ever since we more or less got access to LSRP ive been thinking about this a LOT, this isnt just about money as an item but its the idea overall, arching over concepts too when you think about it
to begin with, how will businesses function if the economy is so realistic? are you going to get scraps for almost two hours of work? the owner will want to squeeze you for every dime they can, so they'll pay you the most minimum wage possible, because he has to earn too, right? alcohol n allat, which is obviously fair because thats what a business is for.
what about criminal rp? i had an idea of making a brewery where we make half-baked alcohol but try and disguise it as a luxury brand, but theres no system in place, and with an economy like this theres no way staff would just let us /createitem or whatever and then sell it, because that'd inflate the economy.
or what if we have a pawnshop, and we sell RP items? in such an economy, nobody will ever want to spend hard earned money on an item you can't use in any way. this wasn't a problem in ANOTHER SERVER because money was much more readily accessible, in fact, pawnshops were great there, and fun to have. my MC used to steal all sorts of appliances and we made a deal agreement with another MCs pawnshop to unload everything we stole. It was fucking fun as fuck having a relationship like that between two MCs, and felt really cinematic.
i seriously think that if we made money a lot more accessible, it would also really incentivize non-profit roleplay, but to combat this, we should also increase the prices for everything remotely luxurious and keep an eye on characters that shouldn't have that kind of shit with whatever background theyre roleplaying.
anyway, Charles Schwab ova here