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  1. As much as I've appreciated the feedback we're going to be closing this thread as of today, and you may believe that you have not been heard - or that you've more to talk about but any further threads will just be locked moving forward. A few of you have sent concrete ideas for change to my forum PMs, and I appreciate it - and welcome others to do so too. This doesn't mean start PMing me with shit like "FIX THE SERVER" but if you've actual pain-points that we can actually do something about, let me know. We've got a good list from what's been raised to date, but at this point we're going around in circles on these threads. You've had responses from Management and the development team, as it's been a matter of days since many of these issues have been raised - we have nothing concrete to show in order to address them, as they're generally much larger issues. I know that may make the words seem empty but just give us a chance. I understand that hackings an issue as it always has been, I will take steps to see what can be done with our anti-cheat or policies surrounding the "burden of proof" required to issue a hacking ban. This isn't a quick fix and I appreciate your patience while we look into it. Please be aware that we only recently made a change to the anti-cheat to address a certain method of exploiting weapons on SAMP. We have and are capable of making changes to identify certain hacks/exploits. The community likely won't be updated regarding any future anti-cheat changes as that defeats the whole purpose, but I'm sure we'll let you know once we've addressed it. I keep seeing people mentioning 'voting' for LSRP:V to go ahead or not. I want to be very clear, that shipped sailed long ago. The relaunch of V is long past the point of voting for it. danut and n0de have been working on it tirelessly since it closed. RAGE is very much happening and I understand that brings concerns for SAMP - but as it stands, SAMP's closure isn't something on our minds at this very moment. I can't promise you if things don't improve, that SAMP will remain open with a skeleton crew of players but that's also where the community comes in. I've seen so much passion for SAMP in the various threads, however a large portion of these voices are now banned or have left for other servers. If you want SAMP to continue to be supported, we need to make sure it has players. While voting on V isn't something we'll be entertaining, having a much more open means of communication with the community is something I'm aware we need to work on. Hopefully once we get back to business after the holidays, you'll see the results of these efforts. The holiday season is well underway for everyone on the lead/management team, and this kind of discourse is the last thing we wanted to see. For those excited for RAGE, there will be promotional material coming very very soon. RAGE insiders are aware of this and have been working with the Marketing team to come up with promotional material, and the quality from what I've seen is absolutely fantastic (s/o Conor). This is stuff we've been working towards long before any of these threads ever went up, and unfortunately any actions we now take, I feel will seem like a response to this discourse. For those that don't want RAGE, you're probably not going to like seeing the stuff we've been working on recently and that's fine. We will be opening roles such as the Illegal Faction Team after the holidays, and currently Illegal Faction Council LOI's are open internally. I encourage anyone (from the illegal roleplay side) to get involved in IFT as they have a direct line of communication with management and the development team, and can influence the direction of future updates both script-wise and in terms of rules/ROE. Please do us a favour and not get your pitch-forks out as I lock this thread. It's run it's course. Let us prove to you in the coming days/weeks that we're listening. Have a very happy holiday, we'll see you in the new year. 🎄
    8 points
  2. This is key. Putting a defining decision of that magnitude in the hands of the players is the type of revolutionary change needed to reignite this community and kickstart a new era where all administrative decisions are driven by community feedback. As @Lannetta and others have suggested, the players should also be allowed to vote in the entirety of the staff team; this is the best way to bring about the type of cohesive, one-team, community-first culture players have been starving of for years. How exactly that voting process works deserves a public topic of its own but it's totally doable, it just requires the powers that be to check their egos at the door and put the community's wishes first. In fairness to @jack: he has the difficult responsibility of facing us as the spokesperson but these decisions aren't his alone to make so we need to afford some grace and time for them to come up with a proper game plan. I must say, however, we have seen these sorts of promises before and more often than not they turn up empty, which is precisely why LSRP's fate needs to be put in the hands of all of us. Many of us have been here contributing for well over a decade. LSRP means a lot to all of us and it's simply wrong for a select few to make monumental decisions that are in direct opposition of the masses. Not only is the type of transformational culture change we are calling for necessary, but it is the leg up required to drag the morale out of the gutter, get people roleplaying again, and from there bring LSRP back to competitiveness in the market. The reality is that, as of this moment, LSRP in its current sad state is a total non-factor. It'll take all of us coming together to change that, but as we, the people, have echoed for as long as I can remember: it starts at the top.
