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What would bring you back into LSRP?


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51 minutes ago, ImperiumXVII said:

 

It was pretty clear what I said. The old dev team on SA-MP had to create separate scripts and send them to Kane to implement because only he could access the gamemode. If we go back to SA-MP it's going to be the same thing, and our current developer team (me included) will not be able to work on the script directly. Our database structure has also changed since moving to GTA V and the SA-MP script would need to be converted and the entire UCP remade. It's not that it isn't possible, it's that the logistics of it make it not worthwhile at all. We can't just turn it back on and away it goes. 

 

As for the argument of RCRP having 300 players, LSRP had 300 players for a short period of time too when we launched on GTA V. It's just hype, people checking it out, I wish RCRP success but it'll fade away. 

 

We are not returning to SA-MP no matter what great ideas you come up with. 

 

But do you (as staff members, not necessarily personally) at least have a plan for LS-RP? Because our playerbase has been decreasing continuously ever since we launched and it has not shown any signs of going back up over the long term. And it's not just the way it is - other servers (on both GTA 5 and SAMP or whatever it's called now, not just World and RCRP) are either stable or gaining players as we speak, it's not the community getting older and quitting gaming, it's something we're doing wrong, an edge we don't have etc. But I personally (correct me if I'm wrong please) have not seen any sort of plan against this. I have a few questions I would assume most people here are curious about...

 

- Why are we losing more and more players every day?

- What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do.

- What about when we'll hit 1-2 players, or 0?

- Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)?

- Who's going to be paying for an empty server for months at a time and why?

 

Or are we all just contributing (in various ways) to a community that's going to be closed soon? And if so, why would anyone log in, do 5-10-25 more days of character and faction development just for all of it to be lost?

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1 hour ago, ImperiumXVII said:

 

It was pretty clear what I said. The old dev team on SA-MP had to create separate scripts and send them to Kane to implement because only he could access the gamemode. If we go back to SA-MP it's going to be the same thing, and our current developer team (me included) will not be able to work on the script directly. Our database structure has also changed since moving to GTA V and the SA-MP script would need to be converted and the entire UCP remade. It's not that it isn't possible, it's that the logistics of it make it not worthwhile at all. We can't just turn it back on and away it goes. 

 

As for the argument of RCRP having 300 players, LSRP had 300 players for a short period of time too when we launched on GTA V. It's just hype, people checking it out, I wish RCRP success but it'll fade away. 

 

We are not returning to SA-MP no matter what great ideas you come up with. 

 

Can't an old backup of everything LSRP related be put up then? (a backup of the script, database, forums etc. from before we closed) That way no one needs to work on migrating anything. Sure, 15 people will lose some assets but they'd be irrelevant anyway as the servers are very different.

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1 hour ago, Mahitto said:

 

But do you (as staff members, not necessarily personally) at least have a plan for LS-RP? Because our playerbase has been decreasing continuously ever since we launched and it has not shown any signs of going back up over the long term. And it's not just the way it is - other servers (on both GTA 5 and SAMP or whatever it's called now, not just World and RCRP) are either stable or gaining players as we speak, it's not the community getting older and quitting gaming, it's something we're doing wrong, an edge we don't have etc. But I personally (correct me if I'm wrong please) have not seen any sort of plan against this. I have a few questions I would assume most people here are curious about...

 

- Why are we losing more and more players every day?

- What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do.

- What about when we'll hit 1-2 players, or 0?

- Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)?

- Who's going to be paying for an empty server for months at a time and why?

 

Or are we all just contributing (in various ways) to a community that's going to be closed soon? And if so, why would anyone log in, do 5-10-25 more days of character and faction development just for all of it to be lost?

Look, with all due respect, I think you're just implying that the server is bound to die. If you really want it LSRP to grow? Then suggest something that will HELP the server, talk to your friends and ask them to join LSRP, get your friends friends to join LSRP too. The staff and devs are putting in the work they could for the server to succeed.

 

Some people don't want to migrate to a newer server because of the assets they hold in other servers, some of them just don't want to because the server doesn't have some script.

 

There is a roadmap that you can look into and it gets updated with newer features, new mods.. etc. The devs are putting in the work to develop features and scripts for the server and it has been weeks, they are still working on it and the #git channel in the LSRP discord shows new commits everyday, it's very motivating to know that everyone is still working on the project during their free time.

 

The legal and illegal faction, company teams are providing schemes and are actively trying to get people to roleplay and give factions whatever they need for them to be active.

