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  1. jack santavicca 4 president
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  3. Los Angeles Gang Cars As with almost everything in LA gang culture, there are exceptions to every 'rule'. This guide, however, aims to give a basic (and perhaps somewhat simplified) outline of the various 'cars' that exist in LA, and their relationships with one another. I've also included some comical descriptions of some gangs/cars that were produced by LA Hood Media. Generally speaking, these cards are used to formulate cliques within county jails, although again these are not always so clear cut. Disclaimer: This guide is simply composed from the information in which I have gathered over the years in researching gangs in LA and and talking to their members. I am positively sure that even amongst actual gang members from LA, much of this information could be disputed. With that said, if you have a compelling argument that you would like to share with me in regards to the information posted here, I would be glad to hear you out over Discord (tmc.noel) or Forum PM. To avoid unconstructive back and forth/attempts at public dick-measuring contests, I would ask that you raise any concerns with me in private rather than in the replies here. Rollin' O's/NHC (SCLA): Description: The Rollin' O's/NeighborHood Crips are two cars that are technically seperate, although are so similar in nature that they are typically considered to be the same thing. Where you will find a gang that claims Rollin', you will almost always (with the exception of the Rollin' 30's Harlem Crips) find that they also claim NeighborHood. In contrast, gangs such as the East Coast Crips are considered (at least in the modern day) to be part of the NeighborHood Crip card, but not the Rollin' O's card. Examples: Rollin' 30's Harlem Crip, Rollin' 40's NeighborHood Crip, Rollin' 60's NeighborHood Crip, 76 East Coast Crip, Rollin' 100's Crip. Relations: The Rollin' O's/NeighborHood Crips are one of the largest but most hated cards in the city. They have beef with almost every other car that exists in LA, including the Hoover Criminals, Bloods/Brims/Piru and Gangster Crips. Deuces (2x) (West LA): Description: The Deuces (2x) are a card that is often incorrectly made synonymous with the aforementioned Rollin O's and NeighborHood Crips. In actuality, the Deuces (2x) are a completely separate card that exists only in West LA. With that said, the reason for their association with Rollin' and NHC gangs is a valid one, in that they almost always hang out with and share enemies with NHC and Rollin gangs. The importance in recognising this difference is that Deuces (2x) do not claim NHC/Rollin', and NHC/Rollin' gangs do not claim Deuces (2x). Examples: West Boulevard Crip, Geer Gang Crip, Venice Shoreline Crip. Relations: The Deuces (2x) card shares the same enemies as the Rollin'/NHC card, but due to their geographical location tend to beef more with Trays (3x) gangs, as well as Bloods/Brims/Pirus over Hoover Criminals and SCLA Gangster Crips. Gangster Crips (Movin') (SCLA), Trays (3x) (West LA, LBC): Description: The Gangster Crips are a separate off-shoot of the original Crip gangs that were formed during the 1970s and 1980s. They are typically more renowned for infighting within their card, and there are various gangs that claim Gangster Crip or Movin' that are not considered to be true members of the Gangster Crip/Movin' card by other gangs (for instance 4238 Gangster Crip). The term 'Movin' originates as a response to the 'Rollin' gangs that the Gangster Crips came into conflict with. Unlike the Deuces (2x) card's differentiation between themselves and NHC/Rollin O's, the Trays (3x) card is a lot more closely linked to the other Gangster Crips in SCLA. You might often see 83 Gangster Crip writing '3x' on a wall for instance (some would argue because of 83 Gangsters, others because they claim Trays (3x)). There are arguments to be had as to whether the two should be considered separate in the same way that Deuces (2x) and Rollin/NHC are, however generally speaking I believe most people would categorize them together at least in the modern day. Examples: Playboy Gangster Crips (Trays 3x), Marvin Gangster Crips (Trays 3x), Blastin Fools Gangster Crips (Trays 3x), Avalon Gangster Crips, 52/112 Broadway Gangster Crip, 83 Gangster Crip, 87 Gangster Crip, 4238 Gangster Crip (conflicted opinions). Relations: The Gangster Crips typically are neutral with Hoover Criminals, have mixed relations with Bloods/Brims/Pirus and strongly oppose NeighborHood/Rollin' Crips. They have various inner conflicts across gangs within the card. Bloods/Brims/Pirus (Damu) (SCLA, CPT, Watts, Inglewood): Description: Bloods, Brims and Pirus are typically considered the #1 enemy towards all Crips. In the 20th century, this was definitely closer to being the case, however due to the continuous infighting between gangs, this is no longer really true. Due to historically being outnumbered by opposing