    6 points
  3. In the same way you are unpaid volunteers, the people you speak of who have actively hacked, mass DMed, etc were also unpaid volunteers and arguably adding more positive contribution to the server while doing so - and maybe they were fed up of being treated like they were below every other sub team on this server. I speak for myself and IFT when I say that we have written up countless threads for script ideas, were moderating faction conflicts on a near daily basis at one point, handling faction reports (most of us being non-staff), handling schemes (some of the heads being non-staff), the list goes on. Nobody here is paid and we do this out of love for this community. I do think if Martin wants RAGE to do well then he should put some money up. GTAW has and look at their ROI. You can't expect to achieve this hypothetical dream outcome for free. I don't want to bash you because you are making an attempt to reason with the community, but I have to call out some of the bullshit in this response. You were on as long of a hiatus as Martin before coming out to address our concerns on this thread. I haven't seen anything of substance in this statement, no real accountability or game plan for rage. Maybe this is coming soon so we will wait. On the topic of cheating, I can tell you as someone who has dealt with faction conflicts before and after I started using them, the game feels much more balanced with them and it has been this way for over a decade. We can discuss the morality of it all day but it is not fun trying to locate someone, do a hit, evade law enforcement while they can see you from across the map and you can't see them - and people can only take the guaranteed loss so many times before they decide to even the playing field. If you as administrators installed nametags (I use that as an example because it is the easiest one to use in terms of spotting other nametaggers) and turned them on while on admin duty I guarantee you would catch at least 5 a day. I doubt anyone will admit it but the closet cheaters reading this will tell you that you can know instantly if someone is nametagging when you have them. I think I have been in more faction conflict than most on this server due to the nature of the factions I've ran over the years and let me tell you having a Mexican standoff between two hit cars from East Beach to Seville because both cars are nametagging has been quite the hilarious scenario. If you spent some time roleplaying this would all be common knowledge to you, but the fact that you can’t trust the judgement of your own administration and have unbanned blatant cheaters (the kind who don’t bother to hide their cheating, at least I kept it a secret…) as documented by @Clack shows that you are truly out of touch with how the server operates and it makes me question how you managed to rise to a management role. It's like the first rule of fight club we just don't talk about it. I don't blame anyone who uses them since there has never been an anti cheat measure to combat it, and most people who are banned for cheats nowadays can send in a staff report with a sob story and get off on a "benefit of the doubt" unban. So why would you not cheat?
    6 points
  4. Hi, I’m an outsider, but I’ve been on and off LSRP forever, and on SA-MP even longer. Figured I’d finally make an account to actually weigh in instead of just watching the show these threads always create. You’ve grabbed serious attention: 10k+ views show people are watching, even if they’re not jumping in directly. People keep saying to advertise and market the server, but you can’t sell something that doesn’t know what it wants to be SA-MP or RAGE. It’s a mess, it stinks, and it’s a turn-off for anyone serious, whether roleplayers, contributors, or new players - simply because the effort isn't there. Leadership needs to get their act together and make this clear ASAP. But from the outside, it does looks like the real devs have moved on to the RAGE:MP project after Kane left, and Mmartin still calls the shots despite being mostly absent. The rest of management feels like a public-facing shell with no real power beyond basic mod perms and in-game ranks lol I seriously doubt anyone with real authority would respond so vaguely to critique, beat around the bush and try to bury a thread instead of taking action. Leadership seems mostly empty with people just handling random tasks while the actual "shotcallers" are gone, burnt out, or on hiatus. If you can’t respond effectively, make an action plan, or address real community feedback, why even hold the position? Taking roles without contributing kills trust and hurts the server’s integrity or what's left of it, anyway. Call a spade a spade, if LSRP SA-MP has become more of a burden than something worth engaging with, why not just call it and be done?
    6 points
  5. Nearly 3 days for that response is disappointing. Anyways, you failed to cover vital concerns in regard to SA:MP: Martin has been Head of Development for nearly 5 months, and as Badhbh pointed out, it’s something he wanted. What work or projects have been pushed since? What about the roadmap from June 2024. Are we to forget about it? What efforts have management and leadership gone through to find SA:MP developers? Are we ever going to address cheaters, or at the very least make it harder? How are we going to cater to the SA:MP community when, as previously mentioned, you’ve got staff members who hold key positions but don’t show interest in the platform? Now that the Illegal Faction Team is inactive, how are you going to persuade others to join and contribute? What about the mapping team? What about the rules and how admins enforce them? Marketing efforts? It is also no secret that you’ve been quite inactive yourself. You only came back because of these threads, which is something you did last year as well. If I recall correctly, you carried your weight for a couple of months and then disappeared again. What’s going to change this time? And lastly, how are you going to convince the SA:MP community that the server is here for the long run and is not being used to present a somehow “active community” to ensure a healthier launch for LSRP V?
