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Mikee
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Actually, when you join a RolePlay server, even before joining it, you already know what kind of jobs you will find inside. It may be because those are the most functional jobs, or maybe because we have been used to SAMP experience that led us to understand that there were certain limits. With RageMP maybe we can think about new jobs, new experiences that might qualify civilian roleplay and might entertain.

Standard Jobs:
- Taxi Driver
- Trucker Job
- Trashman
- Harvster
- Fisherman

Possible New Jobs:
- Lumberjack
- Hunting

If you have suggestions, write them below, I'll add them to the list.

Edited by Mikee

it.png  SENIOR TESTER MIKEE

  • HEAD OF FOREIGN SECTIONS
  • ASSISTANT HEAD OF ECONOMY TEAM
  • ASSISTANT HEAD OF PLAYER SUPPORT TEAM

 

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17 minutes ago, Sticker said:

Hunting in the far future could be a nice addition

Added, would be really cool.
 

17 minutes ago, holaa. said:

lets create jobs through rollerplaying 😎


Yeah, sure thing. This kind of things already happen, you know.. Bodyguards / Bartenders etc.. I was talking about script-wise jobs.

Edited by Mikee

it.png  SENIOR TESTER MIKEE

  • HEAD OF FOREIGN SECTIONS
  • ASSISTANT HEAD OF ECONOMY TEAM
  • ASSISTANT HEAD OF PLAYER SUPPORT TEAM

 

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I don't think hunting should be a scriptwise job. If you have the means to do it, do it. Sell whatever you hunt to a person or shop, maybe make a rug out of it or something. Have hunting permits to add an illegal side and market to the mix. I think that would be neater than automatically rewarding people with money for shooting at stuff.

Go meh gwai ying mana, ban tsai yeh. Wun nay lay Tai Hing tun bing tun lai cha, dam daka?

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35 minutes ago, The Fresh Prince of Fujian said:

I don't think hunting should be a scriptwise job. If you have the means to do it, do it. Sell whatever you hunt to a person or shop, maybe make a rug out of it or something. Have hunting permits to add an illegal side and market to the mix. I think that would be neater than automatically rewarding people with money for shooting at stuff.


Actually you won't find animals around if they don't script synced animals for each client. Plus, when we say script-wise, we obviously mean the basis, you know, maybe the possibility to kill an animal and to collect meat / skin / fur etc.. plus the possibility to:
1) Interact with Trucker Job ( that might sell this kind of products to a shop for example )
2) Use this kind of items / sell them to a person

it.png  SENIOR TESTER MIKEE

  • HEAD OF FOREIGN SECTIONS
  • ASSISTANT HEAD OF ECONOMY TEAM
  • ASSISTANT HEAD OF PLAYER SUPPORT TEAM

 

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  • Lead Admin

I think script jobs will always have a place, but ideally it should be more profitable for individuals to engage in actual roleplay with other people rather than it being a grindfest. As Venta already mentioned, there'll be contracts and things like that. Running businesses should actually be profitable too; I remember back in the day nightclubs never actually made money. In fact most of the time, they lost money purely because entry fees and drinks never covered the inflated cost of hiring security, DJs and funding all those damn dance parties...

 

I liked World's feature where you could sorta pick a shop or a garage to work at, then you earned money for being in there and earned even MORE money if you made RP-related sales. This seemed like a happy medium, and made shopping far more interactive. For instance, my character went into a phone shop and roleplayed browsing and purchasing a phone, setting up a contract etc with another player who was working for the shop at the time. That player received money just for being "on duty", and a bonus at the end of making a sale with me. I also tipped for the roleplay - and think most people would do this too.

Sal

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Dudes, it is obvious that roleplayable jobs are better than scripted ones, but you know, money has to come from somewhere, you know? This thread is not meant to be a thread to say that scripted jobs are better than roleplayable jobs or vice-versa. This thread's goal is to improve the actual jobs system in order to let newbies to have the chance to choose something never seen before or even to have some fun ( and then, with time, they will understand how to roleplay properly - but at least we should try to not make them leave the server after 1H of playing, you know? ).

It is always better to roleplay and not to grind, that's obvious, but you have to understand that while SAMP was just a niche game, GTA V is much more palatable and newbies will surely come here to try. This means that there might be new faces around, new possibilities and more fun.

it.png  SENIOR TESTER MIKEE

  • HEAD OF FOREIGN SECTIONS
  • ASSISTANT HEAD OF ECONOMY TEAM
  • ASSISTANT HEAD OF PLAYER SUPPORT TEAM

 

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