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Showing content with the highest reputation on 12/29/2023 in all areas

  1. Script Name: PETS | Script Author: JAVA Introduction: This feature allows players to have their own pets. Player-owned pets must be purchased first through the UCP. The cost for monthly pet access is 1000 credits. The default slot is one, to get more pet slots it is 500 credits per slot. There is no limit on how many slots you can buy, but you can only have one pet spawned at a time. You must purchase pet access monthly, you will not have access to /mypets if you have not purchased pet access for the month. Pet access and pet slots are per account. Player-owned pets are character-owned, and you cannot spawn them from another character. Pets will despawn when you log off, This feature also allows for LEO factions (PD/SD/DCR) to have K-9 officers to assist with their duties. The faction pets are created by lead admins. Feature First time pet creation: Step 1: In order to get access to have a pet, you will need to go to Premium Central on the UCP. The cost for pet access is 1000 credits. This is a monthly cost. Step 2: Once you have access to create a pet, you will log in game and use /createmypet and go through the prompts. Step 3: You can either utilize the weapon wheel OR utilizing the commands in the chat bar. Spawning in pet after first time: Step 1: Type /mypets Step 2: Select the pet to be spawned Step 3: Either utilize the commands in the chat bar to control your pet OR use the Weapon Wheel. Step 4: When you want to despawn your pet, you can either use the weapon wheel or /pet despawn. Spawning in a faction pet: Step 1: Type /factionpets Step 2: Select the pet to be spawned Step 3: Either utilize the commands in the chat bar to control your pet OR use the Weapon Wheel. Step 4: When you want to despawn your pet, you can either use the weapon wheel or /pet despawn. Commands - General Use /mypets - Shows your pets /factionpets - Shows pets belonging to your faction and allows you to spawn them /createmypet - Creates your pet /pet [action] move - Has pet move from where they are. follow - Has pet follow you. entervehicle [vehicleid] [seat (use 2 or 3)] - Has pet enter back seat. 2 is behind driver, 3 is behind passenger. exitvehicle - Has pet exit vehicle. emote - Has an emote pop up above the pet's head. despawn - Despawns your pet. setspawn - Determines where your pet spawns. faceme - Turns the pet to face you. anim sit itch laydown drawattention bark - used only for dogs taunt Commands - LEO use only /pet [action] attack searchvehicle searchplayer anim attack Media
    2 points
  2. I recently picked up on software engineering. Check out my GitHub, nothing fancy but I've managed to learn a couple of things. I really recommend to try coding out. https://github.com/domasmedonis
    1 point
  3. If that was the case, we'd already have them on the server but we don't. That's why this thread exists. These hubs are absolutely necessary to spark some passive, non-faction-oriented role-play and they usually are artificial. On the old server we had the mall - most people went there because of the /ad spot - and idlewood which was the center of south ls, only after people started going there for the social aspects. Even on GTA World, which has a much higher player count and longer history, you don't find social hubs. People just go to the open businesses, with their factions or friends, or just roam around. If you want to do anything else, best of luck. That works when you're not trying to reel people in but when we have 20 players online, we can't afford for the 21st player who's just testing the water to be like 'that's too complicated nevermind'. Just make the /ad spot the same as on samp and give donators the /ad from anywhere perk, or make it so for normal /ads and not business ones. More inconvenient but it's better in this regard.
    1 point
  4. Yes, it's natural as a server becomes big, you can't have high-quality heavy-rp and 400 people online at the same time. The higher it goes, the lighter the RP. There's a very short supply of people who enjoy this type of gaming - most old ones quit, new ones just don't. Probably 80% of the originals left. GTA World peaked this high because of the Epic Games free GTA V event + the FiveM migration, which is why they have such low quality but even there, it's not that bad, that's why we can learn from them. While I think it's a horrible option in the long run, if you don't get too involved you can have a very complex and very realistic character, good businesses and factions, people to interact with etc. We can't have a super-realistic game and even then, it's boring and people won't enjoy it (LS-RP barely touched on it and look at the enthusiasm). The light, RPG aspects are unrealistic but they are fun. Most people look for fun, a very very small number look for pure realism and having a "small server of excellent RPers" is a horrible idea, like what are you going to do, the server's one gang member will rob the only business and have the one cop responding? Get shot and have the cop change char into their FD character? You need numbers for realism, you won't have realism with 20 people online, half of who are AFK or on-duty staff, and lighter RP with 900 people is way more fun than heavy RP with 10 (mind you, the same 10, in any scenario). LS-RP used to have good RP but it wasn't the most realistic - plenty of weird unrealistic characters, many being high profile, the mall and idlestacks, houses worth tens of millions of dollar, same with guns, making millions in a "savings" account. But that's irrelevant right now, the nitpicking won't fix the server or bring back players. It's not about the scripts or the 2 inactive staff members or whatever other small arguments people might make, we need a real change.
    1 point
  5. In my opinion it's not, the Management sacrifice a lot of what makes the game fun for "balance reasons." Characters are CKed if a certain admin doesn't like them. LSRP on samp had it's faults, but one thing I admired is that any RP was allowed as long as it wasn't completely off the rails. GTAW's playerbase is huge no doubt about it, but as far as RP goes a quality server with 300-400 players beats a Second Life knockoff with 800 players. I think some of the players and most of the staff team are delusional about some things regarding RP, as most can't draw that fine line between the character and the player and can't get fully immersed into the game. They don't understand the concept of your character not being a representation of you. Also, I viewed a discussion regarding kevlar vests. An admin pitched in and his opinion was "The true Tarkov experience. No from me." I think that sums up the staff team very well. There wasn't an actual objective opinion, not a thought about balancing the feature but just a prejudiced view and a hard no. Even though kevlar vests outside of PD are a very real thing IRL (gun enthusiasts, bodyguards, criminals etc.) LS-RP gave players a lot of freedom regarding some things, but kept it balanced. I was once attacked by some members of PD on GTAW for winning a situation against them (didn't murder any of them keep in mind) and it was conluded that my character is "unrealistic" based off the fact that he gained an advantage against PD. There's this slight feeling I have that most players on GTAW are very new to roleplay and let their OOC views dictate what should happen ICly, particularly that the good guys should always win. I was shocked by the amount of players that had the opinion to run criminal RP into the ground, basically making the game just a chatroom with 3D avatars. Of course this isn't the reality on the server but slowly you can feel the hate people have towards certain players based off what they RP. Giving either illegal RP or legal RP an advantage is a dumb move, they should be kept equal and have a natural dynamic ICly, staff should intervene OOCly only when necessary. I completely agree with this though. It's impossible not to be biased by experiences I've had but there are things that could be learned from GTAW, although I still think LS-RP in its original form was better than GTAW by far, but this is a whole different playing field on GTA V now. I think the core of LS-RP shouldn't be changed and the main point should be to have fun, but not punishing other players when they ICly ruin somebody's fun (as that dynamic makes RP interesting.) LS-RP had it's fair share of RP quality problems but I don't think it's what made the server die in the end, it was a side effect of other things happening. Also, even though I've had many unpleasant experiences on LS-RP, something about the community kept bringing me back. GTAW's forums are a cesspit of people trying to be edgy and find any faults to attack people for. People neglect the fact that there's another human behind the screen, if everyone left their ego at the door and remained civil the RP sphere would grow in quality and playerbase. Sorry for the long post.
    1 point
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