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LordSpyx

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Everything posted by LordSpyx

  1. If your idea of "good and immersive roleplay" is raping someone, then you shouldn't be roleplaying here to begin with. It's not some funny source of entertainment. This happens to people every single day, and it leaves them traumatized for life, or even worse, dead. The permission was on an out-of-character basis, because not everyone is comfortable with that. The rape roleplay would occur in-character, but prior out-of-character permission of all parties involved was the policy. There is a variety of ways you can roleplay and have fun without needing to violate or potentially traumatize another person. There's a reason it was classified as "Disgusting roleplay". The fact you have an issue with needing permission to roleplay something so disturbing with another person, and not the fact you're okay with doing that, even in a virtual sense, is what's messed up. The saddest part is, I can't tell if you're trolling, or if you truly believe the idea of raping someone, virtual or otherwise, is fun enough to be brought back.
  2. Automatically CKing someone upon three sequential PKs negates having CK applications. Anyone could just go and PK someone three times strategically throughout the week and automatically CK someone without needing to apply for a CK. It might not be "back breaking" but it's just unnecessary and pointless work on top of everything else they have that is far more important. It will victimize anyone who is PKed. "Discouraging reckless behavior that leads to them being PKed" is literally victim blaming as a blanket statement with no distinction between those who are and are not at fault for getting themselves PKed. Not every person who gets PKed is at fault; you can walk down the street for half a block and get gunned down because someone felt like it. You can walk into a store and get gunned down for the same reason. There are so many holes in this suggested system. Players would lose all of their characters within a week due to it, at no fault of their own. That's not even counting when you have gang wars, or wrong place at the wrong time occurrences. PD, SD and FD members would all lose their characters very easily just due to the nature of the roleplay they partake in. This would cause way too much extra work for factions, and it would disrupt the flow of all immersion, roleplay and development if people have to swap out coworkers every three PKs. The Admin Team, as I said in my initial reply, are about education over punishment. They ban people as a last resort, so I do not see any world in which they'd willingly force someone to CK their character after three PKs to "discourage reckless behavior". Admin Jails are sufficient enough for anyone breaking rules or behaving recklessly. No need to "fix" something that isn't broken.
  3. Yeah, absolutely not. Having a "lives system" is way too RPGish, and defeats the purpose of having CK applications between factions. This makes legitimate systems redundant. You will never get rid of over the top player kills on the server. There's no avoiding it. The victims of senseless, non-rp or non-legit PKs shouldn't be punished over it. This just seems like a lot of pointless workload being added to the Admin team. I wouldn't go so far as to say this either. They're here to keep the server in order, and maintain as safe an environment as possible so everything runs smoothly. To enforce rules, and educate those who are unfamiliar with anything they may have missed. "Education over punishment" is their leading motto. I am not in favor of adding more workload to them, as aforementioned, this is unnecessary work that would be dumped on their shoulders. People have lives outside of the community, and shouldn't have to monitor PKs and the "lives" system 24/7. No one should have to be forced to lose their character over PKs, especially if they have to pay for namechanges afterwards. Not everyone can afford namechanges every two hours when they're gunned down time after time. Imagine the amount of namechanges LEOs would go through alone just from large shootouts. Same with gangs. No thank you.
  4. LordSpyx

    March Release Update

    If life has taught me anything it's that every time you make a plan, life says "Sike you thought?". I'd personally rather people's personal lives be taken care of before a game. Y'all have lives outside of LS-RP, and I can see how hard everyone has been working. So take the time you guys need, and I look forward to more snippets!
  5. Firefighter III Katrina Fischer
  6. I feel like for as large as the map is, new mapping isn't a necessity for terms of "newness" or "originality". I think everyone needs time to adjust to and get used to roleplaying on the map before any drastic changes occur. Not to mention the fact that while having a community for forwarding ideas is great, it's not the same thing as having a team of mappers who can actually make changes. Developing and mapping are two entirely different things. One requires you to manipulate and write code, while the other is creating "physical" structures. Unless there is a script to just type a few lines of code and suddenly a one story building becomes a three story hotel, just having ideas with no team to implement them is a brainstorming session at that point. There's a lot more to mapping than you'd think, not to mention the fact it would require every person to download more files to be able to load the mapping constantly. GTA V alone is a powerhouse, imagine adding in custom maps you have to constantly render. That'd be a mess.