And I am sure that there is more work that is getting done from what we know and is being planned.

 

Finally, let's just spread the good word and get people to engage together in-game. There is a lot of opportunities for roleplay, devs are doing good work, staff are being looked after and teams are contributing for the server's growth.

I apologise if I offended anyone, I am just being blunt and direct.

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Even if we were to open up a SAMP server - that train is long gone now. RCRP has already reopened their server and why the hell would anyone in their right mind decide to migrate from RCRP to LSRP once it opens back up on SAMP? All efforts should be focused toward advertising the server and working on updates, providing the players with constant access and availability from team leaders/staff and in general promoting a positive environment/atmosphere. 

 

I can't see myself going back to SAMP unironically after starting to roleplay on GTA V. It's like switching from a Bugatti to a Yugo just because you're nostalgic temporarily. There are less cheating opportunities on GTA V, more script support, more opportunities to immerse yourself in your character because of the various skin mods - that mind you, EVERYONE can see. Unlike SAMP where you needed to get CodsMP and rumble with .txd and .dff files to put a custom skin on anyone so that you weren't stuck with basic vanilla peds. I mean, that's just one of the many examples. 

 

Just because we're at a low with the playerbase doesn't mean that everything's going to fall apart. Consistency is what matters. Consistent updates, consistent feedback, consistent surveys, consistent events, consistent announcements, consistent everything. Constantly complaining about reopening the server on SAMP whilst actively not contributing to the community is completely OK - but don't be surprised or angry when someone tells you that it's not going to happen.

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8 hours ago, Mahitto said:

 

But do you (as staff members, not necessarily personally) at least have a plan for LS-RP? Because our playerbase has been decreasing continuously ever since we launched and it has not shown any signs of going back up over the long term. And it's not just the way it is - other servers (on both GTA 5 and SAMP or whatever it's called now, not just World and RCRP) are either stable or gaining players as we speak, it's not the community getting older and quitting gaming, it's something we're doing wrong, an edge we don't have etc. But I personally (correct me if I'm wrong please) have not seen any sort of plan against this. I have a few questions I would assume most people here are curious about...

 

- Why are we losing more and more players every day?

- What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do.

- What about when we'll hit 1-2 players, or 0?

- Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)?

- Who's going to be paying for an empty server for months at a time and why?

 

Or are we all just contributing (in various ways) to a community that's going to be closed soon? And if so, why would anyone log in, do 5-10-25 more days of character and faction development just for all of it to be lost?

 

- Why are we losing more and more players every day?

You tell me. Why don't you play every day, why don't your friends play every day? We have our data and we have an idea, but the constantly moving goalposts make it difficult to fix things. We have plans for the next few months to encourage people to do their part and go ingame.

 

- What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do.

So get ingame, get your friends ingame, get your friends to get their friends ingame. We could have the best roleplay experience on GTA V and it wouldn't matter if you don't get ingame or get your friends to go ingame, so what I say on this is people in the community that care so much about LSRP's low playerbase need to play their part and get their friends ingame when they don't want to.

 

- What about when we'll hit 1-2 players, or 0?

It won't get to that point so I won't talk about it.

 

- Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)?

Yes.

 

- Who's going to be paying for an empty server for months at a time and why?

Not the community, so you don't need to worry about that one.

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8 hours ago, Mahitto said:

 

Can't an old backup of everything LSRP related be put up then? (a backup of the script, database, forums etc. from before we closed) That way no one needs to work on migrating anything. Sure, 15 people will lose some assets but they'd be irrelevant anyway as the servers are very different.

 

Restoring an old backup of the database structure means the GTA V server loses its data. We said we aren't going back to SA-MP so the data loss didn't matter. If you're suggesting we just wipe the GTA V stuff and go back, how does anyone know that in 6 months' time the community wants to go back to GTA V again?

 

Furthermore, the most populated English roleplay servers on GTA V eclipse the number of players of the most populated English roleplay servers on SA-MP. There is a higher market for players here, current and new - new players will not be navigating the complexity of open.mp and SA-MP to play a nearly 20 year old game whereas new players will be more than happy to try out GTA V, a currently popular game.

 

So no, we're not going back to SA-MP, even if we figure out every problem we have and get it running flawlessly, SA-MP is gone and will remain gone permanently.

