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First Impressions


Mmartin
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Some things are a little bit confusing or haven't been extensively toyed with, which is fine. I believe that the things I'll list below are no more than teething, growing pains for the server that every community has to experience in some shape or form.

  • Lack of things to do.

Currently, most players are focused on getting a head-start by grinding out script jobs. Be it trucking, mowing lawns or trash collection. This means that roleplay happens scarcely and it's not a whole lot more than just a fleeting interaction between two strangers and it's mostly just a short breather from the next script job. There aren't any businesses around, nor are there any meaningful ways to interact with people without going to the script job spot and trying to start up a conversation with people who are watching a Netflix show on their second monitor and are barely paying any attention to the game because they're doing a repetitive task on autopilot. Maybe this is a differential due to me playing at some wacky/strange times, but I feel like I find myself wandering around a lot.

  • Textbox/chat limit.

The current iteration of the chat is very restrictive and limited. It's around 140 characters, I believe. 250 characters would be a lot better, but if that's too much of an ask, 200. Maybe it's just a me problem, but the current chat limit is insufficient for my basic dialogue and it looks very ugly when I have to chop it up into three pieces. Ideally, we'd have it going for a lot more than that, and if people spamming it are a concern (trolls will do this once in a while), they can be reported since I don't see this being spammed and going unpunished, it's kind of effortless to regulate if an issue crops up. You either did spam it or you didn't. If advertisements and other global channels are a concern (which they should be), then those can keep the current limit or have a reduced character input limit for brevity.

  • Taxi & /acceptride

As it stands, when you want to drive people around in a taxi, you do /acceptride. That is all fine and well, but the issues with this are that if you tab out for minute to check something, or just leave your computer for an unfortunate second, you will miss the ride request, and you have no way to check if there's any outstanding fares. A command like /listrides (that lists the 5-10 last rides, or opens up a scrollable menu) would amend these issues, as well as having /acceptride print different text. Instead of just a popup saying "Invalid Ride ID - Most likely accepted by someone else.", it should print something like so:

Ride Accepted for when you accept a valid and outstanding fare,

Invalid Ride ID for when you accept a ride that does not exist. (e.g. /acceptride 89, but the last made ride is ID 73)

Invalid Ride ID, fare completed for when you accept a ride that another driver is handling or has handled in the past.

This would bring a lot of clarity to taxi stuff and would be a tremendous quality of life addition. It'd also be nice if the rides appeared in chat as opposed to a popup by the minimap, or an option to choose between the two would be really, really nice.

Also, the wiki has nothing about taxis at all, same goes for trucking, which is probably one of the more popular jobs on the server at the moment.

  • Logging out and spawning.

It has been mentioned before, but logging out (and logging back in) should give you a prompt that lets you spawn on your last location. Upon connection loss, the server should log the player's XYZ position and the dimension respectively, and if they choose to respawn, put them back in there. If they do this in an interior and getting people to spawn in those is finicky, could put them at the interior entrance.

  • Faction recruitment.

The server had just started, yes, but this ties into the lack of things to do. Some players like myself simply don't see them grinding out a script job. While yes, I do taxi people around, I focus on the chatter during the ride as opposed to slamming out thirty fares a second, hopefully providing people with some passive roleplay on their way to the next grinding spot. I just don't want to do a script job, I just want to tell an interesting story. I think factions are a great way to do so, and while they're around, it seems like none of them are recruiting and have no indication as to when they will start.

Here's a comprehensive list of legal faction recruitment timetables with their sources.

LSPD - Closed/TBA ( https://police.lsgov.us/viewforum.php?f=391 )

LSSD - Closed/TBA ( https://sheriff.lsgov.us/viewforum.php?f=233 )

LSFD - Closed/TBA ( https://fire.lsgov.us/viewforum.php?f=41 )

City - Mixed ( https://forum.lsgov.us/viewforum.php?f=6 ) - It seems how there's some recruitment going, but the focus appears to be Public Works & Traffic Officers, with other positions such as Social Services, Office of Finances, Licensing Bureau, Medical Examiners, Port Authority and Public Health have no information available at the present.

