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Character Name & Lore Transfer Policy To encourage continuity and creative freedom across our community platforms, we have established the following guidelines regarding character names and lore transfers between SAMP and RAGE environments: Naming Continuity: Players are welcome to carry over their character names from the SAMP universe into the RAGE universe. "Clean Slate" Requirement: While the name may remain the same, the character’s history does not. If you choose to utilize a SAMP character name on a RAGE server, you must treat the character as a new entity. You are strictly prohibited from retaining or utilizing memories, previous relationships, or past storylines from the SAMP universe within the RAGE environment. This ensures a fair playing field and prevents "metagaming" or lore inconsistencies that could disrupt the immersion of other players. The intent of this rule is to allow you to keep your "identity" while ensuring that all roleplay interactions on the RAGE platform start from a fresh, unbiased perspective. We encourage players to use this opportunity to create new and unique storylines in the RAGE universe without the use of SAMP names/characters, however this is not something we will enforce a limit or restriction on.
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Los Santos, San Andreas, is a city based on Los Angeles, California. As a result of this, and LS-RP's stance on heavy-roleplay, Los Santos, San Andreas will act as a replacement for Los Angeles, California and part of its surrounding area. San Andreas will therefore replace California as the United States' 31st and second largest state. Encircled by states like Oregon to the north, Nevada and Arizona to the east, and Mexico's Baja California to the south, its coastline on the Pacific Ocean on the west acts as "the 5 borders of San Andreas." For a more immersive experience and in the interest of server continuity, we are only roleplaying on-map locations as replacements for real life locations, therefore San Francisco, Las Vegas, Miami, and New York all remain the same. In addition to this, factions and players may use real events, history and backgrounds to construct both individual and faction background stories up until the cut-off point of 2019, granted that it doesn't coincide with key parts of our own server lore including key figures such as members of the government, police department, fire department and known criminals who also replace their real-life equivalents. This will apply for immersive purposes only to things like the weather, news (country-wide) and information to create a realistic character or faction background. In a nutshell, faction and character backgrounds may contain real-life history up until 2019 then everything after that must become fictitious. Despite having a SoSan (SoCal) dominant stance on SA:MP, we have decided to step into GTA V with a more neutral stance on the subject to create even more opportunities for the players. Under this circumstance, we will be tailoring our map around different parts of California. Paleto Bay and Grapeseed will replicate specific areas and the cultures inspired by Northern California or as referenced, NorCal. Players who roleplay from here may take inspiration from areas like Bakersfield and Fresno where north/south lines converge. Both coasts have dissimilar cultures and this should be taken into consideration when roleplaying in or around either one. The driving distance between LS and these areas will be anywhere between 1.5-3 hours depending on time of day and traffic, so roleplay in accordance to this estimate. Law enforcement agents who receive calls or backup requests may bypass this rule. For this reason, the designated area will serve as LSRP's northern San Andreas aka NorSan. There would be no real distinction between the two if we were to remain entirely based on Southern California so instead, we created this compromise. To summarize: Los Santos, SA replaces Los Angeles, CA San Andreas, USA replaces California, USA Los Santos County, SA incorporates parts of Ventura County, CA Paleto Bay, Blaine County no replacement, loosely based on areas north of the Bay Area (doesn't go that far North, e.g towards Oregon) because of the environment/name i.e redwood forest and "Paleto Bay" (Pelican Bay State Prison) Grapeseed, Blaine County no replacement, loosely based on more 'central' northern areas like the Salinas Valley and other farming towns like this. Sandy Shores, Blaine County, no replacement, loosely based on Inland Empire area to the east/southeast