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Everything posted by 30PiecesOfSilver
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@SCANDALOUZ I agree with a lot of your points. But something is flagrant right now on the server, the issues with street gangs. No specific ones in particular. But if you take a look at the amount of killings that happens and the INSANE amount of forum reports on the daily.... Clearly something needs to be done, because these players don't seem to care about dying. The PF license regulations are too loose for criminals. I'm not against using a PF license gun to commit crimes and robberies but something HAS to be done. It feels a lot like a cops and robbers down in Davis/Rancho/Strawberry. The amount of toxicity OOC from these street gangs is a joke right now. So, I feel like something has to be put in place to maybe limit the shootouts a bit, and my solution would be with prison. First off, switch to a days system instead of 10 hours for a murder. You get caught killing or with a felony, well I'm sorry but your guy is in prison for the next 7 days. And it goes down offline. That would promote the future DOC and maybe slow down the rampages. And bring a 3 strike system. 3 bad felonies like murder and violent crimes and your character is now in perma prison forever. Enough is enough, it's not role-play but dm out there.
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Yeah, as I said if you treat it like your municipal court it would fix a lot of issues with delays. Most of the traffic tickets are self-represented (From my personal experience). It just takes a judge that is aware that the defendant isn't going to be 100% accurate on laws and precedents. Also, I could even see the traffic court being done both in game and on the forums. We're talking about 10-20 mins per case tops. That could be cool too. Would love to be able to just go watch the traffic court and enjoy the role-play.
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Well looks like you have the motivation for it, may I also suggest adding DUI to the traffic court as well as everything regarding commercial vehicles. Overall, I feel like it would be a great addition to the server if it's done properly, the usual issues with courts is how slow the process is. If you guys can figure out a way to have it done within a few days on the forums that would be great, maybe make it feel like a municipal court?
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(Having issues taking screenshots, so these are random without context, sorry)
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Keep at it loving it.
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If GTA V doesn't work out, return to San Andreas
30PiecesOfSilver replied to bachra11's topic in General Discussions
Gotta let the past be the past, also no one is going to go back to samp after GTA V. Heck even GTA V is getting old at this point (2013). Also scripting for SAMP is way harder and no devs are going to go back to that cluster f*** that samp was. We have the old forums if you want to relive the old memories. Samp won't get any updates but rage still gets updates, and even the base GTA V game gets new vehicles added pretty often. Samp is dead, sorry to tell you but most of the playerbase wouldn't return to samp -
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This is just my first test to see how screenshots looks on the forums!!!! More to come
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Yeah those changes are great and will make a good difference, the only thing left I would do if I were you guys was the "Don't pay or we'll take it away" for vehicle loans and future mortgages. Maybe have a system that doesn't allow you to spawn the vehicle until the payments balance is paid. So that way you don't lose the money spent on a car loan or mortgage. Let's say you missed 1 week of payments and you couldn't play that week. Well if you make more money you could be able to just pay the amount due and then avoid losing your vehicle/property because of IRL reasons that forced you not to play that week. But yeah overall it's a great step and I'm happy with these changes. The social check you get is decent enough to allow you to play and rp and still avoid grinding. Good job Roze
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Never saw the point of ERP. F2B for rp purposes no? There's plenty of free websites out there to do your buisness. This imo has no place on an RP server as it doesn't bring any benefits and is hella weird, especially since you don't know who's playing on the other side of the character, ew!
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I think you forgot the part where that 285$ goes away after you hit level 4. Current system is flawed and turns players away from rp and puts them to asset over RP. Also meaning if anyone plays a legal character that is in any faction, PD, SD, GOV, or FD. They won't be able to afford a rent+ car unless they play 9 hours a week after they hit level 4.
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Couldn't have said it better myself, also it's really important that an asset tax is implemented. That will really help in the end, especially if it makes being rich and owning a lot of high value assets a problem. Because then you'll have to create ways to avoid tax or not but face the consequences.
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I understand fully that this was a decision done by management and I appreciate the efforts done by Roze to create a realistic model. It was clearly a success and really feels like IRL, this struggle for high car payments + rent (or mortgage) feels like my current situation IRL. But this is not what a RP server should stride towards and let me explain. The current system forces you to grind to afford very basic needs (vehicle+rent) and limits role-play instead of promoting it. Let's say your rent is 200$ a week and your car payment after a 15% down is 500$. It means you have to net a clear income of 700$ minimum weekly to survive. Doesn't sound so bad on paper, but in the current state of the server this means you have to focus work for at least 3-5 hours a week. Which is terrible, especially if your character cannot truck, mow lawn, fish or pick garbage since it might not be realistic for the said character. And sure I know what the reply is; just wait for businesses to hire people and work at a business. Firstly, there's a lack of cash-flow on the server and the cash-flow will always be an issue with this model. No cash-flow, low income, high weekly cost to survive equals less money to spend on said businesses. If you don't have much spare income how are you supposed to go spending if you barely have extra. What if you want to spend 3-4 hours role-playing something that isn't money related? You are screwed! Please revamp the whole system, it's broken and it steers players towards asset over role-play. Currently LS-RP is trucking simulator , fishing sim and lawn mower sim in GTA V. All you see is people grinding since they want to afford a down payment on a vehicle they want. I'm not pointing fingers, I just ponder why it was chosen. Also if you are going with a low income system, furniture should be 100% free with these prices makes no sense to have to pay to furnish an interior. And while I didn't touch the illegal side of income (Which will arrive eventually). No cash-flow issue arises once more and your char might not have money to afford drugs or illegal goods. So I skipped this part for that reason. Fun vs realism is the debate here and I feel like we're too far over realism. I would highly advise a poll or something to have a feel for what players want. It's not too late to fix the system, but I know for a fact it already drove people away. The current realistic system drives away the fun, but who really asked for realism? And while it's done to avoid over inflation, said inflation is going to happen anyways at a very very reduced pace since of the cash-flow issue. But it'll happen regardless once the server runs out of the most valuable thing which is property (excluding apartments). TLDR: Current system forces grinding to afford basic needs and reduces role-play instead of promoting it, even if inflation is inevitable in the end.