 

I think that players would have a lot more incentive to roleplay with their faction-mates if given the chance, but there's really a lack of things to get into as a new player that aren't mindless grinding or wandering around.

 

I hope this helps even a little bit and I look forward to seeing what's in store!

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On 6/19/2023 at 9:23 AM, spectralevergaol said:
  • Faction recruitment.

The server had just started, yes, but this ties into the lack of things to do. Some players like myself simply don't see them grinding out a script job. While yes, I do taxi people around, I focus on the chatter during the ride as opposed to slamming out thirty fares a second, hopefully providing people with some passive roleplay on their way to the next grinding spot. I just don't want to do a script job, I just want to tell an interesting story. I think factions are a great way to do so, and while they're around, it seems like none of them are recruiting and have no indication as to when they will start.

Here's a comprehensive list of legal faction recruitment timetables with their sources.

LSPD - Closed/TBA ( https://police.lsgov.us/viewforum.php?f=391 )

LSSD - Closed/TBA ( https://sheriff.lsgov.us/viewforum.php?f=233 )

LSFD - Closed/TBA ( https://fire.lsgov.us/viewforum.php?f=41 )

City - Mixed ( https://forum.lsgov.us/viewforum.php?f=6 ) - It seems how there's some recruitment going, but the focus appears to be Public Works & Traffic Officers, with other positions such as Social Services, Office of Finances, Licensing Bureau, Medical Examiners, Port Authority and Public Health have no information available at the present.

 

I think that players would have a lot more incentive to roleplay with their faction-mates if given the chance, but there's really a lack of things to get into as a new player that aren't mindless grinding or wandering around.

 

I hope this helps even a little bit and I look forward to seeing what's in store!

 

With this part, I believe it's because these factions had their roster squared away 9 months ago at the least, going back a year or two perhaps, so there's not much need for new players right at the start. While I can definitely get wanting a proper supervisory team with all the rules, handbooks for each unit, etc all written out far in advance so they're ready to just go for it at launch, it does suck that new players aren't able to chase those opportunities because the PD, for instance, already filled up a roster of 120-ish long before a launch date was even given.

 

That said though I saw a posting earlier today that FD was opening soon, so it's not like they'll all just be closed forever.

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I like the hardcore economy personally, it means something when you see a luxurious car. Like either this person grinded 80 hrs trucking or this person knows something I don't. 

 

Yes the trucking and mowing jobs suck but it's an entry level job, and I don't feel like the paychecks should be buffed, instead the community should find ways to take advantage of each other and have that rag to riches mentality - illegal or legally. 

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I feel like memorising millions of commands is outdated and anti user friendly and won’t hold retention of anyone new or returning or coming from other servers. A main menu/hub heirarchy of sorts where you can see and access everything would be nice. Is there a tutorial planned?

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2 hours ago, Joey_Cortez said:

I feel like memorising millions of commands is outdated and anti user friendly and won’t hold retention of anyone new or returning or coming from other servers. A main menu/hub heirarchy of sorts where you can see and access everything would be nice. Is there a tutorial planned?

 

Yeah, a GUI to navigate through 5 steps in just to unlock your house is much easier.

 

There's literally /engine /lock /outfits /rollwindow and that's kind of it.

 

The script is minimalistic asf, wym millions of commands?

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15 minutes ago, SCANDALOUZ said:

 

Yeah, a GUI to navigate through 5 steps in just to unlock your house is much easier.

 

There's literally /engine /lock /outfits /rollwindow and that's kind of it.

 

The script is minimalistic asf, wym millions of commands?

Lock and all the common ones should be binds by default like other servers. 

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Tried, played for ~40 minutes, exploring, trying to do basic stuff and find where things are/what commands were and did what, then logged out and haven't been back on since.

 

I don't have time to spend...

 

On 6/19/2023 at 6:03 PM, PappaSenpai said:

"over 12 hours already working for a whopping 5/7k money"

 

Unlike I did when I was 13-20 when I played LS:RP originally... this has put me off playing to be honest. I wanted a server I could drop in for a few hours a week and enjoy it without having to hardcore grind to be able to have a bit of fun elsewhere.

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27 minutes ago, Smithy said:

Tried, played for ~40 minutes, exploring, trying to do basic stuff and find where things are/what commands were and did what, then logged out and haven't been back on since.