    5 points
  6. LSRP is the only server that never made custom server nametags to stop people from using wallhacks lol
    4 points
  7. From what I understand, the HeliCam mod has always been an exception to that rule in all RP servers I came across. I wouldn't really call it an unfair advantage, also, no pilot really uses the the thermal/night vision mode except for screens/videos. There are versions of the Helicam mod that have a LOCK-ON TARGET feature, many RP servers banned that and it's mostly the version without lock-on that's shared. I'm certain admins discussed this ages ago when the mod first popped up. In response to @jack, I disagree with your point on censorship. "Welcome feedback and criticism and for it to be shared", unless it's about the staff. It's not like people are writing 5 words here saying "Admin X is fat", they're giving you comprehensive paragraphs, which then get deleted. That's LITERALLY constructive criticism. Yes, some of them have a harsher tone, it's because it's a criticism thread, we're not members of some parliament. Some players really love this server and are pissed, and being nice doesn't get you places. The server is dying and admins were busy deleting posts/banning people. When you constantly shut people criticizing one specific issue that can become personal/biased to you (as their peer), but rest the others; that's not extinguishing flamers, that's censorship. EDIT: Mapping team needs another look. Last time EHC and I forgot who from Idlewood were begging months to get a simple ALREADY COMPLETED map onto the server, it was delayed so freakin much like an IRL construction project. All in the meanwhile, LSPD got a new whole building office by the Skatepark lol. I can't describe how much that pissed us off. I think it took us another 1-2 months before our map got implemented alongside the others (some waited even longer). This is with constant communication with the mapping team at the time btw.
    3 points
  8. If you aren't willing to take any criticism of players who have previously cheated or are still actively doing it, you will be left with 10% of the community to speak with. Management's inability to implement a decent enough anti cheat has forced players who have been victimized by unrelentless cheating to start using cheats themselves, mainly as a precaution of not getting "caught slipping". If you are in an active PK war and your enemy is using nametags while you are not - you are 100% going to be ambushed and killed. This is not about a "learn to lose" mentality. Unfortunately, the only way you can outplay the P2W players is to be a P2W player yourself. I suppose your answer is to gather sufficient enough evidence and report the said person, right? Let me show you what happened the last time I followed that advice: The following counter report involved four videos of me (Francis Lanahan) logging in game and following very specific steps on catching another player (Dragan Arsic) from STCO cheating. TLDR: I followed all steps required in order to prove that he couldn't have any idea that it was me riding on a stolen bike, with a new skin, masked up. He was still able to identify me and shoot me down. He was initially banned for nametags until he decided to ban appeal months later. Despite having an entire documentary of his cheating, he was somehow unbanned. I have no bad blood with aidens however I am just giving this as an example of how your ways of countering cheaters just doesn't work. I am sure the community can give you countless of examples of how some of their clear cut reports were tarnished by staff members for "lack of evidence" because they knew that the ban would've been overturned in a staff report. All of your ways of handling cheaters just encourages more cheating. That is entirely management's fault and you cannot blame the players for doing it. You would rarely see an experienced LSRP roleplayer starting to cheat out of the blue, it is usually motivated by the lack of adequate punishments for cheaters or the absolute lack of punishments at all. Two wrongs don't make a right however you have to understand this point of view as this isn't personal, this is how the majority of your community thinks.
    3 points
  9. Gather up the small group of people who have so much say over the SA-MP community while clearly having no intentions of helping/role-playing here & open a separate community for the rage server if it means so much. If anyone wanted to or wants to roleplay on GTA V they will join world, it's that simple. People stuck around on SA-MP because they actually enjoyed SA-MP and it's features. Yes it's an old game but the simplicity of it is what kept players, Roblox doesn't have super graphics yet maintains a strong PB. Badbh is one of the only ones I see interacting with the community and trying to better things, everyone else thinks they are above the community. Now look, you have 14 players IG during peak hours because rude admins who haven't even been around long want to exert their power & act like they are gods gift. Nobody with the "rage insider" tag should have any say over what happens on SA-MP when they CLEARLY don't give a fuck about it.
