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Mahitto

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Mahitto last won the day on December 28 2023

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  1. Unrelated from this topic but yeah lol, if you reaaally wanna put something like that you gotta mask it as being a community leader or something, bringing up video games in a serios manner in real world scenarios is almost always a turn off - job, relationships, family and all. Reddit is the same.
  2. Working in a specific industry can easily 'lock' you in that industry. If you develop games, or gambling software, or porn sites, for example, you're going to have a hard time getting a job at Google or Spotify or Lockheed or your government, for example. It's a more-or-less justified bias that we can't do anything about, a stigma. LS-RP (and RP servers) can easily be associated with gang activity, nazis, rape, torture and the most fucked up shit you can think of and no interviewer cares that it's realistic or just RP or just a video game. The moment you put that on your CV, they look it up and find RP photos of a 2015 gang throwing around the n word, you're pretty much done. Sure, for the right amount of money you can play it off as a side gig or you just being a developer, but if you volunteer for it? Best of luck lol. So best case scenario would be get paid well as a dev for LSRP and not put it on a resume. We've recently had a candidate write something similar on their CV (administrating a game server) which is only a flex on that game server, it just looks quite pathetic from outside. He wasn't denied because of it but it certainly played a role. If you put down that you're administrating an NGO feeding the homeless, or being a volunteer dev for a startup or some student club or whatever, it will probably take much less time and help you way more.
  3. If that's the case then I think that's amazing but also that we have found our problem - people don't know that. All of the statements I made were based on my knowledge and I am very sure that most if not all of the people who left have an equally bad opinion (or worse), as well as not being up to date or misinformed, so our focus should be on highlighting all of this while also targeting the people who left. It should be a very direct and heartfelt message though, not a formal staff announcement. That's my opinion, anyway. I did think of contributing more to the server but not in this current state and I really hope you guys don't blame me (or others for it). Objectively speaking, it's very hard to justify putting time and effort into a pretty much dead project (player-wise). But... if this picks back up again, I'll be one of the first to log in, start characters and businesses, join factions and such. I used to be very into mapping (was a mapper on World). Regarding being a dev, it's more of a personal decision but I have always hated the way devs are treated on GTA RP communities so I wouldn't really do that (unless something changed and please let me know if so). From what I can see, they're looking for people proficient in specific languages/concepts/technologies (so a mid or senior preferably) but are willing to pay... nothing. Now I'm sorry but I already work 9-10 hours at my main job (as a dev) and have a couple of side projects (hoping to turn into startups), so spending the remaining 1-2 hours coding for free (when I could just freelance and be paid, a lot in time) instead of playing or relaxing is really not attractive. And I can't even put it on my resume as I would a normal project as (coming from someone also reviewing resumes) coding a game server (especially for such a niche gamemode) is not a plus in my industry and might even drag you down...
  4. What I meant was that these suggestions weren't listened to at the right time. Timing was very important for a brand new server at opening. People complained about the same 10 things for months, yet nothing was done about them. Since then, almost all of them left and left with a sour taste and a lack of trust. We can bring them back nut it would take a tremendous effort from management and senior staff, from devs, faction leaders and other staff and players as well. I can give suggestions but I can guarantee you nothing will be done about it. If by any chance someone will pick them up, it will take forever and be half-done. There are two big reasons people don't join: - Things take forever to do or are just hard for no reason - people want stuff now, not in weeks and months, especially when we don't have that upper hand. They are complaining about it on World but they do have that upper hand. We don't and we should capitalize on that. If someone wants something, anything, the staff team should be crazy flexible and it should be very easy to get. If I want a business the process should be basic and fast - I post my idea on the forum and by tomorrow I can start it up. If I want to run a scheme, I can have an answer by tonight (which should be a yes, and if there's an issue ways to fix that but still a yes) and start it by tomorrow. If I want to join a faction like PD or some mob, I should be able to do that within a week or two. If I want to start a faction, again, up by tomorrow. We're really not that busy nor in the position to make people wait and impose limits. The economy is an absolute mess, people like some grinding and making easy money so that they can focus on RP. People want guns and drugs and money. - There's nothing to do. Encourage RP, create that hub which was suggested so long ago. Literally takes a few hours to set up a map blip and 5 random stores and promote that as an RP hub. Encourage as many people to start businesses and factions as possible and encourage people to join them rather than AFK or do something else. Why would anyone in their right mind join an empty server so that they can go through a 3-month-long PD academy, take 2 months to start a business, a year to get money for a house and so on. And the answer is they don't, they just stay away. But I can assure you nothing will be done about it (or at least nothing drastic, best case scenario a tweak or two which will do nothing) and people will be back here in a month saying the same thing, "if you want to help just suggest something". And so one until we close.