gangs (particularly Bloods and Brims), relations between the various 'Damu' (blood) gangs in LA have been less rocky than that of the Crips, as 'Damu' gangs have often relied on cliqueing up with another to defeat their enemies. The same cannot necessarily said for the Pirus that are found in Compton (Bompton) who tend to defy the bounds of typical card's relations, beefing between specific neighborhoods rather than card vs card. Examples: Rollin 30's Piru, Rollin' 20's NeighborHood Bloods, Fruit Town Brim, Rollin' 20's Outlaw Bloods, Mad Swan Bloods, Harvard Park Brim, Van Ness Gangster Brim, Centinela Park Family Bloods, Inglewood Family Gangster Bloods, Avenue Piru, Westside Piru, Mob Piru, Bounty Hunter Watts Bloods. Relations: Blood/Brim/Piru gangs typically oppose all Crips, but particularly NeighborHood/Rollin/Deuces (2x) crips in the modern day. They are typically neutral with Hoover Criminals, and some Blood gangs even share alliances with Gangster Crips (usually) in the modern day. Hoover Criminals (SCLA): Description: The Hoover Criminals are another one of the main cars that can be found in SCLA. They were originally known as the Hoover Groovers, then the Hoover Crips, but dropped the 'Crips' in place of 'Criminals' due to conflict between themselves and various Crip sets in the 1990s. The Hoovers are often regarded as one of the most notorious cards in the city due to the fact that they have historically pushed the 'EBK' (everybody killa) identity. In the modern day however, they primarily only share conflict with the various NHC/Rollin gangs. Examples: 52 Hoover Gangster Crips, 74 Hoover Criminals Gang, 83 Hoover Criminals Gang, 924 Hoover Criminals Gang, 107 Hoover Criminals Gang, 112 Hoover Criminals Gang. Relations: In the modern day, the Hoover Criminal's primary adversaries belong to the NHC/Rollin' O's card. They are typically neutral or allied with Gangster Crips, and some sets have specific beef with certain Blood/Brim/Piru gangs, although they share an equal number of neutral relationships with Bloods/Brims/Pirus. Hub & Dub (CPT, Watts): Description: The Hub (Hub City) and Dub (the letter 'W' in Watts) card is an alliance that exists between Watts Crips and Compton Crips, which primarily exists in county jails. This card is not as organised as the aforementioned cards due to the fact that conflict within Watts and Compton is very complex and tends to be on a neighborhood vs neighborhood basis, rather than many gangs versus many gangs like we see in SCLA. Examples: Atlantic Drive Compton Crip, South Side Compton Crips, Kelly Park Compton Crips, Park Village Compton Crips, PJ Watts Crips, Grape Street Watts Crips, Ten Line Gangster Crips. Relations: As aforementioned, since the conflicts within Watts and Compton are typically between specific neighborhoods, rather than being card on card, blood on crip etc. it is not very easy to categorize their relationships. The Hub & Dub card exists primarily to help fight larger enemies (such as Bloods/Brims/Pirus) in county jails, and is less important on the streets. Long Beach Crips (LBC): Description: The Long Beach Crip card is another card which really only exists behind the walls of a county jail. In fact, most of the gangs that make up the Long Beach Crip card in jail have conflict on the streets outside - this is often put aside to fend off common enemies such as hispanic gangs. Examples: Rollin 20's Long Beach Crip, (Baby) Insane Gangster Crip, Westcoast 80's Crip, Blacc Bandit Crip, Linden Blocc Gangster Crip, Mac Mafia Crip, Naughty Nasty Gangster Crip. Relations: Long Beach Crips have their own conflicts on the streets, which are generally shared between the Northside and Eastside, as well as between the gangs that claim Movin, Swervin and Rollin. On top of that, there is a racial element to the conflicts in Long Beach - pitting black gangs against hispanic gangs. Individual gangs share certain relations with gangs in SCLA or other parts of LA, such as the Insane Crip's alliance with Hoover Criminals. Others: Mafia Crip (SCLA), Hustler Crip (SCLA): Description: These are grouped together primarily because they have very little remaining gangs that remain exclusively within each card. For instance, gangs such as Main Street Mafia Crip have practically aligned to the NHC/Rollin O's card, to the point in which some members even claim NHC, this means that there is really only one true active Mafia Crip gang left in SCLA, which is W/S 99 Mafia Crip (not E/S 99 Mafia Watts Crip). The same can be said for Hustler Crips in that the only active remaining true Hustler Crip gang is Eastside Hustler Crip (104HXHC claim Rollin' O's/NHC due to affinity with the Rollin' 100's alliance). Generally speaking, when it comes to county jail, these cards would simply clique up with their allies. Examples: W/S 99 Mafia Crip, Eastside Hustler Crip. Relations: Each of these cards have their own relations with other gangs that are now based more around neighborhood vs neighborhood conflict, versus card vs card conflict.