    2 points
  10. The truth is, the way RAGE was introduced as the future and vision for LSRP and its community is absolutely ridiculous. At first, I didn’t pay it much attention, but over the past six or so months, I’ve come to realise that half the staff team aren’t here to support the only platform we currently have up and running. Most are hogging their roles while waiting for RAGE. That hasn’t only created a divide within the team but has also made things very discouraging for the community. Staff members are failing to realise that SA:MP still has potential, still will have potential, and just needs the right people who share the same passion to keep it running. What’s the point of having testers on our current platform when they’re not interested in it? I really tried to make sense of it but couldn’t. Now that this division exists within the staff, I think it’s time for management to make it official. If staff members aren’t interested in SA:MP, split them. Have those who share a passion for this platform perform and actually partake in vital roles for it. There’s no reason for the head of any team to hold their role when they have no interest in SA:MP. It’s time for everybody to pull their weight, from staff to community. I’ve read a couple of decent suggestions made by Voronov, and I stand by them. It would be great to create an economy other than guns and drugs for illegal factions. This is why I always hoped for an inventory system, like I mentioned in the previous thread. There are endless possibilities once items are actually introduced to the server. Like Martin Busato also mentioned, any money made from SA:MP should have been pumped back into it. I do understand that there aren’t many developers who share the same passion some of us do when it comes to SA:MP, but at the same time, we’re not actively recruiting for one. Management should be looking to recruit developers for SA:MP, especially those who show interest. The more, the merrier. Furthermore, there should be a capable person managing those developers, and a project or two should be pushed out for SA:MP every couple of months. If, however, we do not find any, the money made from donations should be used to help bolster this platform. Whether it’s for development or marketing, anything at this point would mean a lot. I’d really like to go into more detail, but I honestly fear that this thread will derail, eventually get locked, and that my posts will get removed. I’ll wait and see how this one goes before I take the time to write anything else.
    2 points
  11. For those who missed it: there was a general discussion topic called "Will LSRP survive?" that went viral yesterday which was flooded with constructive criticism and solutions to improve LSRP. The thread was locked in response to a small minority of people doxxing, leaking staff information and derailing, and someone within the staff team crashed out and merged all of the faction threads into Bellantonio's. This prompted staff to rollback the forums to recover the faction forum, which resulted in the deletion of this topic. I've been told others have tried reposting it only for it to be deleted again but I'll give it another go, although I want to frame the discussion slightly differently to push for a more positive, solution-based discussion. Censorship certainly isn't the answer here and will only serve to shatter any trust left in staff and push the few players left out the door. Please keep this thread up if you know what's best for the server. If people are derailing or breaking rules, deal with those individuals accordingly but the rest of us who wish to see LSRP revived should be allowed to say our piece. Roughly a year ago I posted the first iteration of this topic and it was received quite well by everyone. I was very pleased with the staff response and moderation of the topic, but seeing what happened with the topic yesterday was a reversion to the kind of censorship LSRP had been known for years ago and was deeply disappointing. Linked below is the topic I posted last year which goes into detail about my vision for LSRP and is ripe full of great ideas put forth by the community: A VISION FOR THE FUTURE - Page 15 - General Discussions Archive - Los Santos Roleplay Today, however, my post (initially written as a response to the topic that was deleted yesterday) will focus on what I believe to be the crux of the issue. Given my faction has been staring down the barrel of description threats recently, I don't take posting this lightly but I want LSRP to succeed and believe it needs to be said. I want to start off by acknowledging and thanking the staff members who have helped make LSRP be a great place to roleplay over the years. As a member of this community since 2009, former member of Faction Management, an official faction leader from 2018-2024 and having still represented Valenti in many of our correspondences with Illegal Faction Council beyond that, I’d be remiss not to highlight the vast improvements seen in the Illegal Faction Team in particular compared to past eras where it was marred with incompetence, toxicity, and corruption. Factions today have access to more perks than ever before, official faction selections have been handled sensibly for the most part, and the IFT has generally been more supportive and transparent than ever before. Despite recent disagreements with IFC's handling of my faction, I greatly appreciated the honesty, accountability, insight and consideration shown by @Aloosh, @Rye and @unlawfulact in their responses yesterday and this gave me a renewed sense of confidence that the IFT is still in good hands. I'd also like to thank @badhbh and @Dos Santos for their immense dedication to this server and being a pleasure to deal with during my time as an official faction leader last year. When we brought Valenti back, I urged our people to set the bar low in terms of expectations for LSRP. Not because I didn’t believe