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Showing content with the highest reputation on 08/13/2024 in all areas
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Ayy, pass me the one with the button on it, nigga The opps be runnin' When they run into us, they don't really wanna run into us So they be runnin' when they run into us So y'all know who run it, them niggas don't run it We run it (you know that, come on, you know that) He said he a shooter, but none of his opps got shot This shit ain't addin' up (dumb-ass bitch) One of the opps so goofy, hugged up with a groupie He ain't see us ridin' up (his dumb ass) Put bullets all up in his head, I knew he was dead3 points
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Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin1 point
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