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Tungsten

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Everything posted by Tungsten

  1. All of this, plus we need a roadmap that shows where we are and where we're going.
  2. In all reality: If the server was more cooperative and horizontally-structured rather than the anemic hierarchy it is today, perhaps there would be a shred of hope for actually working together to rebuild what we used to have in this community. From my recent experience, there are many players in leadership roles who never did anything to deserve those roles and who consistently demonstrate their incompetency in those roles. Meanwhile, people like myself are discouraged from holding any player leadership role because of the constant drama generated by those same incompetent people. That same evaluation is true of a great many staff, many of whom I have great difficulty believing their promotion was based in merit rather than nepotism. The development team, the company team, and certain members of management are the only functioning thing about the staff team in my view - and that is worrying when the staff team is as big as it is. I have said many times - the name of the game is feature parity and cooperation.
  3. maybe i'm just not seeing this "mass exodus" if they want to go back to panda land and pay $10 to own a dog, fuck 'em
  4. i have a good time playing when i do log on have we considered the possibility that the people leaving were going to find a reason to leave and do it anyway?
  5. Residence Address: Underpass
  6. false in California, one must first obtain a Firearm Safety Certificate in order to purchase a firearm. this requires doing a class. in Massachusetts, Rhode Island, Connecticut, New Jersey, New York, and Illinois one must obtain a permit to purchase. These are issued on a "may issue" basis ever since Bruen. Each of these states also has a list of permissible firearms ("MA Compliant", "CT Compliant", etc.). These three won't issue such a permit without a safety certificate which requires going to a state-certified instructor. In New York, the permit is only for residents and does not apply to NYC which has their own special permitting system.
  7. Prologue Far From Home The orange sun bathed the rolling hills of Vinewood, as Alessia gazed upon the vineyards and mansions owned by her betters. “Not today,” she had said to herself, wishing for simple happiness. Like most, however, she would fall short of achieving this goal. Trembling, with a pistol at her side, she calmed her nerves. She wrapped her lips around the barrel of the gun, hopeful to destroy the mess she had become. For the first time since the death of her lover, she had found a moment of peace and clarity. She had come to America at the early age of sixteen— early enough to become immersed in the culture, and early enough to become fluent in the language. But this was not her home, and she knew it. With everything that had happened, though, she also knew that she couldn’t go back. The eight years since she had run away from her home in Sicily seemed to be a lifetime ago. In a fit of rage and misfit angst, she had run off with a boyfriend who she had thought would be her protector. He had been a nice boy of eighteen— blonde hair and chiseled jaw. He had behaved with a chivalrous demeanor rare for his time, when they went abroad and found themselves in Los Santos seeking fame and fortune his knightly cordiality seemed the first to go. Within that next trying year, he had cheated on her during one of his masculine conquests— a clear attempt to compensate for his lack of manhood. Shattered by the turn of events and a world away from her family, Alessia found herself on the streets and struggling to even stay alive. With her parents her other family members abroad no longer on speaking terms, Alessia walked a lonely path. Friends never came easy, given the histrionic tendencies stained onto her like tattoos etched in blood. There was little more that she wanted other than to return home to Catania, but with everything that had happened it was a pipe dream. She hadn’t heard from her family in years— perhaps they had forgotten her, or perhaps they thought she was dead. Either way, she held onto those few memories of home in the hope of some day returning. Her luck began to turn in 2018, after two years living on the street, when she found herself in the employ of a local mechanic named Giorgio. He, like Alessia, had also come from Italy— albeit from the Northern parts she had learned to despise. Giorgio, a man of thirty, had come to America in search of opportunity. Like her, he had spent some time living on the street— and so, taking pity on her, offered her shelter in exchange for an honest day’s work cleaning up his Garage. As she cleaned, she watched; as she watched, she learned. Before long, she was working alongside Giorgio and learning the tricks of being an auto mechanic. Before long, she found herself dating Giorgio— despite the age difference, they seemed to get along fairly well. Giorgio spent most of his time working overtime in the garage, trying to pull in extra money to send back home to Italy. Like Alessia, he had poverty-stricken family back home. Unlike her, however, he had an obligation to support them with the fruits of his labor. With the little spare time he had, he would frequently spend it working on various project cars. His crown jewel was a restored 1971 Corvette Stingray, and he frequented car shows with it. Alessia knew that her new boyfriend was a bit of a braggart when it came to his project cars. His work was his passion, and he put every shred of his being into that which he enjoyed most. He was also heavily involved in the car club scene in Los Santos, which eventually led to his increased involvement in the underground racing scene. Gradually, he got Alessia involved in the scene as well. By the end of 2022, Alessia was racing one of Giorgio’s custom-built Fiat 500 Abarth and smoking the competition. Tragedy struck, however, in February of 2023 when Giorgio was involved in a serious accident while racing. Giorgio and two others were killed in the accident, the other racer was paralyzed from the waist down, and both public and private property was damaged. Alessia’s life was once again turned upside down as a result. Face still raw from the near-constant stream of tears flowing down her face, she found herself unemployed and on the street once more. As slowly as she had built a happy life with Giorgio, everything seemed to collapse in little more than a moment. She had chosen to sit the race out, and instead chose to watch from the sidelines— she should have been with him but instead watched her boyfriend die from the sidelines, completely powerless to intervene. With the last cash in her pocket, she bought a gun from of a known dealer, walked up to a hill overlooking the Vinewood Hills, and waited for sunset so she could end her enduring misery. She calmed her nerves and wrapped her lips around the barrel, then pulled the trigger. Click, no gunshot. She melted into herself and realized what she had almost succeeded in, and she cursed and screamed and swore at the world for bringing her to the edge of her own undoing. What had brought her to such a degree of despair? Was she so ready to, at the ripe age of 23, go gentle into that good night? Or would she rage against the dying of the light? Gazing off into the sunset bathing the valley in a pink and orange hue, she said confidently, “Not today,” and headed back into the city that had unraveled her. (( Images generated with Stable Diffusion XL, Realistic Vision v5.4, input prompt generated from ChatGPT 3.5 using list of key facial features. All such images are AI-generated; no real person is depicted. ))
