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LordSpyx

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Everything posted by LordSpyx

  1. Private vs Public: The only difference is insurance of the customer and how the hospital is set to work. You cannot force someone to go to the hospital if they do not want to go, and those who are unconscious and being transported, I'm sure would rather be alive and have a higher bill than to just be left to die because we stopped to check their pockets for insurance cards and which hospitals would be better. I will reiterate: hospital is overseen by LSFD Rank 1 on an OOC level only. This is per Management's request. We do not work directly with them or have any association with them on an in-character level. This was to avoid having to re-script an entirely new faction at launch, and to make sure they have a proper structure. This is to provide hospital roleplay without having to take time away from FD, who are not qualified to be doctors or nurses. FD can focus on pre-hospital care and firefighting, while the hospital staff takes over the roleplay from the hospital. Any connection between the two is strictly OOC. We as LSFD will not be employing nurse practitioners. We are focusing on Firefighter-EMT and Firefighter-Paramedics. We are responsible for pre-hospital care. Per policy, as Ryan stated, we go to the nearest hospital unless the patient is not in critical condition and can give a preference. You cannot be a medic without being a firefighter, as we are the Fire Department. There are many privately owned hospitals. Some departments don't even transport patients, they treat them and then have the hospital's ambulances come and pick them up. This isn't the case for LAFD, but they aren't going to not transport a critically injured person to a hospital because it's privately owned and not public. You can't just simply open a hospital without going through a strict qualification system. (Unless you're running it out of your basement illegally). It takes a hot minute to construct a hospital of that size, and you need to meet all of the requirements, have all of the certifications, the money, etc. We don't charge for ambulance rides to the hospital, and once they're in the care of the hospital, it's between them and hospital staff for billing. We do not charge for pre-hospital care as the fire department. How the billing and everything else works has zero to do with us.
  2. You are quite welcome! I'm always happy to take the time to answer faction related questions.
  3. Hello there! Back on SAMP in the last couple years we didn't have hospital staff, so everything had been NPC'd at the hospital with a few lines explaining what would happen at the hospital itself. (As long as everyone involved agreed to it of course). Having a functioning hospital faction was a direct request from Server Management so that the LSFD can focus on pre-hospital care. Meaning once they've dropped the patient off at the hospital and give information to the staff there, they can return to their ambulance and carry on with the rest of their shift. That is when hospital staff will take over. So as long as there are members of the hospital faction on duty, there will be no need for NPC'd roleplay. You will ideally have roleplay from the time Firefighter-EMTs / Firefighter-Paramedics arrive on scene, all the way through your hospital visit. On SAMP we ran into the issue of people calling 911 from the hospital requesting FD to help them with injuries, which was not realistic at all. You're at a hospital, so you'd be in better hands there with people who have the proper equipment to do a full evaluation and give you surgery or stitches if needed. Having a hospital faction should combat that as more players get used to having hospital staff again. Firefighters can focus on fighting fires and responding to accidents or other scenes requiring pre-hospital medical attention to stabilize patients, and then the hospital staff can give them the thorough checkup and treatment after the fact. As far as repetitive or "boring" roleplay, I can say after nearly three years in the faction, I handled hundreds of GSW scenes. I never found it to be repetitive or boring, as no two people ever roleplay the same way. Each character is unique, they handle pain differently, and wounds are in separate locations. While on an out-of-character level people might feel it's monotonous to treat GSWs over and over again, it's not unrealistic to think that's what EMTs and hospitals deal with a lot in areas where violence is heavily prevalent in real life scenarios. The reason we asked if people wanted to roleplay inside hospitals or skip after FD treated them, was due to server rules regarding NPC'd roleplay. All parties involved have to agree to it. It's not realistic for a Firefighter to go inside and treat the patient themself, and when you had bustling shifts it was a time issue on FD's side to have to explain a few hospital-oriented lines of roleplay. It was never personally my favorite thing to do, as it took time away from faction responsibilities. With the hospital sub-faction joining us, I feel there will be a better balance across the board, and less NPC'd roleplay all around. This will break immersion less, and allow us to delegate our units where they're needed most! It should also be noted that you can only join one side or the other. You cannot be in both the LSFD main-faction and hospital sub-faction at the same time, not even on separate characters. This is considered the same as not allowing anyone to join two LEO factions at one time. As Ryan said, each entity is owned and operated independently of one another on an in-character level. The hospital sub-faction has their own section on the LSFD forums, with their own recruitment information.
