Leaderboard
Popular Content
Showing content with the highest reputation on 01/02/2024 in all areas
-
1 point
-
This definition sums up modern day roleplay. A focus on hyperrealism and an overabundance of scripts gradually replaced storytelling, lore and worldbuilding. Committed roleplayers dedicated to creating fictional stories with just /me and /do were chased away in favor of people who spend their entire playing time chatting on TeamSpeak or Discord clamoring for more script support, staff oversight and advocating for their own skewed conception of "realism". Immersive storylines that lasted months and involved dozens of characters have been substituted with a bunch of disjointed, episodic vignettes completely disconnected from each other that are considered "high quality" only because they're based off an L.A. Times article or feature some obscure LAPD term among hundreds of lines of shallow dialogue. Roleplay has turned from a concerted effort to build something unique into a disingenuous exercise to see who can make the edgiest character. If you have a stroke of luck, you can still find a (likely extremely small) group of players who still have the old mindset and make something up with them: chances are it will not last because of staff interference, community hostility or some other OOC tampering. But especially if you don't, if you're a new player or a returning one who doesn't have the right connections, then you're condemned to wander among the hundreds of shallow avatars, club goers, cop LARPers and other assorted one-dimensional, cardboard cutout concepts that pass as characters these days. The only thing that can bring people back to LSRP and the kind of roleplay it once offered, at this point, is a time machine.1 point
-
LEOs being overpowered is something I am constantly tackling, for example recently I've banned LEOs from using assault rifles unless they're facing people with SMGs or assault rifles themselves (meaning no more M4s coming out against AP Pistols, which I thought was stupidly overcompensating) I do think LEOs should be overpowered, and criminals need to invest more brainpower into escape plans and choice of weapons, but I don't think it should be a guaranteed L for an illegal roleplayer if they interact with police, so if you have any thoughts on that lmk1 point
-
Uh I didn’t delete it and sadly I didn’t see the response. But to say management doesn’t care isn’t fair to people in management and leadership and these development roles. in response to @.445, can you please tell me here or in DMs how staff members ruined your faction? If me or anybody had anything to do with it I would like to know. Dos Santos and Kane (may he not seem like he cares) puts in a lot of hard work to make sure things are in place, things get set in motion, and people continue to do their jobs and do it the right way within the staff team all the way to leadership. If you are including leadership into management then shit I’m trying my best as well. My efforts may be a little slow or delayed due to IRL obligations but I still try to come with fresh and new ideas. In general response to the thread: Sadly, LSRP didn’t capitalize on the hype and had a bad launch. And even after the recovery after launch didn’t take advantage of the decent playerbase we had and get some updates out (whether it be features, QoL updates, mods etc) in a decent timeframe. We’ve had staff members with important roles get busy or disappear or leave. We’ve had bad luck with hosts and connection issues or rage being poo like it is. We’ve had bad factions, low quality factions, DMing factions come in and ruin the fun for everybody. We all know what has happened and we all know how or why it happened and everybody around today is trying their best to overcome what has happened in the past. I’ve myself wrestled with the idea of giving up but it’s apart of it. To be successful you gotta learn how to fail and overcome. It’s only been 6 months since we opened and look at all the issues and problems we’ve dealt with. 6 months and look at all the progress we made: Brought in new developers (shoutout Java he been doing his thing since he came aboard) Did a restructure of not only how management operates but leadership as well. Team rebuilds or construction (more to see of this soon) Features dropping at a better timeframe (it’s the holidays let everyone enjoy it) 6 months. Not a long time to me and we’ve had our ups and downs. We never put makeup over anything we get beat up and come out with two black eyes smiling everytime. Just gotta learn how to bob and weave better.1 point
-
Dude what the heck man did you miss my illegal update https://community.ls-rp.com/entry/93-illegal-faction-team-update/1 point
-
I play the server but thought I’d go into what I’ve heard and witnessed myself. (1) Clear roadmap of what we want the server to be and how we will get there. Relying off of our name from SAMP isn’t going to work. (2) New features or opportunities for roleplay that are unique to LSRP, working with the illegal factions and IFM to address their concerns regarding guns. (3) A roleplay center, in SAMP this was Idlewood and then the Mall. The map is simply too big for new players to find roleplay. (4) Better jobs for newer players, incentives to put in hours. This is partly addressed by the social security check that players receive but it’s not enough for a player to even afford a car to get to their place of work. (5) Balancing the police and criminal roleplay. Not necessarily meaning limiting police officers that can be on duty but limiting the response for common call occurrence. The entire LSPD and LSSD shouldn’t be chasing a suspect who evades from a traffic stop. (6) Make staff more approachable, this includes monthly chats with management and an overall zero tolerance policy for staff being rude to players. Staff is here to assist.1 point
