Leaderboard
Popular Content
Showing content with the highest reputation on 06/01/2024 in all areas
-
Hello everyone, Today we bring you an action packed update covering all floors of LS-RP, from the musky basements of development to the 24 carat gold-plated ivory towers of leadership. Our teams have been working tirelessly, and we have exciting progress to share from each area. A big thank you to everyone involved; your dedication is truly appreciated. Read on to find out more. Development I’m happy to say we’ve made tremendous progress in work that was long overdue. We’ve significantly improved our gamemode’s stability, anti-cheat and ban evasion detection, so the in-game experience is much smoother now. This leaves us with a lot more time we can dedicate to feature development, which we’ve already begun to do. A small update will be released likely tomorrow to address some intermittent issues and changes as we work on feature development. We brought three new developers to help us this month, so a warm welcome to - Noble, KUnderwood and Koky. Which brings me to! We’re teaming up with Koky’s Deathmatch That’s right, we’re now working with Koky’s Deathmatch to establish an official LS-RP Deathmatch server. I’ll save the details for a separate announcement when the server relaunches for SA-MP, but we’re going to be including some of the features you know from LS-RP in the DM game mode, such as our damage system, skin models, maps and more - so you can let the frustration out and train your shooting skills without leaving 17 corpses behind in Idlewood. The DM server being interlinked with LS-RP’s database and systems, I’m super excited for this unique venture and I’m sure it’ll fill the void that’s in the space right now. Stay tuned as we update you with more information. Factions Team: (From Badhbh, Spectre, Kev, Spanion) We’d like to start off our announcement by properly congratulating The Valenti Crime Family on their return to the server yet again as an official faction. One of our longest-running factions to date, who've held official status throughout the ages. Welcome back! The month of May has been extremely busy as the team has had all hands on deck getting our Drug Schemes, Prison, and Weapon Schemes in order, and we are happy to announce that these schemes are once again open for applications. This includes both factions and solo roleplayers wishing to get involved in our Solo Schemes! The links to the scheme applications can be found here - Please pay attention to the tagged Illegal Faction Team member, as they are head of their respective schemes. Applications are now also open for the turf map, please click here to find out more. We have kept our ears to the ground and have been listening to concerns raised around deathmatch mentality and escalation of beef between factions. We, as FTC, want to assure the server that this is not the precedent we want to push for factions to view as normal to do. As we monitor what’s happening in-game, we will be rolling out changes to the Rules of Engagement to make the faction scene more enjoyable for everyone. Finally, as always, if you'd like to make your voice heard, suggest changes or simply partake in formative discussions surrounding the server's illegal roleplay, please send an expression of interest to @Kev in order to join our public team. Commerce & Estate: (From Superb) In-game Auctions: In-game auctions have been a hit! We are now preparing to launch business auctions, allowing players to bid on a variety of businesses. Stay tuned for specific dates and details. Apartment Complex System: We are setting up an apartment complex system, enabling players to own and manage apartment complexes in-game. This will add new dimensions to roleplay and economic interaction. More details coming soon. Business Leasing Success: Our business leasing initiative has been a tremendous success, ensuring greater accessibility to businesses and ensuring that there are plenty of places open at any given time. Exclusive & Exotic Vehicles: We have also now started auctioning off exclusive and exotic vehicles for players to bid on and own! Community Engagement Team: (From Roze) The Community Outreach team has been busy since we've launched. We are now posting regular content to our social media platforms, which have gained some decent traction. We are still looking for more video submissions to use on our social media, so if you have anything that you would like to submit, please send it to @ROZE We are also in initial talks with the OpenMP team, to see what sort of opportunities they can offer us for exposure. The first thing we are trying to achieve is a spot on the partnerships tab. Beyond this, we aim to market LS-RP within a variety of SAMP and GTA Roleplay forums Mapping: (From Caledonite) Since the re-opening of the SA-MP servers, I've been focusing on revamping the mapping team structure to address neglected areas. This process is taking some time. I'm thrilled by the interest in joining the mapping team. Applications have been forwarded for review, and you'll be notified of your status soon. Currently, there are no showcases due to the ongoing revamp and limited mappers. Once the revamp is complete, showcases will resume for both LS-RP and SA-MP. Here are the current plans: SA-MP: Add new objects and textures to the furniture system. Revamp the server map, reviving dead areas