andreei Posted December 10, 2021 Share Posted December 10, 2021 (edited) Would be nice to have a few animals for country side roleplay and also for PD. The real thing is that these animals should be synced and the AI should be good enough to follow a suspect or to run when you shoot and miss it. Would be cool if you can hunt a deer and sell the meat and pelt to a shop to make some money. Edited December 10, 2021 by andreei 1 Quote Link to comment Share on other sites More sharing options...
Rino1k Posted December 11, 2021 Share Posted December 11, 2021 Need chop man, need em Quote Spoiler Link to comment Share on other sites More sharing options...
r0yal Posted January 3, 2022 Share Posted January 3, 2022 (edited) The K9 script is something that blew my mind when I first moved to GTA V roleplay as it was just so fucking cool to actually have something physical to interact with. K9 on SAMP was always cool anyway and I loved getting them involved in our scenes as much as possible however there were obvious limitations and the fact their roleplay could be declared void at any time was understandable but sad. The amount of roleplay ideas that can come from them and that I have been involved with on other servers is just so cool and immersive; it really is the little things. Passive animals should definitely be on the backburner but around. It'd be cool to see deer, boar and coyote out in the countryside, random cats running around in alleyways, birds loitering around the city, the odd shark in the ocean. It's all interactions that were cool to roleplay around before but now they're actually possible scriptwise even cooler to be physically involved with. Edited January 3, 2022 by r0yal 1 Quote Link to comment Share on other sites More sharing options...
Jeremias723 Posted February 18, 2022 Share Posted February 18, 2022 pls yes Quote Link to comment Share on other sites More sharing options...
Laced Up Posted February 19, 2022 Share Posted February 19, 2022 "Lock it behind donator" why would you bozos even suggest that? Yes animals should be added in. I've seen it on other servers and its really cool and refreshing to see. Prioritize other important systems that need to be finished / worked on before jumping on this though. 2 Quote Link to comment Share on other sites More sharing options...
Maximus Posted February 19, 2022 Share Posted February 19, 2022 Add K-9 units for PD/SD. Roleplay sniffing the vehicle for any odors. Would be sweet. Quote Link to comment Share on other sites More sharing options...
RUMLY Posted February 20, 2022 Share Posted February 20, 2022 On 10/6/2021 at 2:19 PM, DetJokke said: I would love to see people who is able to actually roleplay an animal, Like .. You'd have to apply for being someones pet, or someones K9 .. That would be cool! lol would be fun tbh. 1 Quote Link to comment Share on other sites More sharing options...
RUMLY Posted February 20, 2022 Share Posted February 20, 2022 I'd love for dogs to be added. Any pets in general make for fun rp. Hope they won't get locked behind a paywall. Defeats the whole purpose. Realistically, most people have a pet, so I don't get why everyone is complaining. No, you shouldn't be able to fight with it, make it attack someone etc. That would just open up a whole can of worms and I'd see it all unfold on the reports page. Fluffy pet=good Quote Link to comment Share on other sites More sharing options...
Silk. Posted February 20, 2022 Share Posted February 20, 2022 (edited) Alright, so I'll divide my answer in two sections. Wild animals: These should, if scripted in, be inserted along with not only a hunting feature but also to fulfill the emptiness or otherwise emphasize the danger of certain areas with animals such as coyotes and mountain lions. They should also be fit, depending on the animal model chosen for the npc, fit into 1 of 3 caterogies: -Passive (Runs away from players should a certain distance limit be broken, say 30m) -Conservative (Enters a state of alert should the distance limit of (for example) 30m be broken, and alternatively attack should it or the player(s) get closer than half of the alert's radius) -Aggressive (As the name states, these animals should have a wider radius of detection (for example 45m) and make their presence known, alternatively enter an immediate state of aggressiveness should it or the player(s) get closer than, for example, 30-40m. --------------------------------------------------------------------------------------------------------------------------------------- Domestic animals: These should, if scripted in, consist of no attacking/tackling features whatsoever, and: -If scripted in, make the animals plain NPCs whose only commands are to follow, roam, come to, sit, lay, sleep. Be they dogs, cats or anything else that could be modded in as a pet and follow these capabilities. There should also be a menu where the player can select which animal breed of their selected species can be (if such alternatives are available) and to also not only name but to give their pets a description. -Allow a specific faction-only feature, cost-free (should these pets be made donator only), where these trained K9 units would be able to sniff weapons, drugs, stashes + the commands mentioned above. A list and a heavy moderative system would have to be put in place by the factions to know which K9 Officer could sniff guns and which could sniff drugs, to prevent abuse and unrealism, such as: -Officer John Doe, K9 Sergeant 'Zero' - Weapons Detail -Officer Jane Doe, K9 Sergeant 'Ophelia' - Drugs Detail Officer John could only utilize the command which allowed his K9 to sniff an individual or area for guns, and should he utilize the drug sniffing command - for it to be prohibited/prevented (not scriptly, just through list alone) to be roleplayed as it would constitute Powergaming by the LEO half. --------------------------------------------------------------------------------------------------------------------------------------- Personal opinion: I agree with Natasha and the smaller group in that these pets should either be free from a pet store or through a permanent/one-time donation. Alternatively, make said pet store and allow each character slot to have one single pet at a time - and perhaps make donations available to increase the pet slots (one-time fee of $10 per slot, up to a maximum of 4). This should in no way allow players to spawn more than one pet though. Edited February 20, 2022 by Silk. 1 1 Quote 24.2.2022 good miscellaneous comments: Spoiler On 3/5/2022 at 8:46 PM, Chuckles said: Certified maker Link to comment Share on other sites More sharing options...
