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Showing content with the highest reputation on 11/15/2021 in all areas

  1. I think currently GTAW finds itself in the shoes LSRP were once in. By that I mean that they have a monopoly over the genre simply because there is no alternative, similarly to our community on SA:MP. Players stuck around because there was nowhere else to go. On GTAW what you've got is a server and community tailored around legal roleplayers, ran by legal roleplayers and heavily influenced by legal roleplayers. One sticking point that comes up time and time again is their IFM's lack of engagement, transparency and knowledge and this is the driving force behind the bulk of our roleplayers leaving their server. Now, a lot of people use this a basis to promote their roleplay but the fact of the matter is that it's the truth, their lack of regard for their illegal community is what will offer LSRP a way in. Over the course of the last few months it's been more evident than ever and their management's obliviousness to the fact is what adds insult to injury. For this server to hit the ground running what you have to do is capitalize on the shortcomings of the aforementioned server and strike while the iron's hot. Transparency will be a key factor in attracting these players. Deliverance will be what keeps them and the expectations and promises need to be fulfilled in order for this to come to fruition at all. Illegal roleplay shouldn't be prioritized by any means but it should be treated with the same amount of respect as legal roleplay and given the same opportunity of prosperity. Illegal roleplay has always been the foundation of LSRP but what made LSRP so consistent was its honesty, its openness and its lucidity. Transparency was always there one way or another. One look at their faction's forum and you realize that their faction management team are driving people into LSRP's arms and for years it's gone unnoticed and unaddressed because their has been no alternative. You can forget about servers like LCRP making a wave because they're not battled tested like LSRP is and don't have the following LSRP do, coupled with the fact that their management are as corrupt as the day is long. All these make-shift beliefs and idealisms are used to lure people in but it's nothing more than a false pretense and a power grab. In other words, in certain communities if you don't agree with somebody's modus operandi, they will find a way to ban you, silence you or misinterpret you. On LSRP I believe that the number one priority should be to put the power in the player's hands. For this to overtake its competitors and scratch the surface it's got to recognize the flaws of communities that don't work. LSRP is genuinely the last hope for those interested in illegal roleplay. We need to do as much as we can to emphasize that and promote the fact that the community and management are receptive to that or we're back to square one. It's in all of our interests if we're on the same wave length. All old community politics should be disregarded and the slate should be wiped clean. This will only work if we're all on the same page. Make LSRP great again.
    3 points
  2. The benefit of hindsight is knowing what you done wrong so that you can make it better. The reason other servers are used as a comparison is because it's applicable to this server's growth. People that claim its prototype and old apparatus will be the reason for its success are being naïve and simple-minded. You look at what gave LSRP longevity and you look at what gives GTAw longevity: each platform had no competition and were able to monopolize the brand. Now you're looking at a completely different landscape in the sense that for once in our existence there will be competition. Recent shortcomings and failures of other prominent servers show you first hand that incompetency and putting people where they don't belong are the driving force behind mass migration. Tossing a coin and hoping for the best upon launch is like playing Russian roulette and is more of a hit-and-hope assessment. Contingencies need to be put in place and experience, knowledge and understanding should be behind every decision, every role and every enforcement. What needs to be understood here is what made LSRP successful in the past will no longer be its strength. Similar to what I've explained above, the reason for its success also has the potential to be its Achilles heel. At the end of the day and I'll be the first to admit, there was a lot of room for improvement. The reality was the server hadn't been the same from around 2018 or so and this was through an overall lack of standard, something the most of us (even in IFM at the time) turned a blind eye to. Looking at others' mistakes is just as important as looking at your own mistakes except in this case, you can feed off of others' mistakes and hope to capitalize on it. It's not giving the wrong impression at all, it's highly applicable and anybody that doesn't understand that are part of the problem of being stagnant and complacent. You can fix your own mistakes. You can learn and improve from others' mistakes whilst also taking advantage of them. It's a double edged sword.