in the potential for a major comeback on SAMP, but because the staff, more specifically, the management, had let this community down time and time again, and the return of the SAMP server seemed more like a last-ditch marketing gimmick for LSRPV than anything else. I wanted our people to enjoy this last ride as much as we can without dwelling on the failures of the staff team. Fortunately, despite the recent decline, this SAMP run overall has exceeded my expectations and much of that is thanks to the staff putting forth more of an effort to satisfy the community’s wishes, at least initially. Beyond that, the success affirmed that there is still an appetite and market for SAMP. Unfortunately, that market is shrinking by the day and will vanish if things don’t improve in quick order. I’ve only recently returned to playing after a year-long hiatus so I’m admittedly writing this from a limited perspective, but I’ve kept in the loop and been around long enough to pinpoint what I believe to be the main reason LSRP is on a steep decline: inactivity, complacency and a lack of leadership at the management level. No, this is not the only problem. Yes, I do agree with much of what was said in the discussion yesterday, but many of those problems are symptoms of this primary issue. When @Mmartin and Surreal took over from Damian, I showed my support publicly and still believe it was a much-needed change at the time. Some positive changes were made over the years and when Mmartin was actively contributing, developing and engaging with the community earlier in this run, the community was undoubtedly better for it; I am grateful for his contributions over his many years here. However, being a good leader isn’t just about knowing when to step up but also knowing when to step down when it’s clear you are no longer the person for the job. That time came long ago and it’s time to act on it. Every leader has a shelf life and there's no shame in that but it's abundantly clear a major change is needed at the very top to restore any level of morale and confidence in staff by the community. By no means is this an attack on Mmartin; in fact, my interactions with him both IC and OOC (the times he responded) were always good, but an active and engaged leader is essential for any hope of a revival for LSRP. The community should vote on a new manager and that’s who Mmartin should pass the reins to; doing so would rejuvenate the community, potentially salvage the staff’s reputation, and hopefully bring about a vision on the best path forward. I personally don’t have much faith in LSRPV but if that’s what Mmartin and others want to focus on, fine, but there needs to be a dedicated manager and team for each server, not one divided and dysfunctional team covering both. I don’t mind managers being paid for their efforts and wish LSRP was successful enough financially to pay all of their staff because I am extremely grateful for their contributions, but donations to the SAMP server should go towards the SAMP server and LSRPV donations should go towards LSRPV. Once either project is sustainable and successful enough, only then should managers and/or staff get paid. With foresight and an actual vision, there will be more to go around in the long run, but if the status quo persists, donations will dwindle away to nothing. The LSRP brand exists on SAMP, not on GTAV, and it’s glaringly apparent the SAMP server needs to be more of a priority going forward. LSRP SAMP failing is a marketing disaster for LSRPV. Plenty of good ideas have been presented and I have no doubt that people within the staff team have pushed for many of the improvements we are asking for, but ultimately it starts at the top. Management needs to seek player feedback more via discussions like this, feedback surveys, allowing players to vote on important decisions, etc., then utilize those findings, set out a vision and get everyone pulling on the same rope. The disconnect between staff and players needs to be eradicated and instead we need to be one cohesive team. I know this sounds like a pipedream, but I believe the right leadership can make it happen, at least to some extent. TL;DR: Management needs to step it up for the community, put forth a comprehensive vision that we can all work towards, or step aside for someone who will. LSRP's future depends on it. What's your vision for the future? If you bring forward a problem, do so respectfully and also bring forth a solution. Please keep it clean and let's have a productive discussion that can hopefully help shape a positive future for LSRP.
    1 point
  12. 1 point
  13. Don't want to turn the thread to flame wars. Just power gaming definition: roleplaying things which are not possible script-wise so that you can gain an unfair advantage. The fact admins in this server ignore this basic rule when it comes to LEO's show's a lot about how obvious and clear cheating gets handled in the game.
    1 point
  14. I'm sorry and I don't mean to shit on anyone's work but I am personally not satisfied with this reply. It honestly feels like absolutely all of the previous replies given to all of the previous threads like this with no clear targets, concise suggestions or concrete plans for the future. There were plenty of solid suggestions given in this thread and a simple "we will look into automating some tasks on the UCP without mentioning which ones or how we plan to do it" cannot be considered a satisfying reply and I think I speak for everyone who contributed to this thread. Please take the holidays to reflect on the situation and let's all try to come up with an actual plan together, have the community vote on all of the pain points. We're all poking you hoping for a meaningful reply and nothing's been given yet. One vote could be if the community wants staff to continue developing LSRP V or focus solely on SAMP. Because at this point, I can say with complete certainty that both projects are doomed to fail.