  5. I personally left the server a few months ago and the reason was 90% the lack of players and things to do (as opposed to World) and 10% the lack of updates (which is not an issue anymore thanks to you guys, so that's a great job in that regard! The lack of management however is still obvious). My friends did the exact same, as RPing at a slightly lower quality with 85 people at a party is much better than amazing quality with 10... If I see the server picking back up and going past 150-200 with lots of factions, businesses etc. then of course I'll get in game, I love LSRP. But if it's the way it is now, with 2 vehicle sales per month, 3 factions and 10 people online? I work full time and in my 2-3 hours of free time I'd like to not just roam an empty map and look for RP (which you do even on GTA World with a playerbase 100 times higher). Ok but what community? The community we have right now is barely a community, it's more like a small group of friends. I honestly do not understand this decision, it's like opening a coffee shop no one steps into in an area full of coffee shops rather than have the most successful coffee shop in the ghetto... But it's not my time or money at the end of the day. I will still stick around and if the server picks back up I'll obviously log in but I can't really do much more than that.
  6. I know about these, I've been on LSRP for close to 10 years now. I've been here during the peak and the fall, then the V peak and the much worse fall we're in now. And no offense but this is the kind of hopeful but baseless speech that was every other post after opening, while people were complaining and leaving. Everyone was saying to "just log in" and "spread the word" yet they either didn't or it failed miserably. I am not implying the server is bound to die, I'm literally observing our progress towards it. What do you think is bound to happen, honestly? We hit 5-10 players online and we bounce to 250? How? And again, no offense but suggesting stuff that will help the server does not do anything. Literally, look over the past few months at how many suggestions there were of things people didn't like yet what happened? Nothing. People didn't like the super hard economy, didn't change. They didn't like tapered paychecks, didn't change. They also didn't like how they couldn't join PD and some other factions as they were full, or create their own, didn't change or did way too late. And so on. People have been complaining and suggesting. We don't see it much nowadays because these suggestions were either left unanswered or turned down and pretty much all of these people have left. There are like 5 of us on this thread and 10 in-game and that's it. If you/we don't even admit this is a very very important turning point, we'll just reach 0 and that's going to be it. It happened with the SAMP server eventually, yet everyone was saying the same things as the playerbase was going down, and they ended up closing the server (and it was not because we were going to V - if it had 500 people online instead of 4 people, it wouldn't have been closed).
  7. Can't an old backup of everything LSRP related be put up then? (a backup of the script, database, forums etc. from before we closed) That way no one needs to work on migrating anything. Sure, 15 people will lose some assets but they'd be irrelevant anyway as the servers are very different.
  8. But do you (as staff members, not necessarily personally) at least have a plan for LS-RP? Because our playerbase has been decreasing continuously ever since we launched and it has not shown any signs of going back up over the long term. And it's not just the way it is - other servers (on both GTA 5 and SAMP or whatever it's called now, not just World and RCRP) are either stable or gaining players as we speak, it's not the community getting older and quitting gaming, it's something we're doing wrong, an edge we don't have etc. But I personally (correct me if I'm wrong please) have not seen any sort of plan against this. I have a few questions I would assume most people here are curious about... - Why are we losing more and more players every day? - What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do. - What about when we'll hit 1-2 players, or 0? - Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)? - Who's going to be paying for an empty server for months at a time and why? Or are we all just contributing (in various ways) to a community that's going to be closed soon? And if so, why would anyone log in, do 5-10-25 more days of character and faction development just for all of it to be lost?
  9. But if we're honest with ourselves, do you really see either working out? I'm not saying this as an insult or hate but just as observation - with the current state of the server, staff and devs should be buzzing around the forums and grasping at every little bit of feedback they receive - and let's be honest, there's basically none. We have like one active forum topic with replies every other day. Yet barely any staff is here and when they do answer, and again - no hate, just observing - it's always a "can't be done" or "in the works". No one is even acknowledging the player issue. Updates are being rolled out as if we're hitting 500 online a day, staff updates are the same. Look on Discord and see when was the last time you saw anyone address the basically inexistent playerbase - it's just random events and announcing bugs and bug fixes. This should be the number 1 priority yet everyone treats it like it doesn't exist. There were a few people who used to stress about it but unsurprisingly they either left or were kicked out. Do you think that with the current level of involvement (and 0 hype) we'll do anything on SA-MP again? Imagine the server opens tomorrow, or next week - do you think the team has the energy and motivation to actually administrate the server, to come up with brand new ideas, to put in hundreds and thousands of hours like they used to? The only reason LS-RP was so amazing was because of a combination of active and involved staff, and passionate people. Very few actually. Management and devs rolling out updates and rulings, staff always online to help and solve issues, as well as (very important) a group of super passionate players in key positions - faction leaders and business owners. If Roux and Houston and the government guys and such weren't on LS-RP, it would've been a very different experience. I don't think we can find such involved players anymore.