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7 hours ago, CChef said:

Look, with all due respect, I think you're just implying that the server is bound to die. If you really want it LSRP to grow? Then suggest something that will HELP the server, talk to your friends and ask them to join LSRP, get your friends friends to join LSRP too. The staff and devs are putting in the work they could for the server to succeed.

 

Some people don't want to migrate to a newer server because of the assets they hold in other servers, some of them just don't want to because the server doesn't have some script.

 

There is a roadmap that you can look into and it gets updated with newer features, new mods.. etc. The devs are putting in the work to develop features and scripts for the server and it has been weeks, they are still working on it and the #git channel in the LSRP discord shows new commits everyday, it's very motivating to know that everyone is still working on the project during their free time.

 

The legal and illegal faction, company teams are providing schemes and are actively trying to get people to roleplay and give factions whatever they need for them to be active.

And I am sure that there is more work that is getting done from what we know and is being planned.

 

Finally, let's just spread the good word and get people to engage together in-game. There is a lot of opportunities for roleplay, devs are doing good work, staff are being looked after and teams are contributing for the server's growth.

I apologise if I offended anyone, I am just being blunt and direct.

 

I know about these, I've been on LSRP for close to 10 years now. I've been here during the peak and the fall, then the V peak and the much worse fall we're in now. And no offense but this is the kind of hopeful but baseless speech that was every other post after opening, while people were complaining and leaving. Everyone was saying to "just log in" and "spread the word" yet they either didn't or it failed miserably.

 

I am not implying the server is bound to die, I'm literally observing our progress towards it. What do you think is bound to happen, honestly? We hit 5-10 players online and we bounce to 250? How?

 

And again, no offense but suggesting stuff that will help the server does not do anything. Literally, look over the past few months at how many suggestions there were of things people didn't like yet what happened? Nothing. People didn't like the super hard economy, didn't change. They didn't like tapered paychecks, didn't change. They also didn't like how they couldn't join PD and some other factions as they were full, or create their own, didn't change or did way too late. And so on. People have been complaining and suggesting. We don't see it much nowadays because these suggestions were either left unanswered or turned down and pretty much all of these people have left. There are like 5 of us on this thread and 10 in-game and that's it. If you/we don't even admit this is a very very important turning point, we'll just reach 0 and that's going to be it. It happened with the SAMP server eventually, yet everyone was saying the same things as the playerbase was going down, and they ended up closing the server (and it was not because we were going to V - if it had 500 people online instead of 4 people, it wouldn't have been closed).

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36 minutes ago, ImperiumXVII said:

 

- Why are we losing more and more players every day?

You tell me. Why don't you play every day, why don't your friends play every day? We have our data and we have an idea, but the constantly moving goalposts make it difficult to fix things. We have plans for the next few months to encourage people to do their part and go ingame.

 

- What will happen when we'll peak 5-6 players online? We're not far away from that point, especially since this is almost exponential. The more people we have, the more join. The less people we have online, the less will join (or leave) as there's nothing to do.

So get ingame, get your friends ingame, get your friends to get their friends ingame. We could have the best roleplay experience on GTA V and it wouldn't matter if you don't get ingame or get your friends to go ingame, so what I say on this is people in the community that care so much about LSRP's low playerbase need to play their part and get their friends ingame when they don't want to.

 

- What about when we'll hit 1-2 players, or 0?

It won't get to that point so I won't talk about it.

 

- Is anyone doing anything to prevent this from happening? Except for what's currently public and obviously not working (updates, some announcements and events)?

Yes.

 

- Who's going to be paying for an empty server for months at a time and why?

Not the community, so you don't need to worry about that one.

 

I personally left the server a few months ago and the reason was 90% the lack of players and things to do (as opposed to World) and 10% the lack of updates (which is not an issue anymore thanks to you guys, so that's a great job in that regard! The lack of management however is still obvious). My friends did the exact same, as RPing at a slightly lower quality with 85 people at a party is much better than amazing quality with 10... If I see the server picking back up and going past 150-200 with lots of factions, businesses etc. then of course I'll get in game, I love LSRP. But if it's the way it is now, with 2 vehicle sales per month, 3 factions and 10 people online? I work full time and in my 2-3 hours of free time I'd like to not just roam an empty map and look for RP (which you do even on GTA World with a playerbase 100 times higher).

