting the opportunities to build connections and learn necessary skills. Similarly, as @Mmartin mentioned, we shouldn't encourage instant gratification. I only need one quote to sum it up and it is this: don't wish it was easier wish you were better. You don't need to grind fishing to roleplay what you want. I'll be completely transparent here: I started a bookmaking operation with $1,000. I started a private protection firm with no money invested. Be resourceful and put time and effort into achieving your goals through organic development. Don't think you should be entitled to have the hottest and best dance club in LS because ”that's what you want to roleplay.” Build up to becoming one. 2) There is some truth to riding the wave of SAMP nostalgia and I'll admit I was critical of LSRP management in the past but if you don't respect them trying (which they are in my opinion) then I would say your judgment is clouded by hatred. Now, there are two competing text roleplay servers and a third is to launch but I personally see no need for conflict. Everyone roleplays where they have fun roleplaying, and saying LSRP is a server of players rejected from or banned in World is a very rigid and ungenerous perspective on the community here. Most players I personally know β€” and frankly I don't know many since most if not all my old friends have quit because there has been no high-quality roleplay server to roleplay in for the past few years β€” never saw World as a serious roleplay server. I don't deny it's a popular server and I wholeheartedly believe people should be having fun so I have no reason to hate on World whatsoever. It's simply that my view on roleplay is very different from the average player base there. Does LSRP match my view on roleplay? That's debatable but it's the best I got to work with, and I don't doubt it'll get better with time. Personally, I had no expectations for LSRP V. I don't expect it to be anywhere near peak LSRP SAMP. I may have roleplayed for 10+ years but I went back to starting from scratch and I absolutely love it. To each their own.
    1 point
  23. I thought the plan was to delay the server until it was feature rich so you had a comparative advantage against your major competitor? 1.5 years later and you release a barebones server anyway, that looks like it needs another 1.5 years of dev. Frankly, I think you guys severely underestimated the market for text-based GTA 5 RP. Some of you probably still think there are hundreds of players out there waiting to discover or move over to LSRP. There isn't. It's a limited subset of a community that's largely focused on voice RP, and the market isn't growing. It also doesn't help that there's now a 3rd player entering the market soon that will likely take a chunk out of your share of the pie too... This is a masterclass on how to fuck up a server launch. Your best bet was to offer something different from everyone else; instead, you open a server with a meta that came straight out of 2013 SAMP. No one wants to grind 40 hours of fishing just so they can RP what they actually want. You guys have done nothing innovative or interesting with this concept despite some of you having more than a decade of experience in GTA RP, and it's really disappointing. It's like you were banking on riding the wave of SAMP nostalgia and GTA W hate to establish your community. Now you're stuck trying to make a PB of 150 W rejects and ban evaders somehow "work". Judging from mmartin's sarcastic responses and constant deflection, it doesn't sound like you guys are smart enough to take the criticism to heart. Good luck.
    1 point
  24. I think we're a big deal πŸ˜„
    1 point
  25. 1 point
  26. my favourite amongst all
    1 point
  27. lamarcus griggs my favourite deputy
    1 point
  28. 24 life πŸ™‚
    1 point
  29. No one gonna mention Michael Houston and Nick Apps? You're all crazy They put PD and FD into their prime
    1 point
  30. The best memory I can remember was us all sitting around in SASD HQ waiting for Jammie to get Sergeant (possibly Lieutenant) appointed to him. Also the #smithyforsheriff trend after I got dismissed for SASD 🀣
    1 point
  31. 1 point
  32. go celtics!
    0 points
  33. spikes, spikes, spikes! we need em
    0 points
  34. LSSD GANG TATTOOS. GOOGLE THEM. SHERIFF KENNETH LAROSA SHOW YOUR TATTOOS.
    0 points
  35. He's touching grass as I type
    0 points
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