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Showing content with the highest reputation on 08/16/2024 in all areas

  1. 3 points
  2. Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin
    3 points
  3. Locked Up / Murda's Death Issues With 310 / Yard Time
    2 points
  4. 2 points
  5. Port of East Beach __________________________________________________________________________________________________________________________________________________________________________________________ From Wikipedia, the free encyclopedia The Port of East Beach, also known as the Harbor Department of the City of Los Santos, is the second-busiest container port in the United States, after the Port of Los Santos, which it adjoins. Acting as a major gateway for US-Asian trade, the port occupies 3,200 acres (13 km²) of land with 25 miles (40 km) of waterfront in the city of East Beach, San Andreas. The Port of East Beach and approximately 25 miles (40 km) south of downtown Los Santos. The eaport generates approximately US$100 billion in trade and employs more than 316,00 people in Southern San Andreas. Early History (1911-1960) ______________________________________________________________________________________________________________________________ The San Pedro Breakwater was started in 1899 and over time was expanded to protect the current site of the Port of East Beach. The Port of East Beach was founded on 800 acres (3.2 km2) of mudflats on June 24, 1911, at the mouth of the Los Santos River. The old Municipal Pier was rebuilt into the Municipal Wharf in 1925. In 1925 construction started on Pier A and Pier B, with opening of Pier A in 1930. By 1926 more than one million tons of cargo were handled, and additional piers were constructed to accommodate the growing business. In 1921, oil was discovered at the East Beach Oil Field on and around Signal Hill. In 1932, the fourth-largest oil field in the United States, Wilmington Oil Field, was discovered; much of this field was underneath East Beach and the harbor area itself. The hundreds of oil wells from Wilmington Oil Field provided oil revenues to the City of Los Santos. The first offshore oil well in the harbor was brought online in 1937, shortly after the discovery that the oil field far extended into the harbor. In the mid-1930s, the port was expanded, largely due to the need to transport oil to foreign markets, as the immense output of oil from the Los Santos Basin caused a glut in US markets. The extraction of hundreds of millions of barrels of oil caused concern for subsidence, as the overlying land collapsed into the empty space over time. Engineers and geologists were promptly assigned to the problem, building dikes for flood control at high tide. East Beach became a home port for the United States Navy's Pacific Fleet in 1932. In 1940 the navy purchased 105 acres on Terminal Island built the East Beach Naval Shipyard there. In 1946, after World War II, the Port of East Beach was established as "America's most modern port" with the completion of the first of nine clear-span transit sheds. Pier E was completed and Pier B was expanded to two times its size in 1949. Pierpoint Landing completed on Pier F in 1948, becoming a large sport fishing spot. Concerns regarding subsidence increased until Operation "Big Squirt," a water injection program, halted any progression of sinking land in 1960. Recent History (2012-present) __________________________________________________________________________________________________________________________________________________________________________________________ Between 2012 and 2014, as part of a decision made by the then Mayor of Los Santos, Rakesh Namir, the Port Authority operated as a branch of the Bureau of Public Utilities. This decision was eventually reversed by Mayor Frank Vaughn in 2015, autonomizing Port Authority operations as a seperate contract. In 2016, the San Andreas Longshore and Warehouse Union went on strike, closing down the ports of East Beach and Los Santos. The labor clash which lasted several days and caused ships to be backed up into the pacific ocean marked it the worst cargo traffic disruption at the East Beach and Los Santos harbors. The union, at the time, was objecting to Republican Governor Jesse Style's decision to nullify the terms of their contact, specifically prohibiting port security from conducting security-related duties in the dockyards. Mayor Frank Vaughn gave a speech, as did Representatives Jep Appelo and Katherine Summers in solidarity with the workers impacted by the injunction: primarily members of the SALWU Local 2. In 2019 and the following years, through numerous organizing rallies and an increase in collaboration among business, labor and government agencies, the International Brotherhood of Longshoreman (IBL) Local 1218 became the primary dock workers union on the Port of East Beach, representing most employees at the terminals. In 2020, a bill titled the Safe Shores Act of 2020 was introduced by Senate President Pro Tempore Eugene Park (D-3), establishing the San Andreas Harbor Department, the Office of the Harbor Department Chair, and the San Andreas Harbor Commission. The Board of Harbor Commissioners would oversee the operations, budgets, inspections and the development of regulatory codes and policies concerning the terminals, facilities and premises at the Port of San Fierro, the Port of East Beach and the Port of Los Santos. The Port of East Beach was the scene of Senator Eugene Park's assassination, following the announcement of Senator Charles Moreno's (D-5) run for the position of Lieutenant Governor. Economy __________________________________________________________________________________________________________________________________________________________________________________________ The port's combined import and export value is nearly $100 billion per year. The seaport provides jobs, generates tax revenue, and supports retail and manufacturing businesses. More than $800 million a year is spent on wholesale distribution services in the city. In the City of Los Santos, port operations generate more than 230,000 jobs, with