Leaderboard
Popular Content
Showing content with the highest reputation on 08/16/2024 in all areas
-
5 points
-
4 points
-
4 points
-
4 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin3 points
-
3 points
-
3 points
-
Went on ur profile to figure out who you are, can't quite seem to do so 😕 Take your E-Gangsterism somewhere else we're here to ROLEPLAY!!! 😄2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
I am extremely disappointed by the average server quality right now. There's some great roleplayers of course but it seems that just hanging around is an invitation to face a ton of crap. 1.- Extremely try-hard attitude and weird cops behavior. Trying to drive around casually around the server right now isn't good, isn't normal. I had this event with a little bit of IC road rage, a guy that was hostile with me for no reason at all while I am stopping for a second at an intersection, then he acts up until we start to crash our cars (it was good until this point) then he crashes a cop, they follow him and then they leave him. When the cops leave we keep roleplaying the IC incident until he goes to Pay 'N Spray in front of Pizza Stacks so I leave, I forget about it and go all the way to the Vinewood Pay 'N Spray and after a while I drive around Unity and Idlewood and he sees me, starts acting hostile again, completely ignoring that he broke immersion and IC the minute he entered the spray shop, the stuff continues until he gets down and shoots. This felt like, disgusting all around. Cops didn't do anything in the first place, poor reason to kill, extremely try-hard attitude. 2.- The exaggeration of robberies is also very bad for the server environment right now, you cannot roleplay normal human beings hanging or walking in the street, something needs to be done regarding that. There are robberies happening at unrealistic as heck places (I have been robbed at a rich commercial plaza) which would be very secure and well guarded in real life, more realistic commercial safe zones are needed for people to do actual immersive stuff outside of interiors, it's ridiculous that we can only log in for certain stuff right now. Parking cars outside of open businesses is like an invitation to get your ride broke into as well. Why does this doesn't happen in real life? Because cops in real life know where and what to do and there's security systems, if we are roleplaying realistic and 2024, well it should feel like that.1 point
-
This isn't talked about nearly enough. It's high time to stop pretending that spouting such nonsense as "you're expected to realistically portray the LASD/LAPD" is conducive to good roleplay, or that simply integrating real-life codes and procedures is a gateway to unlocking the secrets of police portrayal, or that pasting actual slogans over in-game mappings is all you need to achieve your best performance as a pixel cop, because nothing could be further from the truth. If the only defining trait of your character is acing 100% of the LASD/LAPD lingo while jumping from shootout to pursuit to tactical deployment, then you're not much better than any other virtual gangbanger who uses gang roleplay and AAVE as a paper-thin disguise to engage in server-sanctioned DM without any consequence. Law enforcement roleplay somehow managed to pull a complete 360 and move from robocops whose only aim was to rack up as many arrests as possible while only engaging in action-packed scenarios, to a somewhat engaging and balanced level of police portrayal, right back to robocops whose only aim is to fill their sentences with as many LASD/LAPD terms as possible while only engaging in action-packed scenarios. It's just a long string of disjointed episodes without anything holding the whole thing together, and how could it be otherwise? Hardly anyone takes their time to do some station roleplay or get to know other characters beyond a cursory introduction, debriefs after situations are done just because it's "real life procedures" and not out of a genuine interest of interacting with fellow faction members, good luck finding anyone above a first-line supervisory rank to discuss important matters because it's not "realistic" for commanders to be in-game and expect to be called out over faction chat if you don't use the right code or just say it in plain English instead of getting your message across in numbers. While it's true that law enforcement factions receive a large amount of calls and can't possibly handle them all, it's also true that almost zero attention is given to anything else beyond the run and gun. Investigative roleplay is in shambles, held up by maybe five or six people in total. Patrol work is more shallow than it was in 2014 because even though the characters use more accurate terminology, they're nowhere near as interesting or have as much of a personality as they used to 10 years ago. Passive police roleplay is basically unheard of. And there's still people who somehow feel it's appropriate to use the "it's not about policing the server" motto. And it's absolutely not a problem limited to this server only, regardless of how popular others might be on other platforms. The law enforcement roleplay scene these days can be summed up as people playing LSPDFR in multiplayer.1 point
-
Don't take this as admin-bashing because it's not (well, mostly) but what's going through your staff's minds when they kick somebody for subpar English? These players aren't logging off for a study session on Rosetta Stone: they are fundamentally unable to grasp the language. Unless you're going to open up a server-sponsored ESL school, they're just going to come back and continue dragging down the standard of roleplay with incompetence. I understand that they're only a fraction of the non-RP problem but it's still a prominent issue that needs to be addressed if overall standards are expected to return to previous levels.1 point
-
Most people have never experienced that, so trying to appeal to nostalgia won't have much of an effect. In fact, it's one of the issues. The problems of the server started before it was even open. The powers that be seem to have thought that just bringing the brand back would've been enough to get former players to abandon other communities and go back home. Unfortunately this was the most wrong of assumptions. For one, after 2016 LSRP lost most of its original appeal, as it had turned into a jumbled mess of OOC connections, user infighting, complacency on behalf of the staff and staleness on behalf of the players and thus most émigrés had no reason to come back other than temporary curiosity. Additionally, the playerbase of other communities isn't composed exclusively of LSRP refugees, and those players who have never heard of it have little reason to check a server that offers a tenth of the features for no other significant gain. The economic system is good and the idea of having people buy things on credit is both very immersive and realistic in theory, but the scripts surrounding it have been designed backwards, in a way that actually discourages roleplaying around script-based jobs and fosters a mentality of grinding. The trash job works like a single-player mission that forces you to go from point A to point B and then repeat the same action 10 