of LA. It remains part of SoSan. San Fierro does not exist Las Venturas does not exist Vice City does not exist Liberty City does not exist The Alamo Sea is the traditional north/south diving line. If you're south of it, you're in SoSan. If you're north of it, you're in NorSan. The two communities on either side (Sandy Shores and Grapeseed) can therefore be considered both 'central' and 'north/south' respectively, depending on context, as the communities around Bakersfield, Fresno etc. are irl. Blaine County will represent California's Kern County (Bakersfield area). Sandy Shores, Paleto Bay and Grapeseed are all within Blaine County. Blaine County is a central area which can be considered both northern San Andreas and Southern Andreas, depending on where you are within it. E.g. Sandy Shores is considered more southern, Paleto Bay is considered northern. Los Santos County will replace Los Angeles County Sports Teams - LA = LS Real life sports teams will be acknowledged with the replacement of LA for LS. For example, LS Rams replaces LA rams. LS Lakers replaces LA Lakers and the Los Santos Dodgers replaces the Los Angeles Dodgers. Because of this, players will have the ability to root for their native teams. Modded sportswear with the real-life equivalent names are allowed but when speaking, writing or wagering on your team, it must be substituted with its lore-friendly name. Everything from the fonts to colouring will remain the same. Additionally, you may also pluralize them as a compromise. Namely "the Rams," or "the Lakers" or "the Dodgers." Clothing and Body Art Real life clothing can be roleplayed in addition to what is made available by the script and modding team. However, if it is personal modifications, players and law enforcement personnel may describe and identify you based on what is noticeable and available to them. This applies to both clothing and body art, anything that substitutes something for something else. Additionally, the modded replacement must be listed in your character description e.g a MC-affiliated vest or "kutte" replacing a vanilla version of it. Anything that doesn't go without saying must be listed for immersive purposes. Weapons, Ammunition and Attachments Our weapon and ammunition portrayal will be dictated by script, where developers have worked tirelessly to implement a system based on San Andreas' real-life equivalent. Whatever they are named and modelled after is what they will be roleplayed as with no exceptions. Damage from weapon, ammunition and attachments will be taken into account when roleplaying injuries or declaring deaths in accordance to realism. Vehicles Vehicles remain in their original GTA V form and replace their real-life equivalents. To name a few of the more common vehicles, the Ubermacht replaces BMW, Obey replaces Audi, certain Benefactor models replace certain Mercedes models so on so fourth. An official guide will be posted in the correct section where players can draw inspiration from. Vehicles driven by players must suit their character's ambition, situation and financial circumstance and must make sense for their individual characters. For instance, if your character owns a variant of the Benefactor, it makes no sense to go on robberies or sprees in it, especially if registered to you. Weather For immersive purposes, players are allowed to use California's weather system to accurately judge the weather and roleplay according to it. Because of the time difference between California and server, to be as close and as accurate as possible, the previous day's weather can be used as a basis. This way, no matter the time of day, you have a forecast estimate for every hour of the day and night. With this in mind, players should dress their characters accordingly. For example, it would be questionable if you were to wear multiple layers in weather that is rarely 42°F or above 93°F. If it is unimportant and largely "day to day," consider dressing down and vice versa. Again, this is not a rule, it's more of a guideline and expectation. Brands and GTA franchises A lot of GTA's branding and franchises are modelled around real life. For example, Tim Vapid is Tom Ford, Sebastian Dix is Christian Dior, Blagueurs is Balenciaga/Vetements, Anna Rex is Calvin Klein and Sand Castle is Stone Island. As a result, these brands will be considered "knock offs" and bootlegged versions of their real life equivalents unless there is no available substitute. If there is no available clothing to replicate their equivalent, it may be addressed via description so that players have the opportunity to examine and acknowledge it.