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  4. good luck looks promising
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  6. Hey everyone, With the amount of hype behind SA-MP we are going to be announcing our monthly community update with a rather large update with plans from each area. I would personally like to thank everybody participating in these teams and their hard-work is greatly appreciated. SA-MP is swiftly coming around the corner, with a lot of us testing the new features and it's coming on extremely well. IFTC: (From Helius, Spanion & badhbh) The Illegal Faction Team has been working hard on the upcoming release of SA-MP. We have a dedicated team supporting factions, and we'll be reconnecting with leadership from each of the six official factions returning: Little Tokyo The Bellantonio Crime Family S/S VARRIO 38ST The Killeen Mob Eastside Hustler Crip Filthy Bastards Motorcycle Club The factions mentioned above will also regain their turf within reason, allowing neighbouring factions planning to roleplay in the server some room to engage in roleplay. This means some official factions will have a reduced area outlined as their turf, which will be discussed with the official faction leaders. Additionally, official factions will have their old perks reset at launch, although they will still be able to retain up to three businesses. This is intended to incentivize faction members as they were initially accepted as official factions prior to the server launch. We hope members can seize this opportunity to engage more actively in showcasing their roleplay and development to earn their monthly faction incentives. As for unofficial factions, please be aware that we still plan to have drug schemes available for you to assist in the overall growth of your faction through narcotics. We also have some property drug dens available for emerging factions to use as local hangout hubs, as it was before the server was closed. There is a set limit at the moment, with fixed locations, so this won't be accessible to everyone initially. However, we do plan to expand on this if we see roleplay and activity increase within these drug den properties. Weapon schemes for factions will also remain closed for the time being. During the initial weeks of the server launch, solo schemes will remain closed. This decision aims to prevent an influx of guns and drugs, allowing factions to establish themselves before we open solo scheme applications which means we can't provide an exact time when we will be accepting applications again. Keep an eye out, you can see the status of applications here. As per the launch of the server, our SAMP Rules of Engagement will be in effect from early access. This means there will be a two-week cooldown period before factions should consider escalating roleplay into shootouts and early wars at the launch of the server. The only activities allowed under the ROE are fist fighting and brawls, with a maximum of two melee weapons used by either faction during brawls. With this, we hope all the factions planning to re-enter LS-RP SA-MP’s illegal faction scene have that two-week period to re-develop characters, both old and new, with their members and other factions in the areas they plan to focus their roleplay around. Additionally, they will have the opportunity to develop small-scale conflicts with other players and sets before moving straight into wars involving firearms. Events: (from Swenson) We have been doing lots of events in the recent months and most of them have been successful. During the launch of SA-MP we will be holding a big casino event the first day, and will be getting a lot of staff members to assist with the opening to allow a functioning business operational on launch in respects of a server-wide event. Events team are always looking for new people, if you're interested. Contact Danielswe. Commerce and Estate: (from Superb) While this update is more focused on the SA-MP side as it's launch coming closer and closer but rest assured that the daily operations of the team for V are running smooth and we will always support business owners whenever needed. If you got an idea and would like to apply for a business or a company, please visit the following section: Company & Business Information - Los Santos Roleplay (ls-rp.com) Back to SA-MP side! Business owners - This is good news to all business owners (Business leasing down the line), if you used to own a business on SA-MP and interested to run your business within the first week of launch, then please reach to the commerce & estate council by sending a PM to @CYBER , @Caledonite & @Superb and they will work closely with you to make sure you got all the resources and help needed to be able to open your business on launch week. Please put details in the PM related to do you need specifically, your