times instead of being a multiplayer system so that multiple players can roleplay a sanitation crew and, you know, roleplay while earning. The trucking is likewise not focused on actually roleplaying by having players share routes or some other similar framework, it instead encourages players to rush like a lemming to earn the most. There's no system that helps players to create roleplay hubs by simply existing while also earning a few bucks (i.e. the 24/7 job system that other communities have). In short the job scripts seem to have been teleported straight from 2010 and there's nothing, or very little, that's scripted to earn money while roleplaying with other people. But not all scripts are bad. Law enforcement scripts, for example, are quite advanced for a server that has launched not so long ago. Unfortunately not even half of the effort that was put into scripts for LEO factions was put into scripts that cater to illegal factions, with the end result being a noticeably unbalanced situation that definitely soured the illegal roleplayers. There's no reason to engage in the most common types of trafficking since narcotics have no effect and there's thus no market for them (since yeah, roleplay and all, but the people who use them just for roleplay can be counted on the fingers of one hand), and weapons appear to be a dime a dozen for criminals (and unbelievably expensive for legal roleplayers, which contributed to sour that share of the playerbase). Like it or not, the majority of RAGE MP players are used to having heaps of scripts to use as a crutch in their roleplay and thinking otherwise is just foolish from a business standpoint: you can do just fine without them, just don't expect to have enough of a playerbase to support the server. And even leaving the scripts aside and focusing on the storytelling, another major issue is that nothing was done to combat the staleness that affected SAMP's LSRP, it was doubled down on instead. This wasn't the fault of whoever is calling the shots only, though, as the West Coast has been used as backdrop for 15 years straight and there's very little that can be done differently, but even what could be done differently wasn't even taken into account. The lore and storytelling could've been the saving throws of LSRP, given that its main competitor seem to think that trying to create lore is a capital offense, but the LSRP mythos, despite having 15 years of SAMP history that could've been tapped into to create an immersive history, are reduced to three paragraphs that use the standard "we're just SoCal, but with some NorCal in an area of the map no one roleplays in". There's just nothing, in terms of factions or concepts, that can entice players because it isn't found anywhere else. The most obvious example is the legal faction panorama, that could've started with some fresh ideas that hadn't already been beaten to death in LSRP's previous instance and other communities but, no, you decided to go again with the tired LSPD/LSSD combo, which players can already experience in any server set in San Andreas, instead of ditching one of the two in favor of something new such as the SAHP or one of the half a dozen smaller police agencies that operate within LA city limits, and then you topped it all off by making both extremely bloated in an effort to be "realistic" instead of starting small and growing along with the playerbase. And then there's the complacency, which is perhaps the biggest issue of all. If you want the server to succeed you just cannot afford to be complacent or disappear for weeks on end only to pop up with a half-assed apology promising you'll do better in the future. The competition is many things, but complacent isn't one of them. You cannot possibly expect to pile up broken promise upon broken promise on top of a brand that is already greatly devalued since its heyday and get away with it. You need to set a vision of what you want to achieve roleplay-wise and stick to it, not jump from update to update and make it up as you go along. Either take it seriously and make justice to the banner you're under or call it a day and let people remember LSRP as the shining city on a hill that it once was. P.S. for the Panda's surveillance team: see, you're not that special, other management teams need guidance too.1 point
-
There's a huge misconseption about what civilian roleplayers are. A lot of people seem to assume that a civilian roleplayer is just somebody who stands at the mall and does fuck all else, and if that's what you immediately think of when you think of civilian roleplay then I can confidently say that you have the completely wrong idea about it and should try to be more open about what civilian roleplay is. The bartenders and security guards in that club you went to, The taxi driver that picked you up, The guy doing taxes for businesses, That person you seen jogging along the beach, These are the people that make the world feel busy and alive. Do you really assume that every person you drive past is either a cop or a thug? When you actually roleplay in the civilian scene, you realise how many players are actually playing LSRP to, you guest it, roleplay something realistic. I've met so many amazing roleplayers who simply log on to socialise, go to work (an ic job like bartending, doing graphics, news reporting), go for a meal, then go home. I promise you that there are more people than you think roleplaying like this, and it's what fills up the world with normal, civilian people. When I was running Roze Enterprise we hired over 150 people across 2 years. Yes, one hundred and fifty people interested in civilian roleplay with one faction. We were one of the only civilian factions ever to provide full time jobs to anyone who was willing to put in the effort and trust me, a lot of people enjoyed roleplaying a full time job; bartending, doing security, trucking, whatever, with a team. The people that you see as mallrats are the same people that we turned away from the faction. You assume that they are civilian roleplayers, generally the people you are thinking of are just trollers. For a non-illegal faction, the amount of interest that we seen for civilian roleplay was overwhelming - Another civilian faction that did very well was Roux, which created a lot of jobs for the playerbase and created a lot of very high quality civilian roleplay. With good support for civilian roleplay it would be more common to see amazing civilian factions creating jobs and helping the economy, as well as filling in the empty space between illegal roleplayers and cops. If civilian roleplay was taken more seriously, you would see more IC businesses that are run realistically - Competing with other businesses, creating a job market etc, and not just a "front for my illegal faction". You would see in character news companies showing up to big events. You would see Los Santos University opening up and actually becoming stable. Civilian roleplay is the part that fills in all of the gaps to make the world feel alive, and not just a cops and robbers server. The two major issues that have been affecting the civilian scene are the economy, and the fact that a lot of people majorly misinterpret what civilian roleplay even is in the first place.1 point