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Rules of Engagement (Simplified)
Los Santos Roleplay replied to Los Santos Roleplay's topic in Faction Information
Prison Rules and Wars A prison war is considered when a single faction attacks a rival faction with six or more members. Members who are killed can reinvolve themselves in this war in the next fight. There are no player kills in this conflict unless mutually agreed, although it's optional to CK to permanently remove yourself from the conflict. Only two knives can be used per faction, in each faction attack that involves eight players or more. End Conditions: Shot callers from opposing races meet and organize peace amongst themselves after 48 hours, mutual Agreement by both factions. Faction management intervention. 75% of either faction's roster is killed within 48 hours. -
Rules of Engagement (Simplified)
Los Santos Roleplay replied to Los Santos Roleplay's topic in Faction Information
Additional Information Character Kill Regulations: Internally, players are subjected to CK/immediately relinquish their CK rights after either participating within the faction actively for a period of 2 weeks or upon posting on the factions thread. CK agreements are only valid while the faction is active & exists. All CK rights over any characters are expired upon the closure/termination of a faction. Players character killed from a faction, who then name change are prohibited from interacting with the faction itself until 1 month has passed unless otherwise agreed. Externally, Character Kill permission must be granted by means of a Character Kill Application. Faction Leadership Overthrow: In order for a faction member to request approval for a Coup d'état, they must be a high ranking member of the faction. Faction Management Council must be contacted before any in-game or out-of-character action is taken. You must have the support of the majority of the faction members which should be confirmed over a LS:RP forum PM. On top of the aforementioned, there needs to be exceptional reasoning in-character or out-of-character in order to receive approval by Faction Management to begin a Faction Leadership Overthrow. Any situation where a (co-)leader is forcefully removed from the faction is considered to be a Faction Leadership Overthrow. When in doubt, contact THE Illegal Faction Team/Council. NOTE: Bare in mind this should come as a last resort, always do your best to work out the issues you may have with the leader/leadership, Faction Management will be judging off of a strict basis when it comes to these scenarios. Extortion: A faction may extort a business located in their turf for up to $25,000 a week. A faction may extort a business located outside of their turf for up to $15,000 a week. 72 hours must pass between the request for the extortion fee and its collection. Chop Shop/Vehicle Theft Rules: It is not acceptable to spend all of your time going from car to car to commit chain robberies all day. Chain-robberies will result in admin punishment and place your faction at risk. IG Social Media: If you are PK'd you should not be actively engaging in any way with the individual pages of the opposing faction's members, this includes tagging, commenting, PM'ing and any other methods of IC contact. As per Rules of Engagement; you are not permitted to reengage in the war unless an agreed PK cooldown through Player Controlled War is in place. Contract Kills: Internally, carrying out a killing for monetary or other reward is permitted with the approval of your own faction leadership. This only applies to internal faction conflict. Any member of an official faction may request for hit to be made on their behalf, by a party/participant of their choice. -
Rules of Engagement: All groups that do not have a faction thread or consider themselves a faction are also to follow the rules of engagement. Players are considered to be a group when they are an organized entity of three or more players acting together. The nature of their role-play does not matter, as long as there's three or more players actively involved in role-playing together. Faction Attacks: Faction attacks can only be made up of 4 individuals, including allies. OOC Masks are not permitted. All actions must comply with the server’s deathmatch (DM) rules. The cooldown for any faction attack involving weapons is 6 hours, and your faction must be open for at least 2 weeks. Brawls and spray-tags are not considered attacks. Brawls can be initiated with groups of 4+ however if firearms or lethal weaponry is used first by the initiating faction this would count as a breach of ROE and the players involved would be subject to punishment. Brawls have their own cooldown and may only be initiated every three hours. Robberies are considered a faction attack and as subject to a 6 hour cooldown unless in a Player Controlled War (24 hours). Defense: Factions who perceive a threat of being attacked may initiate an attack in defense, but must be able to provide timestamped evidence of the opposing faction lingering in their turf for an extended period of time if requested. (Loitering is generally defined by an opposing faction entering another faction's turf 3 or more times in quick succession OR stayed for longer than 5 minutes) Upon initiating a faction attack, you should not linger in or around said faction's turf, with the sole intent of hunting people down to kill them. Block wiping and chasing individuals is not permitted. Attacks conducted outside of a faction's turf is only considered an attack if somebody is killed during said attack or consequently put into brutally wounded mode as a result of the conflict. Restrictions: No more than one assault rifle (M4/AK) can be used in any attack. Faction attacks should be performed in a sensible manner, including sufficient reasoning for the choice of weapons used. Explosives may not be used in attacks without Illegal Faction Council approval, but can be used when carrying out an attack against a business. Sniper rifles can only be used against a single target and require an Illegal Faction Team/Council