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Showing content with the highest reputation on 11/18/2021 in all areas

  1. Knowing the staff team stays the same, I'm positive the actual illegal scene won't be as biased as it was through my experience in GTA W. It was horrible how certain admins attempted to solve situations they had EXACTLY 0 idea about. Certain aspects of this type of approach completely iced my respect at most of the staff team minus a few who were still professional and able to do their jobs correctly. I faced a few situations where certain administrators were extremely fond to help me out and provide me with knowledge about how the server's systems exactly operate, but also some who were extremely arrogant when I or my friends explained our side of the story. I can only bring an example of how s**t the robbery RP was there. You could have a perfectly planned robbery on an individual standing in an alleyway, but if they call an admin, it's voided because of one single typo or mistake you made. In LSRP, these tiny mistakes were occasionally let off and with certain admins in GTA W, it also happened. I stumbled across a lone biker somewhere in Burton, in a hidden alleyway (parked up there, it didn't show like they were AFK either as they were typing), who I then asked to resume RP once they came back. Their response was to call an biased cop admin, who instantly voided the scene without hearing my side. Next similar scene I found myself in an apartment, which I entered because I wanted to rob an resident whose car I found outside. I walked in, found two people and certainly enough, I was called an admin on. It happened to be that the person I was robbing was an admin, but as soon as they heard my side, they let the other admin go and went on to go ahead with the RP. Though I lost the situation, it was a fair display of how the admin team goes wall to wall in their staff roster. In GTA W, I've had only a few incidents, but they were mostly the ones I was at fault at. I can't recall any particular, but I used to do a lot of the robbing role-play during when I did plenty of gang RP and I had run ins with administrators. Being robbed or being the robber, the stakes are the same. One mistake from either side and the situation evolves. Any time this occurred, admins had to be involved because of potential rulebreaking and I can not recall one time I was face to face with an admin with ZERO illegal RP knowledge. I know it's just an example, but it's kind of hard to tolerate people who obstruct role-play just because someone could get hurt OOCly from being robbed. Going to the main point, the Illegal community will be better in LSRP for numerous reasons, one being that the actual faction team is much bigger. in GTA W, I can count the people in the FM team, that're actually doing shit, on two hands, but in LSRP there're at least 20+ people that're doing their bit to make the role-play aroung OCGs, gangs and LEO factions better. There is a wide diversity of experience within the team, which GTA W definitely lacked. I have to mention, though, that the Illegal community DOES actually carry the most, or at least majority of the importance in terms of factions. I seclude civilians, because they do not tend to play such as massive role in factions RP, compared to LEO factions and other factions. The illegal community has in my opinion been the one to feed people role-play. It's a very bold statement, but it has been like that for a long time. LEO factions have done a lot to counter it, by having a well constructed Traffic Department doing all the traffic checks, their ES occasionally hosting events for Civilians and others to come and enjoy. But what I want to reach is the fact that Illegal factions create plenty more of these events. Yes, they're occasionally ruined by trolls, but looking at the effort people put into it, the general weigh is on the illegal faction's side. Yes, the main thing is that there are way more illegal factions, but at the same time most of them do not reach the membership of PD or SD. The thing that matters more is the pure fact that if these factions ally, come together or whatever, they will create a larger group and in events, the more people there are, the more people value it or rate it better, even if there are clinical errors within it. This especially applies to Civ RPers, but there're plenty of fresh gang RPers or even oldheads who would rather see a lot of people at their organized event than actual "Perfect" quality within the people there. I'm more than sure that micromanaging has definitely decreased in LSRP over the past few years, so players do have the freedom to make most of the decisions in general. They only need help from administrators to be able to execute certain things that do need supervision etc etc. It's just a common thing that people do not think they have enough power in their hands, but in the end they realized (or don't...) that they were the ones demanding too much. You have to have a reasonable barrier between what people can do and what people can not do, avoiding making it too complex in order to MINIMALIZE micromanaging. I know it's a lot to take in at once, but I hope I added some value into the conversation in here in general.
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  2. We're only planning to keep that type of RP going for all the new gangs that'll be created for the server!
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  5. Use the react button you cuck. Heart to Freedom Figher above
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