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A VISION FOR THE FUTURE (PART II): How LSRP can thrive, not just survive


Martin_Busato
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@n0de101 in terms of Mmartin's activity on LSRP, it has also became a public secret at this point of his whereabouts and what he is currently doing. I'm sure you know what I'm talking about.

 

I was in IFT between April '25 - November '25 and we only got to speak with him somewhat in detail about a drug withdrawal system. We've had a lot of discussions about different topics however that was the only one he personally took part in. All of that was discussed in late May, early June.

 

Whether he is active in the LSRP staff discord, I wouldn't be able to confirm that... However, his forum activity is public for the entire community to see.

 

His last action on the forums is this:

 

KKkbBfZ.png

 

In his defense, he did log on the forums on the 14th of December 2025. 👍

 

So to rephrase Flaxxer's words, he hasn't been active on the forums for more than 6 months.

Edited by Clack
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Having been a member of this community since 2012, I have witnessed the server’s “death” multiple times—once before the closure and once when the RAGE server was shut down for rework.

I played on both platforms and saw potential in each of them. When it comes to the RAGE server, I was among the last players who remained active. I grinded, roleplayed with factions, and yes, I robbed a lot of houses to steal guns. I come from an era where all I needed was /me and /do to create roleplay. I can absolutely create RP on my own and genuinely enjoy it.

Overall, I enjoyed both platforms. However, when it comes to heavy roleplay, immersion, and creative storytelling, SAMP LSRP is undoubtedly unbeatable. I initially came back to SAMP for nostalgia, but I stayed for the community especially the returning veteran players who built truly great factions. SAMP has, and still has, a lot of potential. Unfortunately, it is often said that the core script is outdated and that developing new features risks breaking it. Still, we have many underrated features such as /spawn, holdable items, and more. SAMP has soul. SAMP has culture and over a decade of lore something RAGE cannot replicate. It is a new universe with unfamiliar aesthetics.

As an IFT member, I tried to support both platforms, but the lack of developers and communication caused me to lose motivation. When it comes to SAMP, we at least want the top voted features that were presented on the UCP. As for RAGE, nobody except staff knows where it is heading. What about the economy? New rules? ROE? Price agreements for guns and drugs?

Players want to play on LSRP SAMP not because of “shitty” computers, but because they are familiar with the platform. They have lore, friendships, and years of developed roleplay skills. It is culture. Many players with high end PCs returned to LSRP SAMP and spent months building factions and developing characters for a reason.

I will not try to compare our community to another, but when it comes to management, LSRP currently cannot compete. That said, we do have many good staff members and dedicated admins such as @badhbh, @Rye, @Aloosh, and others who genuinely care about this community. I have seen their work and their dedication firsthand. I cannot say much about the rest of the staff, as most of them are new faces to me and have not made a noticeable impact.

I agree with many of you here, especially @Kev, @Aloosh, and others who cared enough to share their input with heavy hearts and genuine passion.

This community needs to hear the actual community. Listen to the everyday player. Listen carefully.

When it comes to marketing, unfortunately, the only real way to market this server is to play on it. Encourage staff roleplay in-game, make management approachable to everyone ( @badhbh is very kind, by the way), create subreddits, and spread the word. I have seen several respectable YouTubers who actively test SAMP servers and invite their followers to play if they enjoy them.

https://www.youtube.com/@InternetRob

https://www.youtube.com/@TheJizzy

 

 

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11 minutes ago, Cursed_King said:

Having been a member of this community since 2012, I have witnessed the server’s “death” multiple times—once before the closure and once when the RAGE server was shut down for rework.

I played on both platforms and saw potential in each of them. When it comes to the RAGE server, I was among the last players who remained active. I grinded, roleplayed with factions, and yes, I robbed a lot of houses to steal guns. I come from an era where all I needed was /me and /do to create roleplay. I can absolutely create RP on my own and genuinely enjoy it.