more than $10 billion a year going to distribution services in the city. On the state level, the Port of East Beach provides about 370,000 jobs and generates close to $5.6 billion a year in state and local tax revenues. Environment __________________________________________________________________________________________________________________________________________________________________________________________ The twin ports of Los Santos and East Beach are, together, the single largest source of air pollution in the metropolitan Los Santos area. Both ports have implemented a number of environmental programs to reduce pollution levels while continuing port growth. Governance __________________________________________________________________________________________________________________________________________________________________________________________ Harbor Department The Harbor Commissioners set policies for the Port of Los Santos and the Port of East Beach. Commissioners are appointed by the Secretary of State or Lieutenant Governor and are confirmed by the State Senate. They may serve terms in increments of three month, without a term limit. References __________________________________________________________________________________________________________________________________________________________________________________________ 1. ^ "The Journal of Commerce World Top 50 Container Ports". 2. ^ The Port of East Beach, By Michael E. White, page 49 3. ^ The Port of East Beach, By Michael E. White, page 87 4. ^ The Port Authority Act of 2016 5. ^ SADP Grassroots Director Addresses Port Injuction Union Disputes 6. ^ OP-ED: The Ghost of Frank Vaughn: Democrats to be Resurgent in Senate Elections 7. ^ The Safe Shores Act of 2020 8. ^ Los Santos Times: Senators Introduce Several Major Bills This Week External links _________________________________________________________________________________________________________________________________________________________________________________________ Media related to Port of East Beach at Wikimedia Commons Port of East Beach website Port of East Beach overview page https://discord.gg/rYRcJYNX Application form (Port of East Beach) (Applications can be sent to Kunis via forums or to Swingis#3669 on Discord)
    1 point
  6. FOR FULL STORY: STACKS ARRESTED PRISON CALL: ACTIVE PRISON CALL: SQUABBLE INMATE ACTIVE
    1 point
  7. Tie Yo Laces / Beating Niggas Up Related scene: Checking In With Punchy-Ru / News You Don't Wanna Hear C-Murda News / Going Through Papers Free The MOBstas
    1 point
  8. 1 point
  9. Professional art, and professional business associate. 10/10.
    1 point
  10. HOME 1 HOME 2 HOME 3 HOME 4 HOME 5 HOME 6
    1 point
  11. Very nice. Killing it already my g, no doubts about how far you'll take this. The skies the limit and the world's your oyster.
    1 point
  12. Hello, With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced. [Game Update 13.3.11] - Added ingredients - /myingr, /buyingr, /giveingr, /dropingr - Added drug cutting - /cutdrug - Added new furniture category Miscellaneous > Trap House - Fixed /hq and /togfam not showing properly - Edited the /givepropkey warning to include information re. furniture access - Fixed businesses buying cargo within TPDA, the calculation now takes into account the amount of storage space and how much they can afford Cutting Drugs You can use an ingredient to cut some drugs, which will increase their amount but decrease their strength. This will then have effect on some of the effects the drugs have. Only some drugs can be cut, and they can't all be cut with the same dilutants. I won't give you a full breakdown with the numbers as to let you experiment and figure the system out with trial & error. We're looking to expand this ingredient system with more features in the future. Trap House Furniture Just a few screenshots to give you inspiration for your living room remodeling: Also quick update from the mapping team, we're working on redoing the area of the old PD GFU to replace the building with a new area suitable for faction roleplay. Happy gaming!
    1 point
  13. I am extremely disappointed by the average server quality right now. There's some great roleplayers of course but it seems that just hanging around is an invitation to face a ton of crap. 1.- Extremely try-hard attitude and weird cops behavior. Trying to drive around casually around the server right now isn't good, isn't normal. I had this event with a little bit of IC road rage, a guy that was hostile with me for no reason at all while I am stopping for a second at an intersection, then he acts up until we start to crash our cars (it was good until this point) then he crashes a cop, they follow him and then they leave him. When the cops leave we keep roleplaying the IC incident until he goes to Pay 'N Spray in front of Pizza Stacks so I leave, I forget about it and go all the way to the Vinewood Pay 'N Spray and after a while I drive around Unity and Idlewood and he sees me, starts acting hostile again, completely ignoring that he broke immersion and IC the minute he entered the spray shop, the stuff continues until he gets down and shoots. This felt like, disgusting all around. Cops didn't do anything in the first place, poor reason to kill, extremely try-hard attitude. 2.- The exaggeration of robberies is also very bad for the server environment right now, you cannot roleplay normal human beings hanging or walking in the street, something needs to be done regarding that. There are robberies happening at unrealistic as heck places (I have been robbed at a rich commercial plaza) which would be very secure and well guarded in real life, more realistic commercial safe zones are needed for people to do actual immersive stuff outside of interiors, it's ridiculous that we can only log in for certain stuff right now. Parking cars outside of open businesses is like an invitation to get your ride broke into as well. Why does this doesn't happen in real life? Because cops in real life know where and what to do and there's security systems, if we are roleplaying realistic and 2024, well it should feel like that.
