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Hello, everyone, We're excited to share another announcement, this time focusing on everything related to our great community! It's exciting and we hope you are enjoying the more frequent announcement updates. Where We Currently Stand We deeply appreciate the loyalty and dedication of our players who have stood by us during this journey. Your commitment is what keeps us motivated to make LSRP the best it can be. We're actively working on initiatives to reward and recognize those players who have been instrumental in propelling our server forward. Listening to our community, we've received a trove of suggestions that we're excited to implement in the coming days and weeks. In fact, many of these proposed changes have already found their way into our latest Major Update 1.6.0, which includes the fantastic new graffiti system which was created by a collaboration between @ImperiumXVII & @java! But we're not stopping there. In the weeks ahead, we're planning to fully harness the power of LSRP's social media presence. Expect to see us engaging on platforms like YouTube, TikTok, Twitter, and even collaborating with content creators to live-stream their in game sessions on Twitch. This broadened presence is part of our strategy to reach a new audience for player acquisition. Just as important, we understand the significance of player retention. We want every active player to feel valued and appreciated for choosing LSRP as their daily server. To accomplish this, we're introducing an exciting media scheme. If any of your LSRP-related content is featured on our social channels, you'll be rewarded for your contributions. While the specifics of these rewards are still in the works, we believe that this will motivate and inspire individuals to continue showcasing their creativity through LSRP media. Here is just a few of the creative interiors made by our great community, pushing the boundaries of /furniture. Imgur album Properties Our players' creativity has no bounds, and it's on full display with the use of the /furniture feature. This command has allowed our community to craft incredible interiors for their properties, taking their ingame experience to new levels. We're delighted to see how properties have become a canvas for character development and storytelling. Properties are something the staff team has a high priority to focus on, as they're where players spawn and begin their ingame activities. Recognizing their significance, our dedicated staff team has been channelling their efforts into enhancing the property system. We're excited to announce that we've introduced over 4,500 new /furniture items, expanding your options for interior design. Our tireless teams are hard at work, categorizing these items to make your decorating experience smoother and more enjoyable. We're also aware that some /furniture items may not be functioning as intended, and we're committed to resolving these issues promptly. In the coming weeks, we aim to address any problems and ensure that your property decorating experience remains seamless and simple. Properties are the foundation of your ingame journey, and we're here to ensure they continue to be a space for your creativity and imagination to thrive. Stay tuned for more exciting updates in this realm as we make your properties even more extraordinary. Factions / Illegal Factions Team (ILT) Factions are another big focus for us, creating a dynamic and engaging environment for our players. We're proud to host a diverse selection of established factions, each with its own unique identity and role in the server. Some of these factions include The Bellomo Crime Family, LSPD, LSSD, Hell Runners, TKG18, and many others. If you're looking to become a part of something bigger, keep your eyes peeled as many of our server factions frequently open opportunities for recruitment. It's your chance to get involved and make your mark. In the upcoming weeks, we have an array of exciting illegal-based suggestions that we're eager to bring to life on the server. One notable addition is the introduction of the graffiti system which is able to be used by anyone however will be primarily used by factions for spraying faction turf. Another new feature is the overhaul of the prison system and the introduction of parole, this really allows players to have as much freedom as they need to fully develop their character through the prison system. These are just two of the implementations we have in store for our factions and illegal players with many more in the pipeline. We're all ears when it comes to your suggestions. If you have ideas that can elevate our faction experience, please don't hesitate to reach out to our dedicated Factions Team. You can also post your suggestions here. Your feedback and insights play a pivotal role in shaping the future of our faction system, and we look forward to working together to make it even better. Companies Ever since we introduced Companies