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Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin3 points
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RASHAWN "BABY FLAMEHEAD" OTIS, E/S MOB PIRU Join our Discord: https://discord.gg/9DupdvhPsf1 point
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Character: Dusan Savic Background: Dusan Savic is a 24-year-old man who grew up as the son of immigrant parents in Serbia. His family wasn’t wealthy, but they worked hard and loved each other deeply. Dusan’s childhood was filled with the warmth of his mother’s cooking, his father’s stories of their homeland, and the laughter of his younger sister. Despite the challenges of being outsiders in a foreign land, his parents did everything they could to provide for their children and give them a better life. The Tragedy: When Dusan was 17, his world was shattered by a tragedy that would change him forever. A fire broke out in the family’s modest home, consuming everything in its path. Dusan barely escaped, but his parents and sister were trapped inside. Losing them all in one night left him in a state of shock and despair. The grief was overwhelming, and the pain of being the only survivor became a burden he carried with him every day. Struggling to Cope: After the fire, Dusan was lost. The trauma of that night left him numb, and he struggled to find a reason to keep going. With no family left and no support system, he drifted through life aimlessly. He found himself drawn to the streets, where he could avoid thinking about the past. The anger and sorrow inside him began to manifest in dangerous ways. He got involved in petty crimes, not because he wanted to, but because it was the only way he knew how to survive. A Man of Contradictions: Dusan is a complex individual, hardened by his experiences yet still carrying a flicker of the person he used to be. He’s quiet, introspective, and often withdrawn, but underneath his tough exterior is a young man who once had dreams and hopes like anyone else. The tragedy has made him cynical and distrusting, but it has also given him an understanding of loss that few others can comprehend. Despite his criminal activities, Dusan isn’t without a conscience. He avoids unnecessary violence and has a soft spot for those who remind him of his younger sister. In moments of solitude, he often thinks about what his life could have been if the fire had never happened, and these thoughts keep him grounded, preventing him from fully losing himself to the darkness. Current Path: Now living in Los Santos, Dusan is trying to find his place in a world that feels alien to him. He’s involved in the city’s underworld, using the skills he’s honed over the years to make a living. But deep down, Dusan is still searching for something—maybe redemption, maybe a new family, or maybe just a way to make sense of everything he’s been through. Dusan's journey is one of survival, but also of seeking meaning in a life that has been defined by loss. He may be a criminal, but he’s also a person trying to navigate the hand he’s been dealt, grappling with his past while trying to figure out if there’s any hope for his future.1 point
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Hello, With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced. [Game Update 13.3.11] - Added ingredients - /myingr, /buyingr, /giveingr, /dropingr - Added drug cutting - /cutdrug - Added new furniture category Miscellaneous > Trap House - Fixed /hq and /togfam not showing properly - Edited the /givepropkey warning to include information re. furniture access - Fixed businesses buying cargo within TPDA, the calculation now takes into account the amount of storage space and how much they can afford Cutting Drugs You can use an ingredient to cut some drugs, which will increase their amount but decrease their strength. This will then have effect on some of the effects the drugs have. Only some drugs can be cut, and they can't all be cut with the same dilutants. I won't give you a full breakdown with the numbers as to let you experiment and figure the system out with trial & error. We're looking to expand this ingredient system with more features in the future. Trap House Furniture Just a few screenshots to give you inspiration for your living room remodeling: Also quick update from the mapping team, we're working on redoing the area of the old PD GFU to replace the building with a new area suitable for faction roleplay. Happy gaming!1 point
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This isn't talked about nearly enough. It's high time to stop pretending that spouting such nonsense as "you're expected to realistically portray the LASD/LAPD" is conducive to good roleplay, or that simply integrating real-life codes and procedures is a gateway to unlocking the secrets of police portrayal, or that pasting actual slogans over in-game mappings is all you need to achieve your best performance as a pixel cop, because nothing could be further from the truth. If the only defining trait of your character is acing 100% of the LASD/LAPD lingo while jumping from shootout to pursuit to tactical deployment, then you're not much better than any other virtual gangbanger who uses gang roleplay and AAVE as a paper-thin disguise to engage in server-sanctioned DM without any consequence. Law enforcement roleplay somehow managed to pull a complete 360 and move from robocops whose only aim was to rack up as many arrests as possible while only engaging in action-packed scenarios, to a somewhat engaging and balanced level of police portrayal, right back to robocops whose only aim is to fill their sentences with as many LASD/LAPD terms as possible while only engaging in action-packed scenarios. It's just a long string of disjointed episodes without anything holding the whole thing together, and how could it be otherwise? Hardly anyone takes their time to do some station roleplay or get to know other characters beyond a cursory introduction, debriefs after situations are done just because it's "real life procedures" and not out of a genuine interest of interacting with fellow faction members, good luck finding anyone above a