Jump to content

Tungsten

Members
  • Posts

    283
  • Joined

  • Last visited

Everything posted by Tungsten

  1. You already have to write arrest records when you jail someone. What if this same "Narrative" box in-game was required to issue a citation, and those notes followed the citation no matter what? The purpose of doing such a "record" would be so that you don't have to show up to the court hearing, but the issued party also gets a chance to appeal it. In fact, you would be more likely to be summoned to court if no such record exists. It's not just a matter of you not showing up - that would mean the ticket gets dismissed by default. A citation record can be something as simple as: With such a narrative, we are bound by both server rules and the Penal Code to give "full weight" to officer testimony. If the system was completely in-game and streamlined, would it be less of an issue for you to participate?
  2. One problem we have run into when planning out Traffic Court is how to get the officer's narrative. Typically in real traffic court, if the officer doesn't show up the ticket is dismissed - but for game purposes, this isn't exactly fair since many officers/deputies won't be able to show up depending on timezones. Do you have any suggestions on how we might fix that part? If we can figure that out, I can definitely see a future for Traffic hearings on a scheduled basis.
  3. We are exploring options on how to bring more court functions in-game because you are 100% correct... it takes far too long to resolve a simple case.
  4. This is fallacious reasoning. The proper solution would be to find more admins/testers/cops from that particular timezone, not to discount any kind of suggestion to improve the quality of roleplay by introducing enhanced consequences. If DM or "trigger happiness" is happening, the answer is to fix that problem and not affirm that it therefore must exist.
  5. Work in Progress - stay tuned. It has always been a dream of mine to do trials for detective casefiles... so the detectives gather the evidence, and then the case would get argued in court to determine guilt or innocence and determine the sentences of the faction members who have been charged. This also gives that faction the chance in-game trials, assassinating the prosecutor/judge, maybe even tampering with the jury? The possibilities are endless... This is a glorious idea, however I don't believe we have the faction staff to be running two separate facilities. A prison would probably make the most sense, since people don't actually submit a pleading at all. There are certain conditions where I think a character should face the death penalty. If your character has been convicted on something like 5 murders, there is no way a California Jury would let you live... just being real. A person who murders 5 people is either criminally insane or a ruthless cold-blooded killer and realistically they'd be headed either to an state hospital or to death row. The Courts can handle this kind of sentencing, but we would need very strict guidelines on what does/doesn't constitute a death sentence. For example, it can't just be a red line of "5 murders you're sentenced to death" - there should be a set of rules that help determine what gets a "life sentence" and what is enough to get a "death sentence". Perhaps the Oz Model: if you commit a certain number of murders you get a life sentence, but if you also commit another murder in prison when you already have a life sentence you get the death penalty? I have no idea, but i'm game for this kind of challenge. As with the case file trials, the roleplay is endless here - in-game trials for death row cases, appeals for death row inmates, and of course the big event of lethal injection for San Andreas' worst criminals.
  6. I was talking about this on Discord earlier today, and have a slightly different way of handling it. Instead of using a "lives" system, why not deal with it on a case by case basis by creating a set of conditions where a Forced CK is warranted? For example... For criminals: If you are in a police chase and clearly outnumbered 4 to 1, but you decide to shoot at the cops and "go down in a blaze of glory" - this should be an automatic CK if you die during the raid. If you are in a house and a tactical team knocks on the door, but you decide you want to have a shootout in the interior - this should be an automatic CK if you die during the raid. If you are a gang leader and actively engaged in an official war with another faction, the other faction should be allowed to assassinate you anywhere except on your own home turf. For law enforcement: If you do something very unrealistic or unsafe, such as running directly at a person who has an automatic rifle - this should be an automatic CK if you die while doing so. If you are a detective and are exposed by the gang/mafia/organization you are investigating, they should be allowed to Force CK you with approval from FM. This wouldn't require the implementation of a hard number of lives to be tracked on a character level. Instead, it would encourage both sides - cops and criminals - to roleplay realistically under the threat of losing their character permanently if they choose to depart from the realm of reality. "But why should I lose my character I've been working