    1 point
  15. I’ll start by saying that I appreciate those who are offering genuine feedback and not bloating this thread with useless comments, which unfortunately happens 99% of the time with threads of this nature. As always, I apologize for the late response. I wanted to make sure I covered everything in detail. I may have missed a few things, but I can address those in future posts. From what I’ve read, there are several areas within the community that appear to be problematic. Are there more? Possibly. However, based on what has been highlighted here, these are the points we can acknowledge and focus on heading into 2026. I’ll summarize them in a list and then address each one: Censorship Transparency Management & Staff Structure Final clarification on RageMP & SA-MP Quality of Roleplay Community applications (businesses, leases, etc.) Censorship One of the most commonly thrown-around terms in the community is “censorship.” No one is actively trying to silence anyone. If you have genuine concerns or feedback, we want and encourage you to share them. Unfortunately, the nature of online communities also attracts people who do nothing but ragebait, stir the pot, or post low-effort feedback. That’s simply the internet, and it’s not something we can completely prevent. If you notice a post of yours has been removed, it’s usually because it was off-topic, intended to flame someone, or ignored forum rules that exist to keep discussions productive. If you can genuinely show me something that doesn’t fall into one of those categories and you believe you were “censored,” feel free to send it my way. On this topic, staff are free to comment as long as they uphold staff standards. I know the next question will be, “What about that leak from 2–3 days ago?” Some staff members did engage in that thread, and certain comments represented the community/staff team very poorly. There is a clear difference between sharing opinions and being openly inflammatory toward the community. Transparency I believe our last few management and staff teams have been more transparent then ever before, yet I continue to see comments about it. Of course not everything can be an open book and some details need to be restricted to staff. But I'm curious to know exactly what does the community want Management and Staff to be more transparent on. If it's something that makes sense to be visible then sure, we can certainly look into it and if it doesn't make sense I will explain why. Management & Staff Structuring I'm sure everyone can take a second to go look at the team page we have and see the structure, you can go see the even more broken down version of here. What I say here also ties into the next topic, but I’ll start by referencing what @badhbh mentioned earlier: Until this post, it wasn’t common knowledge outside the staff team that @Mmartin is not involved in day-to-day server operations. This was a deliberate decision made when RageMP originally opened. The goal was to ensure that progress didn’t bottleneck around a single person. We experienced that issue during SA-MP, and it was something he wanted to avoid repeating. There also seems to be a stigma that management is involved in every single server detail, which simply isn’t true. For example, the Head of Staff will not get involved in property-related matters because they are not part of operations. This doesn’t mean they’ll ignore issues if intervention is required, but the purpose of having separate teams and departments is to avoid decisions being made by people who aren’t involved day to day. As for the current structure: at the moment, not every staff member is committed to a single universe, and this was expected. While some staff have split opinions between SA-MP and RageMP, everyone understands that the main focus is LS-RP as a whole. Once more information about RageMP is shared publicly, there will be clear guidance for both staff and the community on how resources are divided. RageMP & SA-MP SA-MP closed in August 2021, and the community’s focus shifted to RageMP. The goal was to create a server worthy of LS-RP’s legacy, dating back to 2007. After years of development and some unfortunate delays, we opened in June 2023. The launch went well overall, despite some infrastructure issues. After a few months, player numbers began to decline. This was anticipated to an extent most launches see an initial surge followed by stabilization but unfortunately the decline continued. Ultimately, we made several mistakes transitioning into RageMP, particularly by making aspects such as the economy too realistic. We recognize that this drove players away; grinding virtually isn’t appealing when people already grind in real life. This brings me back to SA-MP. Reopening it was never a last-ditch attempt to boost player numbers. We knew RageMP needed more work to reach its potential, but we also didn’t want LS-RP to go completely dormant. SA-MP had been widely requested since its closure, so reopening it allowed us to offer something to the community instead of nothing at all. Since then, it’s been clear that SA-MP received more feature updates while RageMP development continued in the background. With our limited development resources, this balance hasn’t always been ideal. The reality is that our developers are unpaid volunteers who contribute because they enjoy it. This leads to two common suggestions: Get more developers — Finding PAWN and SA-MP developers is extremely difficult. Pay your developers — Unfortunately, the server does not generate enough revenue to compensate developers fairly. As a result, we have to strike a healthy balance that doesn’t burn out or drive away our development team. Our current efforts are focused on completing RageMP and preparing it for a relaunch, progress is coming along nicely and in a steady manner. I'm excited to share snippets, content and more in the near future. We’re also working on clarifying all RageMP-related material lore, expectations, and general direction to avoid confusion. We’re not quite ready to share this yet, as we want to ensure it’s done properly. That said, if anyone has feedback or recommendations based on their experience with the previous RageMP iteration, we’re open to hearing it. You’ll also see changes on the forums, along with announcements explaining how resources will be split between each