  7. Battalion Chief Reginald Loki
  8. I would say no to leaving player owned cars spawned in, and would hope even faction's vehicles being spawned in will be limited by the use of /enterable garages like we had on SAMP. Judging from the LSPD's official faction thread, you can see the vehicles are customized. Each texture / livery comes with a file size. Every person is going to have to download that file, and will need to load it every time they're in-game. Even the default vehicles come with different customization options and liveries, which I'd imagine also requires additional loading times. Realistically, yes, your vehicle would be where you last parked it, which is exactly why on SAMP if people were being investigated, they were told by Admins to spawn their vehicle, as it would realistically be there on the property — this applied whether the vehicle was in an obvious location, or hidden somewhere on the property, allowing detectives time to roleplay searching for it. On SAMP, vehicle mods were client-sided, so if you could afford to mod every single vehicle you wanted, it only affected you. From my observations with communities based on GTA V, they're server-sided, so modded vehicles with different textures will affect everybody on the server. Large scale events, like parades or 9/11 memorial events were definitely interesting on SAMP. We'd often have Admins despawning cars or reparking the factionized vehicles in their garages to limit as much object loading as possible when there were 100+ people in one area. (This was after everyone drove there of course). At the end of the day while it is a roleplay server and supposed to reflect real life with as much immersion as possible, it's still a videogame and will always come with limitations.
  9. D'awww 🥺 😭 Your cow is literally SO cute ❤️
  10. "The North County Correctional Facility (NCCF) in Castaic, CA, is part of a large, correctional complex run by the Los Angeles County Sheriff's Department". That is what they're basing it on.
  11. DCR has merged to be under the LSSD faction. They are responsible for the prison system, as laid out in their forums. This is the realistic approach. The Los Angeles County Sheriff's Department oversees the correctional facility that the in-game one is being based upon. You might only be basing things off of Texas, but legal factions for LSRP are based upon their California counterparts, seeing as if the base game of GTA V is located in a fictional California.
  12. Tools & Programs Wacom Intuos CTH-480 Pen Tablet Clip Studio Paint Pro ♥ ═══════════════════════════════════════════════════════════ ♥ LS-FD Artwork Deputy Chief Tabitha Navarro Battalion Chief Reginald Loki Firefighter III Katrina Fischer Firefighter III Katrina Fischer & Firefighter Reserve Maxine Hayes (Chibi Style; Off-Duty) ♥ ═══════════════════════════════════════════════════════════ ♥ King's Throne: Game of Conquest Artwork Morrigan & Cu Chulainn
  13. Any private clinic being introduced to the server will need to go through some other scheme, such as a faction or company scheme. Which will need to be met with approval by the appropriate LS-RP Staff members. The hospital sub-faction has been put into place as a direct request from Server Management. It would ultimately be up to them on whether such private clinics could open or not. The LSFD has no say in which factions or companies can or cannot open.
  14. Private vs Public: The only difference is insurance of the customer and how the hospital is set to work. You cannot force someone to go to the hospital if they do not want to go, and those who are unconscious and being transported, I'm sure would rather be alive and have a higher bill than to just be left to die because we stopped to check their pockets for insurance cards and which hospitals would be better. I will reiterate: hospital is overseen by LSFD Rank 1 on an OOC level only. This is per Management's request. We do not work directly with them or have any association with them on an in-character level. This was to avoid having to re-script an entirely new faction at launch, and to make sure they have a proper structure. This is to provide hospital roleplay without having to take time away from FD, who are not qualified to be doctors or nurses. FD can focus on pre-hospital care and firefighting, while the hospital staff takes over the roleplay from the hospital. Any connection between the two is strictly OOC. We as LSFD will not be employing nurse practitioners. We are focusing on Firefighter-EMT and Firefighter-Paramedics. We are responsible for pre-hospital care. Per policy, as Ryan stated, we go to the nearest hospital unless the patient is not in critical condition and can give a preference. You cannot be a medic without being a firefighter, as we are the Fire Department. There are many privately owned hospitals. Some departments don't even transport patients, they treat them and then have the hospital's ambulances come and pick them up. This isn't the case for LAFD, but they aren't going to not transport a critically injured person to a hospital because it's privately owned and not public. You can't just simply open a hospital without going through a strict qualification system. (Unless you're running it out of your basement illegally). It takes a hot minute to construct a hospital of that size, and you need to meet all of the requirements, have all of the certifications, the money, etc. We don't charge for ambulance rides to the hospital, and once they're in the care of the hospital, it's between them and hospital staff for billing. We do not charge for pre-hospital care as the fire department. How the billing and everything else works has zero to do with us.
