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Major Update 1.9 - Spend Your Money Please


ImperiumXVII

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Hello fellow roleplayers, I know it's been a while since the last update and I'm partly to blame for that (well, I'm not, but we'll say I am) but here we are with another major update! This update will release later today once we overcome the last hurdle (we added too many cars and now pdm.com doesn't work for the 'Sports' category, oops), meaning it's not live yet!

 

This update focuses on things to spend your money on, which we have decided is going to be more cars and real estate. Here is the full changelog:

 

- Adds second hand car dealership business type that can spawn 10 cars at a time
- Adds ability for premium players to spawn 2 cars at once
- Adds ability to buy properties as a player, company, or faction
- Adds ability to rent properties as a company or faction
- Adds ability to transfer properties between players
- Adds ability to change phone wallpaper and lock screen background independently
- Adds key bind (default: F6) to posiiton yourself whilst using an animation
- Adds /toglevel to combine playtime across all characters
- Adds /hairtie and selecting up to 3 hair styles at a barber
- Adds /status to automatically display a /ame when a player gets within 30m
- Adds Fire Department dispatch system beginnings
- Adds admin/tester duty restoring after reconnecting
- Adds /deletegps to delete a GPS entry
- Adds /home as an alias for /gps home
- Adds /helo for Maverick helicopters
- Adds character name tracking to licence grants/revocations
- Adds facial expressions to action wheel
- Adds /modshop for non-government faction and company vehicles
- Adds admin command to disable an interior's default music
- Adds formatting to weapon licence page on MDC when a licence is expired
- Adds new cars to pdm.com
- Fixes /mic inside company properties
- Fixes being unable to move non-money pack items out of cash convoy vehicles
- Fixes impound state loading for company/faction vehicles
- Fixes cash packs not being removed from cash convoy vehicles on restart
- Fixes /examine
- Fixes setting a waypoint showing the wrong name in the notification

 

How will house prices work?

 

House prices have been automatically calculated based on their type and tier. These will no doubt be manually adjusted, but for now, the house pricing model is as follows:

 

Apartments, trailers and garages will be set to a buy price multiplier of 12 x 3 of their current rent price. What this means in real terms is:

  • Apartment costs $500 to rent
  • $500 x 12 x 3 = $18,000 to buy

 

  • Apartment costs $1500 to rent
  • $1500 x 12 x 3 = $54,000 to buy

 

Up to $2000, which we consider a higher tier of property. These prices are double this multiplier.

  • Apartment costs $2000 to rent
  • $2000 x 12 x 3 x 2 = $120,000 to buy

 

Houses are double whatever the apartment multiplier is for that tier, so a house that costs $500 to rent would be $36,000 to buy, a house that costs $2000 to rent would be $240,000 to buy, etc.

 

Companies and factions can also buy these properties, so a company could buy up an apartment in Davis to use as a company headquarters, for example. Companies have a 33% increase on prices however, and factions a 66% increase on prices. A $18,000 apartment bought by a company would cost $24,000, for example, and $30,000 for a faction to buy it. Note that at the moment, only legal factions have bank accounts. Illegal factions will need to create a company to act as a front, but this comes with the benefit of it being 33% cheaper.

 

Note that, yes, you can buy a house as a player for the cheapest rates and use it as a company building. This will soon be illegal in character and will be considered tax evasion, so if you do go this route, make sure you cover your tracks properly! Government code enforcement officers are always watching.

 

How will second hand car dealerships work?

 

For now, while we work on a proper display system, this will be a permission granted by a car dealership company to a player to spawn up to 10 vehicles. The player will have to make the sale, and the player will have to use /transfervehicle to sell these cars. I do have plans in the works to be able to set cars into 'display mode', where you cannot turn the engine on and can /buy similar to other existing car dealerships, but for now these second hand dealerships will be entirely player-managed. This means that they will fall under the robbing and scamming rules until full script support is in place.

 

Social Media

 

You may have seen some of our promotions recently on YouTube, TikTok or Instagram. If not, I encourage you to check us out! Our socials can be seen in #socials on Discord.

 

In case you missed it, here is an example of the type of content being worked on by @Deceive and @CChef at the moment!

 

  • CJ 1
  • Clap 2
  • OK 2
  • Love 8
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