I'm sorry not sorry, this is silly.
You seem to be taking issue with the actions of a minority and putting restrictions on people who it may not apply to. Say I join a street-gang faction, I intend on opening a business - doing some illegal roleplay and chilling with members of said faction on their turf. They've got beef with whoever, and I get killed on Monday as a result of a drive-by. Now, I've not retaliated personally, but the faction I'm with do. I'm stood outside with someone involved the next day, I get killed again or maybe they start on us and I can't fight for shit so now I'm BW'd and accept death to take the PK from the faction war thats in place. My next death is a CK and I've had my character 2-3 days. That's bogus. I'm not sure on your background, but if you've been involved in faction wars you would, or should understand that this concept isn't going to work for every aspect of roleplay that's out there. The concept of a PK is heavily involved in faction war rules, and rightly so - because they happen so often.
The quality of some individuals roleplay does need to be reviewed, but it's happening all the time that admins are taking action whether it be a-jailing or banning people for poor roleplay, or DM mentality etc. It's the teething stages of the server, these people with shit RP will be weeded out eventually as their admin record grows. Imposing some mental system on the entirety of the server isn't it. Factions do take CK perms, and do use them. Most if not all decent RPers I know will hold a C.K following a random death if the situation calls for it. If the roleplay around the situation is good enough, and has built to the point that it would make little sense for their character to continue after that point.