  8. Fair enough. Perhaps I’m seeing the forest for the trees. With this information, the policies are a bit clearer.
  9. My fellow community members: I have a trend that perhaps has existed for a long time, but that I feel is important to address. As we all know, Game Admins also roleplay but do not submit reports in the Report Player section when they encounter rulebreaking in a roleplay scenario they are involved in. I do not intend to criticize or disrespect, I simply wish to start a conversation about what it means to be a staff member as opposed to a "regular player" and how we can reconcile these differences for the benefit of the community as a whole. This brings me to the question of what I call "private reporting", or a trend I have seen growing where members (or even staff) contact a Game Admin privately over discord, forum PM, etc. instead of using the Report Player section. For me, his has resulted in being brought into multiple Direct Message conversations and group chats to discuss potential rulebreaking by one or more parties involved in a situation rather than hashing it out in the public Report Player area. In my view, settling disputes in this way undercuts the Report Player process and creates two parallel systems of "justice" - one for staff, and one for the commoners. Ultimately, I believe this is an unhealthy practice to continue in the community and I propose the adoption of a much more horizontal, equality-driven methodology. ----- My core question is this: Should Game Admins be permitted to resolve their accusations of rule breaking privately (via PM), when everyone else must make a Report Player thread? First, i'd like to steel-man the "pro" position-- It looks bad as a community when admins are reporting regular players. From the outside, it might also make administrators seem powerless. The benefits of this are clear - it makes the staff team appear more cohesive and unified when admins are not ruling publicly against admins. After all, this is why reports against staff are handled privately - we don't want to put off the impression that any staff member is incapable, because in truth most staff are the most capable and dedicated members we have in the community. In the reverse, however, it hurts transparency when reports are handled this way. At the end of the day, we are all players and we ought to all abide by the same processes. If I am roleplaying with an off-duty administrator and they want to accuse me of rulebreaking then such a report ought to be handled the same way any other report is handled. From my perspective, staff who are not actively performing their duties ought not get any special privileges such as private reporting because it creates two distinct "classes" of player when ideally we should all be equals. Obviously, there must be some kind of private process to report staff so there aren't constant reports from people who got admin jailed or banned - but when a staff member is the accuser, I simply don't see why they should be able to resolve that accusation privately when everyone else has to do it in public where the whole community can see. ----- When a Game Admin is not performing their duties, they ought to be viewed much like an off-duty police officer - having the same rights and privileges as anyone else until they put the uniform on again. Transparency, mutual respect, honesty, and trust are the core tenets of any thriving community whether in real life or digitally. If we want our community to be healthy, thriving, and strong, then we ought to view each other more as equals instead of viewing Game Admins as a sort of de-facto aristocracy with a different system of justice. I sincerely hope this topic is not locked outright, because it is a genuine intention to have this discussion for the betterment of the community at-large. Ultimately, I am interested in seeing what the community thinks about "private reports" - perhaps i'm delusional, maybe i'm completely wrong and off-base here. Even then, however, we ought to discuss this because the community belongs to each one of us who volunteer our time as players, as application checkers, as rule enforcement, or even as managers/owners.
  10. maybe, but imagine if the airport spawn from samp actually had bus connections to get around easily. imagine if it was a bit more central to other key RP areas - go a bit north and you'll find legal RP, go south and you'll find illegal RP. Rockford Plaza or even Weazel Plaza would be a prime spot in the middle of two "realms" of roleplay.
  11. Is there was one default spawn point (a "hub") that has nearby access to rental cars, a bus station, train station, etc. that would be ideal. That way players don't have to choose between multiple potential start points and take a guess as to where in this massive city they will find some RP out of the gate to get their character development started.