D-9 Posted February 22, 2022 Share Posted February 22, 2022 On 10/31/2021 at 4:59 AM, Sons said: they were already samp, so I'm sure they will be here on ragemp as well seriously though, it will be cool if such a function appeared on the server creasing Quote Link to comment Share on other sites More sharing options...
Lead Admin Sal Posted February 23, 2022 Lead Admin Share Posted February 23, 2022 On 2/20/2022 at 3:19 AM, Silk. said: Alright, so I'll divide my answer in two sections. Wild animals: These should, if scripted in, be inserted along with not only a hunting feature but also to fulfill the emptiness or otherwise emphasize the danger of certain areas with animals such as coyotes and mountain lions. They should also be fit, depending on the animal model chosen for the npc, fit into 1 of 3 caterogies: -Passive (Runs away from players should a certain distance limit be broken, say 30m) -Conservative (Enters a state of alert should the distance limit of (for example) 30m be broken, and alternatively attack should it or the player(s) get closer than half of the alert's radius) -Aggressive (As the name states, these animals should have a wider radius of detection (for example 45m) and make their presence known, alternatively enter an immediate state of aggressiveness should it or the player(s) get closer than, for example, 30-40m. --------------------------------------------------------------------------------------------------------------------------------------- Domestic animals: These should, if scripted in, consist of no attacking/tackling features whatsoever, and: -If scripted in, make the animals plain NPCs whose only commands are to follow, roam, come to, sit, lay, sleep. Be they dogs, cats or anything else that could be modded in as a pet and follow these capabilities. There should also be a menu where the player can select which animal breed of their selected species can be (if such alternatives are available) and to also not only name but to give their pets a description. -Allow a specific faction-only feature, cost-free (should these pets be made donator only), where these trained K9 units would be able to sniff weapons, drugs, stashes + the commands mentioned above. A list and a heavy moderative system would have to be put in place by the factions to know which K9 Officer could sniff guns and which could sniff drugs, to prevent abuse and unrealism, such as: -Officer John Doe, K9 Sergeant 'Zero' - Weapons Detail -Officer Jane Doe, K9 Sergeant 'Ophelia' - Drugs Detail Officer John could only utilize the command which allowed his K9 to sniff an individual or area for guns, and should he utilize the drug sniffing command - for it to be prohibited/prevented (not scriptly, just through list alone) to be roleplayed as it would constitute Powergaming by the LEO half. --------------------------------------------------------------------------------------------------------------------------------------- Personal opinion: I agree with Natasha and the smaller group in that these pets should either be free from a pet store or through a permanent/one-time donation. Alternatively, make said pet store and allow each character slot to have one single pet at a time - and perhaps make donations available to increase the pet slots (one-time fee of $10 per slot, up to a maximum of 4). This should in no way allow players to spawn more than one pet though. This basically sums up my opinion too, very well-rounded answer. Quote Sal Link to comment Share on other sites More sharing options...
LaceUpBrah Posted February 28, 2022 Share Posted February 28, 2022 On 10/6/2021 at 10:25 AM, malarkeyy said: Apply to get a dog or other animal. If you are caught rolelaying with it improperly, you lose it for that OOC reason. That is to ensure that anyone who has an animal has it for character development purposes and not to troll around. This would be actually pretty awesome Quote Link to comment Share on other sites More sharing options...
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