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Showing content with the highest reputation on 12/14/2023 in all areas

  1. Manau visi bandėm, ir tie kurie supratom kas ten yra esam čia 😄
    1 point
  2. I'm not albanian mf, qifsa ropt
    1 point
  3. NOT A SUGGESTION THREAD, JUST MY EXPERIENCE ON THE SERVER AND WHAT I THINK COULD HELP With the server still being in development, and the playerbase still on the rise, the experience for some players can feel bland and become boring due to the lack of things to do, which is obviously understandable... Sometimes you may run into players and create a roleplay scenario here and there, depending on the time you play, and what style of RP your character is into. (Legal or Illegal) But there are moments when there aren't players in the server to roleplay with for simple interaction, or money making. So this leads to driving mindlessly around the huge, empty world , or grinding the oddly satisfying, but boring jobs. (trucking, mowing), and eventually logging out. I think the server needs more dynamic objects/items around the map to interact with in order to boost solo roleplay/small group RP, different scripts and commands that encourage different types of roleplay/micro RP scenarios; this could be a dumpster diving script for example, dynamically spawning parked NPC cars that maybe don't belong to people, but have low-tier valuables in the trunk and other potential risk factors. Dynamic objects could be randomly spawning around the map at any given time and could be interacted with to either earn money or acquire items that aren't necessarily available in stores that could be sold at a pawn shop (/pawn) etc. There would be risk/reward, and work required for each of course. Credit to @jawnt for coming up with this ^ More accessible commands available for everyone to use, not just solo players or players that are apart of a faction/business. @Venta made a great suggestion with /work that was approved (Scripted Retail Jobs) which basically allows the player to walk into a store and simply begin working for $ with the use of a command (/work). Another is /selldrugs which has been suggested and debated, allow a player to begin selling drugs on spot, and make small amounts of $, the risk could be police are alerted if you are in the area too long. /robregister or /robatm, introduce this with the same minigame as the car breakins/alarm system and some sort of cooldown system, etc. If you aren't in a faction/business, or have a scheme with access to certain features and commands, there just isn't anything to do from a solo perspective that keeps you engaged. Tapering system is cool and all, but feels too grindy & like a real job. I understand being realistic, and keeping the economy stable and balanced, but it should still feel like a video game and come down to roleplay at the end of the day. A player could have 10 million, but actively roleplaying as a homeless person, gang member, etc. The money is needed to purchase the items in game that fit the style of how the player is developing out to be. (Properties/Businesses, Vehicles, Weapons, Drugs etc). It's on the player to properly display the development of their characters. You shouldn't have a lamborghini if you're roleplaying as a homeless person, or a gangbanging street kid with a multi-million dollar business and a Yacht... I believe these things create player independency; not always needing to rely on an administrator, another player, or a script feature/command, to create RP or generate $ There are times when we are alone and solo, and roleplaying at all times isn't available, so this would help in keeping players engaged and logged on. These things could make the world feel a lot more alive and immersive when things get quiet. Feel free to elaborate on anything I may have said, or share your own ideas!
    1 point
  4. LETS FRICKIN GO! MITCHOLODOLO TAKIN CHARGE HELL YE BRUDDER
    0 points
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