  12. instead of a dilapidated mall, why not try to populate the city center instead? perhaps the central plaza?
  13. fuck natasha valentine, marry userone, kill tony bilmain
  14. I don't think you quite understand how long it takes to create features in RageMP. Server-side needs to be done, there's also a client-side for many features that have UI components beyond chat output. Then there's the matter of unit tests, and integration tests for features that call out to external RPC or REST services. The development team has shown promise in their ability to deliver features relatively quick, and I can tell you as an engineer that they deliver features much quicker than most companies do for professional apps. Cut everyone some slack, stop having such absurdly high standards. If you're unhappy with what you see right now, close your browser and come back in a few months to check in. If you're not willing to give it time to build momentum, I really don't know what to tell you. Be the change you want to see in the community.
  15. LSRP has enough to keep many of us interested. If you hate it so much, why do you keep posting? It seems like you're just trolling tbh. As the OP said, be the change you want to see. Create awesome roleplay that goes beyond the boundaries of two-bit gangster or stereotypical mobster you saw in a movie. Try new things. Create a character with flaws, depth, and real-world problems. Create a character with color. That's what LSRP is really about - the story you tell with a character, not some script features, how much money you have, what turf you own, or who you bested in a gunfight.
  16. there are currently 80 players online, I am in game browsing my 20 unique outfits for various types of situations: business, casual, swim, hanging around, and the obligatory tactical turtleneck. there’s enough features to lay the groundwork, and there’s more than enough variety in roleplay to permit the development of any sufficiently flexible character. this seems more like a you problem, so as the OP said: be the change you want to see.
  17. You're right, it is a game. It's a game where the players all choose to contribute to a roleplaying environment. When we sign up and create an account, most of us understand that role play is indeed a bit nerdy but we don't care because it's an immersive and realistic experience we prefer. Yet, a distinct and easily-identifiable population treats roleplaying like a glorified DM with extra steps and seek only to ruin it for those of us who do want an immersive, realistic experience. Is it reasonable to walk into a Dungeons and Dragons group and demand to play Apples to Apples? No, because when you walk into the group you're accepting that people want to play Dungeons and Dragons.
  18. The claim that this script is "barebones" does not align with my experience. Perhaps I use such a small portion of the scripted features that it's a non-issue to me, but from my perspective: all the basic roleplay commands are there, vehicles are there, money is there, weapons are there, phones are working (albeit a more basic form than we're used to from SAMP), ... so I second your sentiment in saying WHAT THE HELL DO YA'LL WANT? I think a big problem is that so many people have over-specialized their roleplaying to depend on certain areas of the script that (1) don't exist, (2) will never exist again, or (3) don't/won't exist in the same form as on SAMP. And honestly it shows. Too many people in the community seem to be viewing LSRP:V as a continuation from the most evolved form of LSRP on SAMP. But everyone seems to forget that it took 12 years for LSRP's SAMP script to get to that point... and only in years 8 and further (after Mmartin joined the dev team) was it really beginning to take an ideal form. For the years 2007 through 2012 the script was very barebones - dialogs were not added to SAMP until like 2011 and textdraws were even more modern additions. On LSRP:V we have a lot more possibilities, but it's going to take a lot longer to reach that feature parity we've all gotten used to. But perhaps we've all got extremely high standards that were created by years of being spoiled by having SAMP's most evolved roleplay script. There's also this sentiment that World has a more developed script - and that sentiment is correct - but it's worth noting that they've had literal years to get there. Give LSRP 4 years of further development and we'll reach that level. There's only so many things that you can add to a RP server before it becomes RPG. There's only so many improvements you can make before the maintenance of those features outweighs the value driven by the improvements - that is to say: the more features you add, the harder it is to maintain everything, and the higher chance there is that different segments of code will have negative interactions (this is true of every code base ever). So, here's what Doctor Tungsten prescribes to everyone: 1. Be patient, and give the community time to grow and develop... Stop being spastic and give it time. 2. Stop holding the Dev team to an impossible standard - solid engineering is hard to do. 3. Stop comparing LSRP to World, at least until LSRP has had somewhere near the amount of development time those folks have had. 4. Stop expecting perfect feature parity to the script we had in LSRP:SA circa 2020.
  19. @Clown_Taxi had a decent idea of Player Kills being replaced with critical injury and hospitalization. I can't find the thread or post, but the gist is that if a person were to die in a police situation they could be sent to a prison hospital automatically instead of just respawning. That way either way - death by cop or otherwise - the result is imprisonment unless the person chooses to make that death a Character Kill. Since deaths outside of police situations would also be treated as critical injury instead of an actual death, this kind of system would need to be paired with a CK system so the cycle of revenge shootings can be broken by a character kill. I would like if we could get some management opinions on that idea, because I think it would have the knock-on effect of solving a lot of the problems that plague the server.
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