  10. In that case why continue developing a project almost no one is showing interest in? I'm sure you (devs and staff) can see the evolution of the playerbase but unfortunately no one seems to be interested. Unless you're hiding something from us, we're not hitting a record low and bouncing up super high. More and more people are leaving, not joining. I have not been in-game for a while now but I bet you won't see many level < 3-4. If you were to take the entire daily playerbase now and remove all people with a very strong reason to be online (staff position, devs, legal and illegal faction leadership, business owners, super rich players) how many "regular" players would you be left with? That's the real playerbase, unfortunately, which is close to non-existent. Why not start from scratch on SAMP? Get a barebones open-source gamemode (with the basic commands, factions, authentication, jobs etc.) and tweak them, then make it more LSRP and add new features instead of adding more features while the playerbase is decreasing? As @Ronnie2Polez said too though, it was the same situation until the server was closed - in 2020, for example, the server was also running a version to which other devs contributed, many of who left. Regardless, it shouldn't matter. These devs signed up to contribute in a volunteer manner, knowing their work will be used (obviously). You can't contribute to some open source project and years later change your mind. And if you can, that means you're also entitled to a part of the money said project has generated while using your work. But you're not, because that's literally what you signed up to do (volunteer, create software to be used by others). I don't think that argument is valid, I'm sorry.
  11. I do see your point but are we really taking steps back? Especially when RCRP has 300+ players on SAMP with minimal advertising, completely unexpected + when stepping forward for LSPR on this version means putting in a lot more effort for an empty community? Because judging by the numbers we're not going 300->150-80->20->...->1000 players, likely ever (even the other server got close because they sacrificed quality). We've been seeing this for a long time now... "Give it time, we just opened X days/weeks/months(/years soon) ago, it'll pick back up, yet no one is really addressing the low and decreasing playerbase. We're just going on as if we're playing on a normal, stable community while people are still upset - a very low number, because the majority left and is actively leaving... while we're rolling out features, promoting people and factions and hosting events... when was the last announcement tackling this head on? None of it matters if no one is here.
  12. This was a great idea which was not put into practice well. It can be salvaged but a major overhaul of the economy has to happen first.
  13. That's not what I meant - I think youtube videos are the best (and only) way to advertise such a server. I absolutely loved and still do love watching RP videos regardless of the server and there has been a major lack of them. If there's one way to bring the server back, and I honestly think this would be the only way, is to get 4-5 people (at least) to post videos regularly (1-2 times a week and a live stream or so). What I'm against is the traditional form of advertising that they were circulating on the other server - TikTok, paid ads, marketing agencies, some even suggested real-life billboards. These will only cost money and do nothing except make us cringe - look at the text based RP ads on TikTok, they're stupid - either some super unrealistic trailer that looks nothing like the server (then people complain about the randos brought over by a "be whoever you want" action-packed trailer) or 10 minutes of standing around and typing in silence. If you mean youtube videos, I'm all for it.
  14. I don't think it does. Like I was saying in my last reply, the only way V would be great for heavy RP would be with a ton of players. A normal SAMP server with 200 players is a thousand times better than a very fancy V server with the same amount, simply because the map is smaller and you have stuff to do.
  15. I don't blame them - unless they're just parroting what they've heard from devs/others more involved. Of course they'd be very reluctant to switch back to SAMP after putting so much effort into this script + considering how much worse coding a samp server is. However, the "absolutely never" replies without room for discussion I find to be quite stupid, no offense intended. Sure, you'd basically throw away years of work and go back to a much worse scripting experience but the real question here is who cares about this amazing server and script with shiny features if no one wants to play here? An amazing developer experience and great graphics with an empty server. I value graphics and realism in video games and I do think GTA 5 does some things better (like the furniture system, for example) but other things are completely unnecessary for an RP server, or actually hurt the RP. I don't think advertising will do anything for us - people are expecting GTA 6 and games which bring a lot, I highly doubt we'll get any people to be like "Oh, actually I'll set MW2 and Fortnite aside and start studying the theory of heavy text based role-playing to hopefully be admitted on an empty server". At this point it's like creating a brand new cryptocurrency which no one wants to use. Just as a note, I'm not throwing hate around. If I didn't care, I wouldn't be here. I want us to do better but we have to be objective. Simply ignoring the massive issue which is an empty server and just going forward with staff updates and features is a waste of everyone's time in my opinion. The number one priority should be bringing players (back), not a new X system and promoting and demoting Y people into whatever positions. None of that matters if the community is empty. Learn from Romania Roleplay, they were the biggest RP community in Romania back on SAMP and had a very very similar fate on V. They migrated because it was the next big thing, script wasn't ready so it kept being delayed, launched barebones, went from 250ish players at launch to a constant 100, 50, a few months later in the 20s, then down to 10 and they closed it to bring back a brand new server ready to play. That was June 2022 if I remember correctly. The project is dead. They tried to use their SAMP fame, failed, and now they're nowhere. LSRP is in a very similar situation - amazing on SAMP, migrated to V because it was the thing to do, delayed, launched with a barebones script but good momentum, questionable decisions, less and less players. It's just that our momentum was bigger and we're not at the "dead project" state yet but if nothing changes, people won't come back. They won't see update 591.4 and be like "actually". After all, the only thing that's absolutely necessary on any RP server is the community itself. Management, scripts, teams, factions, none of those matter if you have 10 players online. A low player count will drive a lower one, not a higher one. It's not too late to salvage this. And no, it will most likely not be on V. As we both said it and everyone is aware, in order to feel the 300 players RCRP has on SAMP we'd need at least 2000-3000 players online at a time. No V server has ever gotten there, not even the other one which appeals to way more people (because of the RPG stuff).
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