 

I don't have time to spend...

 

 

Unlike I did when I was 13-20 when I played LS:RP originally... this has put me off playing to be honest. I wanted a server I could drop in for a few hours a week and enjoy it without having to hardcore grind to be able to have a bit of fun elsewhere.

Maybe give it a second chance at some point. Our economy is designed in a way that puts people who only have a couple hours a week to spare, and those that have all day every day, on a somewhat even playing field. It may not be 100% there yet, but that's our goal anyway.

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5 minutes ago, Mmartin said:

Maybe give it a second chance at some point. Our economy is designed in a way that puts people who only have a couple hours a week to spare, and those that have all day every day, on a somewhat even playing field. It may not be 100% there yet, but that's our goal anyway.

If that's the goal, more than happy to give it a second chance.

 

Not a dig in anyway, I appreciate you've all spent a tonne of time building it! Just don't have the time I once did to play.... will pop by again soon and see.

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I wish there'd be a scheme in place people can apply for to finance their RP because I doubt it that, in 2023, the peak RP experience for getting money is grinding these boring jobs that barely pay, leasing a business and selling drugs/weapons through the faction script.

 

There are many angles of RP that people can and will approach, but it's demotivating when there's a lack of $ on their account to finance even the basics (a car, rent, a club entrance, etc).

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1 hour ago, 9TriLLo said:

I wish there'd be a scheme in place people can apply for to finance their RP because I doubt it that, in 2023, the peak RP experience for getting money is grinding these boring jobs that barely pay, leasing a business and selling drugs/weapons through the faction script.

 

There are many angles of RP that people can and will approach, but it's demotivating when there's a lack of $ on their account to finance even the basics (a car, rent, a club entrance, etc).

Both Faction Team and Company Team have schemes to reward RP with money. Not sure if the faction one has been officially announced yet, but reach out.

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I am having a blast, I started off with the taxi company and then was unable to accept any jobs fast enough so just lost of a ton of money and time, then couldn't leave the job for hours which was not very fun! I re-joined the LSFD which was my primary faction in SAMP and am impressed with the vehicles, the MDC and a lot of the systems that are already in place, the UI and scripts that are available are 10/10 perfection. That being said the server has launched with what feels like barebones which is fine and makes me look forward to the updates but for recruitment and retainment outside of long term players like me that is somewhere we might struggle and will probably have waves of people coming and going with big updates.

 

Is there a fire script? I am ready to put down my ALS kit and pickup a hose for the first time in the server 😉 A lot of the factions have felt empty and I have found myself as the only firefighter online multiple days in a row, no coroners or hospital staff and no businesses to roleplay in but as they start to fill up and recruitment open within most factions it will make the server feel much more alive. 

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There is a good margin for improvement, the server feels and plays smoothly. The first changes I'd implement are a more intuitive and readable UI (i.e., when using /commands) and improving the new-players onboarding experience.

Let me elaborate further: upon joining the server, new players do not really know what to do or where to go (even renting vehicles or getting to know that you have to type /dmv to find where the DMV school is feels bad and counter intuitive). New players are what makes the server flourish, and focusing on their experience is crucial to keeping a healthy playerbase and increasing the overall retention. 

We have just launched, but these are the main areas I'd focus my efforts on.

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5 hours ago, consul said:

The jail/prison times for the different charges/penal code are not good and are too excessive. The fact that the jail/prison timer does not go down when you are offline is terrible considering the times are excessive and poorly designed, especially when you have to sit there tabbed in as well. I see people getting jailed/prisoned for 2.5 hours for stealing a car and evading, and I have even seen someone be prisoned for 700 minutes. Whoever designed the times for the charges has not understood that most people usually evade, and commit a few crimes rather than just one single crime. You can fix this in a few ways: Let the timer go down offline and set the maximum prison time to 600 minutes whilst readjusting some times for certain common charges. Or, set the maximum prison time to 400 minutes regardless of how many charges, and readjust the times for some certain common crimes. People take ajails over prison because it’s essentially the same thing, just less time.