universe. We understand there are two distinct interest groups, and we’ll do our best to support both so long as it makes sense. If interest in either universe disappears, we’ll have to make decisions accordingly. Quality of Roleplay We understand that the overall quality of roleplay isn’t what it was during LS-RP’s early years, but this is a broader issue across the roleplay scene. The introduction of voice-based roleplay through platforms like FiveM attracted a less serious audience. This is difficult to counter in such a niche environment, but we believe anyone can become a quality roleplayer with the right guidance. When SA-MP reopened, we saw a large influx of new players. At one point, roughly 80% of active players were brand new to LS-RP. Naturally, many were still learning our expectations and culture. We need to strike a balance if we’re too harsh on new players from the moment they log in, they won’t return. That said, we agree the application process could be revisited and made more challenging to attract more experienced roleplayers. This will be addressed closer to the RageMP relaunch, and while it won’t be something we heavily announce, we expect the improvements to be noticeable. Applications within the community (Business, lease, etc) Another recurring concern is how applications such as businesses and leases are currently handled. Realistically, players shouldn’t have to wait for forum approval and then wait again for a specific admin to process it in-game. We can modernize this through the UCP and automate many of these tasks. While not everything can be automated, we will work to improve the process overall. If there’s a specific application flow you think needs improvement, please let myself or another lead know. LS-RP's Future LS-RP’s future remains strong, and we continue to stand by our nearly two-decade-long mission: providing gamers a creative space to play since 2007. That said, accountability needs to go both ways. Not every issue can be instantly blamed on management. Do we have flaws? Yes. Are we perfect? No, but neither is the community. Many of the harshest criticisms come from banned players who were removed for cheating, deathmatching, or other severe rule violations. It’s difficult to take criticism seriously at times from those who actively hacked, mass-DM’d, or repeatedly broke core rules. This is a double-edged sword, and both sides share responsibility without question. We have an opportunity to treat this as a fresh start and move into 2026 with a revised vision and clear, achievable goals. I know trust between staff and players is disjointed, broken and many think unrepairable. We'll do what we can to ensure history isn't repeated but bettered. This post will be re-opened and we'll have a continued open dialogue as always intended, if your comment is not on topic it'll be removed without question.
    1 point
  16. Proud that I was part of this since its day 1. Big shoutout to Zee, Hellfire and Flaxxer, thank you all 3 for taking me in from the very first day when you made this, when you created this from scratch, before we even became a faction. Some memories will never leave my head. A simple thank you isn't enough. Even though I have not been part of this faction for some months now, it feels sad to see it go away. I wish the best to all, oldschool and newschool Harlow, we were all Harlow after all. Farewell to the biggest faction I've been part of, every good thing has to come to an end some day. VON'S WORLD
    1 point
  17. Then don't call me a liar. The fact that it was 2 months ago is not really relevant when you haven't shown a rage snippet since then, so you clearly are still not "feature ready". This alone should give the community an idea of who's witholding information here.
    1 point
  18. I can elaborate. As someone who had access to all the RAGE progress, I can vouch that there were almost no discussions regarding the future of LSRP-V. Most threads, limited to staff members, have been inactive, show little real progress, and provide no clear picture of what we can expect. The only thing that actually stood out was how the economy would be handled, allowing cash transfers from SA:MP to LSRP-V at a ridiculous ratio, a ratio that would inflate the economy and force us to sell guns and drugs at the same prices we currently have in SA:MP. Furthermore, to my knowledge, a dozen modules have been pushed since last year, about one module per month, maybe even less. Most are just bug fixes or minor changes. Around 3 pages of suggestions have gone unaddressed, all from staff and RAGE insiders. Illegal factions have no real features, and drugs aren’t completed, even though they were promised 2–3 months ago. Other than a basic script that replaces the current warehouse system, called DarkNet, and a simple chop-shop system, we haven’t seen anything special regarding LSRP V. Also, before I resigned from my role at IFC, I was approached two days prior by LSRP-V developers for advice on what features they could implement for illegal roleplayers. Mind you, this is very recent and clearly shows that it’s not ready for launch. With all that being said, you’re clearly pulling your weight, and I respect your dedication, but if you really want to push for LSRP V, enlighten us. Let us know what immersive and glamorous features LSRP-V has that GTA World (its biggest competitor) doesn’t.
    1 point
  19. They’ve been told not to engage in these types of threads. Instead, they’ve decided to split the community once again, and if you want to voice your concerns, you have to do it internally, within threads that only staff have access to. At least that's what I was told when I was still a Senior Admin. Edit: I honestly don’t know why they’d expect any staff member who’s still passionate about SA:MP to share their concerns internally. I’ve witnessed the behaviour from multiple LSRP V enthusiasts on the staff team. They outnumber you and actually bully you out.
    1 point
  20. The main thing y’all need to understand is that GTA SA is a dead game. Kids nowadays don't run home from school to hop on LSRP and roleplay. A lot of you are stuck in the past, remembering when we used to rush out of class to play SAMP. Well times have changed kids today do that but for games like Fortnite. Let the nostalgia go. Open your arms to something better RAGEMP is the future!