first-line supervisory rank to discuss important matters because it's not "realistic" for commanders to be in-game and expect to be called out over faction chat if you don't use the right code or just say it in plain English instead of getting your message across in numbers. While it's true that law enforcement factions receive a large amount of calls and can't possibly handle them all, it's also true that almost zero attention is given to anything else beyond the run and gun. Investigative roleplay is in shambles, held up by maybe five or six people in total. Patrol work is more shallow than it was in 2014 because even though the characters use more accurate terminology, they're nowhere near as interesting or have as much of a personality as they used to 10 years ago. Passive police roleplay is basically unheard of. And there's still people who somehow feel it's appropriate to use the "it's not about policing the server" motto. And it's absolutely not a problem limited to this server only, regardless of how popular others might be on other platforms. The law enforcement roleplay scene these days can be summed up as people playing LSPDFR in multiplayer.1 point
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Don't take this as admin-bashing because it's not (well, mostly) but what's going through your staff's minds when they kick somebody for subpar English? These players aren't logging off for a study session on Rosetta Stone: they are fundamentally unable to grasp the language. Unless you're going to open up a server-sponsored ESL school, they're just going to come back and continue dragging down the standard of roleplay with incompetence. I understand that they're only a fraction of the non-RP problem but it's still a prominent issue that needs to be addressed if overall standards are expected to return to previous levels.1 point
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This definition sums up modern day roleplay. A focus on hyperrealism and an overabundance of scripts gradually replaced storytelling, lore and worldbuilding. Committed roleplayers dedicated to creating fictional stories with just /me and /do were chased away in favor of people who spend their entire playing time chatting on TeamSpeak or Discord clamoring for more script support, staff oversight and advocating for their own skewed conception of "realism". Immersive storylines that lasted months and involved dozens of characters have been substituted with a bunch of disjointed, episodic vignettes completely disconnected from each other that are considered "high quality" only because they're based off an L.A. Times article or feature some obscure LAPD term among hundreds of lines of shallow dialogue. Roleplay has turned from a concerted effort to build something unique into a disingenuous exercise to see who can make the edgiest character. If you have a stroke of luck, you can still find a (likely extremely small) group of players who still have the old mindset and make something up with them: chances are it will not last because of staff interference, community hostility or some other OOC tampering. But especially if you don't, if you're a new player or a returning one who doesn't have the right connections, then you're condemned to wander among the hundreds of shallow avatars, club goers, cop LARPers and other assorted one-dimensional, cardboard cutout concepts that pass as characters these days. The only thing that can bring people back to LSRP and the kind of roleplay it once offered, at this point, is a time machine.1 point
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I'm responding to this entire post directly as I don't think I could physically disagree with everything you've said more. Also I had this pre-written and the forums ate my post, so I'm dashing this out fast. I'm not editing this as I can't be fucked to do it twice. I've already wasted enough time writing it. Apologies for the wall of text, I have COVID and literally nothing better to do. Mechanic paychecks in no way promote role play, in any form. How are hourly paychecks an acceptable parallel to the financial incentives that existed in legal/illegal role play, who also have access to them? Players would be motivated to remain within factions and role play around guns / drugs as those assets very literally translated to a form of income (especially pre drug nerf). Why do you think players PF abused, for the thrill? They did it because it made money. Players will role play in businesses because it makes money. The script in question is designed to be an alternative to script jobs. It creates passive role play for the entire community with the opening of businesses, it rewards players for taking an active role, and it helps teach them the fundamentals of role play. This provides a solution to the fucking miserable new player experience which boiled down to "wait an unreasonable amount of time before you have literally anything, or drive a truck around like a complete dickhead and make peanuts." This would be beneficial to everybody. I very literally don't see a single argument for how this could possibly be a bad thing. I can assure you that in my 6,000+ hours playing exclusively in an administrative capacity, speccing players, and specifically being tasked by management to explore the functionality of script jobs, I have never once seen a legitimate illegal role player drive a truck. I could drive to Donald Scarpa's house and put a gun to his head and I don't think I could get him to do a single malt run. This doesn't happen. The only job that I've ever seen illegal role players use is mechanic. The same script that you're criticizing in your previous point directly remedies the problem that you're pointing out here. It removes a significant burden from the business owners and promotes businesses opening consistently. I fail to see how any of this is a bad thing. This is just a bizarre, inappropriate jump to conclusion that is completely devoid of any truth. If you apply the same logic to any other script it falls flat. Should the /me command be removed as it's ripe for abuse? Why release the server if it's going to enable players to troll and