Admin's permission. Characters who are explicitly designated as 'war time' characters are prohibited from participating in any form of faction war or conflict scenarios. Participating characters in any faction war must be active and established. Allies: Only one allied faction may be invoked per attack, and there must be two weeks of evidence to back your allegiance. Factions are limited to (2) two allies aiding per attack and are obligated to have (1) member of their own participating. Allies will also be put on a 6 hour attack cooldown. Death & Cool Downs: Players killed outside of a Player Controlled War (with custom PK terms), are considered permanently dead and cannot participate in any form of attack until a Player Controlled War is agreed. Any kills made by law enforcement, or imprisonment directly relating to a faction attack automatically remove you from the situation. You may still defend your faction if you’re being attacked, even if you have been previously PKed however this does not permit you to retaliate. Player Controlled Wars: Once an attack and a retaliation have been completed in-game and the conflict between two factions is to continue, players are encouraged to come to an agreement regarding their continued conflict. The intention behind a Player Controlled War is to be as realistic as possible, whilst also coming to a mutually agreeable set of war conditions. Any mutual agreements made must be forwarded to Illegal Faction Council for approval, without said approval any administrative action will follow the terms outlined in the Rules of Engagement and your agreement will not be enforced. Killed members may be brought back into this war after a 48 hour cooldown (unless custom terms are set for longer PK cooldowns/PK War), members jailed or killed by law enforcement as a result of the conflict are also to adhere to the cooldown. The cooldown for any attack is 24 hours, unless a mutual agreement is made by both individual leaderships. A faction that just had a player controlled war with another faction, may not attack that same faction for 1 month which includes allies involved in the war. End Conditions: Mutual Agreement by both factions. Faction management intervention. 75% of either faction's roster is killed. WIKI - RULES OF ENGAGEMENT
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Weapon supplier speedrun by ma boy
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Oh 👀
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Quasimodo predicted all of this.
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What happened to the legacy forums?
mckenna replied to Freedom Fighter's topic in General Discussions
no lmao -
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What happened to the legacy forums?
Martin_Busato replied to Freedom Fighter's topic in General Discussions
Any update on this? -
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Garage in Commerce
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what a revival
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RESERVED
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"Profit in the absence of principles".
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Adam_Aitmezian changed their profile photo
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We do plan for political roleplay to be purely ingame on RAGE (Minus the paperwork side, which has to be through the forums), though I dont remember in what instance was any sort of political roleplay done through the forums, besides the process of regestering a political party, everything else was fully ingame, minus of course, news or character campaigns which had to be through this forum to ensure full coverage.
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My only issue is sessions being held on the forums rather than in-game. It's understandable if you have to do it on the forums if politicians aren't able to log in on time and etc. But it shouldn't be the norm.
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DeviL007 changed their profile photo
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As we approach the long awaited relaunch of LSRP: V, The Los Santos City Government is currently seeking dedicated community members to help revitalize political roleplay for the upcoming relaunch of LSRP:V. As faction leadership continues to reshape legal roleplay going into V, your input and assistance are important to us to creating an engaging political landscape. If you are interested in contributing to this goal or want to learn more about available roles, please reach out to @JustSid (Or justsid. on discord) For further information. Moreover, there has been many changes to the municipal system, but we want YOU, the community, to tell us what you feel the Government faction should have, fix, improve on, or ephasize on, you may mention what you really liked about the Govenment faction on SAMP, what you did not like, and how you would like to see the government faction move on forward. (A quick edit, the Government faction has the departments of Code Enforcement, Street Services (Public Works), Coroners, Social Services, Cultural Affairs (Events), and much more planned departments like Port Authority.) Please keep the discussion respectful and on-topic. You can also join the Los Santos City Government faction discord to stay updated to the latest changes and ordinances regarding the City of Los Santos. https://discord.gg/d8Zzd2VA
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@Menace... wdup bruh kite drop the screens why u slacking
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What features do you want to see on LSRP:V?
brigada replied to Nunwithagun's topic in General Discussions
Create foundation and lore with people from valenti and other known factions to ensure the server kick off properly - have them established from get go with respective chars -
Justitiae changed their profile photo
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Might have to come terrorize rage next 👀
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Keep pushing!