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Michael

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Michael last won the day on October 28

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About Michael

  • Birthday September 19

Staff Position

  • Head of Staff

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    @imperiumxvii
  • Ingame Name
    Samuel_Gonzales

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  1. Hello and welcome to our November update! As I'm sure you've seen, there's been frequent development updates, but what about the community? We're full steam ahead for bringing more and more players to LS-RP, meaning on both our SA-MP server and our GTA V server. I've seen some ideas floating around this month that SA-MP was never a priority, and this is simply not true. We have people within the LS-RP staff team and indeed the wider community that are committed to only SA-MP, some that are committed to only GTA V, and some that are committed to both to varying degrees. One thing I do want to say by the way is thank you to everybody that applied to be part of the staff team - we got a whopping 58 Tester applications and sadly we couldn't accept everyone - if you didn't get in, I encourage you to try again in a couple of months' time when it re-opens as there were a lot of people that might have been accepted if not for the sheer amount of people that applied! SA-MP We are constantly working to update the SA-MP gamemode with features that we think will make players' time on our server better and more fun, and less of a grind - while modernising the script. Such plans include a revamped weapon system - which you can see a sneak peek of in #snippets - as well as drug addiction, changes and additional effects of drugs, and ingredients with their associated effects. I can't go into a whole lot of detail as we're still working out the final feature set to present to the community, but know that there are some script features with drugs that are pretty well already finished - this isn't yet another "maybe in the future", but an affirmation that some features that would be part of a drug rework are already completed. We're also testing and well on the way to developing SA-MP version 13.4.0, which will include old classics like Lenny Train, and vehicle furnishing! And I don't mean neon tubes or a taxi sign, I mean you can turn your car into a mobile pile of rubbish with /furniture. If you haven't seen it already, we've changed the taxi system so that you can roleplay what a taxi driver has become in 2024 - on-demand. You don't need to drive around in a taxi with a yellow name, waiting for someone to call 544 anymore. Just go on /taxi duty and you'll start getting calls, then pick people up from your own car, in your own time, for a much higher price than before ($25 maximum fare? No thank you!). RageMP As SA-MP is being constantly updated, so is RageMP. @Helius and @danut have taken the lead on RageMP development - both in a literal development sense, and in a community development sense. I'm not at liberty to share Helius's plans but I am confident in his ability and his passion to reignite our GTA V roleplaying scene after seeing what he's got in store. Danut has also been smashing it with development work for RageMP, and now that our new developers have settled in, more developers will be taking on roles with RageMP and the website themselves at their own leisure. I urge you to understand, however, that this does not mean priority is taken from SA-MP, or that somehow RageMP is a side project - both projects are being focused on equally by different teams of people; our attention is not split! Marketing There has been some chatter about marketing recently in the community as well, and why haven't we sent emails out to our old players? Well, we have in a way, but not for marketing - some of you may even still have the e-mail telling you that our terms of service have updated due to the relaunch of SA-MP. As for further emails, simply put the European Union (where LS-RP is based) has a law that you may have heard of called GDPR. This essentially means we cannot use your email address for marketing purposes without your express consent, and is exactly why we can't reach out to old players with promotional e-mails - they haven't given marketing consent. We are working with what we do have available to us, however, so fear not! Anyway, onto the Staff Update. Congratulations to our newly promoted staff members ... Game Admin Maxolino - Proxy - unlawfulact Senior Tester barney - Justkid - n0de101 RadioKilla - sousside Tester Alooshy - andr3y - Armed & Dangerous - Avine96 BigTank - Can't Stop Mobbin - Commander c o s t i n - Curtis - Dag - DaMightyZee Demigod - destroy - Fiellavin - HolyAqua - HoodPope Justitiae - Klag - Kunis - Misanthrope - _MitevGK_ NicaHistla - playbizzle - Polle - Slimi True To Money - TyDolla - wyp - XSystem And welcome back to our recently returned staff members ... Game Admin Lemon Tester cheeky ... And now a word from our sponsors:
  2. @manslaughter You won't find me posting roleplay screenshots on the forum because I personally don't find the fun in editing screenshots for others to look at. I roleplay for my own character's story, and not for the benefit of a screenshots topic. I hope we get to meet ingame, though. This seems passionate.
