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Showing content with the highest reputation on 03/14/2023 in all areas

  1. I didn't mean literally only having /me, /do etc, but the community came from a largely text-command based system and would've been fine with simplified versions early on. You guys can clearly do some amazing things with gui's and create some beautiful features, and I can imagine that a decent amount of time has been spent on it. The disconnect comes from the idea that a sexy script will attract new members more than a well functioning community. Member retention should have been a number 1 priority, it's the best asset this project has. No one joined SAMP LS-RP because of it's dope script, they joined because the community instilled a heavy concentration on serious RP. The longer it takes to launch with little communication, the more players you'll lose. I understand that you guys are trying to appeal to new players from the GTA V community, but the best way to compete with other established servers is to have a better community. The disconnect is that for the last year the community been constantly let down and disrespected, seemingly because of a perfectionist approach to compete with already established GTA V RP servers. Don't get me wrong I get that this is a large project with a lot of complexities, but from an outsider it looks like too much focus has been put on making the server a similar or higher standard to the SAMP server was when it shut down. SAMP LSRP took years to build upon all those features, and before they were developed people were happy with simplified versions. And come on man, you can't say I'm selectively reading when you selectively omit that I was talking about the title of the thread. The post is true. But after like 7 months of no announcements you know what a post title saying "We're Done" implies. I get that you can argue that it's not a lie, but you can't say that the title of this post isn't deliberately misleading. I hope I'm wrong and everything goes well. And despite my concerns and frustrations I respect and appreciate the hard work going on behind the scenes. What's done is done, and I'm excited for the community to flourish in the GTA V scene.
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  2. Silly me seeing the post and actually thinking the server is done. Looks like you guys are actually further behind than people thought. The foundation you're talking about is the community you've continually let down for a year now while continuing on a feature creep crusade. There's a complete disconnect if you think the community would have preferred extra features compared to a bare bones version that was released earlier. I can't imagine the benefit of new features would come anywhere close to the damage caused by the time delays and communication issues. Yet again you guys seem allergic to giving an apology or being honest, even the title of this post is a lie.
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  3. Hey all, If you've been following along on Discord you've probably seen the great amount of progress we've been able to accomplish lately. I'm happy to say that after overcoming more hurdles than I was ready for, we're now done with feature development for the release. Over the last month especially, we've been pushing hard to bring the last necessary features through the finish line. We decided to include more than initially planned because we felt like the server just couldn't launch without them. As much as all you really need to roleplay is a little more than /me, /do and IC chat; we're determined to start with a foundation that allows us to build the next big thing in the GTA V RP scene. As of tonight, we're starting the feature freeze and enter the very last phase of development, the final testing. During this phase we'll focus on fixing the bugs we caught along the way, and any new ones that come up from the recently introduced features. We currently stand at 7 critical and 18 major bugs that we have to deal with before launch. Like I mentioned, this number may grow a bit before it all falls near zero. To help us accomplish this, we've appointed @jack as our head of quality assurance and recently took @Duco on board into the development team; welcome! They, along with the rest of the development & staff team have been very helpful in that final push just ahead of the finish line. Since we'll go full ham on re-testing everything now, we should have a clear picture about the amount of work we still need to do to fix & prepare everything and should have a release date ready very soon. I want to thank you all once again for the incredible patience you've had while we create something we can honestly be proud of. Our test server has been open to the early supporters for a few weeks now and it's been incredible to see dozens of players ingame on the gamemode that I've played solo or with just a few staff members for what feels like forever now. If you are an early supporter and haven't joined the test server yet you should; it's a lot of fun and I can't wait for it to be open to everyone. In an effort to increase transparency, we also made the #test-git channel on Discord available for everyone a while back. You can see real time changes being pushed to our codebases there and see what's being worked on. So if you haven't yet, join our Discord for updates as soon as changes happen. See you all IG soon!
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