  4. Patrols have been around for years. We have rules regarding this policy including where people could and could not go. For SAMP, they couldn't go too far east, with Artesia Avenue being the cut-off point. They weren't allowed to go in high-crime areas, unless directly responding to or returning from a call. This was strictly enforced. I would very much disagree with your statement that "factions like the LSFD can't be realistic". It's fully possible to be realistic. Like all of the legal factions we go as close to our real-life counterparts as possible, while still making adjustments as-needed to fit the fact it is a videogame, and there will always be limitations. Furthermore, specialized members of the LAFD who are trained and certified in ALS, are allowed to utilize "Fast-Response Vehicles". Their job is to patrol the streets of Los Angeles, and self-dispatch themselves to nearby calls. They are to assess the situation, and let dispatch know if BLS or ALS services are required, or if transportation will even be necessary. Their FRVs do not come equipped with transport-abilities, but they have everything else an ambulance does, as well as some firefighting equipment. Patrols in ambulances may not occur, but for the purposes of the server, we've limited FRV use to members of the TEMS Unit. (A unit which will not be focused on during launch, as it's a more niche area of roleplay). Which is another reason we've allowed members to patrol in ambulances, should they wish to do so. The purpose of these FRVs is to not only ensure a speedy response so people can get the services they need, but so that the invaluable time and resources of the department are delegated appropriately and efficiently. There has been plenty of plot-twists and action during my time in the faction, and it may not have been the case in your time, but we're not talking about your time, we're talking about the present and recent times. We've worked very hard over the last several years, and had many exciting scenarios and events. Your past experiences do not reflect the present-day faction, nor does it reflect the faction over the course of the last several years. With Genny becoming Chief, we moved away from unrealistic roleplay, and aimed for a more realistic faction, keeping in-line with our real-life counterpart. This was not only a quality of life update for the faction itself, but to have more uniformity across all legal factions, as the other ones have based their policies on their LA counterparts. It was the logical step to better replicate a realistic American fire department, as we have two realistic American law-enforcement factions on the server already.
  5. You're talking about years ago, and not in recent times. As we said before, it's very easy to criticize something from the outside looking in. What people often didn't see is people spending hours online waiting for a call, to get dispatched out finally, only to arrive on scene and have the player accept death immediately. That is very demotivating. This is a more niche area of roleplay. We're not law enforcement officers, we're not out patrolling the streets, we don't have the ability to just interact with people on a traffic stop, or other altercation. We're there when there's a fire, which due to the server rules, was rare, or in the case of medical emergencies that could be handled within our scope. Many people were salty over losing a shootout, and would often rush through medical roleplay, or PM us to tell us to hurry, or they'd AFK / force a crash to avoid the medical roleplay, simply because they didn't want to do it. During my time in the faction I've had members request fires a multitude of times, and when we had Admins available, they were so excited to participate. In the days of old, when I first joined in 2019, and before that, there was a certain lack of interest in the firefighting side. That changed with Genny becoming the Chief, and with the current team we have now. They're very dedicated, and have all contributed to a more equal interest in each half of our faction. We're a Fire Department, but we can't force players to be arsonists, just as you can't force people in real life to be arsonists. Even for our real life-counterpart, 75% of the LAFD's calls are medical based. We're a service to the public in their time of need, we can't force people to injure themselves, we're there in case of emergency. It's to be expected that we'll have slower shifts, and sometimes people don't realize how slow it'll be, which is why we always encouraged passive roleplay between faction members. This wasn't always obtainable because of different time zones, but it's a game, and we made do with what we could. Players might not always have an entire day to play the game. So if an Admin started a fire without checking that FD had enough units on, to see them log off "immediately after the 911 call", then that's to be expected. Clear communication between faction and Administration would be needed for a pre-set fire. And as I said, waiting hours for calls only to be left with nothing can be demotivating. I'm speaking from experience when there were never any active Firefighters on when I'd first joined, in my time zone and play time at least. Genny and I have worked very hard in conjunction with our current team to get everyone in a much more active state. The server itself was lower on activity in the months leading up to its closing, so with a slower server, it wasn't always guaranteed to have bustling shifts every single day. You're also probably thinking of the old days of training. I've personally been responsible for