to the server, the response has been nothing short of incredible. This feature empowers players to set up their businesses, make hiring and firing decisions, maintain a fleet of company vehicles, and dictate when their business operates. It's a fantastic addition that not only enhances the gameplay experience but also opens up a whole new avenue for income. In fact, many players have seen their fortunes grow significantly in recent months, and the next success story could very well be yours. We're also glad to announce that business lease applications are currently open. If you're eager to join the ranks of entrepreneurs in our server, take a moment to explore the Company Section on our forums and submit your application. Player Support Player Support has demonstrated remarkable dedication in keeping our /help resource updated with highly informative content. This commitment extends to our WiKi as well. Huge thanks to @helius and the entire Player Support team for their outstanding efforts, and we truly appreciate their hard work So, what’s next? As mentioned earlier, we're on the cusp of some exciting changes. In the near future, you can expect a wave of new script implementations that will enhance your gaming experience. Additionally, our comprehensive social media strategy is just ready to roll out, offering rewards to players who get their media across any LSRP social channel. It's our way of celebrating your contributions and recognizing your influence in our community. Our commitment to player retention and acquisition is at the forefront of our plans. We're taking inspiration from our past to rebuild the structured and consistent playerbase we once had, ensuring that every day you spend in LSRP is more enjoyable and rewarding. The anticipation is very exciting, and we can't wait to share more about what lies ahead. Our dedicated staff team sincerely appreciates the support from every player in recent times. We're working tirelessly to make the server even better, and your enthusiasm is what drives us to reach new heights. Seasonal Events We're gearing up for an exciting lineup of seasonal events throughout the year. From cultural themed events to winter wonderlands, romantic Valentine's, and springtime celebrations, our calendar is packed with activities that cater to every season and offer players engaging experiences. Keep an eye out for event announcements to partake in the festive spirit. Starting with... Día de Muertos (Day of the Dead) Event (November 3rd) In addition to our regular seasonal lineup, we've been inspired to host a special event for Día de Muertos (Day of the Dead) on the 3rd of November. This event will immerse you in the vibrant traditions of this Mexican holiday, complete with specific makeup and clothing to enhance the experience. With the help of Imperium and the database format, we're excited to bring this unique celebration to life, adding an extra layer of cultural richness to our events calendar. Stay tuned for more details on this upcoming event! We've got an array of events like Día de Muertos lined up for the coming months, and your feedback and ideas are invaluable in shaping the future. If you have suggestions or concepts you'd like to share, don't hesitate to reach out. Feel free to connect with me or any member of the Events team. We're here to collaborate and create memorable experiences for the entire community. News / promotions: STAFF UPDATE NOVEMBER 2023 Lead Admin jack Senior Admin Superb Trainee Admin Mikee MikeDawg Izumi Welcome back to our returning staff members. Spanion - Sparkles @Nature Head of Admins @jack Head of Testers @Helius Head of Player Support @wdmcnr Head of Communications @almightybounterIllegal Faction Team Council @accursed Illegal Faction Team Head of Schemes @Sparkles Head of Mapping Upcoming Plans (No Dev Input Required): A comprehensive rework of the way schemes function is in the pipeline. We're committed to enhancing this aspect of the game for a more immersive experience. The introduction of BetaCoins is set to revolutionize the way factions are organized, tailored to their unique status. This change will streamline the faction experience and make it more dynamic. We're in the process of revamping the perks associated with verified and official statuses. These enhancements will offer a richer and more rewarding experience for our players. @almightybounter is working on posting informative guides that will benefit our community. These guides are ready to be shared with our players, so stay tuned. A rework of the Illegal Faction Team is underway, encompassing activity checks and roles. This initiative is aimed at making the team more efficient and responsive to your needs. To foster more engagement and support, we're actively assigning Faction Handlers to factions. This will facilitate smoother communication and collaboration between factions and the staff team. Finally a HUGE thank you.. We want to express our heartfelt gratitude to our dedicated staff and the entire LSRP community. Your exceptional contributions, dedication, and support are the cornerstones of our thriving server. We wouldn't be where we are today without each and every one of you. Thank you for making LSRP the vibrant community it is and continuing to push us in the right direction.18 points