Overall, I enjoyed both platforms. However, when it comes to heavy roleplay, immersion, and creative storytelling, SAMP LSRP is undoubtedly unbeatable. I initially came back to SAMP for nostalgia, but I stayed for the community especially the returning veteran players who built truly great factions. SAMP has, and still has, a lot of potential. Unfortunately, it is often said that the core script is outdated and that developing new features risks breaking it. Still, we have many underrated features such as /spawn, holdable items, and more. SAMP has soul. SAMP has culture and over a decade of lore something RAGE cannot replicate. It is a new universe with unfamiliar aesthetics.

As an IFT member, I tried to support both platforms, but the lack of developers and communication caused me to lose motivation. When it comes to SAMP, we at least want the top voted features that were presented on the UCP. As for RAGE, nobody except staff knows where it is heading. What about the economy? New rules? ROE? Price agreements for guns and drugs?

Players want to play on LSRP SAMP not because of “shitty” computers, but because they are familiar with the platform. They have lore, friendships, and years of developed roleplay skills. It is culture. Many players with high end PCs returned to LSRP SAMP and spent months building factions and developing characters for a reason.

I will not try to compare our community to another, but when it comes to management, LSRP currently cannot compete. That said, we do have many good staff members and dedicated admins such as @badhbh, @Rye, @Aloosh, and others who genuinely care about this community. I have seen their work and their dedication firsthand. I cannot say much about the rest of the staff, as most of them are new faces to me and have not made a noticeable impact.

I agree with many of you here, especially @Kev, @Aloosh, and others who cared enough to share their input with heavy hearts and genuine passion.

This community needs to hear the actual community. Listen to the everyday player. Listen carefully.

When it comes to marketing, unfortunately, the only real way to market this server is to play on it. Encourage staff roleplay in-game, make management approachable to everyone ( @badhbh is very kind, by the way), create subreddits, and spread the word. I have seen several respectable YouTubers who actively test SAMP servers and invite their followers to play if they enjoy them.

https://www.youtube.com/@InternetRob

https://www.youtube.com/@TheJizzy

 

 

I think not even AI could say it better.

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  • Management

I'd like to chime in regarding the upset at Martin's activity, mostly inspired by @Clack

 

Currently, Martin is abroad hopefully enjoying himself a lot more than I am. We're unlikely to have a response from him at the moment given the fact that he's on holiday and not expected to be available for the duration.


Hopefully a little clarity and transparency on the Management structure could help:


Martin promoted myself and bobster to Management months ago now, following a discussion where we agreed that the bottleneck to a lot of things was waiting on Management approval. Martin gave me the role of Head of Operations - and bobster was promoted to Head of Staff. I've done my best in the past few months to reduce these waiting times, and ensure that nothing much is sat around waiting for Management's green light.

 

Head of Operations was Martin's role. He is now Head of Development and is generally not involved in the day-to-day running of the community anymore. When he held this role, and the community were upset with his activity (or perceived lack of), I could understand. Martin is still involved, and when changes are made - his input is invaluable but ultimately, the server's management is 10x more active than before in recent months, we haven't gone anywhere. All of this is 100% intentional as Martin's main focus can now be on what he enjoys, which is development. I've seen some of the work he's done for RAGE in particular, and I'm so excited for the community to get their hands on it. I'll happily lecture Martin for not logging into the forums, but the management/leadership and development team generally converse outside of LSRP platforms altogether. 
 

Nobody has "run away with the donations" if that was the case, the server would not be online because nobody else is paying for it.
This was something I originally noticed the few bad actors who some of you have let work you into an absolute tizzy, start by saying. The fact that the server has not once gone unpaid should do more than enough to dispel that conversation.

I've seen people complain about management's activity and lack of approachability, but praise my activity, care and attention in the same breath. 
What is it you're looking for exactly from Management, or feel that you/the server or community are lacking? 

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Instead of expanding the target and keeping the players you have, you continue to ban them here across the forum. Speaking as a player who is about to be banned soon, just remove all the bans and give the few players you still have the little respect they deserve. I'm ashamed of this management every single day.

