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Showing content with the highest reputation on 02/02/2025 in all areas
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Congratulations Trentino, DeNoia, and Angiolini. Very well deserved. Welcome to the family.4 points
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It's been a while but surely it was worth the time! Congratulations to the three musketeers. Each one of you truly deserved it. Congratulations DeNoia, Trentino and Angiolini! Welcome to the family. i punti della malavita.3 points
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Congratulations to Robert Trentino, Richard DeNoia and John Angiolini. Welcome to the family.3 points
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Greedy, Taliban and Guys from Born Krazy 13 / Getting Lines Ready For Dinner2 points
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Hello everyone, after weeks of hard work, I'm happy to say that today we're bringing you the 14.0 SA-MP Game Update. This update includes several new environmental maps, burglary system (stealing and selling furniture), enterable vehicle interiors, graffiti updates, peepholes, furniture objects, and many other features, changes and fixes. I'd like to give a big shoutout to danut & Kane who worked hard on completing this update, and Cake for starting the work on several of the features included. Same shoutout goes to the modding & mapping team for delivering on the new skins, objects, and maps. The 14.0 update is quite a big one, so it took a while to complete and fully test. The journey doesn't stop here though and we'll continue to work on more incremental updates. Several of our developers have also been working hard on the RageMP relaunch, but more on that another time. We'll be also publishing a February community update this weekend, so stay tuned for that! The full changelog is as follows: [SA-MP Game Update 14.0.0] Added random natural disasters (fallen trees) Added burglary system (stealing and selling furniture) Added grants to business entries per player Added /grantspawn to allow other players to spawn objects on an already approved spawn Added /rpm as a shortcut for responding to the last received PM Added Dozer to the list of towable vehicles Added new graffiti fonts, sizes and spots Added gunban records for admins Added new civilian skins and vests Added peephole for properties (/peek, /snakecam, /coverdoor) Added street name to vehicle alarms Added weapon name parameter to /place, /takegun, /passgun and /givegun Added materials to vehicle furniture Added permission for /drone in any faction vehicle Added Furniture Reload to /furniture to fix issues Added new word list for unscrambling Added /addresses to show numbers on properties Added routing to apartments in /samaps and abbreviation support (ave, blvd, st, rd, dr) Added Barons MC logo Added Serbian Transnational Criminal Organisation logo Added a new custom backpack Added new furniture objects Added enterable vehicle interiors for large vehicles Added license object to /hold and /licenses Added Sculpture Projects mapping Added new projects mapping for EHC Added new mapping in Idlewood replacing the construction site Fixed FCR-900 not displaying properly while towing Fixed LSSD vehicles falling through the map Fixed tester stats showing incorrectly Fixed Ocean Docks streaming issues Fixed taxi fare issues Fixed chat bubbles being overwritten Fixed fighting styles not being properly reset on relog Removed Idlewood Construction Map Removed old Sheriff's Station objects Removed unused faction logo Peace & Love, Martin 3L3XSG6.mp4 bYydOuL.mp41 point
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Hi All Hope everyone had a good starting month to the year 2025, we've not much to report on this month since a lot of our efforts have been going into the well awaited 14.0 SA-MP Feature update that was deployed yesterday, you can find out more about that here: Illegal Faction Team updates We've a small update from our Illegal Faction Team Council; As per the new illegal faction team regulations all new (or recently re-opened) factions are obliged to submit a turf application if they've been around for 2 weeks. This is mostly for quality control, once you have turf. You will be moved from unofficial factions to the main faction board where you will be considered verified. Letters of interest that have been submitted are in the process of being reviewed, these will be finalised by end of the week. Without further ado, onto the staff update; Staff Update This month we're going to be opening up our tester recruitment cycle, we had our last batch of Testers at the beginning of November. We'll be accepting applications until the 15th of February, good luck and happy applying! Now, onto the Staff Update. Congratulations to our newly promoted staff members ... Game Admin consistency Trainee Admin Kunis — costinl — andr3y — shmoney Senior Tester Fiellavin — Demigod — _MitevGK_ — elgreco Welcome back to our returning staff members ... Tester Avine69 — Vilbar1 point
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First joined LSRP back in 2012, I was around 14-15 years old. Currently 26 years old and I don't think there is a day that goes by where I don't miss LSRP. Myself a group of friends used to hop in a TDM in GTA IV and RP cops and robbers. A person from the group found the server LSRP and had almost 80% of the clan members try it out and probably the most fun I had playing any type of video game. Most memorable time in LSRP was when I got accepted in 424 Kilo Block and RPing with Murdavill and Cold Case Crips. I remember when I first joined SD in those days, SD just released a new academy and I was involved in the first academy out in LV. Due to a lot of trail and errors with our academy, we got lucky and my whole academy was accepted. For people who don't know, back in the day, joining PD or SD was a long months process and a pain in the ass. Good old days when PD would shout and spam in their megaphones, "LSPD OUT OF THE WAY!". How times have changed.1 point
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