    1 point
  21. I would like to preface this post by first begging administration to let this thread run its course unless it is absolutely derailed to the point of idiocy. Let the discourse flow. I have, embarrassingly, been a part of this server since early 2008. My 12 year old self would ask I be euthanized if he knew I was still roleplaying at my current age. However, I have always had a soft spot for this community and the people that make it up. Roleplay is a hobby that keeps the brain fresh and creative. I am too old to employ ChatGPT in this response. These words come from my beating, probably-autistic heart. I have been around for the entirety of LS-RP's latest return. I watched it start off firing, continue strong and exceed my own expectations of longevity by more than a year. I have had some of the best roleplay of my entire cursed tenure in this iteration. I have now watched, sighing, as it degrades. There is not one single reason or issue to point to, but instead, a host of many. This last run was doomed to fail from Ground Zero. I expected nothing of it, and it continued to defy and surprise me everyday. GTA World has the playerbase, the features, the map - all a roleplayer with something better than an ancient laptop could desire. It, however, lacks LS-RP's innate soul. GTA World is not LS-RP. Do I know how to salvage this server? No. Do I think an aggressive marketing campaign will save it? No. Easy requests have been delayed, scripting has grated down to a standstill, and the only good administrators we have have somehow become a lightning rod for the frustration everyone feels. Do I attribute these issues to a single individual? No, the rot is systemic. Grow up if you're trying to affix blame to a single individual. Is there administration that should have long ago lost their title? Yes. Many of these others however, as aforementioned, are the only ones fighting to make the situation better and breathe life into a sever already gasping for its own. Stop shitting on them. They are the only thing keeping this Titanic-after-iceberg afloat. As we sit here and debate how to save a dying, geriatric body, I see only one way forward. It's bringing that soul back. Countless hours have been spent chasing away factions comprised of some of the best roleplayers I know in an attempt to punish the lowest percentile of their membership. Meanwhile, spree-robbers and moronic behavior runs rampant and untouched. If you want this shit to last, it's time to get in-game and lead by example. Create the change you want to see in this world. Create a community of roleplayers that people want to join. If we wanted to leave and discard this server, we all would have left already and wouldn't waste time typing up a response like this. The manifesto? I can only speak to my specific niche on the server. Center it around roleplay. We have a roster of strong official factions. Concentrate features into their hands. Encourage systems that allow them to connect with unofficial factions and water the plants seeded by these new factions. Create an ecosystem wherein factions are forced to rely on one another to achieve their aims. Narrow the scope of schemes and material distribution and force factions to center their aims into singular ones. X faction should be the kingpin of cocaine, while another should have the means to launder money. A third faction should pioneer good chopshop-based roleplay, while the fourth spends their time researching how to best portray the marijuana grow op they have in their basement in-game. These are limited examples that could easily be implemented. Reflect real life criminality. Encourage interplay between these groups, not because it results in cool screenshots, but instead, because it creates a semblance of necessity in sustaining their own faction’s expansion. The best roleplayers I know have always been encyclopedias of knowledge in their specific lane. Encourage this specialization. Stop policing concepts so harshly when the activity and wherewithal is not there to sustain or even acknowledge their approval. Let people cook. The second order of importance is clarity. Too many discussions occur behind closed doors. As a member of IFT, my ilk and myself are guilty of this. Expose everything to the soul of this community - the players. Act on their suggestions when good immediately, and offer insight as how to improve upon ideas when they're bad or otherwise lacking. The administration should not be a separate body from the players overseeing them, but instead, a sounding board for the players they are representing. Make it political. There should be no tenure for administrators that aren't enacting the goals of the general populace. Administrators should not be private police, but the speaking output for those they represent. To stifle discussion is to make your own job irrelevant. Unless blatant bullshit is happening, let everyone say their piece in the agora that is this server. Lastly, and most importantly: FUCK KRISK FUCK KIRIL SOKOLOV FREE SHARIF REYNOLDS FREE RIVA FREE ASESINO FREE DAMIANC UP BAHDBH AND RYE FUCK GTA V We can all watch this server die a slow, awkward death or we can take steps to be the change we wish to see in it. For many of us, this is our last chance at roleplaying and comprising membership of the server we want to see. Clown on this post to your heart's content. I have searched all of my empty pockets and cannot find a fuck to give.
    1 point
  22. you know lsrp is in the gutter when out of 27 comments on an monthly update thread, 4 of them are non-staff players goes to show how delusional this community has become. You literally have more staff then actual players existing in this failure
    1 point
  23. What's the issue here? Do you know that every LAPD/LASD AS350 is equiped with Camera and FLIR system? There is no server-sided script for this on SAMP, but on RAGE there is. Here's another reason why you should support RAGEMP.
    0 points
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