and removing outdated mapping. LS-RP:V: Re-structure and prioritize pending projects. Fix furniture objects that can't be spawned by default. A survey will be sent out to gather player and staff feedback on mapping. Look for the announcement on Discord in #team-announcements. We are still looking for new mappers! The application is open indefinitely, and you can apply to focus on SA-MP, LS-RP, or both. No portfolio? No problem. Apply, and I'll guide you through the process. Feel free to message me on the forum or Discord with any questions. I may not reply immediately, but your messages won't go unnoticed. Suggestions & Improvements: (From Sal) We're pleased to be updating our Suggestions process with efficiency, transparency, and player agency in mind. Your input is invaluable in helping us create a better experience for everyone. Here’s how the updated process works: Submit Your Suggestion: Post your suggestion in the designated forum with the appropriate tag in the title. Community Discussion: Engage with other community members to discuss and improve the suggestion. Staff Review: Our staff team will review suggestions regularly. Promising suggestions will be moved to the "Forwarded Suggestions" forum for more in-depth review. Decision Making: The Head of Project will decide whether suggestions move forward to the development pipeline. Operational changes will be forwarded to the relevant staff team. Feature Voting: Significant features will be put to a vote using the Feature Voting option on the User Control Panel (UCP). Roadmap Integration: Approved suggestions will be added to our development roadmap based on community votes and priorities. Notes: We may need to modify suggestions to align with our technical capabilities, particularly given SA-MP's older codebase. Operational changes will be implemented by the relevant staff team based on the forwarded suggestions. We look forward to seeing your suggestions, so be sure to head on over to the forums and get your ideas in! Staff Update (From Nature) May has been a busy month for us! Team admin responded to 16,158 reports, and team tester responded to 23,187 help requests! A massive thank you for your patience as we tackled the large influx of requests in-game, on Discord, and the forums. Thank you to everyone for submitting your reinstatements. We've received over 70 since we re-launched our SA-MP server! Congratulations to our newly promoted staff members ... Lead Admin Izumi (Assistant Head of Operations) Senior Admin Spectre - Caledonite - risen Game Admin leo - Xanakin - Este - axez - badhbh ScubaStef - Duco Trainee Admin celestine - Conor - Draxxler Welcome back to our returning staff members ... Game Admin Amine - gus Junior Admin Cashew - Joey - Shaikh - JesterJr (Mood) Eren - Ace Trainee Admin luca. - Zaw Senior Tester matical - Eagle - LaMarcus_Boone Tester Caleb410 - kaibr - Maxolino - Christian - PrOxyy amity - RyanW - Hanky Junior Tester trewen - zeeksteezy - Connor_Don - BO. - Tadija - Consistency Allik - Kelav_Kiro - rancor - ic3squid This list is not final and subject to change. @accursed will reach out to Team Tester in the following days to begin your onboarding process. Team Admin will be contacted by @jack. Thank you to everyone who showed interest. If you were not selected during this cycle, we encourage you to try again next time. So, to conclude, we're really pleased to see that so many are enjoying the SA-MP server and hopefully not just for nostalgic reasons; our goal here is to ensure that it remains a competitive and entertaining form of escapism that everyone genuinely enjoys playing. Thank you for reading, and for your ongoing support, we're looking forward to another month of RP both on RageMP and SA-MP!18 points
-
Hi Mmartin, I'm pleased to see that we share the same perspective. Continuous communication between the average roleplayer and the management team has proven essential for the success of Los Santos Roleplay. Our suggestions are well-aligned and despite the frustration of being continuously killed and robbed, what motivated me to take action through the only way I could (by making a suggestion) was the numerous amounts of complaints from players I received on a personal level. The majority of people in my network express a desire to play SA-MP, but their immersion is continually disrupted by the same individuals engaging in robberies, kidnappings, and other illicit activities without any regard for roleplay or their characters' personal safety. I completely agree with you that robberies serve as a critical part of roleplay, particularly in a city like Los Santos that serves as a make-believe Los Angeles. However, it is evident that many individuals perform robberies not necessarily for the act itself, but in hopes of initiating gunfights, which is where the meat of the issue lies. Additionally, there is clearly also a significant problem with wallhacks. I have personally encountered situations where I am in a secluded area outside of Los Santos and a vehicle with 3-4 individuals block my exit, perfectly aware of my location. This always leads to either death, an attempted kidnapping, or a quick /check, /vehpackage, and a frisk on my character to see if I have weapons. Furthermore, I have witnessed numerous instances where people are killed, and the perpetrators stay on the scene to break into their vehicle to search for