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I want to suggest an idea that will hopefully mitigate or take value away from people who don't seem to share the same developmental values as the people who will spend lots of time building and growing their characters. I'm sure we can all agree that people who go around issuing PKs and CK's for little to no reason (as stated in IG rules & 4) can be a major reason why universes either get split and/or people quit the server. A good example I'll use for the sake of this discussion a recent issue between the Bellomo Crime Family and the Hells Runners MC. Up until recently, @danut and myself didn't see each other as healthy for the server because a lot of interactions between our members revolved around shooting and killing. We didn't see his faction as a group who wanted to develop here, and vice versa, they didn't see our faction as a group who wanted to let anyone else develop here. To both of us, if grace wouldn't have been shown during a moment where we had reached out to each other, members of both of our factions were threatening to quit the server. And sometimes, the staff can't do anything about whether a player stays or goes because sometimes the players just can't co exist with each other and that comes down to the patience of the players, not the staff. Sometimes, the staff can do everything we ask for and for some people it just won't be enough. Thankfully, that isn't the case no more since danut and I spoke, and in just maybe a half hour to an hour, we have set a better canvas for both of our factions to co exist by simply agreeing to keep IC completely IC and identifying and acknowledging each other's wants for our factions. Going over a few realistic points. Going over the key word in this discussion. Standards. How many other factions are experiencing that? Well, I can't say off the top of my head but I'm sure we werent the only ones, and won't be the last. So now that the preamble is over lets go over a few things. Deathmatching can ruin the development for many. Players who go around shooting and killing each other for little to no reason other than for the sake of wanting to shoot someone create a hostile, unplayable environment. We must first identify the problem. The behavior of deathmatchers are as followed: * People who kill over OOC fighting. Not keeping IC completely IC. * People who kill swathes of others or unrelated bystanders in 1 swoop by themselves or with a small group. * People who kill and log out immediately, not leaving room for the opposers to hit back or the police to get involved. * People who make up lies or exaggerations as to why their kills were justified. * Players who kill more than 1 person per 2-3 weeks. Right now, the deathmatching standards are not clear as a bell, though the rules written are clear enough, there needs to be a line drawn on what deathmatching behavior is. Perhaps, based on what was just listed, the deathmatching STANDARDS can be extended. ____________________________________________________________________________ Preventative measures: People who'se behavior follow the points listed can be subject to being in violation of deathmatching even more so than the person who kills someone in self defense or kills an enemy probably once per 2 or 3 months. People who are actually considered guilty of deathmatching frequently should be forced to CK their character based off of their lack of understanding of character development, the very thing they ruin for people who are actually trying to develop. While some people think that deathmatchers are not trying to develop characters in the first place, rendering this suggestion useless, we must remember the main thing that deathmatchers want. Clout. So if we take away the character they've been building their clout with and turn it into a point of reference for shame, perhaps they'd be less inclined to go around shooting people so often on each and every character they've made. People who are guilty of deathmatching shouldn't be allowed back for 30 days minimum. And those who are caught in the actually roleplayed act of murder shall be looking at near-permanent time in jail, making use of our court systems on the forums. (I think court should be roleplayed more ICly, but we will work on that.) If the LSPD and SASD roleplayers took the act of murder more seriously and more intensely went after the murderers on our server, I'm sure that murder would be a less desirable act as well. TL:DR for this section: * Force CK convicted deathmatchers. * Make deathmatching punishments longer and harsher. * Create IC measures that make murders a far bigger risk, bringing war roleplay into