 

 

How are the in-game prison times excessive? The only way to get 600 minutes is to get charged with murder and like 3-4 other offenses. If you're gonna kill someone you should serve a decent amount of time. If you've played on other GTA V RP communities on RAGE (I won't mention names), murder alone is like 4 days worth of jail time. 600 minutes is nothing compared to that. Evading is like 2 hours jail time at most. Most offenses are 45 minutes, 35 minutes and so forth. I completely disagree with making the jail time max 400 minutes. If you're gonna go around killing people, carrying massive amounts of drugs, evading police and essentially becoming "SA's most wanted" or an "enemy" of the state, you should serve the jail time. To me, it sounds like you want little to no repercussions for your character committing several criminal offenses. And people who would rather take an ajail over IC prison deserve their ajail time to be the equivalent of both the IC jail time and the OOC jail time combined. It's a terrible mindset to have and anyone who shares that opinion should not play here. I do, however agree with making jail time go down if you aren't in-game or if you're tabbed.

 

Also, the person who was arrested for 700 minutes committed the following offenses and his jail time was actually supposed to be HIGHER but I took the initiative to lower it because I felt bad;

 

  • 187(a) Murder in the first degree
  • 302. Illegally Discharging a Firearm
  • 316. Possession of an Unlicensed Firearm
  • 704. Evading a Peace Officer
  • 307. Maintaining a place for the purpose of distribution
  • 305. Possession of a controlled substance other than marijuana with the intent to distribute
  • 302. Illegally discharging a firearm
  • 317. Possession of a prohibited firearm
  • 316. Possession of an unlicensed firearm

 

This person killed a cop, fled the scene, was later apprehended and was in possession of the following in his home;

 

  • 318 grams of methamphetamine
  • 1 gram of crack cocaine
  • 2 Locke 71 9MM semi-automatic handguns
  • 1 Dubrovnik D70, AK47 style rifle
  • 1 One Stechkin Automatic Pistol, 9MM
  • 1 AWS Mini Machine, uzi styled sub machine gun.

 

 

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5 hours ago, consul said:

The jail/prison times for the different charges/penal code are not good and are too excessive. The fact that the jail/prison timer does not go down when you are offline is terrible considering the times are excessive and poorly designed, especially when you have to sit there tabbed in as well. I see people getting jailed/prisoned for 2.5 hours for stealing a car and evading, and I have even seen someone be prisoned for 700 minutes. Whoever designed the times for the charges has not understood that most people usually evade, and commit a few crimes rather than just one single crime. You can fix this in a few ways: Let the timer go down offline and set the maximum prison time to 600 minutes whilst readjusting some times for certain common charges. Or, set the maximum prison time to 400 minutes regardless of how many charges, and readjust the times for some certain common crimes. People take ajails over prison because it’s essentially the same thing, just less time.

 

If someone would rather take an ajail than prison, then they shouldn't be roleplaying committing crimes. Really, we're way lenient on times compared to some others. We could easily have them take multiple days/weeks worth of time. A character committing murder and then being back on the street not long after isn't realistic. 

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33 minutes ago, consul said:

Thank you for lowering his jail time to 11 hours of sitting alone, tabbed in, in a small cell he cannot exit with nobody else to RP with. You definitely punished a monstrous murderer to sit at his computer screen for 11 hours before he can role-play again. I am afraid your assumption about me is incorrect, I have never role-played a criminal character.

The in-game prison times are excessive for the reasons I have given. It is limited time from people’s real life that you are taking when they play on the server. These are the players that populate the server. You understand that when crime happens in the game, it isn't actually real crime right? Like if I am killed in-game it isn't actually a murder. It's a kid or guy playing a criminal having fun, just like you are patrolling with friends as a cop and getting into situations. Should we add a force investigation for you every time you shoot your gun? What about tons of paperwork similar to real life and a court system? You are okay with being judge, jury and executioner right? Why - because it's a game and any other way wouldn't work. 

 

I believe 11 hours is way too long for a game, and 4-5 hours for murder and the most extreme crimes is suitable. You are correct; most offenses are 45 and 35 minutes etc. When you add these up is the issue. It is concerning to me that you think evading is "2 hours jail at most" and that that is okay. 
 

