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Everything posted by Superb
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@Michael that was a hell of a ride, gratz my friend
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1. Keep the business topic active Please keep your company topic active with relevant information and/or screenshot of your company. A topic that has been inactive for twenty-eight days plus will get archived and locked. Notes: If your thread has been archived and locked due to inactivity, please contact Commerce & Estate Council to have it moved back or unlocked. 2. Do not plagiarize If you use content/ideas from another area then give them credit they deserve. It is not only recommended but it is BEST that you first ask the original content provider before posting the story & credit. If they don't want you to copy then respect their wishes. Punishments: Topic locked and a forum warning 3. Do not troll, flame, or insult players or their businesses Do not troll or flame players or their businesses. The forum rules applies here just as any other place. This also includes putting a business down in a demeaning way by creating sarcastic topics and/or openly insulting them. Punishments: Forum warning up to a forum ban depending on the severity 4. Respect the thread owner Please respect the thread owners' wishes. If a thread owner wishes in his own thread to stop posting in that thread, just stop doing so and refer to a PM or other method of communication instead. The thread owner is in charge of the company / business thread. He/she have the right to decide what can or can not be posted in his/her own business thread. Punishments: Forum warning
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Solid
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Loving your insistence.
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Nostalgia hits
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Good update.
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Requestable interiors - What do you want to see?
Superb replied to Sparkles's topic in General Discussions
All rageMP interiors are within the server. I will elaborate more details on that within the property section. -
Awesome.
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Vehicle List - Premium Deluxe Motorsport Catalogue (including prices)
Superb replied to DC12's topic in Player-Created Guides
Good job, this is very helpful. -
Great update, keep it up.
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Kiabr summed it up nicely. I can agree with every word in here. I don't think making the economy hard or realistic is what we should be after as that's basically making it hard for everyone. We are a few months from launch now and no one is even able to make a used dealership business. A business that used to have some active roleplay around it, why? Because it's pretty to buy or sell anything. The argument of you can buy it off loan is not cutting it as well, it just makes it harder. I'm not saying removing the loans, just keep them for the new players to use but players who have been on the server for a few months should be able to buy and sell vehicles at ease. Remove tapering, make economy far easier than how it is now for businesses to flourish, and let the players who want to spend more time IG get rewarded for it. No harm done, SAMP LS-RP kept alive for over a decade with a bartender getting paid 20k an hour, I least care about the number if it makes sense inside the cycle and make the players interact more with eachother. I will say it again, supply and demand makes magic let it be a free market don't put limits on anything and it will reach it's equilibrium point whether it being a high or a low point doesn't really matter if things are working. The current systems rewards players who aren't active enough and punishes the players who are actually IG.
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So with the same values being divided by 8, that player would get paid $192. So if he plays for 2 hours a day, full week, he gets $2688. That can barely pays the rent. This shouldn't be the path to take in my opinion, but rather something like the formula above. My two cents. Excuse me for double posting, had to make them on different replies.
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I voted for removing tapering but with a different perspective of how it should be. Let me start that I personally don't agree that removing tapering will inflate the economy so bad because anyone claiming so calculates it as if the player is going to be playing for 8 hours a day, which will not happen. And if there is an exception (rare case) that someone plays that much then let it be. Players will most likely play the same hours as they play right now, there might be a slight increase but nothing drastic. And if removing tapering would result in more players online in the expense of IG cash being inflated then I don't see a loss in it, I'd rather have more players than a realistic economy. My proposal solution would be to lower paychecks and scripted job payments a bit and to entirely remove tapering. I have a formula that I believe might work: Take the first current 3 hours values and divide it by 3, get an average for it and just put it as the new value for the hourly payment. Taking the below example: 525+493+215 / 3 = 411 So playing 3~4 hours a day with the above formula will net 1233~1644. While playing 3~4 a day right now with tapering on would net 1233~1327 That's not a huge difference in my eyes, but it will remove the cap. So if a player wants to grind for more hours, then he can do it.
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You got a suggestion?
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Gratz everyone, well deserve everyone. Special salute to my homies @_CYBER_ @Kenado @Stinkywinky @Endri @xtcGOAT @HydraPlayer
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Keep it up!