  15. You are quite welcome! I'm always happy to take the time to answer faction related questions. 🙂
  16. Hello there! Back on SAMP in the last couple years we didn't have hospital staff, so everything had been NPC'd at the hospital with a few lines explaining what would happen at the hospital itself. (As long as everyone involved agreed to it of course). Having a functioning hospital faction was a direct request from Server Management so that the LSFD can focus on pre-hospital care. Meaning once they've dropped the patient off at the hospital and give information to the staff there, they can return to their ambulance and carry on with the rest of their shift. That is when hospital staff will take over. So as long as there are members of the hospital faction on duty, there will be no need for NPC'd roleplay. You will ideally have roleplay from the time Firefighter-EMTs / Firefighter-Paramedics arrive on scene, all the way through your hospital visit. On SAMP we ran into the issue of people calling 911 from the hospital requesting FD to help them with injuries, which was not realistic at all. You're at a hospital, so you'd be in better hands there with people who have the proper equipment to do a full evaluation and give you surgery or stitches if needed. Having a hospital faction should combat that as more players get used to having hospital staff again. Firefighters can focus on fighting fires and responding to accidents or other scenes requiring pre-hospital medical attention to stabilize patients, and then the hospital staff can give them the thorough checkup and treatment after the fact. As far as repetitive or "boring" roleplay, I can say after nearly three years in the faction, I handled hundreds of GSW scenes. I never found it to be repetitive or boring, as no two people ever roleplay the same way. Each character is unique, they handle pain differently, and wounds are in separate locations. While on an out-of-character level people might feel it's monotonous to treat GSWs over and over again, it's not unrealistic to think that's what EMTs and hospitals deal with a lot in areas where violence is heavily prevalent in real life scenarios. The reason we asked if people wanted to roleplay inside hospitals or skip after FD treated them, was due to server rules regarding NPC'd roleplay. All parties involved have to agree to it. It's not realistic for a Firefighter to go inside and treat the patient themself, and when you had bustling shifts it was a time issue on FD's side to have to explain a few hospital-oriented lines of roleplay. It was never personally my favorite thing to do, as it took time away from faction responsibilities. With the hospital sub-faction joining us, I feel there will be a better balance across the board, and less NPC'd roleplay all around. This will break immersion less, and allow us to delegate our units where they're needed most! It should also be noted that you can only join one side or the other. You cannot be in both the LSFD main-faction and hospital sub-faction at the same time, not even on separate characters. This is considered the same as not allowing anyone to join two LEO factions at one time. As Ryan said, each entity is owned and operated independently of one another on an in-character level. The hospital sub-faction has their own section on the LSFD forums, with their own recruitment information.
  17. Patrols have been around for years. We have rules regarding this policy including where people could and could not go. For SAMP, they couldn't go too far east, with Artesia Avenue being the cut-off point. They weren't allowed to go in high-crime areas, unless directly responding to or returning from a call. This was strictly enforced. I would very much disagree with your statement that "factions like the LSFD can't be realistic". It's fully possible to be realistic. Like all of the legal factions we go as close to our real-life counterparts as possible, while still making adjustments as-needed to fit the fact it is a videogame, and there will always be limitations. Furthermore, specialized members of the LAFD who are trained and certified in ALS, are allowed to utilize "Fast-Response Vehicles". Their job is to patrol the streets of Los Angeles, and self-dispatch themselves to nearby calls. They are to assess the situation, and let dispatch know if BLS or ALS services are required, or if transportation will even be necessary. Their FRVs do not come equipped with transport-abilities, but they have everything else an ambulance does, as well as some firefighting equipment. Patrols in ambulances may not occur, but for the purposes of the server, we've limited FRV use to members of the TEMS Unit. (A unit which will not be focused on during launch, as it's a more niche area of roleplay). Which is another reason we've allowed members to patrol in ambulances, should they wish to do so. The purpose of these FRVs is to not only ensure a speedy response so people can get the services they need, but so that the invaluable time and resources of the department are delegated appropriately and efficiently. There has been plenty of plot-twists and action during my time in the faction, and it may not have been the case in your time, but we're not talking about your time, we're talking about the present and recent times. We've worked very hard over the last several years, and had many exciting scenarios and events. Your past experiences do not reflect the present-day faction, nor does it reflect the faction over the course of the last several years. With Genny becoming Chief, we moved away from unrealistic roleplay, and aimed for a more realistic faction, keeping in-line with our real-life counterpart. This was not only a quality of life update for the faction itself, but to have more uniformity across all legal factions, as the other ones have based their policies on their LA counterparts. It was the logical step to better replicate a realistic American fire department, as we have two realistic American law-enforcement factions on the server already.