so hard on?" This is the logic of RPG enthusiasts who want to tell exactly the story they want to tell. However, LS:RP isn't always just about telling the story you want to tell - it's about the stories we tell together through our characters. None of us have full control over what happens to our characters - for example, leadership overthrows in illegal factions can result in a gang leader being thrown out of their own faction and even killed! I would advocate for expanding this rule. "But what if i'm in a shootout and the police call backup and then they outnumber me mid-fight?" This is where I would say the rule should be clearly outnumbered. If it's a tactical team, this should scare the pants off any criminal - your options then are jump out the back window, surrender, or fight them... if you choose to fight them you deserve to be CK'ed if you lose that fight. If it's an open shootout in public, then I wouldn't say this should be the rule unless it is very clear you are outnumbered, but this is for the admins to decide... "But I can't afford a name change every time this happens?!" Free name changes should be given to those who are Force CK'ed, because they are losing their character. This is not the same as choosing to switch around what character is played on each slot, because in this case you would actually be losing a character permanently.
  7. i used to rp in castle wars
  8. The server script is reminiscent of early LSRP in that it only has the features that are absolutely critical. I think we all got used to a lot of fancy functionalities on SAMP once Mmartin joined the development team -- the cellphone script comes to mind, with the addition of that awesome Nokia brick phone to replace the days of text-based /sms and /ame-based contacts scripts in AutoHotkey. Now we've kind of started over. The saddest part is that GTA 5 is winding down at the moment, so we won't get to enjoy LSRP:V to the fullest extent before the Vice City era begins again for GTA 6. But, I also can see a world where Rage:MP updates to GTA 6 and the script we're seeing now can potentially follow the server into Vice City. I guess we'll see, either way i'm excited. Been playing LS for almost 10 years, with really no intention of stopping - it's a bit unhealthy.
  9. Unofficial Guide to Justice and Law in San Andreas ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• This guide is an unofficial explanation of how the Justice System works on LS:RP. This guide can help you determine what options your character might have in terms of interacting with the various forms of law and justice on the server. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Introduction The Justice System comprises of every step between police contact and jail or prison, including any trials, appeals, or other court proceedings that may result from a dispute. It also comprises of the steps of dispute resolution and civil law available in non-criminal issues. There are two primary divisions of the system - the Criminal system and the Civil system. The Criminal system is operated by the Executive Branch agencies and overseen by the Judicial Branch. The Civil system is exclusively operated by the Judicial Branch. The Criminal System Detainments When a person is contacted by a peace officer, they may be considered detained if a police officer has reasonable suspicion that a crime has been committed, is being committed, or is about to be committed. A peace officer may detain a person for a reasonable amount of time to conduct a preliminary investigation, the goal of which is either to confirm or dispel his suspicions. During a detainment or investigatory stop, a peace officer may be subject to a cursory pat-down or "frisk" of his person, under Terry v. Ohio, 392 U.S. 1 (1968). A person may also be removed from their vehicle, under Pennsylvania v. Mimms, 434 U.S. 106 (1977), if an officer has reason to believe there is a safety concern present on a traffic stop. This also applies to passengers. Arrests If his suspicions are confirmed, he may have probable cause to conduct an arrest. Alternatively, following a preliminary investigation, a peace officer may choose to release a person from detainment, investigate further, and obtain an arrest warrant if he later determines there is such probable cause. A police officer may ordinarily only conduct an arrest if the crime is committed in his presence. A person may be arrested either custodially or non-custodially. Any offense - including traffic infractions - is eligible for a custodial arrest, see Atwater v. City of Lago Vista, 532 U.S. 318 (2001). On LS:RP, if you would like to pursue a trial, you must request it by informing the officer. Criminal Trials If a person requests a trial, the District Attorney's Office will take over the charges from this point. Your character is entitled to an attorney if they cannot afford one - a Public Defender can be requested on the Judiciary Forums. Alternatively, an officer can request one for you using our private Discord server. If your character can afford an attorney, it is usually best to find one on your own - there is a list available here for anyone who wants to reach out to attorneys, and they sometimes advertise in-game or on the Classifieds or Businesses section. While a character is technically