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7 minutes ago, Mythos said:

Instead of expanding the target and keeping the players you have, you continue to ban them here across the forum. Speaking as a player who is about to be banned soon, just remove all the bans and give the few players you still have the little respect they deserve. I'm ashamed of this management every single day.

If you are banned there must be reason for it. So yeah, you gotta understand that if State law says "NO ROBBING STORES" and you rob a store and you go to jail. It's on you buddy. It's not fault of a state that they had a rule/law. 

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6 minutes ago, gillard said:

If you are banned there must be reason for it. So yeah, you gotta understand that if State law says "NO ROBBING STORES" and you rob a store and you go to jail. It's on you buddy. It's not fault of a state that they had a rule/law. 

they ban 1 or 3 people a day bro, what are you waiting from the community? to grow when people appeal for the ban at least they give them 5 months or 3 nowadays, thats why lsrp is diying hopefully yall unban roleplayers and keep cheaters banned.

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  • Senior Lead Admin

I'm locking this thread for now. There has been a lot more said since I commented, due to Christmas festivities my response is coming a little later than I initially anticipated.

 

Once I have replied I will re-open this once again.

 

Thanks to everyone leaving their feedback. Check back soon.

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  • jack locked this topic
  • Senior Lead Admin

I’ll start by saying that I appreciate those who are offering genuine feedback and not bloating this thread with useless comments, which unfortunately happens 99% of the time with threads of this nature.

 

As always, I apologize for the late response. I wanted to make sure I covered everything in detail. I may have missed a few things, but I can address those in future posts.

 

From what I’ve read, there are several areas within the community that appear to be problematic. Are there more? Possibly. However, based on what has been highlighted here, these are the points we can acknowledge and focus on heading into 2026.

 

I’ll summarize them in a list and then address each one:

  • Censorship

  • Transparency

  • Management & Staff Structure

  • Final clarification on RageMP & SA-MP

  • Quality of Roleplay

  • Community applications (businesses, leases, etc.)

 

Censorship

One of the most commonly thrown-around terms in the community is “censorship.” No one is actively trying to silence anyone. If you have genuine concerns or feedback, we want and encourage you to share them.

 

Unfortunately, the nature of online communities also attracts people who do nothing but ragebait, stir the pot, or post low-effort feedback. That’s simply the internet, and it’s not something we can completely prevent. If you notice a post of yours has been removed, it’s usually because it was off-topic, intended to flame someone, or ignored forum rules that exist to keep discussions productive.

 

If you can genuinely show me something that doesn’t fall into one of those categories and you believe you were “censored,” feel free to send it my way.

 

On this topic, staff are free to comment as long as they uphold staff standards. I know the next question will be, “What about that leak from 2–3 days ago?” Some staff members did engage in that thread, and certain comments represented the community/staff team very poorly. There is a clear difference between sharing opinions and being openly inflammatory toward the community.

 

Transparency

I believe our last few management and staff teams have been more transparent then ever before, yet I continue to see comments about it.

 

Of course not everything can be an open book and some details need to be restricted to staff. But I'm curious to know exactly what does the community want Management and Staff to be more transparent on.

 

If it's something that makes sense to be visible then sure, we can certainly look into it and if it doesn't make sense I will explain why.

 

Management & Staff Structuring

I'm sure everyone can take a second to go look at the team page we have and see the structure, you can go see the even more broken down version of here.

 

What I say here also ties into the next topic, but I’ll start by referencing what @badhbh mentioned earlier:

 

 

Until this post, it wasn’t common knowledge outside the staff team that @Mmartin is not involved in day-to-day server operations. This was a deliberate decision made when RageMP originally opened. The goal was to ensure that progress didn’t bottleneck around a single person. We experienced that issue during SA-MP, and it was something he wanted to avoid repeating.

 

There also seems to be a stigma that management is involved in every single server detail, which simply isn’t true. For example, the Head of Staff will not get involved in property-related matters because they are not part of operations. This doesn’t mean they’ll ignore issues if intervention is required, but the purpose of having separate teams and departments is to avoid decisions being made by people who aren’t involved day to day.