    1 point
  3. We have to keep in mind that LS-RP is not a fresh community, neither an up and coming server. There's collectively a mass amount of material left over from the numerous years of activity in the community, including but not limited to: illegal role-play guides, role-play culture, procedure and policy regarding handling staff reports & player reports, faction reports and anything else you can think of. While I understand the context of the thread and the goal after giving it a close read, it is easy to get the wrong message, given you start with mentioning a different community and what they've been doing wrong. If you compare the examples you've brought up from other communities, with what we've been doing on LS-RP, I'd say we were pretty competent in those areas. There are lot of competent faction leaders in the faction section, and I can only hope that they will be able to point out anything we have been doing wrong in the past in our community. We currently have a Faction Team discord server with the goal of achieving exactly what you've described. I believe it would be more productive for us to look into any possible mistakes the community has made in the past, rather than looking at other communities that have made mistakes in areas where LS-RP was successful.
    1 point
  4. I'm with Redz on this. Also on the topic of prison sentences, the SAMP LS-RP had a problem which I'm sure most of you are aware of which was inactivity within the prisons, majority of the activity was created by the correctional officers and at times by factions which decided to open within the prisons but didn't last very long except a selected few. The fact is that whenever there were factions opened in the prisons that's when the prisons were fun to roleplay in and that was a huge problem for the server to not have a functional and active roleplay scene within the prisons. I remember there being an FMP (Faction Management Public) thread on the old LS-RP forums about this where a lot of the staff members voiced out their opinions on the matter, the biggest problem was that LS-RP couldn't force players to roleplay a lengthy prison sentence because there was nothing to do, people will/would get bored and complain at some point which wasn't what the server was about, you want to have fun playing a video game and not be bored, right? I do however agree about the fact that there should be increased timers for violations. The SAMP LS-RP timers weren't as fun because majority of players didn't experience the prison system roleplay. Now with a fresh beginning for LS-RP I do believe that they can create some sort of new system that can increase roleplay within prisons and make it fun to roleplay there again, by tackling that obstacle it will achieve players wanting to roleplay these lengthy prison sentences. However having something like 700 minutes for a murder (just giving an example, I don't know what the actual time given for murder on SAMP LS-RP was) and then having the option to either go out and simply roleplay within your character's development that you were gone for 2 years or god knows how long when in fact OOCly you've been gone for two days isn't much of an option. I think players (especially illegal players) are very nonchalant about committing crimes. There's always the exception where a player does the whole phase of stress and what not, when they properly roleplay fear of being caught and everything else but it ultimately results them going back out on the streets after laying low for a short amount of time. I think that players should be more fearful of committing crime, especially things like murder, attempted murder, big heists & similar and I do think that can be achieved by having a functional and lengthy prison sentence which could stop and make their characters think twice about doing some of them because of the consequences. But I do also think that the prisons really need to be worked on so that those players who do end up there have someone or something to roleplay and have fun just like on the outside instead of AFKing their sentences away.
    1 point
  5. Good job with the editing, but there are far too many postal codes. One code for one house (6147) is completely unnecessary, in my opinion. One postal code in downtown Los Santos should cover at least 3 or 4 blocks. Like from 7150/7149 and to the right to 7142/7141.
    1 point
  6. Name's Brandon, from Dublin Ireland but live in Kerry currently Big into Organized Crime roleplay, specifically the Irish-American Organized Crime and Mexican Transnational Organized Crime aspects of it. I sometimes dabble into the likes of Camorra/'Ndrangheta roleplay, and black DTO RP here n there aswell. Originally started off doing gang rp on LSRP SAMP but migrated to OC after some time. Favorite types of music is anything from blues, to 80s pop, country and heavy metal and sometimes rock. And this song also has a special place in my heart for being a contributing factor to me irl and is somewhat comedic too:
    0 points
  7. whats the word?
    0 points
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