legally allowed to represent themselves (pro se) the Judge may also assign a Public Defender to serve as reserve counsel for such defendants. If a person demonstrates incompetency to defend themselves in court, or an inability to adhere to the Rules of Court, the Judge may relieve the person of their ability to represent themselves. With an attorney, your character will then be able to decide how they would like to plead to the charges. There are many options, however in general if they are requesting a trial your character will be pleading not guilty. Working with an attorney, a person may perform depositions, gather evidence, and is entitled to see all of the evidence held by the state during pre-trial motions. In looking at the evidence, a person may decide to change their plea to guilty or to proceed. There are also other options such as pleading "no contest" or submitting an "Alford plea", which is pleading guilty but maintaining innocence (which preserves the right to a future appeal), per North Carolina v. Alford, 400 U.S. 25 (1970). In a Criminal Action, the burden of proof is upon the state to prove beyond a reasonable doubt that a person has committed the offenses as defined by statute. This standard requires that a fictional "reasonable person" would not doubt the guilt of a person. If there is doubt as to whether the person committed the charged offenses, the person must be found not guilty as the state failed to prove the offense. It is possible for a person to be factually guilty but legally not guilty - this happens when the state fails to meet their burden of proof before the court. From this point, this guide can be helpful in navigating the process of a trial. Criminal Appeals If a character is found Guilty, they have the right to appeal at least once to a higher court to review any questions of law that may arise. On Appeal, a person must have an attorney. An appeal addresses specific types of issues and is not simply an opportunity to re-try the case in full. The Appeals Court will usually hear only matters where there is an accusation of an unfair trial, and the burden of proof will be on the original criminal defendant (and his counsel) to prove. At this stage, there is a presumption of guilt since the person has been adjudicated guilty. Some reasons for an appeal might include: The Judge didn't allow certain evidence (or witnesses) into the trial, which may have affected the outcome. The Judge used his discretion in an abusive manner, and affected the outcome of the trial. There was unlawful evidence introduced to the trial, and the Judge should not have allowed it in. The Judge reached an incorrect ruling, legally-speaking. The Judge reached conclusions of fact that no reasonable person could have reached. The Judge demonstrated bias or unlawful discrimination. An appeal can result in many outcomes: The Appeals Court could uphold the verdict. The Appeals Court could dismiss the appeal, with or without hearing arguments. The Appeals Court could modify the decision of the lower court, such as changing the sentence. The Appeals Court could grant a new trial and remand the case to the lower court for re-trial. The Appeals Court could dismiss the verdict entirely, vacating the person's criminal charges. The Civil System The Civil System comprises of the resolution process for civil wrongs between two private parties. This can be sometimes as simple as an injury, or as complicated as a disputed business transaction or contract. If it doesn't fall within the Criminal System, it probably makes more sense as part of the Civil System. Lawsuits If a character has been harmed in some way - physically, financially, emotionally, etc. - they can file a Civil Action in the Civil Division of the Superior Court. Before proceeding to trial, the Judge will often require that the two parties engage in a conference to discuss the matter and attempt to reach some kind of resolution. This may be formalized as a process of mediation with a neutral third-party such as another attorney. If the dispute cannot be resolved this way, it may proceed to Litigation where the parties will argue before a judge both sides of the case. Ultimately, after each side argues their case, the Judge will decide on the matter and issue a ruling. In a Civil Action, the burden of proof is upon the Plaintiff to prove with a preponderance of the evidence that some entitlement was withheld, a tort was committed, or a contract was breached. A Preponderance of the Evidence, in short, means that the evidence must show that it is more likely that the Plaintiff is correct than the Defendant. Appeals Sometimes, a character may not like the outcome of a civil case and could seek to escalate the matter. A Civil Appeal is much like a Criminal Appeal, since it seeks to address Questions of Law to ensure the court of first instance fairly adjudicated over the matter. Other Civil Actions There are other kinds of Civil Actions, not all of which are used on LS:RP. These include Tax Court, Civil Commitments, and other types of administrative hearings.
  10. you're squid? never knew
  11. Hello, i'm Tungsten I roleplay primarily as an attorney. My character bullies the PD and SD sometimes because he wants them to do better. Formerly:
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.