-
Give illegal players the incentive to sell drugs, weapons, get in faction wars - even senseless ones (on a street gang level). Make sure they won't be punished for this or have to put in immense amounts of work so that they can obtain basic supplies to perform illegal actions (weapons, drugs, turf) - by going a bit softer on the application formats and, while not necessarily lowering the standards; but simply making it easier to get into situations with people on the whole spectrum of roleplay. Law enforcement roleplay is as solid as it can be, even though there are some inactivity concerns; I'm sure this will be resolved once illegal roleplayers start actively partaking in server activities, whether that be In Game or on the Forums (since we all know; if the amount of people chatting shit on Discord actually decided to hop In Game, we'd be breaking PB records). There are many venues of roleplay that should be promoted and supported. @Deceive has been doing an excellent job with the Events Team and has been going out of his way to contribute all the necessary efforts to give players more reason to log In Game, so I have to give credit where credit is due. We need to realize that this server can only be run if the people want a server to roleplay on. People shouldn't be shying away from joining the server because they've already got assets on other roleplay servers and can't bother to start "all over again" on this server - which is why we should be rewarding players on the whole spectrum of roleplay with the tools necessary to carry out roleplay. Business leases should be more accessible and less strict on the managing part; at some point I'm sure we've all hopped In Game at least once, roamed around when there's a "solid" amount of players online and were not able to find anyone In Game; and have thought to yourself "God, I wish there was an open business where people could just come and I'd know where to find people to roleplay with". As far as I'm concerned (this is a stretch, I admit) - literally just have a motivated member reach out to the upper administration team and have them set a spawn point and a default interior at a certain location and have them lead it as a business. The interiors and businesses don't need to be mind-blowing or anything special, as far as I'm concerned it can be "Joe's Bar" in the middle of Downtown Los Santos and have people of all backgrounds roam that area (sort of like a renowned mixture of Verona Mall and Idlestacks), and then when people feel like playing; they at least know where to go if they want immediate roleplay. We all complained about mallrats and idlerats, but, I would be more than happy to have the opportunity to interact with those and wish they'd return, so that we could maximize the amount of players online. Make ricers a thing. Vehicle modifications should be promoted way more and people should be given the freelance opportunity to pop modifications on their vehicles without the need of a mechanic through a similar thing as the scenario scheme, where you could roleplay a certain task (such as purchasing and installing new rims), and then be able to forward your roleplay to a certain team that would then review the roleplay at hand and grant you the necessary modifications if they deem the roleplay to be fit. This would help promote people researching and finding out how certain things they want done actually work and it is a useful feature for real life situations as well. (Keep in mind, I used vehicle modifications as an example here - this can vary from small weed plants, to cooking meth, and whatever other thing your character would be able to carry out on any level of roleplay). In order to fully execute the aforementioned idea, scenario schemes should NOT be restricted to factions. Regular solo roleplayers or any faction member at any given time would be able to submit their roleplay logs to a certain team which would then review and grant the player the item/modification they spent time roleplaying/researching on. We need more freedom and less admin intervention in many of the current present tasks on the server. Make robbing houses a command and have many of these rentable properties actually become purchasable properties that you would pay tax for (replacing the weekly rent idea) and create the option of purchasing different levels of house alarms so that law enforcement would be notified and be able to intervene. Make it so that you cannot /v park vehicles and they disappear into thin air, but instead they'd be parked wherever you last left them - and this would promote people leaving their illegal supplies within houses, sheds, garages - which would in turn promote burglary roleplayers - which would in turn promote a motivated circle where law enforcement would also be able to intervene if the roleplay carried out wasn't careful enough. There are so many ideas to go off in order to promote player interaction and I'm sure the development team can take a deeper look into what I said and if they're in interested in anything that I mentioned earlier, they can reach out to me personally and I can create a suggestions thread where I would elaborate in much more detail and put a poll up. There needs to be a high risk high reward system implemented that doesn't involve admin intervention. Enjoy my little rant, tl;dr - Make LS-RP great again. Thank you.1 point