weapons. This happened to me as well however this specific situation was perfectly handled by @Xanakin. If I may offer another suggestion, a strategic approach to address this issue would be to analyze the data of all deaths since the server went live. By compiling this data into an Excel sheet, you can filter and identify who has been committing the most murders and how frequently. These individuals should be monitored closely. I am confident that those with the highest murder repetitions will be the ones using aimbots and wallhacks. If we were to weed those specific individuals out, I foresee a ridiculous drop in robberies, unrealistic kidnappings and murders. Naturally, it goes without saying, one would have to weed out all law enforcement members from the get-go for the data to be effective and look at repetitions opposite to kill counts.8 points
-
Bag in, I can put a nigga on his feet right now (What you need?) Brodie back in, we might set the play and have to speed right out (Go, go, go) Shit, I was finna just let the beat ride out (Shit) Bitch, I'm rich, it's a hundred dollars for my three-five now HANDSFREE. YOUNG UP N COMER. GINO THE GROOMER CONVERSATIONALIST I CONVERSATIONALIST II GINO DA YUNG OG I GINO DA YUNG OG II VENDIN MACHINE GAME II8 points
-
8 points
-
I agree there's a lot of chaos right now. The best thing you can do is to submit a /report ingame if you feel someone's RP or driving is subpar or unrealistic, and we'll deal with it. Maintaining a high RP standard is very important to us, and that's sometimes tough to balance with being welcoming to new players. I want to shift the attention to the robbery issue though. It's correct that robberies (and esp. chain robberies) were always a problem to some degree. While it's easy to write this off as an IC issue, I know for a fact that being robbed constantly greatly degrades your experience on the server from an OOC level. Which is no good. Let me float this idea I've had a while back here on how to curb the robbery sprees, without changing the money and level limits. - Add a command (e.g. /rob ID) that has to be executed during a robbery and confirmed by all parties. - The command logs the robbery. - You wouldn't be allowed to perform a robbery without executing the command - it'd be against the rules. - You can only use the command X times over Y hours (2 times over 24?) - If you're two people robbing a player, both have to do the command. - If you're being robbed and the robbers refuse to use /rob, you can report to have it reviewed. - The 24-hour limit would apply per-account, so you can't go on a different character to continue your spree. Although mildly cumbersome and RPG-ish, this is really the only reasonable way I see how to curb robbery sprees without relying on player reports and admins having to spectate for hours to detect it. In general, I think robberies are a part of RP, but IMO they shouldn't be the primary source of income for any player due to the experience affecting nature they carry. What do you think about the solution I proposed? Do you see any other solutions?6 points
-
6 points
-
5 points
-
This is a separate problem, with wallhacks we're currently limited in how to detect them. We've been able to detect them to some extent and have banned people for them already, but we've a solution in the works that will get rid of a large % of them. There's also wallhacks for weapon objects, so you're quick to be ambushed if you spawn a stash car that has finalized weapons in it. We've been able to mitigate this to some extent, but you can't really make a fully reliable solution for it; so I'm considering just disabling visible weapons in vehicles altogether. Yes it's a shame to turn off the feature, but it'll put a massive dent in ambushing stash cars. Any solution which primarily relies on more time spent by admins watching players for a long period of time, vetting them etc, isn't sustainable in the long term. If we can impose the limits via script or automation, and leave admin intervention as a last resort, it'll be much more consistent and reliable for players and staff both. This also crossed my mind. Only allowing robberies in certain parts of the city. That's of course in combination with other measures, like my /rob proposal. We could still grant exceptions to this by staff if they've time to vet a crew that roleplays well and allow them to do robberies outside of the pre-approved areas. That way we can directly rate limit the robbery rates in areas where they realistically wouldn't be common. We're reinstating 11 administrators tomorrow and have recently promoted a batch from Tester to Admin. Some of these folks are from US/AU timezones too to cover the graveyard shift. This should improve the response time a bit. When an admin handles a situation, we're trying to go for education over punishment. If someone commits their first offense, we don't go straight to a ban or a lengthy admin jail (unless it's a very severe breach of rules). Since the server's "fresh" right now, people don't have punishments stacked and usually kick is the first line of punishment before they're dealt with harshly. That all being said, it's still only been two weeks since SA-MP has returned for everyone (shit has it been two weeks already) and I do believe things will cool off naturally to some extent, but this is a pressing issue right now so let's look for as many solutions to consider as possible. We can cover some aspects of this in tomorrow's community meeting and open the question up to the community as well.5 points