 

30 minutes ago, ImperiumXVII said:

 

Restoring an old backup of the database structure means the GTA V server loses its data. We said we aren't going back to SA-MP so the data loss didn't matter. If you're suggesting we just wipe the GTA V stuff and go back, how does anyone know that in 6 months' time the community wants to go back to GTA V again?

 

Furthermore, the most populated English roleplay servers on GTA V eclipse the number of players of the most populated English roleplay servers on SA-MP. There is a higher market for players here, current and new - new players will not be navigating the complexity of open.mp and SA-MP to play a nearly 20 year old game whereas new players will be more than happy to try out GTA V, a currently popular game.

 

So no, we're not going back to SA-MP, even if we figure out every problem we have and get it running flawlessly, SA-MP is gone and will remain gone permanently.

 

Ok but what community? The community we have right now is barely a community, it's more like a small group of friends. I honestly do not understand this decision, it's like opening a coffee shop no one steps into in an area full of coffee shops rather than have the most successful coffee shop in the ghetto... But it's not my time or money at the end of the day. I will still stick around and if the server picks back up I'll obviously log in but I can't really do much more than that.

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7 hours ago, Mahitto said:

And again, no offense but suggesting stuff that will help the server does not do anything. Literally, look over the past few months at how many suggestions there were of things people didn't like yet what happened? Nothing. People didn't like the super hard economy, didn't change. They didn't like tapered paychecks, didn't change. They also didn't like how they couldn't join PD and some other factions as they were full, or create their own, didn't change or did way too late. And so on. People have been complaining and suggesting. We don't see it much nowadays because these suggestions were either left unanswered or turned down and pretty much all of these people have left.

 

?????

 

https://community.ls-rp.com/forums/forum/91-forwarded-suggestions/

 

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    Removed Tapering (Increases expected income by ~66%)

     

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3 hours ago, MAK0 said:

 

What I meant was that these suggestions weren't listened to at the right time. Timing was very important for a brand new server at opening. People complained about the same 10 things for months, yet nothing was done about them. Since then, almost all of them left and left with a sour taste and a lack of trust. We can bring them back nut it would take a tremendous effort from management and senior staff, from devs, faction leaders and other staff and players as well.

 

I can give suggestions but I can guarantee you nothing will be done about it. If by any chance someone will pick them up, it will take forever and be half-done. There are two big reasons people don't join:

- Things take forever to do or are just hard for no reason - people want stuff now, not in weeks and months, especially when we don't have that upper hand. They are complaining about it on World but they do have that upper hand. We don't and we should capitalize on that. If someone wants something, anything, the staff team should be crazy flexible and it should be very easy to get. If I want a business the process should be basic and fast - I post my idea on the forum and by tomorrow I can start it up. If I want to run a scheme, I can have an answer by tonight (which should be a yes, and if there's an issue ways to fix that but still a yes) and start it by tomorrow. If I want to join a faction like PD or some mob, I should be able to do that within a week or two. If I want to start a faction, again, up by tomorrow. We're really not that busy nor in the position to make people wait and impose limits. The economy is an absolute mess, people like some grinding and making easy money so that they can focus on RP. People want guns and drugs and money.

- There's nothing to do. Encourage RP, create that hub which was suggested so long ago. Literally takes a few hours to set up a map blip and 5 random stores and promote that as an RP hub. Encourage as many people to start businesses and factions as possible and encourage people to join them rather than AFK or do something else.

 

Why would anyone in their right mind join an empty server so that they can go through a 3-month-long PD academy, take 2 months to start a business, a year to get money for a house and so on. And the answer is they don't, they just stay away. But I can assure you nothing will be done about it (or at least nothing drastic, best case scenario a tweak or two which will do nothing) and people will be back here in a month saying the same thing, "if you want to help just suggest something". And so one until we close.

 

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29 minutes ago, Mahitto said:

 

What I meant was that these suggestions weren't listened to at the right time. Timing was very important for a brand new server at opening. People complained about the same 10 things for months, yet nothing was done about them. Since then, almost all of them left and left with a sour taste and a lack of trust. We can bring them back nut it would take a tremendous effort from management and senior staff, from devs, faction leaders and other staff and players as well.

 

I see your point here, now. Unfortunately I was not around so I don't have the right to speak on behalf of this portion of LSRP:V history. I will admit that I believe suggestions can be reviewed and implemented quicker as well. But I won't deny for a second that the functions people want are more often than not relatively complex scripts. Additionally, I know I am not qualified to help on that front. I'd love to see you be the change you'd like to see, though. I saw a previous reply from you saying you have development experience- why not apply there and try to change the things that [you believe/factually] are needed.

