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Showing content with the highest reputation on 11/01/2024 in all areas
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Hello and welcome to our November update! As I'm sure you've seen, there's been frequent development updates, but what about the community? We're full steam ahead for bringing more and more players to LS-RP, meaning on both our SA-MP server and our GTA V server. I've seen some ideas floating around this month that SA-MP was never a priority, and this is simply not true. We have people within the LS-RP staff team and indeed the wider community that are committed to only SA-MP, some that are committed to only GTA V, and some that are committed to both to varying degrees. One thing I do want to say by the way is thank you to everybody that applied to be part of the staff team - we got a whopping 58 Tester applications and sadly we couldn't accept everyone - if you didn't get in, I encourage you to try again in a couple of months' time when it re-opens as there were a lot of people that might have been accepted if not for the sheer amount of people that applied! SA-MP We are constantly working to update the SA-MP gamemode with features that we think will make players' time on our server better and more fun, and less of a grind - while modernising the script. Such plans include a revamped weapon system - which you can see a sneak peek of in #snippets - as well as drug addiction, changes and additional effects of drugs, and ingredients with their associated effects. I can't go into a whole lot of detail as we're still working out the final feature set to present to the community, but know that there are some script features with drugs that are pretty well already finished - this isn't yet another "maybe in the future", but an affirmation that some features that would be part of a drug rework are already completed. We're also testing and well on the way to developing SA-MP version 13.4.0, which will include old classics like Lenny Train, and vehicle furnishing! And I don't mean neon tubes or a taxi sign, I mean you can turn your car into a mobile pile of rubbish with /furniture. If you haven't seen it already, we've changed the taxi system so that you can roleplay what a taxi driver has become in 2024 - on-demand. You don't need to drive around in a taxi with a yellow name, waiting for someone to call 544 anymore. Just go on /taxi duty and you'll start getting calls, then pick people up from your own car, in your own time, for a much higher price than before ($25 maximum fare? No thank you!). RageMP As SA-MP is being constantly updated, so is RageMP. @Helius and @danut have taken the lead on RageMP development - both in a literal development sense, and in a community development sense. I'm not at liberty to share Helius's plans but I am confident in his ability and his passion to reignite our GTA V roleplaying scene after seeing what he's got in store. Danut has also been smashing it with development work for RageMP, and now that our new developers have settled in, more developers will be taking on roles with RageMP and the website themselves at their own leisure. I urge you to understand, however, that this does not mean priority is taken from SA-MP, or that somehow RageMP is a side project - both projects are being focused on equally by different teams of people; our attention is not split! Marketing There has been some chatter about marketing recently in the community as well, and why haven't we sent emails out to our old players? Well, we have in a way, but not for marketing - some of you may even still have the e-mail telling you that our terms of service have updated due to the relaunch of SA-MP. As for further emails, simply put the European Union (where LS-RP is based) has a law that you may have heard of called GDPR. This essentially means we cannot use your email address for marketing purposes without your express consent, and is exactly why we can't reach out to old players with promotional e-mails - they haven't given marketing consent. We are working with what we do have available to us, however, so fear not! Anyway, onto the Staff Update. Congratulations to our newly promoted staff members ... Game Admin Maxolino - Proxy - unlawfulact Senior Tester barney - Justkid - n0de101 RadioKilla - sousside Tester Alooshy - andr3y - Armed & Dangerous - Avine96 BigTank - Can't Stop Mobbin - Commander c o s t i n - Curtis - Dag - DaMightyZee Demigod - destroy - Fiellavin - HolyAqua - HoodPope Justitiae - Klag - Kunis - Misanthrope - _MitevGK_ NicaHistla - playbizzle - Polle - Slimi True To Money - TyDolla - wyp - XSystem And welcome back to our recently returned staff members ... Game Admin Lemon Tester cheeky ... And now a word from our sponsors:12 points
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It’s great to see this conversation still open with so much constructive feedback. Clearly, there’s work to be done if we’re aiming to be an active “serious roleplay” server, whatever that might look like. One thing that really stood out to me, coming back, is how much everyone matters in this game. Every character, every scene, every choice we make shapes the IC environment we’re building together. It’s not about who’s selling the most guns, who’s the richest, or the most feared; it’s about all of us working together to create a fully immersive, engaging city roleplay experience. If we approach the game with this mindset, many of the issues we’re seeing will start to improve. The server will naturally attract more players, and staff will be able to recognize and reward high-quality factions. Those who don’t enjoy realistic roleplay will eventually move on. The best roleplay happens when we respect the time, effort and creativity each player brings to the table; this is not only what sustains the community but also what makes the experience truly rewarding for everyone involved. If you’re looking for a trigger-happy environment or aiming to dominate as the biggest or strongest faction, this might not be the community for you. This is a roleplay community. We’re creating something larger than any one character or faction--a city that feels real because of the unique contributions everyone brings. Without each of us, that world would be incomplete. Our focus should be on raising the quality of our interactions, grounding our characters in realism, and contributing thoughtfully to this shared space. Admin support for this approach can make all the difference.6 points
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A decade later II Beggars can't be choosers I / Introducing Slice Born in East L.A. / Beggars can't be choosers II Beggars can't be choosers FIN.3 points
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Prologue I / 187 On a motherfucking cop Two shots fired rear of Crenshaw, East Side. Prologue II Prologue III / Death Row Gangster Prologue FIN. A decade later I3 points
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Superb screenshots and roleplay as usual! Keep up the fire boys.3 points
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(From left to right; Presnel Verse a/k/a Lil Crash Out, Rashaun Boyd a/k/a Big Wicc, Kejuan Tejada a/k/a Big Pop Off, Kamoni Bibb a/k/a Pirate, Nigel Crawford a/k/a Baby Money, Orion Foster a/k/a Flip, Tyrico Boyd a/k/a Lil Wicc)2 points
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