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Showing content with the highest reputation on 08/16/2024 in all areas

  1. 3 points
  2. Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin
    3 points
  3. Locked Up / Murda's Death Issues With 310 / Yard Time
    2 points
  4. 2 points
  5. Jacob “Jake” Marino, an American of Italian descent, grew up in Palomino Creek, a small town near the flashy Vinewood, Los Santos. He always dreamed of becoming a famous actor, but his career started with low-budget ads that didn’t bring him much fame. Despite his efforts, Jake struggled to get noticed in the competitive world of Vinewood. He kept his passion for acting alive, but he needed to find a way to make ends meet. In search of money, Jake got involved with the local American mafia. Through some young Italian criminals, he landed a job as a counter at a gym owned by a guy, closely connected to the mafia. This job gave him a steady income but also dragged him deeper into the criminal world of Los Santos. Even though he was on a risky path, Jake never gave up on his dream of becoming a star. Every day at the gym, he imagined a future where he would finally make it big in the movies.
    1 point
  6. KYNE PHOTOGRAPHY
    1 point
  7. 1 point
  8. Fuck the competition, we'll just take them out 💯
    1 point
  9. "Great work, would recommend" 10/10
    1 point
  10. Niiiice! Very professional and gets the job done fast. Take it from me. I'm a customer lol
    1 point
  11. 1 point
  12. add cigarettes please
    1 point
  13. Gotta tag the boy @BandemicGTA, they heard you bro.
    1 point
  14. Chain robberies aren't a new concept and it's always been a problem. And just because something's been done a certain way for a long time doesn't necessarily mean it's the best way, or that it can't change - the meta and standards evolve over time. To say people haven't complained about chain robberies before is inaccurate at best. > I haven't played in a very long time Maybe it's time to change that, so you can provide valuable input to the current state of the matter rather than theorize about times past.
    1 point
  15. its obvious some people only came back here to dm and not rp
    1 point
  16. This is a separate problem, with wallhacks we're currently limited in how to detect them. We've been able to detect them to some extent and have banned people for them already, but we've a solution in the works that will get rid of a large % of them. There's also wallhacks for weapon objects, so you're quick to be ambushed if you spawn a stash car that has finalized weapons in it. We've been able to mitigate this to some extent, but you can't really make a fully reliable solution for it; so I'm considering just disabling visible weapons in vehicles altogether. Yes it's a shame to turn off the feature, but it'll put a massive dent in ambushing stash cars. Any solution which primarily relies on more time spent by admins watching players for a long period of time, vetting them etc, isn't sustainable in the long term. If we can impose the limits via script or automation, and leave admin intervention as a last resort, it'll be much more consistent and reliable for players and staff both. This also crossed my mind. Only allowing robberies in certain parts of the city. That's of course in combination with other measures, like my /rob proposal. We could still grant exceptions to this by staff if they've time to vet a crew that roleplays well and allow them to do robberies outside of the pre-approved areas. That way we can directly rate limit the robbery rates in areas where they realistically wouldn't be common. We're reinstating 11 administrators tomorrow and have recently promoted a batch from Tester to Admin. Some of these folks are from US/AU timezones too to cover the graveyard shift. This should improve the response time a bit. When an admin handles a situation, we're trying to go for education over punishment. If someone commits their first offense, we don't go straight to a ban or a lengthy admin jail (unless it's a very severe breach of rules). Since the server's "fresh" right now, people don't have punishments stacked and usually kick is the first line of punishment before they're dealt with harshly. That all being said, it's still only been two weeks since SA-MP has returned for everyone (shit has it been two weeks already) and I do believe things will cool off naturally to some extent, but this is a pressing issue right now so let's look for as many solutions to consider as possible. We can cover some aspects of this in tomorrow's community meeting and open the question up to the community as well.
    1 point
  17. I will second the robbery part of this. I was robbed spawning inside of a project building yesterday. Today I was robbed waiting outside of a gym dragged into my own car, driven to Marina pier, dumped into the ocean, car gone. Had to swim back to shore got onto the main road and then another whole different groups aimed guns at me and they kidnapped me and I ended up losing 10k. Even tho my wallet, phone, and keys were previously stolen not 5 minutes prior lol. Shit was kinda toxic.
    1 point
  18. I think the script is great and the GTA 5 platform has a lot of potential for a heavy RP community, but right now as a long time LSRP player (since 2009) I'm struggling to work up motivation to play on this server. Obviously I'm getting old, maybe too old to run around RPing gangbangers and that sort of thing, but I still have a lot of RP left in me. I have real life commitments, if I'm lucky I have a few hours at night to play games. I'm not gonna spend it grinding for hours and hours only to earn a mere fraction of the cost of a gun or vehicle. At the end of the day it's a GTA server, and people want their cars and guns. I could look past those things if the RP was bumping, but it's really not, at least not in my timezone. I've spent the majority of my time on here RPing as a crack head to try and stimulate the drug trade and get some funny interactions going, but its been very boring otherwise.
    1 point
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