  18. You're talking about years ago, and not in recent times. As we said before, it's very easy to criticize something from the outside looking in. What people often didn't see is people spending hours online waiting for a call, to get dispatched out finally, only to arrive on scene and have the player accept death immediately. That is very demotivating. This is a more niche area of roleplay. We're not law enforcement officers, we're not out patrolling the streets, we don't have the ability to just interact with people on a traffic stop, or other altercation. We're there when there's a fire, which due to the server rules, was rare, or in the case of medical emergencies that could be handled within our scope. Many people were salty over losing a shootout, and would often rush through medical roleplay, or PM us to tell us to hurry, or they'd AFK / force a crash to avoid the medical roleplay, simply because they didn't want to do it. During my time in the faction I've had members request fires a multitude of times, and when we had Admins available, they were so excited to participate. In the days of old, when I first joined in 2019, and before that, there was a certain lack of interest in the firefighting side. That changed with Genny becoming the Chief, and with the current team we have now. They're very dedicated, and have all contributed to a more equal interest in each half of our faction. We're a Fire Department, but we can't force players to be arsonists, just as you can't force people in real life to be arsonists. Even for our real life-counterpart, 75% of the LAFD's calls are medical based. We're a service to the public in their time of need, we can't force people to injure themselves, we're there in case of emergency. It's to be expected that we'll have slower shifts, and sometimes people don't realize how slow it'll be, which is why we always encouraged passive roleplay between faction members. This wasn't always obtainable because of different time zones, but it's a game, and we made do with what we could. Players might not always have an entire day to play the game. So if an Admin started a fire without checking that FD had enough units on, to see them log off "immediately after the 911 call", then that's to be expected. Clear communication between faction and Administration would be needed for a pre-set fire. And as I said, waiting hours for calls only to be left with nothing can be demotivating. I'm speaking from experience when there were never any active Firefighters on when I'd first joined, in my time zone and play time at least. Genny and I have worked very hard in conjunction with our current team to get everyone in a much more active state. The server itself was lower on activity in the months leading up to its closing, so with a slower server, it wasn't always guaranteed to have bustling shifts every single day. You're also probably thinking of the old days of training. I've personally been responsible for recruitment and training for the last year. Nothing was ever copy/pasted, nor was it in the year before that when Genny was leading it. She and I always made it personal, and interacted with everyone involved. Trainings are detailed enough that players can comprehend what is to be expected of them on-duty should they graduate, whether or not they have any prior medical knowledge or experience. You were a recruit during my time, but had left the server shortly into your time in FD, so you didn't get to see much of the current faction from an insider's perspective. You left the faction on January 12th of 2020—nearly two years ago. You never joined the Training and Support Bureau either, so you didn't get to see the manuals for the division which I personally wrote. Genny and I disallowed copy and paste formats, as we wanted each class to be personal, and unique to the class at hand. While the material was the same at its base, you'd never experience the same class twice, just because of how different each recruit was. No two recruits asked the same question in the same way, and some would roleplay more in-depth, while others wouldn't, which just comes with the territory of a roleplay community. As for the length, we can only go by what was done on SAMP. The EMT classes took anywhere from an hour to an hour and a half, depending on how fast recruits would type, or how much they wanted to participate and engage in banter with the instructor(s). There is a lot to go over, and the majority of it is typing, because you need to explain the core of medical scenes, and explain everything that comes with handling them. Our firefighting classes took anywhere from twenty minutes to an hour, again depending on the recruits' participation, and how much they wanted to hear from or talk with instructors. One of our Captains who is in TSB was very dedicated, and enjoyed giving everyone more detailed lectures, and encouraged a back and forth Q&A session before or after each class. Academies are a crucial part of the faction's foundation, because these classes allow a safe and comfortable environment for recruits to learn the ropes, without the fear of being shot by some random gangster, or having their screen flooded with a bunch of random text that has nothing to do with their learning experience. This gives them a sense of what to expect from the faction before they're in the Field Training Program phase, so they'll be less overwhelmed when their first shift comes about. Genny and I are adamant on maintaining a personalized academy experience with the upcoming V server. Nothing will ever be a copy/paste! 🙂
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