  3. Hiya folks, this one is more of a quick Quality of Life update while we're hard at work on other features that we think you'll love, so don't expect anything big this time around! Notably however the taxi system was revamped to allow more "part time Uber"-style taxis, meaning people can go on taxi duty in their personal cars, even if they already have a job and a side job, and pick up calls for cash whenever they have a spare 10 minutes. - Adds new modernised taxi system - Changed taxi job to taxi license that persists through /leavejob - /taxi can be used in personal cars - Taxi license can be held even with a job and a sidejob - Taxi notifications now beep and show street location of the caller - Taxi fare is now between 250-650 per mile - Adds new accessible houses to East Beach - Adds new check to stop players from dying in car crashes - Adds ability to /prison and /remand in DCR buildings - Adds check for player being brutally wounded before allowing them to get up - Adds adjusting sentences and remand arrest reports - Fixes beeps for tester alerts going to nearby players - Fixes radio messages not showing in car - Fixes /meg not showing in businesses/apartments - Fixes radio message showing empty lines - Fixes /inmates showing parolees - Fixes invalid condition causing company system to catastrophically break
  4. It was automatically disabled due to CF's aggressive DDOS protection kicking in, send me a PM and I'll sort it - may be a delay tho as Virgin Media have told me I've got a total loss of Internet until the 31st lole
  5. Nope, it just means you cannot sell them to regular players
  6. Hello! I'm here with the changelogs for SA-MP Game Update 13.3.8 and RAGE Game Update 2.5, which you can find below! First off, though, I want to thank everybody that has applied for the Tester Team, there are so many of you, best of luck to all! If you haven't been keeping up, check out #snippets on discord for some cool pictures of what we've been working on recently on both V and SA! [RAGE Multiplayer Game Update 2.5] - Added serial scratching system for weapons - Added item rename option for Bag, Alcohol, Tobacco and Food item types - Added third parent option to character customization - Added spellcheck toggle to /settings (along with /spellcheck) - Added /removeupgrade to remove existing vehicle upgrades - Added /cancelrent for rental vehicles - Added information about cancelling rental after renting a vehicle - Added /searchanim (returns the first 10 results for the given keyword) - Added "No Gloves" tag in /clothes for the Torsos category - Changed nametags and /ame height - Fixed Torsos appearing out of order in /clothes - Fixed a bug when spectating players as an admin - Fixed an issue where throwing a weapon would freeze the player's inventory [SA-MP Game Update 13.3.18] - Adds gun banning to prevent certain players from using guns rather than ajail/server ban - Adds sparrow and sandking as special vehicles to prevent them being sold to regular players - Adds proper audio stream restarts and allow for pausing restarts using /fixr and /stopr - Adds /detach command - Adds hints to /job - Adds better handling for custom vehicle name requests - Adds /report reminders when they have been waiting a while - Adds /refuel alias for /fill - Adds ability to /relog after respawning - Adds main character names for both illegal and legal factions in /factionon, toggleable using /togalts - Adds Discord logging for certain admin commands being used - Adds new UCP-based 2FA to the game server - Adds toggling BOLO/insurance targets to /togalpr - Adds new Fire Department skins/clothing - Adds /lock to company and faction vehicles - Adds 2 more clothing attach slots by default - Adds capability for factions to have trucker job - Adds more auction logging - Changes silenced pistol to no longer show "a shot was fired nearby" messages - Changes silenced pistol damage from 25 to 35 (drive-by damage is still 25) - Changes cargo slots to 4 for sadler, picador, and bobcats ` - Changes business free /enter duration from 3 to 10 minutes - Changes max player notes to 10 from 5 - Fixes bicycles catching fire - Fixes issue with vehicle not towing to correct location after parking it - Fixes issue to improve player experience of extinguishing fires - Fixes toll message for on duty legal faction members - Fixes ALPR issues - Fixes mechanic names being masked in certain warnings - Fixes for desync bans ("you have been banned from the server" after lagging) - Fixes faction messages going to civilians - Fixes garage furnishing not working properly - Removes audio stream from ALPR
  7. Sadly LS-RP (and SA-MP in general) is no longer attractive as the only place you can find something like this on - GTA 5 has pretty much replaced it for a massive chunk of SA-MP players. SA-MP is no longer the only place to find a dynamic world to roleplay in like it was before GTA V servers were mainstream. I suspect the same will largely happen to GTA V servers once GTA VI servers start gaining popularity, though not to the same extent as GTA V is at least Los Angeles-based which will draw its own fanbase versus everything being Miami-based