a realm where it's less desirable, to prevent the act of deathmatching. * Give LSPD and SASD more tools such as ballistics, forensics, and investigation rooms to properly investigate and punish murderers in the roleplay environment. In the current state of the server, who thinks this is needed? I will leave the post open for people for 7 days. Really think about it, add to the discussion if you must and please cast your vote when you're ready, not immediately. No answer is wrong. This is an opportunity for the community to speak. In advance, I won't take people's criticism as an attack. Do not attack each other's views and do not attack the general point of this discussion please. The community has an opportunity here to make LSRP a more stellar environment for character development.4 points
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Parking - A very basic guide on how to park properly // Legal Parking // Illegal Parking3 points
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Hey, man! I'm sorry to say, but not only is your suggestion not going to be accepted, but if @Sparkles runs across this one - better be ready for this to be locked and archived before you even get a response! 🤣For reference, read through one of my suggestions to understand why I'm saying that. (I love you, Sparkles, just joshing around <3) In conclusion, people really don't like the rules to be altered in any single way (source: the poll on my above mentioned thread), which ultimately means that a certain group of people might slightly agree with you, while the other won't - and it'll all just come crashing down and all that text you wrote will amount to absolutely nothing, unfortunately. I suggested a very similar thing, however, people's experience on this server mostly revolves around "rule-playing" and exploiting that exact rule (deathmatching) that you so vigorously wish to be stricter. A majority of the community is here to have fun, and not necessarily spend too much time developing their characters at all. I, just like yourself and many others, have a different viewpoint on how roleplay should be approached, albeit, the most we can do is stick to ourselves and try to keep roleplay as interesting as possible. As for the forced character kills, this unfortunately won't ever be implemented due to the fact it has a pint of "mixing" involved; meaning that we're punishing them OOC for their IC actions (even though their IC actions are driven by OOC motives) - disbanding their characters due to something that they may or may not get punished for on an OOC level. Deathmatching punishments certainly should be harsher, or well, punishments in general. Thirty minute admin jails aren't going to do anyone any solid, because: A) These people are not here to contribute to the community, therefore, they certainly won't be applying for the staff team (rendering their admin record useless) B) These people are not here to contribute to the roleplay, therefore, they certainly won't be applying for any LEO faction (rendering their admin record useless) C) These thirty minutes that they get admin jailed for will ultimately be used to watch a single episode of their favorite show before resuming their shenanigans. Admin jails should be based on a point system and each punishment should have a certain amount of points that will be issued on the player's admin record; which means they'll obviously be ranked via severity (hacking, deathmatching, powergaming, metagaming, common courtesy, etc..) - and these punishments should last a minimum of twelve (12) hours to a maximum of seven (7) days. They should be completely banned from entering the server at all until their punishment expires. Once you accumulate a certain amount of points, your sentence either gets extended (for example: twenty-eight (24) to forty-eight (48) hours) for being admin jailed several times in a short time period, or you simply receive a permanent ban and are unable to log in until you appeal. Points should expire after a certain time period, let's say a month, and then the point system resets and the repeat offenses become less severe. Regarding the forensics and increasing IC punishments for murder - absolutely yes! Law enforcement roleplayers should be able to conduct thorough investigations in order to apprehend people guilty of murder. I have had several situations where I couldn't pursue a situation due to the lack of server/script support for Detectives or LEO roleplayers in general. People either ignore you when you ask for any sort of footage which would've realistically been caught on a camera in a replica of a modern day Los Angeles in the middle of a popular and busy street where there are several businesses, both government and citizen led - and then you'll be asked to request mapping of a physical CCTV entity to be present in order for you to be able to roleplay having any sort of footage (because doing the opposite will render you as a mere rule-breaking powergamer), which, of course, is rarely ever going to happen, and being told that is ultimately useless because the crime already took place and there's no use in requesting the camera. My honest conclusion? I don't think this thread is going to go much further than a divided discussion in which people will include other less important factors to prove why the current system must remain as it is in order to avoid player attrition. I would love more than anything to be proven wrong, however! So excuse my slight pessimism and sarcastic jabs; that's just how I mess around.1 point