business name, and any plans you may have. This is to ensure there are business openings and events running on daily basis by the players to the players. Business leasers - we can hear you out. Business leases will be opening prior to launch to allow enough time for the players who would like to lease businesses to prepare prior to the server launch. Further information about the topic will be announced once we are more aware of the supply and demand of the businesses scene as we wouldn't like to flood the server with more businesses than it's needs. Business Auctions - We will be pushing business auctions after launch (roughly after two weeks from launch). Players interested to own their businesses and not interested to participate in leasing schemes, gear up! and be ready. The types of businesses will vary and depend on the needs of the server, however, there are going to be very interesting and exciting business types coming back, can you guess which ones? More details on this as we get closer to launch! Last but not least, vehicle auctions - If you're a player who looks after unique cars, the team has heard you out and we will be pushing 6 unique vehicle auctions. The first 3 will be on day 1 of server launch for the whole community to participate in. These auctions will not be so frequent, so if you're looking for one of these cars, make sure to bid on it as soon as they come out because the next time will be months ahead from us. The three vehicles will be Super GT, Turismo and the infamous Infernus! This will be followed by another 3 types of vehicles; Sparrow, BF Injection and Hotknife! Additionally, please don't hesitate to reach the team for any queries you may have. Community Engagement: Roze: Community Engagement are working on promoting the server as much as possible, recently. Roze has taken over this area and already has plans to address the team, and help promote the server. Reaching out to each team each week to get information for regular community updates. Push social media content and awareness campaigns. Finish the wikipedia and add feature documentation videos to show off the features we currently have. LS-RP Splash Page. SA-MP Modpack. SA-MP Launch Trailer. Mapping: (From Caledonite) The mapping team has been working on getting projects structure organized and focused on the apartment complexes. As the progress goes on, there have been some movements happening in regards of getting some projects done, such as apartment complexes. With that said, we’re showcasing the three projects that have been completed! 1. Department of Motor Vehicles (as done by @MAK0) https://imgur.com/a/H2rsEHn 2. The Eclipse Towers Apartment Complex (done by @Mouse) https://imgur.com/a/kDz24ln 3. Ginger Street Flats Apartment Complex (done by @Caledonite) https://imgur.com/a/iJH8J3T We are still looking for any new mappers to join the team! The applying will be open indefinitely for now. If you have no previous portfolio, then do not worry – we offer an alternative way to showcase your mapping skills by letting you furnish a property as a test ground and random assignment. Legal: (From Imperium) Legal Faction Management have been assisting our core legal factions with preparation for opening with SA-MP. All legal factions will be opening their recruitment drives and all factions are currently accepting reinstatements for those interested in returning at this exciting milestone. All legal factions have chosen to keep the current forums for both SA-MP and RageMP use. This has been decided by current leaderships as it's better logisitcally. Being apart of legal factions means your held to a higher standard and have to abide by a different set of rules, that being the Legal Faction Rules. We'll be continuing to use the rules that were ported over to RageMP and we'll be using them on SAMP, they are largely the same but with some minor tweaks. We've ported over SA-MPs legal Laws and Acts as that made the most sense, since it is already adjusted for that universe. You can check it out now by clicking the link below: https://community.ls-rp.com/forums/forum/824-laws-acts-of-san-andreas/ Thanks for reading, Dos Santos.
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  7. He is not an admin yet but maybe will be next time i check back.
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  8. @badhbh leading a faction? now you will finally learn how it feels to be called inactive leader gl!
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  9. Peeps who did Skyrim Together mod are making the Online modification for it too. But it's not stable yet, they'll release it for free whenever they're done with it.
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  10. pacmale clem skates gallagher all my pd gang impact and oss fellas
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