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Showing content with the highest reputation on 12/06/2023 in all areas

  1. Hey LSRP Community, I feel like recently there has been some sort of confusion on certain information regarding illegal factions, and many other stuff as well. Just focusing on the illegal side today, I would like to update everyone on what we have available, and what we will have available. First of all, Faction Team has changed their name to Illegal Faction Team, and keeping all sub-teams consistent with the name. There was some confusion on what the Faction Team did, so we wanted to make it very clear. Before we get into the information, Illegal Faction Team Council has decided to offer a "stimulus" package for factions containing 5+ members. Any new factions meeting this criteria will receive the following: Scripted faction $5,000 Faction Property 2 faction vehicles. After many suggestions for this, I believe this will inspire some people to start the faction and start roleplaying. The 5 members must be exclusive to that faction and cannot be apart of another faction trying to get the stimulus. If you are interested, please forum pm @almightybounter & @Mitcholodolo the application below. We are also making Faction topics approval only, so if you post your thread, it must get approved by anyone within the Illegal Faction Team. This is to combat any low quality faction topics and also check for plagiarism etc. Pawnshops Pawnshops was recently added with Major Update 1.7 so people can sell a variety of jewelry to it and receive cash, as well as launder money at these pawnshops. Various clothing items and electronics can be sold at a pawnshop and you will receive 40% of the original price. You can also clean cash at these areas if your faction has that permission active. Cleaning cash will be needed if you rob a cash truck. Server sided pawnshops are currently available. (/gps Rudy's Big Pawn or Boulevard Pawn) Cash Truck Robberies With Major Update 1.7 (wow what a good update), companies can drive armored cash trucks to refill ATMs around the city. These trucks can be robbed and the cash inside can be taken (It's an actual item in the armored truck and can be taken via i). Cash robbed from the truck successfully can be laundered at any pawnshop by a faction with the permission to launder. Drugs We know the drug market seems a bit stale right now, but no worries we are working on making it more engaging and exciting, starting off with the effects of our current drugs. We want to make them worth buying and to be used to make the drug economy flow. These effects are getting discussed, but we would like some of the feedback from experienced figures within the community through Illegal Faction Team Public (more info later in the post). List of new drugs recently added: Lean - Raises max health after brutally wounded Nitrous Oxide (Balloon) MDMA LSD Ketamine - Increases accuracy Peyote PCP - Reduces incoming damage These drugs are in the server but no specific effects added yet, coming soon! We also are working on bringing back the storage types just like the old days, but updated and evolved. Car Jacking Chop shops not specifically being a thing, you can still steal cars and get paid for them if you are over level 5. We didn't hide this feature behind a faction scheme so anyone can go to the website (car4cash581nm87.onion) via your IG phone and see what's on the market! Scenario Scheme As of right now, members of factions can join the club and apply for Scenario Scheme. Scenario schemes consists of gaining rewards for specific roleplay scenarios such as Robbing a jewelry store or a container at the docks for money, items, etc. Robbing ATMs and fillers are also an alternative to robbing the armored trucks. The opportunities are endless with this scheme. All scenarios are reviewed and a time limit is set before cops have to be called. We do allow low risk and no risk scenarios, but the reward will be less. The higher the risk, the higher the reward. Illegal Faction Team Public We are starting Illegal Faction Team Public fresh and we are now going back to Letters of interest. There won't be a application and we aren't expecting much, but we want to know your history within illegal roleplay and why you want to be apart of IFTP. All LOIs should be sent to @Mitcholodolo & @almightybounter via Forum PM. Our Verified and Official Faction perks are being reworked to be updated with the server, and will be posted soon. Any other info about schemes and faction information and Rules of Engagement can be found here https://community.ls-rp.com/forums/forum/98-faction-information/. I hope this post clears up some things on the illegal side and allows everyone to expand their roleplay knowing what features we have available.
    11 points
  2. This is something that I certainly wouldn't have agreed to a couple of years ago, however, considering the current state of the server; this is absolutely more than necessary. The server does need a couple more MMORPG elements, (even though most hardcore roleplayers despite them) simply due to the fact that the playerbase is, as you've said, still on the rise. We need something that'll motivate players to log in and actually be content with the fact that they might not find many players to roleplay with at their timezones; however, they'll still have something to do that'll attract other roleplayers and potentially provide them with a fun activity.
    3 points
  3. NOT A SUGGESTION THREAD, JUST MY EXPERIENCE ON THE SERVER AND WHAT I THINK COULD HELP With the server still being in development, and the playerbase still on the rise, the experience for some players can feel bland and become boring due to the lack of things to do, which is obviously understandable... Sometimes you may run into players and create a roleplay scenario here and there, depending on the time you play, and what style of RP your character is into. (Legal or Illegal) But there are moments when there aren't players in the server to roleplay with for simple interaction, or money making. So this leads to driving mindlessly around the huge, empty world , or grinding the oddly satisfying, but boring jobs. (trucking, mowing), and eventually logging out. I think the server needs more dynamic objects/items around the map to interact with in order to boost solo roleplay/small group RP, different scripts and commands that encourage different types of roleplay/micro RP scenarios; this could be a dumpster diving script for example, dynamically spawning parked NPC cars that maybe don't belong to people, but have low-tier valuables in the trunk and other potential risk factors. Dynamic objects could be randomly spawning around the map at any given time and could be interacted with to either earn money or acquire items that aren't necessarily available in stores that could be sold at a pawn shop (/pawn) etc. There would be risk/reward, and work required for each of course. Credit to @jawnt for coming up with this ^ More accessible commands available for everyone to use, not just solo players or players that are apart of a faction/business. @Venta made a great suggestion with /work that was approved (Scripted Retail Jobs) which basically allows the player to walk into a store and simply begin working for $ with the use of a command (/work). Another is /selldrugs which has been suggested and debated, allow a player to begin selling drugs on spot, and make small amounts of $, the risk could be police are alerted if you are in the area too long. /robregister or /robatm, introduce this with the same minigame as the car breakins/alarm system and some sort of cooldown system, etc. If you aren't in a faction/business, or have a scheme with access to certain features and commands, there just isn't anything to do from a solo perspective that keeps you engaged. Tapering system is cool and all, but feels too grindy & like a real job. I understand being realistic, and keeping the economy stable and balanced, but it should still feel like a video game and come down to roleplay at the end of the day. A player could have 10 million, but actively roleplaying as a homeless person, gang member, etc. The money is needed to purchase the items in game that fit the style of how the player is developing out to be. (Properties/Businesses, Vehicles, Weapons, Drugs etc). It's on the player to properly display the development of their characters. You shouldn't have a lamborghini if you're roleplaying as a homeless person, or a gangbanging street kid with a multi-million dollar business and a Yacht... I believe these things create player independency; not always needing to rely on an administrator, another player, or a script feature/command, to create RP or generate $ There are times when we are alone and solo, and roleplaying at all times isn't available, so this would help in keeping players engaged and logged on. These things could make the world feel a lot more alive and immersive when things get quiet. Feel free to elaborate on anything I may have said, or share your own ideas!
    1 point
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