  8. This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door! Tractors have been added for the aspiring country folk among us (sus) and we've added the ability to help yourself up after 5 minutes with /getup. /localweather was added to change the inside weather (meaning we can have rain and such again now that open world interiors can be fixed). Faction businesses have a free parking radius around the entrance, just like houses, and we've reduced the mask requirement to level 3 and the boombox price to $2500. We've also - and get this - we've also fixed those pesky 12 second-long lag spikes with the great help of @Caledonite (not really, he caused a lag spike accidentally) Tester Applications Tester Team applications are now open - feel free to apply no matter where you roleplay in the server as we're always looking for new perspectives! And now the game update. Here's the changelog: Add vehicle fires for emergency responders or mechanics to extinguish Add texture search to furniture editing including .txd name search Add prison cell furniture to /door Add slightly increased limits for outside objects Add reduced ammo to tasers (from 150 ammo to 2 ammo) and reduce /taserid distance Add permission for characters that own apartments within complexes to unlock the main door if it is locked Add prevention for automatic frisk in vehicles Add the tractor to the dealerships Add free parking at faction businesses Add /localweather command Add /getup to help yourself up after being knocked out Add /girlsit to list Add /weaponlist command Add /cutdrug to /drughelp info Add weapons duplication prevention Add notes for off duty officers in the MDC Add button to lookup owner of vehicle in MDC Add registered vehicles lookup to players in MDC Add automatic armour to /duty and add /removearmour command Add California license plate format for faction vehicles Add baitcar operation command support Add admin property commands Add admin logging improvements Change /siren2, add /togsiren2 and allow the usage without being at the vehicle spawn Change OOC mask level requirement to 3 Change boombox price to $2,500 Fix random objects appearing on vehicles Fix for intermittent heavy lag spikes Fix money duplication glitch Fix sending faction messages to civilians Fix spike hit area Remove commands from /anims that don't exist Remove HQ beep sound to audio stream-related combat lag spikes
  9. Happy spooky season to all my spooky fellows! This staff update isn't going to be big as we're currently testing a game update and I don't want to take away from the big update post that we're going to be doing for the game update! I do have some cool news for this update though to share with you Illegal Faction Team updates I am happy to say that @Flip has been added to the Illegal Faction Team Council! Flip has been with LS-RP for a long long time and it's honestly a big development for IFT and the Council that he has been added to the team. I'm excited to see what Flip can bring to Illegal Faction Team. Further, if you haven't seen it, it was universally understood by the factions of yesteryear that IFT are the best authority to go to for knowledge on factions. Somewhere along the line this changed and so we have updated our server rules to bring IFT back into the loop on all things faction! When requesting permission to attack a faction property (house, complex, business, and more) then you will now need the pre-approval of the Illegal Faction Team Council - reporting ingame will no longer be enough to fulfil such a request. And without further ado, congratulations to our newly promoted staff members ... Game Admin Flip Trainee Admin Maxolino - kaibr - unlawfulact - Proxy And welcome back to our recently returned staff members ... Game Admin Spanion Tester FuLL
  10. Your honour, we have not raised a single claim or brought forth any witnesses, as Plaintiff so rightly points out, because his 300 mostly filler questions and repetitive - often rejected - motions dragged out this case long enough that we're now at a stage where Defense has not been afforded any opportunity. This is a ploy to suppress our evidence, your honour, and as well as it's executed by Plaintiff, it's not just. Defense has nothing further your honour. It is clear we cannot argue in good faith and we rely on your just and unbiased interpretation of the law.