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😂 probably for cbugging. LSRP bans were brutal to appeal. Never happened again1 point
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https://www.gta5-mods.com/vehicles/brute-boxville-mapped-taco-van-replace-add-on-liveries https://www.gta5-mods.com/vehicles/vapid-steed-1500-newsvan-add-on https://www.gta5-mods.com/vehicles/vapid-speedo-cutaway-add-on-liveries https://www.gta5-mods.com/vehicles/vapid-benson-classic-add-on-liveries https://www.gta5-mods.com/vehicles/brute-boxville-mapped-add-on-replace-liveries-template https://www.gta5-mods.com/vehicles/buckingham-maverick-2nd-generation-add-on-liveries https://www.gta5-mods.com/vehicles/jobuilt-juggernaut-add-on https://www.gta5-mods.com/vehicles/brute-roadkiller-add-on https://www.gta5-mods.com/vehicles/mtl-brickade-semi-addon-handling https://www.gta5-mods.com/vehicles/jobuilt-haulmaster-add-on-replace https://www.gta5-mods.com/vehicles/jobuilt-hauler-270-add-on-replace-liveries-template-sounds https://www.gta5-mods.com/vehicles/mtl-cerberus-200-300-add-on-liveries-template https://www.gta5-mods.com/vehicles/hvy-biff-semi-add-on 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https://www.gta5-mods.com/vehicles/annis-zr-250-savestra-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/vapid-caracara-4x4-addon-replace https://www.gta5-mods.com/vehicles/vapid-sabot-add-on-liveries-sound https://www.gta5-mods.com/vehicles/bravado-banshee-phase-one-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/bravado-gauntlet-s https://www.gta5-mods.com/vehicles/annis-zr-150-add-on-tuning https://www.gta5-mods.com/vehicles/vapid-sandking-swb-add-on https://www.gta5-mods.com/vehicles/pfister-meteor-add-on https://www.gta5-mods.com/vehicles/benefactor-schwartzer-classic-add-on-tuning https://www.gta5-mods.com/vehicles/vulcar-nebula-wagon-add-on-liveries https://www.gta5-mods.com/vehicles/vulcar-hachura-r-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/benefactor-krieger-bpx-32b-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/bf-club-gtr-add-on-tuning https://www.gta5-mods.com/vehicles/sabre-cabriolet 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https://www.gta5-mods.com/vehicles/bravado-bison-highline https://www.gta5-mods.com/vehicles/schyster-greenwood https://www.gta5-mods.com/vehicles/ubermacht-oracle-xs-le-add-on-tuning-lod-s-vehfuncs https://www.gta5-mods.com/vehicles/bf-leo-add-on-tuning https://www.gta5-mods.com/vehicles/bravado-buffalo-sx-stock-buffalo-stx-add-on-lore-friendly-police https://www.gta5-mods.com/vehicles/pfister-stardust-add-on-tuning https://www.gta5-mods.com/vehicles/albany-v-str-limo-add-on-liveries https://www.gta5-mods.com/vehicles/gruppe-security-car-pack https://www.gta5-mods.com/vehicles/grotti-itali-gtr-add-on-tuning https://www.gta5-mods.com/vehicles/pegassi-osiris-roadster-add-on-tuning https://www.gta5-mods.com/vehicles/progen-aurora-sport-add-on-tuning GUNS https://www.gta5-mods.com/weapons/vom-feuer-tactical-carbine https://www.gta5-mods.com/weapons/shrewsbury-sentinel-shotgun-animated https://www.gta5-mods.com/weapons/better-stun-gun-tints https://www.gta5-mods.com/weapons/shrewsbury-duty-pistol-animated https://www.gta5-mods.com/weapons/vom-feuer-service-pistol-animated https://www.gta5-mods.com/weapons/vom-feuer-combat-pistol-black-mesa-glock-17 https://www.gta5-mods.com/weapons/shrewsbury-endurance-pistol-animated https://www.gta5-mods.com/weapons/hawk-little-gardone-pistol-animated https://www.gta5-mods.com/weapons/shrewsbury-assault-rifle-classic-replace-animated-tints https://www.gta5-mods.com/weapons/vom-feuer-combat-rifle-add-on-animated-tints https://www.gta5-mods.com/weapons/coil-modern-modular-carbine-mmc-add-on-animated-tints https://www.gta5-mods.com/weapons/tx-15-from-eft-animated-replace https://www.gta5-mods.com/weapons/vom-feuer-tactical-carbine https://www.gta5-mods.com/weapons/hawk-little-navy-carbine-addon-animated-tints https://www.gta5-mods.com/weapons/tear-gas-launcher CLOTHING https://www.gta5-mods.com/player/emergency-uniforms-pack https://www.gta5-mods.com/player/eup-serve-rescue MISC https://www.gta5-mods.com/maps/better-police-stations https://www.gta5-mods.com/paintjobs/lssd-contract-liveries-for-stanier https://www.gta5-mods.com/maps/mission-row-parking-spot-fix-mirrored https://www.gta5-mods.com/maps/mlo-davis-motel-and-shop-24-7-fivem https://www.gta5-mods.com/misc/modified-materials-dat1 point