 

As for the current structure: at the moment, not every staff member is committed to a single universe, and this was expected. While some staff have split opinions between SA-MP and RageMP, everyone understands that the main focus is LS-RP as a whole. Once more information about RageMP is shared publicly, there will be clear guidance for both staff and the community on how resources are divided.

 

RageMP & SA-MP

SA-MP closed in August 2021, and the community’s focus shifted to RageMP. The goal was to create a server worthy of LS-RP’s legacy, dating back to 2007. After years of development and some unfortunate delays, we opened in June 2023. The launch went well overall, despite some infrastructure issues.

 

After a few months, player numbers began to decline. This was anticipated to an extent most launches see an initial surge followed by stabilization but unfortunately the decline continued. Ultimately, we made several mistakes transitioning into RageMP, particularly by making aspects such as the economy too realistic. We recognize that this drove players away; grinding virtually isn’t appealing when people already grind in real life.

 

This brings me back to SA-MP. Reopening it was never a last-ditch attempt to boost player numbers. We knew RageMP needed more work to reach its potential, but we also didn’t want LS-RP to go completely dormant. SA-MP had been widely requested since its closure, so reopening it allowed us to offer something to the community instead of nothing at all.

 

Since then, it’s been clear that SA-MP received more feature updates while RageMP development continued in the background. With our limited development resources, this balance hasn’t always been ideal. The reality is that our developers are unpaid volunteers who contribute because they enjoy it. This leads to two common suggestions:

 

  • Get more developers — Finding PAWN and SA-MP developers is extremely difficult.

  • Pay your developers — Unfortunately, the server does not generate enough revenue to compensate developers fairly.

 

As a result, we have to strike a healthy balance that doesn’t burn out or drive away our development team. Our current efforts are focused on completing RageMP and preparing it for a relaunch, progress is coming along nicely and in a steady manner. I'm excited to share snippets, content and more in the near future.

 

We’re also working on clarifying all RageMP-related material lore, expectations, and general direction to avoid confusion. We’re not quite ready to share this yet, as we want to ensure it’s done properly. That said, if anyone has feedback or recommendations based on their experience with the previous RageMP iteration, we’re open to hearing it.

 

You’ll also see changes on the forums, along with announcements explaining how resources will be split between each universe. We understand there are two distinct interest groups, and we’ll do our best to support both so long as it makes sense. If interest in either universe disappears, we’ll have to make decisions accordingly.

 

Quality of Roleplay

We understand that the overall quality of roleplay isn’t what it was during LS-RP’s early years, but this is a broader issue across the roleplay scene. The introduction of voice-based roleplay through platforms like FiveM attracted a less serious audience. This is difficult to counter in such a niche environment, but we believe anyone can become a quality roleplayer with the right guidance.

 

When SA-MP reopened, we saw a large influx of new players. At one point, roughly 80% of active players were brand new to LS-RP. Naturally, many were still learning our expectations and culture. We need to strike a balance if we’re too harsh on new players from the moment they log in, they won’t return.

 

That said, we agree the application process could be revisited and made more challenging to attract more experienced roleplayers. This will be addressed closer to the RageMP relaunch, and while it won’t be something we heavily announce, we expect the improvements to be noticeable.

 

Applications within the community (Business, lease, etc)

Another recurring concern is how applications such as businesses and leases are currently handled. Realistically, players shouldn’t have to wait for forum approval and then wait again for a specific admin to process it in-game.

 

We can modernize this through the UCP and automate many of these tasks. While not everything can be automated, we will work to improve the process overall.

 

If there’s a specific application flow you think needs improvement, please let myself or another lead know.

 

LS-RP's Future

LS-RP’s future remains strong, and we continue to stand by our nearly two-decade-long mission: providing gamers a creative space to play since 2007.

 

That said, accountability needs to go both ways. Not every issue can be instantly blamed on management. Do we have flaws? Yes. Are we perfect? No, but neither is the community. Many of the harshest criticisms come from banned players who were removed for cheating, deathmatching, or other severe rule violations.