recruitment and training for the last year. Nothing was ever copy/pasted, nor was it in the year before that when Genny was leading it. She and I always made it personal, and interacted with everyone involved. Trainings are detailed enough that players can comprehend what is to be expected of them on-duty should they graduate, whether or not they have any prior medical knowledge or experience. You were a recruit during my time, but had left the server shortly into your time in FD, so you didn't get to see much of the current faction from an insider's perspective. You left the faction on January 12th of 2020β€”nearly two years ago. You never joined the Training and Support Bureau either, so you didn't get to see the manuals for the division which I personally wrote. Genny and I disallowed copy and paste formats, as we wanted each class to be personal, and unique to the class at hand. While the material was the same at its base, you'd never experience the same class twice, just because of how different each recruit was. No two recruits asked the same question in the same way, and some would roleplay more in-depth, while others wouldn't, which just comes with the territory of a roleplay community. As for the length, we can only go by what was done on SAMP. The EMT classes took anywhere from an hour to an hour and a half, depending on how fast recruits would type, or how much they wanted to participate and engage in banter with the instructor(s). There is a lot to go over, and the majority of it is typing, because you need to explain the core of medical scenes, and explain everything that comes with handling them. Our firefighting classes took anywhere from twenty minutes to an hour, again depending on the recruits' participation, and how much they wanted to hear from or talk with instructors. One of our Captains who is in TSB was very dedicated, and enjoyed giving everyone more detailed lectures, and encouraged a back and forth Q&A session before or after each class. Academies are a crucial part of the faction's foundation, because these classes allow a safe and comfortable environment for recruits to learn the ropes, without the fear of being shot by some random gangster, or having their screen flooded with a bunch of random text that has nothing to do with their learning experience. This gives them a sense of what to expect from the faction before they're in the Field Training Program phase, so they'll be less overwhelmed when their first shift comes about. Genny and I are adamant on maintaining a personalized academy experience with the upcoming V server. Nothing will ever be a copy/paste!
  6. Yes, Genny is an amazingly dedicated individual, and I'm very happy I get to call her my Chief! Love to see the interest! One thing we'd like to avoid is exclusivity within the faction. Any and all stations we have, be it now, or in the future, will have at least one ambulance and one engine, with room for at least one supervisor vehicle. We won't be striving for 'elite' groups or companies. Every bureau (and the divisions they house) are an important part of the faction, and while we love to see members represent and take pride in their divisions, they are all equally important β€” it's a team effort after all!
  7. That's your opinion, sure, and for some people that's true, however; the majority of people we interacted with thoroughly enjoyed roleplaying with the LSFD. We had multiple people who requested LSFD purely for the purpose of developmental roleplay for their characters, regardless of if they had scripted damage or not. While medical roleplay is not for everyone, you can't just skip a medical scene when you're injured simply because it's not your cup of tea. Being shot and robbed by thugs and gangsters isn't a firefighter or police officer's cup of tea, but they still go through those scenarios at times. It's not a one for all kind of server, it's a give and take of simulated realism. Life comes with good and bad times, and while I wouldn't want to be involved in something that led to me being in the care of EMS / Firefighters, it does happen. It's part of life. People like to criticize that which they don't understand, but you can't have civilians without first responders or the server would be pure anarchy and chaos. It's all about balance. Medical and firefighting doesn't have to be someone's favorite topic, but that shouldn't mean our faction members don't get to roleplay at all just because their chosen area of roleplay isn't liked by some people. The only times in over two years of being in LSFD I saw people unwilling to roleplay with us, was if they were salty over being dropped by a rival gang or LEOs. Most other people were very polite, and thanked us for the roleplay afterwards. It's not just about putting out fires and driving people to the hospital. We've had cases of shock, suicide attempts, and even panic or asthma attacks that required medical assistance. We weren't always there to patch bullet holes. As I said, it's a balance. We can't force civilian roleplayers to get injured in unique ways, so the majority of our handled calls are gunshot wounds, or stab wounds, with the occasional MVA we get to handle. We're there to provide pre-hospital care and fire rescue services. Without civilians to rescue, we're redundant. For as long as there are civilian roleplayers, that's as long as first responder factions will be needed.
  8. Appreciate it. Genny and I are always open to answering faction related questions. Be it on a topic, or privately via forum PM. If there's ever anything you're not sure on, feel free to ask! We'll share what we're allowed to share.
