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Make Gambling Illegal


Dirk
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33 minutes ago, Chuckles said:

 

Maybe I have found myself lost in translation, but the OP's suggestion is to align the laws around gambling in sync with the rest of the laws it incorporates -- based on actuality. This restriction will affect everyone, regardless of category. Legal roleplayers have just as much incentive to gamble illegally than the illegal roleplayers do, the same way they do in real life. Not all "backroom poker games" are like the stereotype you just described, in fact, they're the opposite. Outside of states like Nevada, New Jersey and Illinois, private gambling is a lot more widespread for civilians than the people representing the genre even know or will admit. Just because it's illegal by definition doesn't mean they don't do it.

 

 

 

i concede that i caricatured illegal gambling to some extent but based on how lsrp was in the past, i genuinely believe thats how it would play out given the suggestion above. monopolizing a key feature behind a select few OCNs just screams bad idea, especially when OP's thread is built on the pretence that its there to regulate shitty civilian roleplayers. i hate pseudo admin systems and they have a history of not working.

 

disallowing private civilian games? sure, i'm on board with, but denying the ability to gamble at a licensed casino? idk it seems like a power complex. OP is under the impression that banning gambling of all kinds will push civilian roleplayers into the illegal world and improve quality, which i categorically disbelieve. we could instead go down a route where admins are more stringent about rp within casinos and pursue people who dont meet standards

Edited by yekim
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29 minutes ago, yekim said:

 

i concede that i caricatured illegal gambling to some extent but based on how lsrp was in the past, i genuinely believe thats how it would play out given the suggestion above. monopolizing a key feature behind a select few OCNs just screams bad idea, especially when OP's thread is built on the pretence that its there to regulate shitty civilian roleplayers. i hate pseudo admin systems and they have a history of not working.

 

disallowing private civilian games? sure, i'm on board with, but denying the ability to gamble at a licensed casino? idk it seems like a power complex. OP is under the impression that banning gambling of all kinds will push civilian roleplayers into the illegal world and improve quality, which i categorically disbelieve. we could instead go down a route where admins are more stringent about rp within casinos and pursue people who dont meet standards

Disallowing private civilian games would be a script restriction. I disagree with that. Disallowing casinos is an IC legal restriction. It's not an 'admin system'. Technically anybody could run their own little casino, they'd only be breaking the law, which is exactly what illicit gambling is. It isn't all backrooms and cigar smoke.

 

I should've corrected myself, if somebody wants to gamble they should have to set up a private game or seek out an unregistered (illegal) game where everything is done for them. Which is, y'know, how physical (not online) gambling works in states where casinos aren't legal.

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30 minutes ago, largehazard said:

Disallowing private civilian games would be a script restriction. I disagree with that. Disallowing casinos is an IC legal restriction. It's not an 'admin system'. Technically anybody could run their own little casino, they'd only be breaking the law, which is exactly what illicit gambling is. It isn't all backrooms and cigar smoke.

 

I should've corrected myself, if somebody wants to gamble they should have to set up a private game or seek out an unregistered (illegal) game where everything is done for them. Which is, y'know, how physical (not online) gambling works in states where casinos aren't legal.

 

Quote

Disallowing private civilian games would be a script restriction. I disagree with that. Disallowing casinos is an IC legal restriction. It's not an 'admin system'. Technically anybody could run their own little casino, they'd only be breaking the law, which is exactly what illicit gambling is. It isn't all backrooms and cigar smoke. 

 

but that isnt the original idea now, is it? (read the first line of OP's post) dirk wants to prohibit script gambling for everyone (except cherry picked OC leaders), so please tell me how criminalizing an entire area of roleplay, and limiting it to a select few (through the script), isnt an admin system? especially when it rests on the idea that everyone else can't be trusted cuz theyre dogshit rpers?? 

 

so i take it uve revised your earlier post and stand against dirk's idea then? since you don't want to introduce script limitations? you should probably modify your earlier statement 2 make sure!

Edited by yekim
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30 minutes ago, yekim said:

 

 

but that isnt the original idea now, is it? (read the first line of OP's post) dirk wants to prohibit script gambling for everyone (except cherry picked OC leaders), so please tell me how criminalizing an entire area of roleplay, and limiting it to a select few (through the script), isnt an admin system? especially when it rests on the idea that everyone else can't be trusted cuz theyre dogshit rpers?? 

 

so i take it uve revised your earlier post and stand against dirk's idea then? since you don't want to introduce script limitations? you should probably modify your earlier statement 2 make sure!

I hadn't clocked that part of the suggestion. Yes, I disagree with a script restriction. Poker games should be accessible to everyone, and gambling beyond a certain dollar amount should be illegal.

 

There's no need to restrict poker to 'tables' at all either, whether we're talking about legal or illegal gambling. A deck of cards should suffice.

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I think the consensus is that low-mid stake games are not really a concern but these high-stake games tend to be relatively unregulated, unrealistic and unchallenged. I'd be in favour of introducing some form of not regulation, but separation. I think if we found a way to segregate them both we'd be working towards common ground. I'm against script regulation for low-mid stake games but high stakes should require some sort of imposition.

 

So, IC laws should generally prohibit it all from that perspective and that perspective alone, but unrealistically high stake games should be modulated and kept under control. Possibly the implementation of two script features. Low stakes games should be playable with a deck of cards and cash and there's a limit on blinds. High stake games would require poker chips that would bypass the aforementioned limit on blinds in which its logs would be moderated. And I know poker chips are readily accessible to everyone but it's about finding a suitable arrangement to accommodate two contrasting situations. 

 

 

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now that implementation makes a lot more sense. i'm more than happy for high-stake games to be guarded by script features which only OC factions have access to - it solves a lot of issues i do agree exist. implying a grounded economy i should be able to play for a couple hundred to a few thousand with friends, privately, without having to know LCN associates or a guy who knows a guy

 

anything beyond that? yeah, sure - a group who enforces payout and ensures protection is a matter of realism

Edited by yekim
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32 minutes ago, Chuckles said:

I think the consensus is that low-mid stake games are not really a concern but these high-stake games tend to be relatively unregulated, unrealistic and unchallenged. I'd be in favour of introducing some form of not regulation, but separation. I think if we found a way to segregate them both we'd be working towards common ground. I'm against script regulation for low-mid stake games but high stakes should require some sort of imposition.

 

This locks the formal of this suggestion pretty much. The law should be focused on the high-stake games because they're IRL very regulated and there is not much wind in the manipulation frame with these card games. If segregation appends to an OOC approval of the FM to players who're capable of handling the high-stakes in the most realistic way, then yes, I absolutely agree. And ofcourse, this doesn't only apply to casinos that are going to be managed, but actual players who have the knowledge to organise high-end card games in private. 

 

Low-stake games should stay informal as of the FM approval terms and they're every-day based. There's not much going on with them and if the enhanced picture should go like this, then just maybe this whole picture might get into the enforceable frame.

 

 

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Adding a bunch of limitations and bureaucracy to reshape a certain niche isn't going to solve the main issue that is a very particular group of people not roleplaying on a roleplay server. I'm sorry, but some of you seem to have a hard-on for excessive rules that changes little to nothing other than making things unfun and tiring for those that actually partake in those niches. Besides, I don't think anyone wants to waste their time writing a whole essay on how they're going to be the best at hosting illegal games and then pray that whoever is handling the request isn't going to be biased one way or another.

 

I do agree with limiting high-stake games, though. They can have a huge negative impact on the server as a whole if not properly supervised.

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