 

It’s difficult to take criticism seriously at times from those who actively hacked, mass-DM’d, or repeatedly broke core rules. This is a double-edged sword, and both sides share responsibility without question.

 

We have an opportunity to treat this as a fresh start and move into 2026 with a revised vision and clear, achievable goals. I know trust between staff and players is disjointed, broken and many think unrepairable. We'll do what we can to ensure history isn't repeated but bettered.

 

This post will be re-opened and we'll have a continued open dialogue as always intended, if your comment is not on topic it'll be removed without question.

 

 

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I see a nice sum up of the thread but no clear answer to any of the communities questions. You should be more than certain that if you see prominent members of the community and staff use cheats it means they got forced to. What about the anti cheat question? I see no answer on your response.

Command invented, suspect identified

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I'm sorry and I don't mean to shit on anyone's work but I am personally not satisfied with this reply. It honestly feels like absolutely all of the previous replies given to all of the previous threads like this with no clear targets, concise suggestions or concrete plans for the future. There were plenty of solid suggestions given in this thread and a simple "we will look into automating some tasks on the UCP without mentioning which ones or how we plan to do it" cannot be considered a satisfying reply and I think I speak for everyone who contributed to this thread.

 

Please take the holidays to reflect on the situation and let's all try to come up with an actual plan together, have the community vote on all of the pain points. We're all poking you hoping for a meaningful reply and nothing's been given yet. One vote could be if the community wants staff to continue developing LSRP V or focus solely on SAMP. Because at this point, I can say with complete certainty that both projects are doomed to fail.

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  • Senior Lead Admin
7 minutes ago, Jugers said:

I see a nice sum up of the thread but no clear answer to any of the communities questions. You should be more than certain that if you see prominent members of the community and staff use cheats it means they got forced to. What about the anti cheat question? I see no answer on your response.

Remind me of the question and I will answer.

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  • Senior Lead Admin
7 minutes ago, Lannetta said:

I'm sorry and I don't mean to shit on anyone's work but I am personally not satisfied with this reply. It honestly feels like absolutely all of the previous replies given to all of the previous threads like this with no clear targets, concise suggestions or concrete plans for the future. There were plenty of solid suggestions given in this thread and a simple "we will look into automating some tasks on the UCP without mentioning which ones or how we plan to do it" cannot be considered a satisfying reply and I think I speak for everyone who contributed to this thread.

 

Please take the holidays to reflect on the situation and let's all try to come up with an actual plan together, have the community vote on all of the pain points. We're all poking you hoping for a meaningful reply and nothing's been given yet. One vote could be if the community wants staff to continue developing LSRP V or focus solely on SAMP. Because at this point, I can say with complete certainty that both projects are doomed to fail.

 

Yes, all solid feedback and suggestions in this thread. The purpose of the reply was to acknowledge the problems. I responded due to the continued mention of no leadership engaging with the thread.

 

I took the liberty to explain and expand further on the points I could pick out from the thread, mainly the reoccurring ones. I wish I could give you a whole plan and guide on how to move forward within a couple days, but I'll take a little longer than that. 

 

As I said in my last post - "We have an opportunity to treat this as a fresh start and move into 2026 with a revised vision and clear, achievable goals." This'll be shared in due time. Now it's been acknowledged we can converse on different pain points and acknowledge those too.

 

 

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59 minutes ago, jack said:

Remind me of the question and I will answer.

Maybe it was part of the censored comments because a certain admin thought it was promoting cheating. There is no anti cheat in place and people with wallhacks, aimbot and nospread or even fight Speed or run speed hacks. People in this topic have admitted that in most LEO pursuits and gun fights there was a clear use of third party modifications. We see LEO using helicopter camera with night vision. 

 

Trying to catch a clear cheater and prove it just by recording is never going to be enough. Many other SAMP servers got systems who immediately red flag the use of the cheats named above. In LSRP we don't even have a client based nametags solution for the wallhacks. Are there plans to introduce anything of this regard? We talking about normal roleplayers , that get forced to go on and use those cheats because if you don't you stand out like a clown. It's easier to spot a non-cheater nowdays than a cheater.

 

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