 

If we compare to others we won't be unique. Stop thinking about other communities and be willing to innovate and break the repetition. If you can easily have them take multiple days/weeks then there won't be a player base apart from cops. A character committing murder and then being back on the street after OOC 11 hours in a small box is somehow more realistic compared to 4 OOC hours? Is it realistic that officers can be killed and come back on duty immediately after the medical RP? I am unsure what a few more hours sitting OOC in a jail alone has to do with realism? 

 

Anyway, that was my first impressions and opinion/advice for the server management. I don't want to have a back and forth with you guys. We can talk on TeamSpeak about it if you want. Like I said the perception of real life time in these communities is unfortunately very out of sorts. 

 

For one, there is a force investigation squad for officer involved shootings in BOTH factions and there are several open investigations into several members of the faction. Not just for shootings but for other things. 

 

Second, on a roleplay server you're expected to roleplay your character and face the repercussions for your actions, whether you think it's just a game or not. If you do any of the things most criminals on this server do, you sit in jail for 3 days minimum IRL time which is not a thing here. This isn't a light roleplay server. Most people actually get away with murder which is fine but when you're caught why is it an issue to serve jail time? 

Edited by Jerome
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1 hour ago, consul said:

 

 

I believe 11 hours is way too long for a game, and 4-5 hours for murder and the most extreme crimes is suitable. You are correct; most offenses are 45 and 35 minutes etc. When you add these up is the issue. It is concerning to me that you think evading is "2 hours jail at most" and that that is okay. 
 

 

When they add up it's because the person did all of those crimes. 

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Yo, the whole fucking server is saying the same fucking thing. Things are too realistic and it's not even fun to play. We signed up to this server to roleplay, like we used to do on Sa-mp. Not to experience real life goddamn hardships. I work 8-4 every weekday. When I come home, I'm never ever going to fucking look forward to grinding money by fishing or playing lawn simulator. Who in their right mind thinks anything different?

 

If the admins say that this is in order to promote realism, where do you even get the audacity to support factions with gun deals, knowing that literally NO roleplay is carried out to justify this benefit. You're giving free shit to your friends and expect the rest of us to slave on a minimum wage, instead of actually playing a game and enjoying ourselves.

 

Everybody should acknowledge the fact that the management on this server endorses certain factions with gun deals that don't even fucking bother roleplaying handing over a duffel bag or anything of the like, for that matter. I'm not even asking that you become more lenient with handing out assets, that's not my point. I just wished you would entrust these assets to people that at least bother with roleplaying or making meaningful IC gameplay, that benefits the whole server.

 

I love that you guys re-opened LSRP. But is this the direction you really want to take?

 

Did the admins restart this server to stroke their own ego by having everybody follow their own rules (which they don't abide by because an admin will never be in a position where they are forced to spend hours on end fishing at Del Pierro pier)? Or are you guys actually trying to provide a service and a platform on which people can roleplay and enjoy their hobby? If it's the latter, then please listen to us and adhere to our concerns. After all, the game companies that come the farthest are the ones that listen to their playerbase.

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1 hour ago, Dachri said:

Yo, the whole fucking server is saying the same fucking thing. Things are too realistic and it's not even fun to play. We signed up to this server to roleplay, like we used to do on Sa-mp. Not to experience real life goddamn hardships. I work 8-4 every weekday. When I come home, I'm never ever going to fucking look forward to grinding money by fishing or playing lawn simulator. Who in their right mind thinks anything different?

 

If the admins say that this is in order to promote realism, where do you even get the audacity to support factions with gun deals, knowing that literally NO roleplay is carried out to justify this benefit. You're giving free shit to your friends and expect the rest of us to slave on a minimum wage, instead of actually playing a game and enjoying ourselves.

 

Everybody should acknowledge the fact that the management on this server endorses certain factions with gun deals that don't even fucking bother roleplaying handing over a duffel bag or anything of the like, for that matter. I'm not even asking that you become more lenient with handing out assets, that's not my point. I just wished you would entrust these assets to people that at least bother with roleplaying or making meaningful IC gameplay, that benefits the whole server.

 

I love that you guys re-opened LSRP. But is this the direction you really want to take?

