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Showing content with the highest reputation on 08/04/22 in all areas

  1. Chuckles summed it up well the ultimate death of LSRP was essentially when in the span of a few weeks Valenti and several other "elitist" factions closed. While the population had declined over the years it plummeted from around 175-200 players at peak to 30-50. Once the server got to that low number of players standards absolutely fell apart and the server nearly became unplayable. When I first started roleplaying I was in my mid teens and there was nothing more fun than getting into a daily 50+ person brawl between BBB and Hoovers. However, now I'm in my early 20s and what I find fun when it comes to roleplay is much different. Not saying everyone needs to be like me but obviously by this thread many feel similar. I also think many people would feel the opposite of you, that standards on the other server aren't high enough. My favorite year on LSRP was probably 2018-2019, sure we didn't have 600 players but the quality over quantity was much better.
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  2. The authenticity of this server has been realistic role-play for the past few years. I understand that what may have been perceived fun back then is poor role-play, but being able to engage in scenarios with the goal of maximum realistic portrayal is what has made this fun for me. Being able to get a small taste of an experience many of us will never get to do in real life. There are many other games and communities that offer a more relaxed type of role-play in the market right now, whereas I believe that sticking with the principles that we've had as a community when it comes to what we perceive realistic & fun after the period @Chuckles has pointed out, should be the case here. This is exactly what we have aimed for within Faction Team as well, for illegal factions. However, I am a firm believer that everyone should be held to the same base standard. We can't expect everyone to have "fun" and role-play like this is GTA Online and kneecap illegal role-players with restrictions because they'll hurt people's feelings out of character if they approach them, neither reward GTA Online-esque mass shootings with 30 people. I think these principles are what has made us stand out for years and will continue to do so.
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  3. I have to heavily disagree with this, while I understand that you might have nostalgia of the past and whatnot; in the end roleplay is more or less about portraying something in a realistic setting per say but writing your own narrative/story within said universe. And yes people have different types of fun, but I'm fairly certain I speak for a lot of people when I say that tons of people have way more fun when they roleplay a character that's realistically driven with a life and actual friendships/relationships etc that keeps them coming back for more, instead of a character that's 22 and has killed 60 people in a gangwar.
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  4. Discord communities ruined the fun forever. I don't think it'll be as much fun as It was back in the day. Nostalgia make so many people think that It was way better back in the day, which was not but with today's mentality, discord communities, shitload of nepotism and so on, the roleplay as a whole is ruined. But who knows maybe I'm wrong.
    1 point
  5. Hey everyone, I'd like to update you on what's been going on the last few weeks. We've resumed development in a limited capacity after I had to take some time off due to personal issues and boy we've got a lot to talk about. As promised, it's July 13th so we're bringing you more information on the release timeline. When does LS-RP come out? Given the scope of remaining work & testing, we're currently targeting to release in August. Vast majority of features are either finished or in final stages of development. All features will be re-tested in the coming weeks in case our latest work messed with anything made previously. Concrete date will be given at least 7 days prior to release. This is to ensure that in case we encounter an abnormal amount of hiccups, we don't have to postpone. I know you'd rather a number to look forward to, but I'm sure you'd rather not have to see another delay announcement. I know I don't want to write one. Where are the snippets? The hype we had built for the February release date was something that'll be hard to replicate. Or at least so I thought until we hit a record number of attendees on our first staff meeting back (over 50 at one point!). Some of the activities such as development streams will be left out for the time being to maximize productivity; however as a part of our release campaign to build up interest and hype again we'll be posting a new snippet every day — Starting today. Some snippets, such as today's one, will be accompanied by a short description to give you more insight into our thought process. So join us on Discord at discord.gg/ls-rp so you don't miss any of them. Patreon As of July, we've paused our Patreon billing cycle. We've raised enough funds to get us off the ground and any further funding will have to be secured through a product/credit purchase in our web store, after we launch. As a token of appreciation and an apology for the extended delay, we'll also be adding 20% credits on top to every patron who supported us (example; 10 EUR tier * 6 months = 120 EUR * 120% = 144 EUR worth of credits). In conclusion, the next few weeks will be us wrapping up, merging finished features into the main codebase and getting ready for the big day. Once again thank you for your patience, feedback and enthusiasm. Hope you're enjoying summertime; see you around on Discord Martin
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