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Current state of the economy.
30PiecesOfSilver replied to 30PiecesOfSilver's topic in General Discussions
Sure, I get that but then vehicle prices needs to be adjusted as they are all over the place right now. And look let's say the salary goes x10 and instead of making 100$ an hour you make 1000$. It would still take a real grinder like 200-300 hours for that person to get one of the most expansive vehicle on the server. I don't grind, never have never will because I don't play the game for virtual assets, but if I want to own a 4x4 pickup for my character because I play on the county and I can't afford a basic truck even after 20 hours+ And that I play 10 hours a week where if I don't grind for money I'll lose my vehicle because of a loan. It seems limiting, this is a game not real life 2.0. Those are just my thoughts. -
Current state of the economy.
30PiecesOfSilver replied to 30PiecesOfSilver's topic in General Discussions
At the end of the day it's a game, and inflation will happen regardless, and doesn't matter if you earn 10$ 100$ or 1000$ an hour. Vehicles needs to be made relatively affordable and easily available quickly so you don't have to walk around forever. Make supercars expensive, I don't really care. But people need a vehicle to get around and role-play. The fact that loans exists is really cool. But I would have an option for people to adjust the loan duration and frequency especially if you don't play 40 hours a week. -
Current state of the economy.
30PiecesOfSilver replied to 30PiecesOfSilver's topic in General Discussions
Well he's played around 40 around since he's level 4, so the math checks out. I still feel like it's still too low for most people. I know they want most people to lease their cars and have monthly payments. But I hope that if that's the case the system is flexible and depending on how many hours you play the amount you owe monthly adjusts. And then add a mortgage on top of it if you want a property and eventually taxes? Money even how inflated it was on the old ls-rp it wasn't really dictating anything role-play wise, but right now it feels like if you are a factory worker in the early days of the industrial era. You earn pennies and everything is over-inflated. -
Current state of the economy.
30PiecesOfSilver replied to 30PiecesOfSilver's topic in General Discussions
And I would imagine that your income comes from a faction pay? I don't see how someone with the current options could make 17,000$. With the current rates I'd be highly surprised you grinded that with the current jobs. -
First off, I'm not pointing fingers to anyone but right now the economy is really awful. So my thoughts after playing for a bit is that it's just way too low. Now I understand management doesn't want to pump money into the server to the point where we see supercars on every corner of every streets. Let's take lawn mowing and trucking for example. Usually you make about 20$ per lawn you mow once you fully completed the mission and it takes about 10-15 minutes per lawn. So let's say you manage to make a net income of 120$ per hour lawn mowing. Meaning if all you do on the server is mow lawns and you play on average 3 hours per day you'll be able to afford a scooter in about a month and a half of play.... I'm really struggling to understand the logic of this. Trucking makes very ever so slightly more money per run, and garbage is also very low. This doesn't seem to make much sense. I understand the reasoning of having low income and how it'll promote illegal role-play, so that selling drugs will be lucrative but if you want to promote role-play we're gonna need a bigger income otherwise it's never going to work. If you can't own a basic car in less than 10 hours or something like that. It's always hard to balance the economy and I understand the careful approach but I don't think that this is the right approach. And while I know we only really have one shot at tuning an economy system this will make players go away once release if it's not changed. Maybe it's setup this way to avoid donators to endlessly grind (which is fine) but personally if a player has to spend over 200 hours to own the very basic entry model of a car it'll turn them off pretty quickly. In conclusion, the economy needs a drastic change to make it at least playable since right not in it's current state it's unplayable and I haven't seen a single player owning a vehicle since pre-release... I'm not here to propose any number changes since I don't know jack about economy other than maxing out my 401k every year. I just hope this economy is adjusted before the 16th otherwise it'll be a massive complaint and will result in players leaving the server.
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I don't know if it's bugged or not, but if the price for a scooter is 18,000 and you make 20$ per garbage run it'll take you 900 runs to get a scooter. I didn't test the other jobs but I think it might be too low or something. Also adding more hair options would be cool, so far the server seems stable.