 

Did the admins restart this server to stroke their own ego by having everybody follow their own rules (which they don't abide by because an admin will never be in a position where they are forced to spend hours on end fishing at Del Pierro pier)? Or are you guys actually trying to provide a service and a platform on which people can roleplay and enjoy their hobby? If it's the latter, then please listen to us and adhere to our concerns. After all, the game companies that come the farthest are the ones that listen to their playerbase.

 

Oh, hello there, [Player's Name],

We are just over the moon thrilled to read your oh-so-constructive criticism of our roleplay server. The level of sarcasm you've sprinkled throughout your post is simply astonishing. But fear not, dear player, we are more than ready to respond in kind.

 

You see, we are absolutely delighted that transitioning to a realistic and immersive economy has left you feelin' all warm and fuzzy inside. We apologize profusely for creating a system that challenges your desire for instant gratification. Who needs meaningful progression anyway, right? We'll definitely take note and revise our entire approach to cater exclusively to your whims.

 

Ah, the favoritism accusation. That's a real gem right there. We are thrilled to inform you that our team members have been secretly organizing favoritism parties, where we hand out all the goodies to our dearest friends while you, my friend, are left toiling away for minimum wage. It's like a modern-day fairy tale, where only the chosen ones receive the treasures of the land.

 

We are truly grateful for your suggestion to abandon any sense of realism and hand out duffel bags filled with virtual goodies without any justification whatsoever. Who needs immersive roleplay when we can just throw random items at players without rhyme or reason? It's the recipe for unparalleled excitement, isn't it?

 

But fret not, because we have been diligently working on our ego-stroking skills. Nothing brings us more pleasure than making everyone dance to our arbitrary rules while we sit back and bask in our supreme authority. You are absolutely correct in assuming that none of our admins will ever experience the agony of spending hours on end fishing at Del Pierro pier. We just sip martinis and laugh maniacally as you grind away, my friend.

 

In conclusion, we are truly humbled by your incredible insight and wisdom. Your suggestions will undoubtedly guide us on the path to becoming the greatest server of all time. We hope you continue to bless us with your delightful presence and your invaluable feedback.

Sarcastically yours,

[Your Team Name]

 

Spoiler

It's hard to take your feedback at face value when you sprinkle in baseless accusations. Our hierarchy is set up so there's multiple levels of approval on each level and we're all working together to make decisions. No one impactful decision has been, or is made by a single person. Even at the highest level, we rarely if ever exercise rights to veto, because it kind of defeats the purpose of community driven development.

 

That being said, if you really feel that there's favoritism at play, please forward concrete evidence to the appropriate overseeing body. If you feel it's going nowhere, you can escalate that to Management and we'll have a look; but great proof is necessary for such great claims.

 

We've written a lot about the economy by now and yes, wages are low, but so are the prices of everything. We're doing a lot to make assets readily available to facilitate roleplay to factions and companies. If you're a lone wolf it's harder at the moment. You can get by with rent and loans. Several ideas for individuals are in the works.

 

We want to encourage roleplay, a part of which is a realistic economy. You don't need expensive vehicles to roleplay. The pay structure is set up so that you can't get rich by grinding, you've to be smart about it. That's how it is IRL, and that's how it is on the server. You won't get rich by grinding, nobody will.

 

From your posts I judge that you do have a positive affection to the server, so all I ask for people with extreme passion like you to give it a chance and see where it goes. We all want the server to succeed, so if we see we're very clearly wrong, we'll act on it. But you not getting all your assets within a week or two is not off course.

 

There are options if you just want to mess around and basically get your assets spawned with zero-effort, LS-RP won't be one of them. We're following a vision that takes time to execute. Give it a chance.  Again, it's hard to take your feedback at face value when you've plagued it with baseless accusations when I know first hand how hard FT and The Council are trying to make the field even, fair and exciting for the factions. That being said, like with any feedback we genuinely appreciate it. 

 

In regards to the comments above regarding the jail time, well... If you kill a cop, flee, and hide in a house with illegal guns and enough drugs to kill a family of elephants... Yeah, you'll go to jail for a bit what do you expect. Don't do the time if you can't do the crime, or something like that.

 

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