    1 point
  14. Pay attention to time stamps upon logging in. Going to find a way to just record every time I am playing. I am so grateful that this has returned but as a long time RP'er I am already so over LITERALLY spawning in and getting robbed as soon as I exit my interior in the most sub-par fashion. There needs to be some sort of robbery rule/protocol update a lot of noobs just driving around finding and robbing every person they find alone. Shoutout to Abubakar Shareef.
    1 point
  15. It all comes down to personal taste. What you might not find interesting or fund someone else might be okay dealing with because they enjoy the other aspects a great deal more and are willing to overlook the downsides. There are positive sides and negative sides to all roleplay. Certain types of roleplay attract certain types of people. That's how it is with everything in life. I don't think deciding EVERYTHING via poll is the best option. Most times true democracies are not a good idea at scale because what the majority of people want might not actually be healthy for the server/community as a whole. However, the input from the player base should be heavily weighed over almost all other factors to a certain degree.
    1 point
  16. Nah, there's a lot of unrealistic chain robberies and kidnappings going on for this day and age. A lot of these dudes don't just accept the items either, they lean a little more into Bestiality roleplay with their stuff, trying to humiliate people and such for no reason and a lot of them right now are using hacks as well. The server, as everyone has agreed needs a change and revision of this current situation and I'm glad is going to happen.
    1 point
  17. Over the years I've noticed you've taken pride in the fact that you have no problem performing these robo-robberies so your comment in regard to this matter doesn't really come as a surprise. However, this behavior you're catering to just creates a toxic roleplay environment and has no real positive influence. It's no big deal giving vigilantes $500, but when it happens five or six times a day it doesn't add up to what LS-RP is considered to be as a heavy roleplay server. I'm not saying that if you're in a gang infested neighborhood that you should be protected by a rule stating you can't be robbed or whatever. But if your entire development of a character is only centered around roaming the entire SA map and shouting at people to raise their hands so you can spam /frisk and do the same thing over and over it serves no benefit whatsoever.
    1 point
  18. I completely agree with the concerns raised. The influx of players who don't take the server seriously is very noticeable, and the most definitely come from the other RAGE server just to cause chaos. I've been robbed twice in just three days. It's become nearly impossible to roleplay outdoors because some players are simply looking for action. It seems like many of these players don't even roleplay the preparation for the robbery—they're likely coordinating on Discord, which breaks immersion. The rewards for these robberies are minimal, usually just 5k and the chance to find drugs or weapons. It feels like the primary motivation is to humiliate other players out of boredom. Carrying a gun has become pointless because you can't use it if someone already has a gun on you, and you'll get ajailed for failing to roleplay fear properly. Some players are just here to cause chaos and bring toxicity, starting conflicts and then reporting you if they start losing. They even take the time to upload videos just to win reports. The level of toxicity now is far worse than it was on LS-RP back in the day, which used to be a lot more fun. While the /rob command is a good idea, I think requiring admin approval for a robbery could be even more effective. Players would need to show that they have properly prepared for the robbery, with a 24-hour cooldown to prevent spree robbing. No one in real life would go on a robbing spree like that due to the high risks involved. Most robberies happen at night in rough areas. I lived in Guatemala, and I never heard of robberies happening in crowded commercial areas—most occur at night in residential areas, particularly low income ones. Expanding "safe zones" could also help. Limiting robberies to the southern part of Los Santos could emphasize the dangers of gang activity and living in rough areas. Implementing a 24-hour cooldown on robberies would ensure it doesn't turn into a robbery fest. This approach would add realism to the server and improve the overall roleplaying experience.
    1 point
  19. To say it as simple and blunt as can be, shit's getting ridiculously out of hand.
    1 point
  20. This definition sums up modern day roleplay. A focus on hyperrealism and an overabundance of scripts gradually replaced storytelling, lore and worldbuilding. Committed roleplayers dedicated to creating fictional stories with just /me and /do were chased away in favor of people who spend their entire playing time chatting on TeamSpeak or Discord clamoring for more script support, staff oversight and advocating for their own skewed conception of "realism". Immersive storylines that lasted months and involved dozens of characters have been substituted with a bunch of disjointed, episodic vignettes completely disconnected from each other that are considered "high quality" only because they're based off an L.A. Times article or feature some obscure LAPD term among hundreds of lines of shallow dialogue. Roleplay has turned from a concerted effort to build something unique into a disingenuous exercise to see who can make the edgiest character. If you have a stroke of luck, you can still find a (likely extremely small) group of players who still have the old mindset and make something up with them: chances are it will not last because of staff interference, community hostility or some other OOC tampering. But especially if you don't, if you're a new player or a returning one who doesn't have the right connections, then you're condemned to wander among the hundreds of shallow avatars, club goers, cop LARPers and other assorted one-dimensional, cardboard cutout concepts that pass as characters these days. The only thing that can bring people back to LSRP and the kind of roleplay it once offered, at this point, is a time machine.