-
5 points
-
5 points
-
5 points
-
4 points
-
4 points
-
I am extremely disappointed by the average server quality right now. There's some great roleplayers of course but it seems that just hanging around is an invitation to face a ton of crap. 1.- Extremely try-hard attitude and weird cops behavior. Trying to drive around casually around the server right now isn't good, isn't normal. I had this event with a little bit of IC road rage, a guy that was hostile with me for no reason at all while I am stopping for a second at an intersection, then he acts up until we start to crash our cars (it was good until this point) then he crashes a cop, they follow him and then they leave him. When the cops leave we keep roleplaying the IC incident until he goes to Pay 'N Spray in front of Pizza Stacks so I leave, I forget about it and go all the way to the Vinewood Pay 'N Spray and after a while I drive around Unity and Idlewood and he sees me, starts acting hostile again, completely ignoring that he broke immersion and IC the minute he entered the spray shop, the stuff continues until he gets down and shoots. This felt like, disgusting all around. Cops didn't do anything in the first place, poor reason to kill, extremely try-hard attitude. 2.- The exaggeration of robberies is also very bad for the server environment right now, you cannot roleplay normal human beings hanging or walking in the street, something needs to be done regarding that. There are robberies happening at unrealistic as heck places (I have been robbed at a rich commercial plaza) which would be very secure and well guarded in real life, more realistic commercial safe zones are needed for people to do actual immersive stuff outside of interiors, it's ridiculous that we can only log in for certain stuff right now. Parking cars outside of open businesses is like an invitation to get your ride broke into as well. Why does this doesn't happen in real life? Because cops in real life know where and what to do and there's security systems, if we are roleplaying realistic and 2024, well it should feel like that.3 points
-
3 points
-
3 points
-
Welcome back and congratulations. Extra special shout out to my boys @zeeksteezy @Caleb410 @Rancor @ic3squid @Maxolino @Connor_ @Spectre @Draxxler3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
Nah, there's a lot of unrealistic chain robberies and kidnappings going on for this day and age. A lot of these dudes don't just accept the items either, they lean a little more into Bestiality roleplay with their stuff, trying to humiliate people and such for no reason and a lot of them right now are using hacks as well. The server, as everyone has agreed needs a change and revision of this current situation and I'm glad is going to happen.2 points
-
Which section would you like to see created?: Filipino Section Tag at least 9 other active community members who can speak fluently the language of the section you are requesting: @Xindo@Dizaster@Dizeuce@Tacorrino@zalenac@Ziddy@Ziddyxxx@Midnight@Vilbar @CruzX4 @deadn @zeeksteezy Contacts Discord Nickname: Grimskull2 points
-
2 points
-
2 points
-
2 points
-
I completely agree with the concerns raised. The influx of players who don't take the server seriously is very noticeable, and the most definitely come from the other RAGE server just to cause chaos. I've been robbed twice in just three days. It's become nearly impossible to roleplay outdoors because some players are simply looking for action. It seems like many of these players don't even roleplay the preparation for the robbery—they're likely coordinating on Discord, which breaks immersion. The rewards for these robberies are minimal, usually just 5k and the chance to find drugs or weapons. It feels like the primary motivation is to humiliate other players out of boredom. Carrying a gun has become pointless because you can't use it if someone already has a gun on you, and you'll get ajailed for failing to roleplay fear properly. Some players are just here to cause chaos and bring toxicity, starting conflicts and then reporting you if they start losing. They even take the time to upload videos just to win reports. The level of toxicity now is far worse than it was on LS-RP back in the day, which used to be a lot more fun. While the /rob command is a good idea, I think requiring admin approval for a robbery could be even more effective. Players would need to show that they have properly prepared for the robbery, with a 24-hour cooldown to prevent spree robbing. No one in real life would go on a robbing spree like that due to the high risks involved. Most robberies happen at night in rough areas. I lived in Guatemala, and I never heard of robberies happening in crowded commercial areas—most occur at night in residential areas, particularly low income ones. Expanding "safe zones" could also help. Limiting robberies to the southern part of Los Santos could emphasize the dangers of gang activity and living in rough areas. Implementing a 24-hour cooldown on robberies would ensure it doesn't turn into a robbery fest. This approach would add realism to the server and improve the overall roleplaying experience.2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points