  9. Hey there. The Fire Department is still around, and thriving. There was nothing inherently wrong with the faction itself, and it wasn't an activity issue that caused lack of members on, it was lack of motivation. What most people didn't realize about the faction, is on SAMP we were very limited on an out-of-character perspective. No one was allowed to set player-owned properties or businesses on fire without permission from the player, paired with authorization from an Administrator. If we wanted to give the faction members fires to put out, it was always scripted by Admins, or Fire Officers and Chief Fire Officers. These were "artificial" fires, as they were made specifically to give faction members fires to put out. This meant the majority of the time, Fire Officers had to sacrifice genuine roleplay for their members to have something fun and enjoyable to do. It also made members reliant on Admins or FOs to be around, and willing to make a fire. Which was limited on where you could set a fire, because of the server rules. Medical scenes limited us as well. The majority of the time we'd arrive on scene, people would just /acceptdeath over very small or minor injuries, to avoid either roleplaying the medical scenes out, or to avoid arrest. In other cases, we had people just blatantly say they were salty they lost the shootout, and wanted to skip everything entirely, so they'd just /acceptdeath then. This led to the same outcome: Admins or Fire Officers having to sacrifice their own time away from the roleplay to create scenes for faction members to work on. The majority of our roleplay was heavily dependent upon /mes and /dos, with no real scripted system, so even if we were to simplify what was going on, often times players would get lost, and simply not know how to respond. Or we'd have people lie about their injuries to survive, and avoid losing clothing objects, even though via the /damages, we could see they received a head shot. We had no concrete script for damages, or vitals. It was reliant on a he-said-she said scenario. We can't speak on everything that's going on in the background, but our goal is to have more scripts involved, to make the faction inclusive, and more interactive for all parties involved, regardless of medical knowledge or comprehension. I'll leave @Genny to explain further on areas I did not touch upon.
  10. Honestly, pretty dang hungry, but that's almost 90% of the time lol. Yourself?
  11. This looks absolutely amazing.
  12. Happy Birthday friiiiiiiiiiend
  13. Oh my, I wouldn't go that far, but thank you!! Hello SWAT.
  14. N-N-N-N-NATUR Did I do it right? Leaving the last letter of a username when addressing someone is the new hip trend right?
  15. Hiya! My name is Kaylin; I'm a self-taught artist and writer. I like spooky things, heavy metal, and nerdy stuff, including, but not limited to, Lord of the Rings, The Hobbit, Marvel, and DC Superheroes. Some other interests of mine are fitness and carpentry! I might also have a slight addiction to caffeine. I'm currently engaged to my best friend in the entire world. (Who happens to live in a different part of it). We were really close to no longer being in an international long distance relationship, and then y'know, the world decided to get overrun by a plague. So now we're just chilling and doing our own thing. Sometimes together, sometimes alone, all depends on what we've got going on from day-to-day! (Admittedly our norm is playing video games and cussing at each other profusely when one of us is doing better than the other. You know, normal, supportive couple stuff). β™₯ ═════════════════════════════════════════════ β™₯ LS-RP & LSFD I first joined LS-RP on March 18th, 2018. I chilled with civilian roleplay for the most part, and dabbled in the illegal scene for a time, but ultimately decided to focus on normal civilian roleplay, to develop my first character, Harley. Fast-forward to July 3rd, 2019 and I joined the Los Santos Fire Department faction. Joining FD was hands down the best decision I ever made in LS-RP! I am the former Chief of Staff, which means I oversaw all of the faction's administrative operations, both on an in and out-of-character basis. I rather enjoyed forum work, and would often look for work even when there was none, because I'm that much of a nerd! A few things that fall under administrative operations: Employee Relations Division: This division acts as a direct line of contact between the department and members of the public. We maintain this relationship by hosting informative and interactive events the public can participate in, as well as publishing articles to keep the public up-to-date on critical information regarding public safety. Fire Prevention and Public Safety Bureau: This bureau goes hand-in-hand with ERD, as its main focus is, as the name suggest, public safety. The Tactical Emergency Medical Support Unit (TEMS) is housed within this bureau. Training and Support Bureau: This bureau is responsible for our recruitment drives and academies, as well as the training of probationary firefighters. It is the bread and butter of the faction, and I've been a part of it since I was a Firefighter II. (In other words β€” it's super cool, and worth joining!) Below you'll find my progress within the faction: Firefighter I β€” July 3rd, 2019 (Class #5-19) Firefighter II β€” August 20th, 2019 (Upgrade) Firefighter III β€” September 17th, 2019 (Upgrade) Captain I β€” October 28th, 2019 (Promotion) Captain II β€” January 12th, 2020 (Upgrade) Battalion Chief β€” November 14th, 2020 (Promotion) Assistant Chief β€” March 21st, 2021 (Promotion) Deputy Chief β€” September 17th, 2021 (Promotion) Retired Deputy Chief β€” March 7th, 2023 (Resigned)
  16. LordSpyx

    DadoJ

    Be like what? The suspense is gonna be the end of us all.
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