 

The Dev team acquired two new team members last month, and I see both of them working diligently on content. There is progress there, and it is visible, I just don't think people pay attention or know where to look. 

 

27 minutes ago, Mahitto said:

I can give suggestions but I can guarantee you nothing will be done about it. If by any chance someone will pick them up, it will take forever and be half-done. There are two big reasons people don't join:

- Things take forever to do or are just hard for no reason - people want stuff now, not in weeks and months, especially when we don't have that upper hand. They are complaining about it on World but they do have that upper hand. We don't and we should capitalize on that. If someone wants something, anything, the staff team should be crazy flexible and it should be very easy to get. If I want a business the process should be basic and fast - I post my idea on the forum and by tomorrow I can start it up. If I want to run a scheme, I can have an answer by tonight (which should be a yes, and if there's an issue ways to fix that but still a yes) and start it by tomorrow. If I want to join a faction like PD or some mob, I should be able to do that within a week or two. If I want to start a faction, again, up by tomorrow. We're really not that busy nor in the position to make people wait and impose limits. The economy is an absolute mess, people like some grinding and making easy money so that they can focus on RP. People want guns and drugs and money.

- There's nothing to do. Encourage RP, create that hub which was suggested so long ago. Literally takes a few hours to set up a map blip and 5 random stores and promote that as an RP hub. Encourage as many people to start businesses and factions as possible and encourage people to join them rather than AFK or do something else.

 

1) There we go- this is something I can work with to nag people about. I agree, it should be much easier and quicker than it currently is considering the playerbase.

I don't believe that just any and every idea should be put into fruition. I believe it does need certain guidelines and requirements to show the "effort"- I had to do it with MKO Logistics, and I applied for that company when our peak was the lowest it has been. I will poke at people with more clout to poke at big dogs about this one. Thank you.

 

2) This is in the works right now. Mirror Park will be the "hub". Mapping team is working on interiors and others are attempting to get businesses to go up around there. Additionally, there is the Davis Mall that is completely furnished, though I am not sure if it is open to the public yet. If not, I'm sure soon. (@Natasha Valentine)

 

27 minutes ago, Mahitto said:

Why would anyone in their right mind join an empty server so that they can go through a 3-month-long PD academy, take 2 months to start a business, a year to get money for a house and so on. And the answer is they don't, they just stay away. But I can assure you nothing will be done about it (or at least nothing drastic, best case scenario a tweak or two which will do nothing) and people will be back here in a month saying the same thing, "if you want to help just suggest something". And so one until we close.

 

To answer the question, opportunity. Not limited by a completely screwed up economy. A favorable staff team. (Adult characters only). Company Ownership Opportunities. The list goes on, essentially tying into "opportunity" in general.

PD academy is not three months. @CChef how long was Grace in PD Academy for? I can't speak on my character due to my commitment issues between real life, mapping, my company, etc. but it is not three months. You can knock it out in three weeks.

I applied for my company and got approved within two weeks, not two months.

I had a rental house day one of playing on my main character.

And before you think "ah, a favorite then"- I joined less than three months ago (10/27) and was never apart of SAMP. So no, favoritism is not a factor. Have a good, detailed application with a clear business goal in mind is the factor.

 

All in all, I don't think people realize just how approachable staff is, from JR Tester to Dos Santos himself, I've DMed them all, and received a constructive response from all.

 

My biggest advice to anyone making suggestions: Make the suggestion, give it a few days to obtain comments/potential review, if not bump it, then @ someone on the forums and force them to provide feedback. You also have to understand that staff sees much more forum sections than we do- the latest suggestion might not even show up on their activity feed.

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2 hours ago, MAK0 said:

PD academy is not three months. @CChef how long was Grace in PD Academy for? I can't speak on my character due to my commitment issues between real life, mapping, my company, etc. but it is not three months. You can knock it out in three weeks.

Academy is literally NPC'd, and FTPs can take max a month, you can get it done in a week or two if you are consistent and really want to advance quickly, but I don't recommend that.

It may differ from one faction to the other.

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Something I want to mention is it was a vocal minority that was suggesting tapering/the hard economy be removed at the start. The surveys we put out showed an overwhelming (~75%) majority in favour of both tapering and the harder economy. Those players stopped playing and the opposing view became the majority, hence the change, so "timing" was not the issue.

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