dm? This is why LS:RP and every other role play server on pretty much any game has a standing staff team. This is the direct purpose of having a staff that logs in-game and actively moderates. All scripts can be abused in some form. This isn't exclusive to what we're discussing. The "image" that civilian role players harbor is entirely in your head. That's the perception of them that your experiences have fostered. You saying they're "associated mostly with mall rats" or people who "can't roleplay, who just want to provoke" is simply inflammatory and isn't grounded in reality. I'm sorry that you've had bad personal experiences but in no way is this reflective of literally the most thematically diverse group of players on the server. Employing scripting in any way isn't going to change this. I'd also like to point out what we're also referencing things that are outside of scripting (i.e. community initiatives). Remember when you first logged on, and you weren't aware of the mechanic job? Do you remember another player telling you about passive income, and you only had to have the mechanic job to get it? Do you remember having them take you to Blueberry and show you where it is, so you could get it? Does this sound like the basis of a functioning, planned economy to you? The mechanic job was designed in 2009-2010 to the best of my recollection, well before anybody on LS:RP starting taking role play seriously. The passive $1,250 is a remnant of a bygone era, scripted for a community that looks nothing like it does today. It wasn't designed to be role play income. It wasn't really designed for anything, and heralding it as the solution to these problems is incredibly short sighted. The only real reason that mechanic paychecks and savings existed is that LS:RPs economy was complete fucking garbage (read: nonexistent). They were a solution of convenience, as ripping the economic backbone out of a twelve year old project was well beyond the experience of management and development. Why are you so intent on maintaining a script realistically should have zero relevance today? Assuming you're asking for something similar to the LS:RP script, you are very literally asking players to play 1,000+ in electronic squalor for a taste of financial security. None of this promotes role play, it promotes time investment. I'm not explicitly talking about these sort of quasi-minigame scripts, but I find it staggering that you have a problem with them. People went ape shit over poker when it came out, and while I'll admit that it didn't exactly provide riveting role play, I don't understand how giving players things to do is a bad thing. If they added golf I think I would spend 90% of my time playing it / role playing around it. Tennis too. That sounds great. LS:RP always had a problem with interest in NPC role play. The best example I can think of: when was the last time somebody role played stealing a phone during a robbery? Why the fuck would you? Offering players something tangible (i.e. item scripts) provides players with something more than a non-committal line of text to back up what they're doing. I'm not asking for development to shit up the map with a bunch of minigames and circus fanfare. Re-read the original post, you're jumping to insane conclusions again. a. This post is equating all of civilian role play to a small minority of civilian role players who existed on LS:RP. Again, re-read the original post. The landscape has changed. Criminal role players are the minority on GTA 5. Thousands of civilian role players exist who aren't ROZE. GTA RP exists outside of LS:RP. b. I was the lead admin who directly dealt with ROZE as they fell under my purview for businesses when they were just a player. In the latter half of my tenure, I frankly stopped giving a fuck about the the communities perception of certain player's quality when they consistently showed that they were trying their absolute best. This line of thinking is exactly what I'm talking about when I say that players are too stone-headed to realize that role play exists outside of the LS:RP cops and robbers meta. The fact that you don't accept that ROZE, Valentine or Saunders would have deserved even a shred of recognition from staff and the support to excel in what they do is the best example I can find of LS:RPs outdated approach to factions fundamentally fucking up people's perception of role play. It is incredible how fast you made my point for me. I'm not trying to be rude, but I seriously don't understand this paragraph in response to the theme of the thread. Can you reword this so I can respond to it, please? "Elite civilian role play" conceptually doesn't exist, nor is it an elitist troupe of sequestered aristocrats who lord over the other non-criminals like they're trying to reenact a Bohemian Grove meeting. It also isn't a gaggle of real life Melvins sitting in an interior and talking to each other OOCly. It is an overarching theme that realistically encompasses every character in some way. I don't think drawing allusions towards legal/illegal role play really works in this context. I'm asking them to do literally anything other than nothing. Civilian role play has had exactly zero representatives and zero focus since 2008. It very literally hasn't ever been considered by staff in any form outside of businesses and companies, the former being largely auxiliary to illegals, the latter coming out far too late. I am aware of this as during my tenure as staff, I believe only I and maybe a handful of others ever gave a shit about civilians. In the climate of 2022 GTA RP, this is no longer sustainable. That is the purpose of this thread. I've role played exclusively criminal and criminal auxiliary characters. This thread isn't me asking for special attention for myself and people who role play like me. This is me bringing up that a large market of GTA 5 RP isn't something that LS:RP has ever dealt with in a large capacity before, and if they intend for the server to be financially prosperous (protip: they do), leaving that market entirely untapped may not be possible. By "scripts," I mean literally a handful of scripts above zero. By "administration," I mean a point of contact. I'm asking that the thing that every other facet of the server has also be applied to a potential market of hundreds of players (read: customers). "Civilian" incentives largely benefit everybody regardless. I don't see why you have a problem with it. You understand that even though you're in X criminal faction, you can still benefit from dynamic business map markers and item creation scripts, right?1 point