    1 point
  21. I've always played Devil's Advocate around this type of thing, even back on SA:MP back on LS-RP I payed Devil's Advocate for the most part. I'm going to be real, I mostly played LS from 2017 to 2021, and from 2019-2020 the legal scene was thriving in my opinion. I seen many non-illegal businesses, characters, and companies being opened, etc. The issue? Well the issue is that it was SA:MP, and SA:MP as we knew it wasn't as big as RAGE:MP. But another thing? The term and usage of "Mallrat" also killed civilian roleplay, because you'd have genuine civilian characters that would try be serious and then an illegal roleplayer just used to be like: "Huehuehuehue MALLRAT haahahahaha! LOL!". That sort of mentality most definitely demotivated civilian roleplayers, the civ pop was there but wasn't big due to it being SA:MP, but that mentality most definitely did more damage than good on top of the already small civilian playerbase. Civilian roleplay is needed for criminal ventures too, most of the times it's civilians buying drugs to forget about their hard life, civilians going to Organized Crime owned businesses, civilians that're friends with two rival gangs and possibly mouthing off which leads to one gang member being killed by another, civilians supporting Motorcycle Club events, etc. I'd honestly be here all day if I was to list them. The point is, as much as LS-RP was illegal driven, it needs to be 50/50. As an illegal roleplayer, dominantly, I will say 100% focusing on the illegal scene is not going to do any good in the long run. We need civilians for roleplay. A lot of times criminals have lives, they're human too... most of their social life with friends? They're civilians who they socialize with a lot of the times. I could be here the entire day listing how both worlds intertwine. My opinion? Get rid of the "legal" and "illegal" mentality. Just make it a "life" mentality. You got civilians who do illegal things IRL but aren't criminals, you got criminals who mostly do legal stuff IRL but aren't average civilians. Encouraging civilian owned businesses, and systems would be most definitely beneficial long term.
    1 point
  22. There's a huge misconseption about what civilian roleplayers are. A lot of people seem to assume that a civilian roleplayer is just somebody who stands at the mall and does fuck all else, and if that's what you immediately think of when you think of civilian roleplay then I can confidently say that you have the completely wrong idea about it and should try to be more open about what civilian roleplay is. The bartenders and security guards in that club you went to, The taxi driver that picked you up, The guy doing taxes for businesses, That person you seen jogging along the beach, These are the people that make the world feel busy and alive. Do you really assume that every person you drive past is either a cop or a thug? When you actually roleplay in the civilian scene, you realise how many players are actually playing LSRP to, you guest it, roleplay something realistic. I've met so many amazing roleplayers who simply log on to socialise, go to work (an ic job like bartending, doing graphics, news reporting), go for a meal, then go home. I promise you that there are more people than you think roleplaying like this, and it's what fills up the world with normal, civilian people. When I was running Roze Enterprise we hired over 150 people across 2 years. Yes, one hundred and fifty people interested in civilian roleplay with one faction. We were one of the only civilian factions ever to provide full time jobs to anyone who was willing to put in the effort and trust me, a lot of people enjoyed roleplaying a full time job; bartending, doing security, trucking, whatever, with a team. The people that you see as mallrats are the same people that we turned away from the faction. You assume that they are civilian roleplayers, generally the people you are thinking of are just trollers. For a non-illegal faction, the amount of interest that we seen for civilian roleplay was overwhelming - Another civilian faction that did very well was Roux, which created a lot of jobs for the playerbase and created a lot of very high quality civilian roleplay. With good support for civilian roleplay it would be more common to see amazing civilian factions creating jobs and helping the economy, as well as filling in the empty space between illegal roleplayers and cops. If civilian roleplay was taken more seriously, you would see more IC businesses that are run realistically - Competing with other businesses, creating a job market etc, and not just a "front for my illegal faction". You would see in character news companies showing up to big events. You would see Los Santos University opening up and actually becoming stable. Civilian roleplay is the part that fills in all of the gaps to make the world feel alive, and not just a cops and robbers server. The two major issues that have been affecting the civilian scene are the economy, and the fact that a lot of people majorly misinterpret what civilian roleplay even is in the first place.
    1 point
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