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Robbing Script


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43 minutes ago, Venta said:

I'm sure this would lead to heavy abuse, because it is less risky. And it would make robbing someone using an M4 assault rifle and a sports car even more convenient. 

I'm sure there would be a way to make it non (less) abusable. And at the end of the day you can forum report any rule breaking.

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On 4/18/2022 at 8:48 PM, Semita Bellatoris said:

Like the title says, it would be nice if there was a robbing script added where you can take items from another player yourself.  It is a common thing that in almost every robbery scenario back in the day people would stall on purpose so I think this would be a good idea to prevent that from happening.

 

I find that a lot of robberies are sub-par which I've experienced occasionally during rp, giving no regards to using masks or being afraid of getting caught on camera etc. I typically liked the original way of how robberies were handled through rp between both parties involved, I personally don't think I'd like for anyone to just have access to my inventory and to take things without my permission as that could lead to a bunch of abuse amongst players. There'd have to be some sort of /acceptance command between both parties and even so that /acceptance could still be stalled either way until players agree with what's being taken within the scenario. I prefer the regular method of how robberies are handled within the server and for any abuse to be reported on the forums. 

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1 hour ago, Florida said:

How would adding a script for power gaming taking peoples items solve a rule breaking stall issue?

 

I feel like it could. Say an individual is stalling getting robbed. Add a timer of a few minutes that would need to be bypassed in order to take items from them. Ensure the player has been active after the /rob or whatever the command added will be to prevent robbing AFK people (which is allowed, but well, not usually looked upon by staff, even if they have to kick the player etc). Obviously, if that script is abused as well, such as not giving people time to tell where the items are, it can be punished. It should be made into a script of some sort to see player's inventories, but taking an item should be a little bit more complex than just being able to click and drag into your inventory. 

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10 hours ago, Natasha Valentine said:

 

I find that a lot of robberies are sub-par which I've experienced occasionally during rp, giving no regards to using masks or being afraid of getting caught on camera etc. I typically liked the original way of how robberies were handled through rp between both parties involved, I personally don't think I'd like for anyone to just have access to my inventory and to take things without my permission as that could lead to a bunch of abuse amongst players. There'd have to be some sort of /acceptance command between both parties and even so that /acceptance could still be stalled either way until players agree with what's being taken within the scenario. I prefer the regular method of how robberies are handled within the server and for any abuse to be reported on the forums. 

 

Things being taken away from you without your permission. That's literally how robbing someone works. There should be a command to accept the robbery but the part where the most stalling happens is when the other party needs to hand over the items. 

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Handing over items is a bit too much for a simple robbery, I've been robbed many times with zero to nothing RP and most of the time people just abused it robbing random people just to get those easy 500 bucks. But when it comes to accessing inventory that would lead too wayyy to many scenarios where people would just do 0 rp robberies to steal items from people - having in mind some people carry weapons sometimes and could potentially carry weed and drugs. So I believe we would end up with a system that lets people abuse each other. But that's just my opinion

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3 hours ago, Semita Bellatoris said:

 

Things being taken away from you without your permission. That's literally how robbing someone works. There should be a command to accept the robbery but the part where the most stalling happens is when the other party needs to hand over the items. 

 

 

I understand that's how robbing works irl but you have to understand that there's a lot of abuse and the robber has to cooperate with the victim as well rather then just abruptly taking the items with minimal rp. Some items are hidden on a player like drugs etc, you'd have to fully RP it and search for it on a victim. You can't just run up and have access to random player inventories, "stalling" is bound to happen either way to give both parties a chance to rp properly and the best place to do it is away from main streets or around public areas as it may be expected for the rp to take longer then anticipated. 

Edited by Natasha Valentine

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17 hours ago, Semita Bellatoris said:

 

Perhaps there would be a command to request the robbery and the other party to accept it? And then you can take their items manually throughout the roleplay.

 

You already have to accept the frisk. You'll get the same outcome, just with extra steps and this doesn't prevent stalling at all. 

 

On 4/20/2022 at 3:57 AM, Semita Bellatoris said:

And at the end of the day you can forum report any rule breaking.

 

Exactly. And stalling is also not allowed, therefore you can forum report that as well. This is just a closed loop - restricting one party will allow the other to abuse and vice-versa. 

And in the end of the day we'll still all meet in the forum report section.

 

This doesn't solve anything.

 

And there's no exact definition for stalling, naturally, native English speakers will type much faster then, for example me, for whom English is the 2nd or even 3rd language. I've been accused for stalling numerous times, when the robber would type in the speed of a court stenographer, whereas I have to think over what I'm about to write,

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