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LS-RP, competition point of interest, 1:1 realism/fun:


Ronnie2Polez
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LSRP was the best place for RPers because it was realistic, and promoted (at least tried to) creative roleplay. The limit was your imagination. You could laugh your ass over to a police cruiser going Mach 1 into the ISS because of a bug, then you could go on with your RP like nothing happened. But those creativity aspect unfortunately doesn't justify a gang of mallrats brawling with civilians or the police every 30 seconds over silliest things. 

LSRP should make people feel like they are playing on a "serious fun" server, instead of making people (especially cops) deal with those mallrats / trolls / DMers everyday only to end up with the subpar RP quality that will make them question their whole life. I'm not saying that it should be some elitist shit where people gets literally disowned or bullied for what they RP, but at the same time there should be a clear line between creative roleplay and borderline trolling and subpar RP.

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Discord communities ruined the fun forever. I don't think it'll be as much fun as It was back in the day. Nostalgia make so many people think that It was way better back in the day, which was not but with today's mentality, discord communities, shitload of nepotism and so on, the roleplay as a whole is ruined. But who knows maybe I'm wrong.

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Depends on the PERSON. For example, for me the Mafia and Gang RP became very boring, because they started acting like modern organizations. They used to stay low profile and were very limited by ROE (As I remember there were rules that even prevented more than 4 members to participate in a faction attack). 

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I have to heavily disagree with this, while I understand that you might have nostalgia of the past and whatnot; in the end roleplay  is more or less about  portraying something in a realistic  setting per say but writing your own narrative/story within said universe. And yes people have different types of fun, but I'm fairly certain I speak for a lot of people when I say that tons of people have way more fun when they roleplay a character that's realistically driven with a life and actual friendships/relationships etc that keeps them coming back for more, instead of a character that's 22 and has killed 60 people in a gangwar.

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LS-RP's golden years were from 2012 to 2015. In golden years I mean the activity of the server. In these years fun and realism were balanced.  Mobs  did not try to act like real life modern low profile hidden mafia  and gangs were not limited by new ROE.  Server went downhill when the management thought that enforcing realism with new additional rules would have helped.  I understand your opinion, but at the end of day it is a Grand Theft Auto and people crave for some action. I understand that in real life you may not see 30 gang members shooting each other, but hey...it's a game.  We are here to have fun, right? I understand that modern mafias don't "shake down" businesses like they did back in 20th century, but hey, it's a game once again.  From my point of view, realism and fun must be balanced. You can always have your character development with out removing action from your role-play. For example, limiting player count to participate in a faction war  just kills the fun for half of the faction. Closing down Casinos and Betting shops instead of helping them to improve role-play is wrong.  Official OCGs  not willing to deal their drugs/guns with most of the players/factions is wrong. 

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On 3/16/2022 at 8:42 AM, Ronnie2Polez said:

I miss the old LSRP back in '15-'16 when you could go to the mall one evening and hang out with other mallrats, some idiot comes up with a bat and starts a massive brawl, police and paramedics come etc. It was chaos but it was fun. Realistic? Not at all.

 

On 3/16/2022 at 10:01 AM, Chuckles said:

There  was no real standard effectuated until probably 2017-2018. This is the timeframe many of us would consider the 'golden age' of LSRP. What nostalgia does is bring you back in time-- to a time where 'roleplay' was a glorified game of cops and robbers. Everything was mediocre pre-2016/2017, the characters, the factions, and the staff.

Just goes to show how everyones opinions on what made LSRP great are varied. I thought every year after 2015 the RP got progressively worse and the game became less enjoyable.

 

I see both sides of the realistic-fun spectrum arguements and think it should be a hybrid, like it was back in the day. I strongly feel like 2 things that massively kneecapped and continued the downward spiral of the SAMP server were the restrictions against selling weapons attained through a weapons permit and the reduction and eventual rare use of tasers. The banning of selling legally bought weapons made the gun trade way too restrictive to a point where a genuine money making scheme arose of people with access to weapon suppliers stockpiling weapons for years on end. As this happened people became more fearless, since guns were hard to find the amount of cars being stolen just looking for guns increased. Having a gun made you more likely to get robbed instead of less. The increase in difficulty finding guns meant that people were less likely to accept a loss in a situation that would lead them to losing their weapons, where in the past people didn't mind as much because it only took 3.5k (around 10k after you factor in being scammed a couple times) and some looking around to get another one. I remember before this being arrested so many times with guns, at a point where shooting a cop purely because you had and could lose your gun would get you ajailed, as would rambo'ing 5 different cops unrealistically. 

 

Bats became more common because they were the only weapon low level/poor people could get their hands on. And you started seeing shit like massive baseball bat fights occuring more often and often, something that previously only occurred when two gangs were having a little bit of tension. And then PD/SD started to progressively use their tasers less. Yes, the Damian excuse of Stark manufactured tasers were a little unrealistic and maybe even overused (I remember borderline sniping people with them), but they balanced the game a bit. I'm not sure whether some new rules came in or what, but when cops started using them less they also stopped bothering as much with less exciting things. People fighting infront of cops KNOWING that they aren't going to do anything, when previously if they were using a bat they'd have been tased within seconds. It seemed strongly like cops all but stopped doing any foot chases because they would become prolonged and boring.