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Is this a viable strategy? The conditions that you're competing with that I listed in my original post are going to be an ever present force on a supposed minority player base. Considering the skew in the server's population towards legal role players, it seems like a dangerous gamble to assume that the allure of better scripting and different leadership is going to be enough to not only convince your target minority demo to cross the road, but to keep them engaged in the face of what'll be a total reset for them? I think this issue compounds further with players in established factions that are going to levy the burden of losing positions and relationships with players who don't want to switch, or are otherwise not a candidate for their position on LS:RP that they otherwise already have (i.e. LEO factions). You are not going to siphon everybody, and from what I've gathered speaking to individuals, I don't think it's possible to simply refuse to engage with the civilian "second life" population because you or I disagree with their approach to role play. There just isn't enough of us. Responding to both you and Yekim, I can confirm that from what I've witnessed, the perception of gang role play is staggeringly different on GTA:W, and a minority of players look at African American / Latin gang role play with anything other than complete disdain. Think of the robberies argument on LS:RP except exponentially worse. That being said, from my point of view, these issues would need to be resolved in order for LS:RP to be successful, and identifying individual problems like Yekim had, along with realistic, implementable solutions needs to be done sooner rather than later. I don't mean to sound rude, but feel-good posts about how civilian role play will be "extremely good" without offering either evidence to support your claim such as planned implementations or individual ideas on how to accommodate these players lack any substance whatsoever. "Experience" is irrelevant if you don't apply it, and the purpose of the thread is to discuss said application. This was a major fuckup on LS:RP and it shouldn't be repeated. This was the result of an outdated faction selection system that in no way supported legal role play outside of LEOs. I think the most obvious example of this failure is that people in this thread, right now are mixing up the terminology and lumping in civilian role play with legal role play while others are communicating with the terms separate. You can implement individual features to promote businesses and civilian role play without immediately reverting to a copy of the faction system. Natasha_Valentine, knppel and ROZE deserved some form of official support for the civilian role play they engaged in and I voiced this several times to the chagrin of literally every other administrator, but because the rigid structure of the faction system did not accommodate anything outside of the C&R meta, people were simply unwilling to admit that after ten years of effort, they've earned something. The mentality we held of "if it doesn't reach my idea of official faction quality, it deserves nothing" is outdated and elitist. The company system remedied this, but was far too little, far too late. I would go as far to say that a good amount of the complaints I've heard about either of the players mentioned would have been remedied if we didn't just tell them to fuck off and figure it out on their own 90% of the time. The script is only better if the script is better. RAGE:MP affords more liberty to development but I'm asking how should the script along with the community be steered to help accommodate these players. For reference: Legal role play is the antithesis of illegal. It refers to factions that operate as law related agencies (LEO factions, gov, courts, arguably lawyers). Civilian is anything outside of this relationship. You may or may not be right, that's really up for time to tell. I'm moreso talking about what incentives LS:RP can offer to retain these players. You're definitely on point about the nonsense, though. I've seen players on both sides of the argument pound keyboards until their fingers were raw about either side. I agree completely. I would happily sit in a Discord call for hours on end, complaining about GTA:Ws information conveyance and staggeringly non intuitive commands, but in the same breath I'd be doing them a disservice if I didn't say the ad system, map markers, static points, and business payment script / business item creation script weren't all fantastic. In the spirit of this thread: LS:RP really should be observing the cause and effect relationships with some of these features and considering similar implementations if they aren't already. An idea that I toyed with in the past was creating administrative ran factions that would offer payment in return for role play, sort of like public utilities. GTA:W has automated this function with biz rp payments and it is very literally my favorite piece of GTA RP scripting. LS:RP offered pretty much nothing in the way of a legal income outside of trucking (which I would rather be dead than do). Something like this should definitely be mirrored in my personal opinion. You make a fair argument. I'm drawing a lot of parallels to the other community as they're my only real experience in the GTA 5 environment, and are the most similar to LS:RP. I know that both communities objectively will not take the same route / approach to a significant number of issues, but I think the situation LS:RP is in now very literally parallels 2008 GTA:SA. They've laid down a significant foundation and which simply translates to free market research. I agree about script incentives.1 point