  11. Your honour, Plaintiff makes very moving points and I would fall for it myself if I didn't know better, but he's confusing the timeline and ultimately arguing points that we've already discredited in this very court room. Plaintiff's argument one alleges that Stefan Castillo was in custodial interrogation and therefore required his Miranda rights to be read. Mr. Castillo was not, at any time, part of any criminal investigation by the Los Santos County Sheriff's Department and thus his Miranda rights were not required to be read. It is true that Mr. Castillo was in an interrogation - although not custodial - related to his performance as a sheriff's deputy within the Department and thus - and rightly so - was given a Garrity warning. Plaintiff's argument that Captain Guanti "feeling" that he was not free to leave does not make it custodial. The fact that he is a "seasoned Captain" is irrelevant. His mere feeling is lay testimony - the personal experience of Captain Guanti is not reflective of Internal Affairs Bureau procedures. Captain Guanti, being a "seasoned Captain" himself however, does know what a performance interview is. Nobody is required by law to attend - of course they should if they want to keep their job - but at no point was Mr. Castillo ever in custody. Your honour, in my personal experience I feel like I'm not free to leave when my mother in law wants me for Christmas, and dare I say no reasonable person believes they would be able to leave either - does that make it custodial by any meaning of the word? Stefan Castillo - and you can check the transcripts, your honour - Stefan Castillo never once asked to leave the interrogation. In fact, Mr. Castillo was told in plain English that the interview was regarding his performance and this makes it clear that the interview was just that - a performance review, and not custodial detention. Miranda does establish that a reasonable person should feel that their freedom of action is deprived in a significant way. No reasonable person thinks that they are not legally free to walk right out the door when in a performance-based interview. Plaintiff argues in their argument two that Mr. Castillo was discriminated against for being a law enforcement officer and that his rights were somehow lessened during this so-called "custodial interview". Defense maintains that this was demonstrably not a custodial interview and was, in fact, a performance review. This is further backed up by the fact that Mr. Castillo was given his Garrity warning before the interview - and he had signed it, alongside Captain Guanti - and was well aware of his rights. Mr. Castillo is well aware of how a use of force investigation goes, given that he has himself placed his subordinates on administrative leave for the same thing he was placed on administrative leave for. Which, if it pleases the court, we can back up with administrative records from the Department. Mr. Castillo knows that this is not a custodial interrogation, being the seasoned deputy that he is - or was. The Plaintiff's argument three that defense has made this trial an obstacle from the start is also a gross obfuscation of the facts. Defense has readily provided all documents, volunteering documents even at the very beginning of this case, because it stands behind its sequence of decisions regarding Mr. Castillo. (( @Kotwica, @Fabi ))
  12. (( I will not have access to the forums until the 25th of September, assume no objections for the other 100 questions ))
  13. Here we have a myriad of bug fixes, a few cool new features that I'm sure everyone will love, and a nice new version number to go with it 🙂 Here is the changelog Adds vocal range adjustments based on vehicle window & door state Adds ~700 new furniture textures Adds 15 furniture material slots instead of 5 Adds highlighting of used furniture material slots Adds extra hours (0800-1300) to happy hour timeframe Adds the location of parked vehicles in the /v get menu Adds various map fixes and improvements around Los Santos Adds new mapping to the Flint County Gas Station trailer park Adds new flare/Hispanic month wristbands Adds high-vis vest Adds money number formatting when using banking commands Adds various admin commands Adds subrank information to /factionon, added RTO status if on duty to /factionon Adds mdc notes to players and vehicles Adds detection to ALPR for vehicles with no insurance Adds more faction skins Adds vehicle lookup fines history Adds fines history to vehicle lookups Adds on-duty personnel to pass weapons to each other Fixes /unpackage so that you can no longer lose/duplicate your weapons accidentally Fixes radio message being sent twice Fixes reconnect message being wrong Fixes metro and RTO duty persisting on disconnect Fixes virtual world and interior not resetting when relogging Fixes assorted spelling/grammar errors Fixes issues with taxi /licenseexam. Fixes exploit within the furniture system Fixes bug with text disappearing in /colors menu Fixes /lastame Removes 5 minute timer for /relog for admins on duty Removes construction mapping in Vinewood Vocal range adjustments This means that your window & door state will now affect the volume level when you speak inside a car. Doing /low with all the windows closed for example will not allow anybody outside the car to hear you - it will function the same as /cw. Similarly shouting inside a car with all the windows & doors closed will be heard from a much lower distance, meaning that you can kidnap people and now actually have to think about whether or not you want to leave the window/door open when you leave them locked in your car. This also works the other way, so a person standing outside your car doing /low will not be heard unless you roll your windows down. I don't think we really have much else that needs explaining but as always you can use /helpme if you're stuck on something!
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