 

tl;dr the game needs to be somewhat balanced and fun before the RP is prioritised. People will disregard good RP in favor of fun if that's their only option. If unrealistic things are necessary to balance the game then consider how they will fit the "fun" element. Tasers for a period unrealistically balanced the game for the greater good, restricting selling legal weapons unrealistically made the game less fun.

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The authenticity of this server has been realistic role-play for the past few years. I understand that what may have been perceived fun back then is poor role-play, but being able to engage in scenarios with the goal of maximum realistic portrayal is what has made this fun for me. Being able to get a small taste of an experience many of us will never get to do in real life. 

There are many other games and communities that offer a more relaxed type of role-play in the market right now, whereas I believe that sticking with the principles that we've had as a community when it comes to what we perceive realistic & fun after the period @Chuckles has pointed out, should be the case here. This is exactly what we have aimed for within Faction Team as well, for illegal factions. However, I am a firm believer that everyone should be held to the same base standard. We can't expect everyone to have "fun" and role-play like this is GTA Online and kneecap illegal role-players with restrictions because they'll hurt people's feelings out of character if they approach them, neither reward GTA Online-esque mass shootings with 30 people.

 

I think these principles are what has made us stand out for years and will continue to do so. 

 

 

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On 3/15/2022 at 8:19 PM, Chuckles said:

I feel like the 'downfall' of LS-RP was because most of the 'elitists' (I say this loosely) left. This became evident by the state of the server pre-closure where the standards fell to an all-time low. 

 

Chuckles summed it up well the ultimate death of LSRP was essentially when in the span of a few weeks Valenti and several other "elitist" factions closed. While the population had declined over the years it plummeted from around 175-200 players at peak to 30-50. Once the server got to that low number of players standards absolutely fell apart and the server nearly became unplayable. 

 

When I first started roleplaying I was in my mid teens and there was nothing more fun than getting into a daily 50+ person brawl between BBB and Hoovers. However, now I'm in my early 20s and what I find fun when it comes to roleplay is much different. Not saying everyone needs to be like me but obviously by this thread many feel similar. 

 

I also think many people would feel the opposite of you, that standards on the other server aren't high enough. 

 

My favorite year on LSRP was probably 2018-2019, sure we didn't have 600 players but the quality over quantity was much better. 

Edited by VaudeVillain
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On 7/13/2022 at 7:02 PM, dzgapaan said:

LS-RP's golden years were from 2012 to 2015. In golden years I mean the activity of the server. In these years fun and realism were balanced.  Mobs  did not try to act like real life modern low profile hidden mafia  and gangs were not limited by new ROE.  Server went downhill when the management thought that enforcing realism with new additional rules would have helped.  I understand your opinion, but at the end of day it is a Grand Theft Auto and people crave for some action. I understand that in real life you may not see 30 gang members shooting each other, but hey...it's a game.  We are here to have fun, right? I understand that modern mafias don't "shake down" businesses like they did back in 20th century, but hey, it's a game once again.  From my point of view, realism and fun must be balanced. You can always have your character development with out removing action from your role-play. For example, limiting player count to participate in a faction war  just kills the fun for half of the faction. Closing down Casinos and Betting shops instead of helping them to improve role-play is wrong.  Official OCGs  not willing to deal their drugs/guns with most of the players/factions is wrong. 

 

I don't know if realism is a good term, more hyperrealism, making an exact copy of the real world to the point of absurdity, where more and more bureaucracy and paradoxes began to appear in the game, which could happen more in real life than in the game. I understand that each game/server can have different concepts and there can be hyperrealism, which is okay, but it doesn't have to and shouldn't be on lsrp, should create more alternative realities/ virtual realities/concepts even as it is on Russian roleplay servers, for example on trinity, where there are three states that are separated, one is a republic, the other a federation (as I remember correctly) of course there can be a million ideas (same as creating books, movies, series etc.) I don't know why not to go this way, focus on the game world, bring some things to results IC'ly and don't exaggerate to make real life out of it, that is for some time to be on the same patterns/follow the same path as today's roleplay servers

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I first joined LS:RP in 2008 when I was around 13. I joined Glen Park Crips under Esco and learned to roleplay. I would have to honestly say that LS:RP's best years were 2008-09. Valenti was at its peak, the server's population was small but very tightknit, and everything was very original. Around the time that Delroy Wilcox and Associates started, things were already going down hill. By the time that Neggs (AJ from Habbo) had left, the server was already in decline as far as quality and authenticity were concerned. A lot of people fail to realise that LS:RP's 'elitist' players came from Habbo Hotel, particularly Habbo Hotel's U.K. client. I came from Habbo and was in many of the same factions as LS:RP's elite, but I was too young to have a meaningful impact on the server as anything other than a troll like many of my contemporaries did. Most of LS:RP's Habbo elite were already in their late teens by the time that I joined, so they were going off to university and starting lives a few years later when the server began to change. Even so, myself, Krypt, and a few others hung on until 2015 or so. We returned a few years ago but the server was really different. I haven't actually played GTA V-based roleplay servers yet so I hope to give this a shot. I am a journalist in real life now (I work for The Times) so it's very hard to find the time, but I would like to give it a go.

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